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Dear Anet Writers: That was beautiful

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Posted by: Klofange.6854

Klofange.6854

How do you access this instance?

6th playable race, what's your top 3 pick?

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Posted by: Klofange.6854

Klofange.6854

A unique reptilian or insectoid race linked with the crystal desert

Look up the Forgotten.

I’d have to say firstly Tengu, if only because it’s the only one I couldn’t see a problem trying to adapt.

Second, Largos are interesting enough to warrant a look at, though them being primarily aquatic makes me nervous.

Thirdly . . . the Forgotten.

I am aware of the forgotten, but their serpentine appearance and 4 arms would cause significant extra work for the developers so it makes them somewhat unlikely

6th playable race, what's your top 3 pick?

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Posted by: Klofange.6854

Klofange.6854

Tengu

Skritt. Technology in tyria would appear advanced enough to allow skritt to remain in contact through wireless means, thus alleviating the intelligence problem

A unique reptilian or insectoid race linked with the crystal desert

Rate the Charrmor (Charr Armor) above you!

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Posted by: Klofange.6854

Klofange.6854

@ Kiono 7/10 you wouldn’t automatically guess Nero but that nits necessarily a bad thing

Ok here’s mine, still trying to get my Orr gloves but happy with the rest. Welcome the rather old, rather grouchy, Klofange Keenhunter

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Your Charr's Lore

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Posted by: Klofange.6854

Klofange.6854

….Long ago, a young Charr, son of simple devourer herders, was orphaned. Ogres had attacked their village, killing all those who stood in their way, hyenas picking off the young. Klofange stood alone, barely weaned, in his hands a sword (great in comparison to the tiny Charr) wrenched from the dying grasp of a defeated ogre, dripping with the blood of hyena Klofange had felled.

“You have spirit, for a tiny fur-ball” Blurted the Ogre Cheifton with humour in his tone.
“Kill him”

Three ogres began their attack wildly swinging hammers and maces at the young Charr, but what they had in strength they lost in speed and agility, avoiding each attack drawing the ogres closer and closer together, in frustration the three Ogres attacked in unison with all their might but as the ‘fur-ball’ avoided once more their attacks landed upon one another rendering them all unconscious. Bewildered by what he had seen the Cheifton had taken his eyes off the Charr, and Klofange used this to his advantage. Charging forward his sword trailing in both hands ready to strike, he headed to the reason he had had to fight, to the Ogre who had destroyed all he had known. Leaping into the air and with one fell sweep the head of his enemy lay glazed in the sand.

It was a long time before Klofange saw another Charr, but after surviving on instinct, hunting and tracking in the wilderness of Ascalon, with nothing but an Orges Blade, a make shift Bow and a white raven for company, he finally reached the Black Citadel, capital of the Iron Legion. He had hoped to find a home and more importantly a Warband, for a Charr was nothing without his ‘brothers’.

But hospitality was not to be found, from child of the wilderness to unwanted streetrat, but he was not alone, orphans from all over Ascalon could be find within the alleyways of the Citadel, many begged but a few were thieves. If non would help him then he would help himself and those like him, his skills of tracking a perception made him formidable at ‘hunting’ food and soon he had a following. A warband of thieves and miscreants struggling to survive in the harsh city walls and Klofange was their leader, becoming the Keen Warband

It was not long before their activity became known, many merchants hated them, but some saw promise in their skills, and before long they were mercenaries for hire, hunting whoever or whatever for the right price. As time past their legend grew, and they no longer had to steal to live, instead they had to kill, and killing is what Klofange was born to do.

The highest price came from slaying Wurms, not only were they a problem to many, particularly herders, but their meat and scales had great value. But hunting wurms was no simple or light hearted task, tracking them was near impossible as they travelled below ground, and many who hunted them, were ultimately hunted by them. Yet The Fierce warband and Klofange never failed, no wurm escaped their grasp, They were brothers connected deeper then a human family, they reacted as one unit, no commands required, no hesitation, and as such any advisory was at a disadvantage, their trails of youth had bonded them and now wurms felt their wrath. That was until one foul beast, unlike any wurm they had fought before, escaped unharmed and injuring the warband beyond any battle previous.

The Great White Wurm, as it came to be named, was a wurm corrupted by Jormag himself, but this fact did not stop Klofange longing for round two, his pride would take him to the end of the Tyria before he could rest. His warband followed as they had since they were children. Deep into the Shiverpeaks they travelled for years tracking this one Wurm which had escaped, they were struggling to survive once more, living of the land, but his warband followed without question, they had lost a hand full to blizzards and avalanches but still they marched, Klofange blinded by pride.

Finally the day of reckoning was upon them, the earth shook and from it rose the beast, Klofange ordered his men to distract the wurm whilst he climbed its scaly back. The Raven, his oldest friend identified a path to the creatures head, but by the time Klofange had reached the crown of his old nemesis, he stood alone once more, his warband had fallen, and with a final blow the beast was dead. As it tumbled to the snow below, Klofange had realised that although he had won the battle the war was lost, his pride had sacrificed those who should have meant most to him, A Gladium, a lone Charr, he had no enemy nor family…..

….To this day Klofange can be found in a Tavern known as ‘Ye Olde Hat’ (a bar fequented by washed up ‘heroes’) in the city of Lions arch drowning his sorrows in liqueur talking to no one but his bird, but many believe there is still life in this old Charr, a hero kept hidden by drink, a hunter who just needs something new to hunt, and a family to hunt it with

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New race idea - The Oanne

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Posted by: Klofange.6854

Klofange.6854

Politics

The Oanne have no currency among the Oanne people and to some extent guests, due to the rich supply of resources, so all get an equal share, and do an equal share of work, however with increased interactions with outsiders, trade in technologies have become more common. the Oanne follow a democratic mode of government, where 3 members of the high council (Loya Jirga) are voted upon by indivudals on the three main pathways based on insight into their chosen disciple. The forth member however is selected by his/her predecessor and has been performed since the time of Bra’tac, this individual is chosen at a very young age based upon the ability to grasp all three elements of existence to a degree higher than their piers. This individual main duty is preserving the Oannarb and ensuring preparation are considered in case a threat similar to those mentioned within Origin occur once more. Meeting in the high council may be overseen by any Oanne who so wishes and their voice may be heard if requested.

The Oanne, although have remained separate from most of Tyria for a long time, have adapted quickly producing fire arms similar to those the other races posses,. Their opinions of the races are quite clear, they although respect the Asura for their knowledge do not condone their methods and thus spend little time with them, they believe the Norn are honorable but are somewhat sort sighted, the feral nature of the Charr, worries the Oanne greatly. Humanity has potential, whilst the Sylvari are off greatest interest and have been taken under the wing by many. Initial relations were hindered to begin with due to the Oanne’s reptilian features leading many others believing them to be related somehow to the dragons

The Oanne can be rather frustrating at time answering question with other questions or being rather cryptic, this is not to undermine others but to simply allow others to find their own answers, as they believe that a puzzle solved has greater benefit than an answer simply given.

Religion

The Oanne have no religion in the sense of worship, they have a deep respect for both the Earth (Represented by Abzul) and the Mist (represented by Tiamus, believe that any lack of respect will ultimately lead to their undoing just as Origin suggests. The Oanne believe that although they were made to prevent the destruction of life to begin with they no longer had a purpose, this is why they mediate and comprehend existence hoping one day to reveal a path to their destiny, however with the awakening of the dragons, they have a role once more in the world, for now anyway.

When an Oanne dies he is cremated on the shores of Anoat (or the nearest body of water if away from home) at sunset. following the ceremony, all those who attend, perform Thal-Ja’har until sunrise. Such rituals are done to aid the essence of the lost Oanne to reach the Chamber of Fates, where they can observe Tyria from beyond, the greatest Oanne are believed to gain there own place in the sky represented by a new star, however few achieve such reverence.

Internal Conflict

There are some Oanne who misinterpret the story of Origin. The Oanne have remained silent since war became re-established within Tyria, and fears of Abzuls rage became a concern, with the rise of the dragons once again, some believe that this is due to the other races inability to coincide, and as a result wish to prevent Abzul anger in future, by destroying all other races, preserving the Oanne way without threat, such individuals have been banished, many seeking refuge in the ranks of Joko for the time being while a plan is established. It is unknown if members of this faction have infiltrated Habylos recently.

Racial Skills (these need a lot of work)

Inner Focus – You enter a meditative type state, attacks cannot be interrupted but movement speed is reduced and dodging requires more energy

Aid of Mana’a – surrounding allies are revived from distance

Protection of Zuhub – You become the focus of enemy attacks

Might of Aswas – You have Increased attack speed and dodging requires less energy

Strength of Jama’a – You and are nearest allowing gain increased attack strength and share damage

Purity of Yamin – all negative conditions are removed from surrounding allies

Force of Ijlal – you block the next attack and your following attack is unblock-able and undodge-able

So let me know what you think.

New race idea - The Oanne

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Posted by: Klofange.6854

Klofange.6854

Oannarb

All Oanne follow an unwritten code, developed by Bra’tac the first Oanne and founder of Habylos, this code is referred to simply as the Oannarb.

Mana’a (hospitality) – Showing hospitality and profound respect to all visitors, regardless of distinctions of race or religion, and doing so without any hope of remuneration or favour. Oanne are widely considered to be the most hospitable race in Tyria and a Oanne will go to great extents to show his hospitality.

Zuhub (asylum) – protection given to a person who requests protection against his/her enemies. The people are protected at all costs,

Aswas (bravery) – A n Oanne must defend Oanne and their way of life from incursions wherever he or she might reside. An Oanne should always stand brave against tyranny and he should always be able to defend Life and all the Oanne stand for.

Jama’a (loyalty) – Loyalty must be paid to one’s friends, and tribe members. Loyalty is a must and an Oanne can never become disloyal as this would be utterly shameful towards themselves.

Yamin (righteousness) – An Oanne must always strive towards thinking good thoughts, speaking good words and doing other good deeds. Oanne must behave respectfully towards all creations including outsiders, animals and the environment around them.

Ijlal (self honour or dignity) – Oanne must maintain their dignity. Honour has great importance in Oanne society and most other codes of life are aimed towards the preservation of one’s honour. They must respect themselves and others in order to be able to do so, especially those they do not know.

Naming

Their names may appear odd, but this can more than likely to attributed to the fact they have remained isolated for over 1500 years, naming does however have simple rules depending on gender

Males- Usually consisting of two 3 letter syllables separated by an apostrophe
Females – Usually consisting of two syllables separated by an apostrophe, first syllable containing only two letters and the second containing 3

Farming

The Oanne’s main diet is fish, this is attributed to their semi aquatic nature, like crocodiles their tails are powerful propellents and rudders, allowing swimming with ease. Bi monthly fishing ventures supply food for Habylos and the surrounding settlements, like dolphins the Oanne ‘herd’ fish to the surface where, nets and water elemental abilities are used to move fish onto land, fish is usually consumed following being sun/air dried.

The Oanne are also large producers of cotton, cotton is grown within the city walls of Habylos where water which infiltrates through the rocks provided nutrients and large dragonflies are imperative in the crops survival, these insects are responsible for pollinating the crop and eating pests (these dragonflies are also common ranger pets amongst the Oanne due to their hunting capabilities and mild paralytic toxins). the dragonflies also have a dual purpose, as their larvae, live with in the canals of the city and ensure that the water remains pure.

Silt and clay is also farmed from the bottom of the lake for building purposes. An extensive variety of herbs are also grown for remedies, most of which grow happily on the the side of the clay built buildings

New race idea - The Oanne

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Posted by: Klofange.6854

Klofange.6854

Capital

The Oanne live in the eastern Crystal Desert, at the source of the River Elon can be find, Lake Anoat at the foothills of the Sorgaz Mountains

Most Oanne Settlements are located around Lake Anoat, however the capital, The Hidden City (as refereed to in dwarvern legends), Habylos can only be accessed through the Lake itself (and later by an Asura gate outside of the city walls), in an underground cavern. Upon surfacing a great city guarded by a giant wall and crystal encrusted doorway is met (this doorway prevents dragon spawn ever entering the city) the city is lit by a large gemstone, located upon what can only be described as a light house,, this building infact houses a scrying device sensitive to dragon activity, and is the meeting place for the Loya Jirga (High counsel) the city itself is made of an intricate canal network (similar to those of Venice) allowing supplies to be transported throughout the city.

Way of life

Overview

The Oanne are trained at a young age all basic skills required for their civilisation to function, including farming, fishing, fighting, making bricks, herbal medicine and many others. Families are rare within Oanne society, as mating occurs once every three years, the Oanne themselves are unaware of their mating rituals, as upon mating seasons, they are overcome, with a high fever which forces them all into the water, it is here where mating takes place, but the Oanne themselves are overtaken by primal instincts and do not remember such encounters. As a result eggs once laid are removed from their ‘mothers’ to the hatchery, upon hatching children enter education immediately. Meditation is the first discipline taught, the Oanne do not sleep, instead performing mediation known as Thal-Ja’har, it is more efficient then sleep so gives the Oanne greater time to perform tasks and more importantly consider existence. They are a very philosophical people and upon reaching maturity, all Oanne must choose 3 gem stones, these stones represent the three important aspects of existence, Mist (Jinn), Body (Badan), and Earth (Ard), it is said that if an individual can fuse these gems whilst mediating, they will have reached ‘enlightenment’ and lead their people on a great journey, however many believe this to be just myth. It is aspected that following this coming off age that an individual selects to follow a particular path, focusing on one particular aspect of existence, in an attempt to further the knowledge of the race.

Jinn – Those who follow this path in life, spend time improving knowledge of the immaterial, such as magic and the mind. These Oanne often spend time deep in thought, using magical abilities and searching for areas of magical and spiritual significance, to gain a greater understanding of their place in the universe (these Oanne often take a keen interest in other races belief systems). Professions usually associated with this discipline are, Elementalists, Mesmers, and Guardians

Badan – Those who follow this path in life, spend time improving knowledge of the Oanne as physical entities. These Oanne often spend time pushing their bodies to the limit, under extreme conditions in an attempt to understand their form and its limitations. Sparring is common practice amongst Oanne, and ‘friendly’ battle with member of other races are performed, to determine strategies which make use of the Oanne unique qualities, all this is in an attempt to understand what makes and Oanne, an Oanne, and what separates them from others around them. Professions usually associated with this discipline are, Warriors and thief

Ard – Those who follow this path in life, spend time improving knowledge of the physical world around them believing that the Oanne will only ever find their place in Tyria if they understand Tyria itself. Many of these Oanne construct things from the earth itself, and often have a deeper connection with the wild and the worlds natural cycles, often keeping companions (whether they be pets or animated). This is the most diverse discipline and those who study it are often highly resourceful. Professions usually associated with this discipline are, Rangers, Necromancers and engineer

New race idea - The Oanne

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Klofange.6854

Appearance

Eyes – Eyes are usually black with white pupils, with ducts present on the inner side of the eye (these vary in size and are not always present), two sets of eyelids are present, standard eyelids and swimming eyelids, these eyelids are white but become transparent when in contact with water (these eyelids also close during mediation and use of strenuous magic). An Oanne Eyebrow Ridges are very animated during speech and are a good indicator of an Oannes mood

Nose – two nasal splits are present, these are highly sensitive particularly to hormones, making an Oanne aware when they are being lied to. these nasal splits close when an Oanne is swimming

Mouth – the bottom jaw of all Oanne is hard and strong, like a snapping turtle, there are no lips on the bottom jaw and thus is not used for speech and expression (the jaw can only be moved up and down) the upper jaw however does have lips and thus is used for pronunciation and expression. the bottom jaw is further forward than the top, however lacks teeth and is designed for strength, the upper jaw does have fine backward facing teeth appropriate for catching fish. Their tongues are not forked as some believe, and are in fact quite large and often blue in colouration. They do not chew food rather swallow most items whole. The Oanne have only one language the Common tongue of Tyria, believing they themselves founded this language when it was their role to unite the races (as mentioned in Origin)

Stature – straight backed with large muscular necks give the Oanne an air of superiority (however this in most cases is not the intention) Males are shorter and bulkier than females with a height just taller than a large human. Their tail is thick and muscular with ridges which follow from their back, this is predominately used for swimming and balance. (they swim very similar to crocodiles using mainly the tail, tucking other limbs in)

Hands – their hands are rather unique with very mobile claws deriving from the underside of the’hand’ the hand itself is large and resistant, when their fist is clenched and the claws remain entirely on the underside of the hand, the hand fits neatly by the Oanne sides, this is particularly important whilst swimming. the claws can easily gut and de-bone a fish.

Colouration – They vary a large degree in colour, from dusty grey to a pale blue, with the near white shade. and are usually two tonal with their underbelly, neck and lower jaw being of a different shade (usually lighter)

Gender Variation – Males 6’0" to 6’4" in height (on average). Thick muscular necks, wide bottom jaw end either flat or with two spike like protrusion, upper edge of lower jaw is heavily jagged with atleast two prominent ‘fangs’. Very thin upper lip. Thick scaly ‘eyebrow’ with the occasional narrow line of thin ‘feathery’ scales above (usually a different colour). Two tonal colouration of the neck continues onto the chest. Top of the head often has thicker scales of a slightly darker shade.

Female – 6’3" – 6’7" in height (on average). more slender neck (and are less muscular in general), slightly narrower bottom jaw always ending in a single point, Upper edge of lower jaw is relatively smooth with just 2 small ‘fangs’. Upper lip is full and usually darker in colour, Eyebrow are thinner with highly decorative feathered ends (this can vary quite allot however). Two tonal colouration of the neck does not continue onto the chest. Frills are present which lay when at rest on the back of the neck but are very ornate when ‘in bloom’. These decorative appendage present on females are likely attributed to some sort of mating ritual, however as note below, the Oanne are unaware of this

Attire usually consists of cotton robes with armoured plating if required. pearls and shells often adorn armours and weapons, some Oanne even incorporate their gemstones within weaponry are armour.

New race idea - The Oanne

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Posted by: Klofange.6854

Klofange.6854

Notable Oanne

Bra’tac – The first Oanne, and most important Teacher. Bra’tac was believed to have been given the responsibility to end war within Tyria and put an end to Abzul’s rage, he established the Great Council amongst the Races of Tyria, teaching them the common tongue allowing successful communication and ultimately succeeded in bringing Peace to Tyria. It was Bra’tac who taught all other Oanne of peace through following the Oannarb (way of the Oanne). Towards the end of his life, he formed a governmental body to lead his people once he was gone, this High Council (or Loya Jirga) was made up his 3 closest friends each representing different aspects of the Oannarb, and these were responsible for day to day issues. The forth member however was a Younger Oanne whom Bra’tac had seen great potential, this member (or Aftal as the position is called) was responsible for maintaining the Oanne as a Race, upholding the way of the Oannarb, and leading there people if Abzul became angry once more.

Before his death something unknown, caused Bra’tac to become sceptical that peace amongst the races would endure, and as a pre-emptive measure the construction of a hidden city began (this City would eventually become the Oanne Capital known as Habylos). He left one prophecy that he who could fuse their gemstones through the art of meditation, and thus have gained knowledge of the essence of all things will lead the Oanne to a great destiny.

Aftal Rak’nor – Rak’nor was the the apprentice of Bra’tac and the first Aftal, it is he whom the completion of Habylos took place. Rak’nor also established a voting system to replace the other members of the Loya Jirga following the death (or in unlikely case of Banishment) allowing Loya Jirga members to be selected by the Oanne people themselves, (this system did not alter the way the Title of Aftal is gained however)

Aftal Se’tak – Se’tak was responsible for the Oanne when the essence of magic was altered, as a result she divided the Oanne into discplines represented by the gemstones, Jinn, Badan, and Ard. This was met by conflict, as many believed it made fulfilling Bra’tac’s prophecy even more difficult, and these were dark times for the Oanne. As a result of this divide the manner of which the members of the Loya Jirga came into power altered slightly, the members now represented their chosen discipline and were voted by those who followed the same discipline. The death of Se’tak was untimely and mysterious; many believe she ended her own existence, other believe more sinister powers were at work, either way her successor was able to inspire the Oanne aiding them to adapt to this huge change in lifestyle.

Del’nor, ex-Loya Jirga member of Badan – Del’nor is an old and somewhat stubborn warrior, believing that the preservation of the Oanne is more important than the Oannarb, he believes along with a small cult that the only way to ensure their survival is to destroy all other races upon the planet, thus ended war more permanently. Del’nor attempted to form an uprising against the current Aftal when it was decided to form the Great Council as Bra’tac did. Del’nor, however was met by fierce opposition by most Oanne, and thus was banished, he and his followers have joined the Ranks of Joko, whilst a more permanent plan is established.

Aftal Ka’lel – Current Aftal, the Oanne follow her strongly, and the current council members void of Del’nor, believe she is right in her actions. In her own right she is a powerful elementalist, and is inspiring often making points in rather a theatrical manner, but she has been trained since she was a child to take the responsibility of her people in these troubling times, and with their support she may indeed succeed where Bra’tac did. Before any action can be taken however, feedback from Oanne sent to kitten Tyria and its people is required, For a Great Council, Needs those willing to fight a common enemy in the name of Peace

New race idea - The Oanne

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Posted by: Klofange.6854

Klofange.6854

When waiting for guild wars 2 many moons ago I came up with a race idea, which I have recently stumbled across again. The Oanne are intended to be distantly related to the forgotten. They diverged at the time of the last dragon awakening. When the forgotten took action but the Oanne did not.

Overview

“With grace and generosity we will regain our place in this world, for that is the way of the Oanne”

The Oanne (O’ann) are an ancient race of humanoid reptilians currently inhabiting the eastern fringes of Crystal Desert at the source of the River Elon. The noble and disciplined Oanne do not sleep, instead preferring a form of meditation known as, Thal-Ja’har. With knowledge of the Elder Dragons and Arcane magics, the Oanne will undoubtably make powerful allies.

History

Origin – Story of Creation

When the skies above were not yet named,
Nor the earth below pronounced by name,
Abzul, the first one, begetter of stone and flesh,
And maker, Tiamus, who bore magic and mind,
Had mixed their waters together,
But had not yet formed dunes, nor discovered forest,
When yet no heroes were manifest,
Nor names pronounced, nor destinies decreed,
Then life was born within them,

Thus were established and were… the great races.
They disturbed Tiamus as they fought amongst themselves,
Yes, they troubled the mood of Tiamus
Nor could Abzul lessen their clamor
And Tiamus was speechless at their ways.
Their doings were loathsome
Thier way was evil; they were overbearing.
Then Abzul, the begetter of stone and flesh,
Sat down before Tiamus

Exchanging counsel about the races, their first-born.
Abzul, opening his mouth,
Said to resplendent Tiamus:
"Their ways are truly loathsome to me.
By day I find no relief, nor repose by night.
I will destroy, I will wreck their ways,
That quiet may be restored. Let us have rest! “
For nature itself would be turned against them
And death would soon become them

As soon as Tiamus heard this,
She was furious and called out to her husband.
She cried out aggrieved, as she raged all alone,
She uttered a curse, and unto Abzul she spoke:
“What? Should we destroy that which we have built?
Their ways indeed are most troublesome, but let us attend kindly!”
It was too late, he would not listen,
His face grew radiant,
With evil he planned against the races, his first born

When Abzul had thus lent import to his handiwork,
He prepared for battle against the races, his offspring.
Matchless weapons, monstrous serpents in his command
Set for combat, growling, raging
Sharp of tooth, unsparing of fang.
With venom for blood which filled their bodies.
Roaring dragons clothed with terror,
So that he who beholds them is overcome by terror,
Their bodies rear up and none can withstand their attack.

To the chamber of fates, the abode of destinies, did Tiamus retreat
Another was engendered, most able and wisest of Races.
In the heart of Tiamus were the Oanne created,
The Source of Elon they did drink.
The fish that fed them filled them with strength.
Noble was their figure, clear were their minds.
Graceful was their gait, commanding from of old.
When Tiamus saw them, the one who made them,
She exulted and glowed, her heart filled with hope.

She elevated the Oanne, made them chief among the first-born.
The leading of the ranks, the uniting of the races,
The raising of weapons for the encounter, advancing to combat,
To direct the battle, to control the fight,
These to their hands she has entrusted as she gifted them knowledge
“I have cast the spell for you, exalting you.
To teach all the races I have given you magic.
Your utterance shall prevail over Abzul!”

“As for you, your lessons shall be unchangeable, your way shall endure!
Your word shall make the fire subside,
So humble the power, yet so potent in its sweep!”
From among the races, the first-born, an Assembly was formed,
A master design against Abzul they devised and set up,
Made artful their spell against him, surpassing and magical.
As they poured sleep upon the beasts. Sound asleep they lay.
When they had made them prone, drenched with sleep,
Their power the first did drain.

The races who had done battle and been scattered,
Divided the land amongst them
Now the creatures which Abzul had made . . . ,
Whose power they had shattered, and bound to themselves:
Of these rose heroes, and all did rejoice:
“Let it be a token that this may never be forgotten!”
When Tiamus saw this she was exceedingly glad,
And as for Abzul, he did rest,
For their ways were no longer loathsome and peace did reign

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Buying Other Order's Armor

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Posted by: Klofange.6854

Klofange.6854

Sorry forgot to mention, as the last poster said has to be a white item. Sorry again

Buying Other Order's Armor

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Posted by: Klofange.6854

Klofange.6854

Just buy it with another character you have that has joined vigil, transmute it so its account bound rather than soulbound,

I did that for one of mine. However it should be easier to buy them particular when you are second in command to the pact.

Building a house

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Posted by: Klofange.6854

Klofange.6854

I would love some sort of house building or customising facility, it could be like the old guild halls were in gw1 (they were upgradable and could choose the area in which you wanted it) and armour display is a must for me, I have several different armors for each character but have nowhere to store them and am constantly afraid I will sell them by accident.

You could even have customisable instanced barracks when you join an order and the pact that would make those decision feel important.

My charr would love a little homestead in the shiverpeaks

Let us be evil

in Suggestions

Posted by: Klofange.6854

Klofange.6854

From a role playing perspective, the addition of instance version of each areas for groups of players where all npc are yellow would allow for greater freedom in character development. It would allow you to go anyway and choose who to side with when dynamic events have started. However as an actual in game mechanic I do not think it would be viable or a good use of resources

Lore behind fractals

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Posted by: Klofange.6854

Klofange.6854

Than you for the reply, I get that the fractals are a copy after previous post, I am assuming just like Razah was a copy of the human form in gw1 (however he could leave the mist). It also makes sense that all copies can’t be perfect clones of the originals as erros could occur just as it does in real life with genetic material.

The second section, I did say ignoring the time travel implications for the moment, as stated by yourself it is complicated, if change is made then you jumped to a parallel universe/dimension otherwise are you actually instigating (or making no difference) to the thing you want to prevent (possible self fulfilling prophesy sort of speak). Until I have a valid reason for the time-travel I haven’t yet decided the implication.

The reason I thought about dislodging a part of Tyria is that we know we can do this already, the beings that live on Tyria are part of it and they are able to travel to the mist, so I wondered if such a thing could be scaled up to not just a person but a portion of land (no bigger than a small house) where the individual and the areas were specifically transported in a sort of time loop to stabilise it within the mist and ensure the success of the individual (if time were to pass freely the figure would have no guarantee of rescue within his actual life) but if it is not possible, I head back to the drawing board and thank you for your time

Lore behind fractals

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Posted by: Klofange.6854

Klofange.6854

My question then is this plausible?

In the future work begins in sending someone back in time to prevent particular events from unfolding (lets ignore the old grandfather paradox for the moment), as such an immense amount of magical energy is used in a location where the link to the mist is stronger, to dislodge a fraction of Tyrian time space into the mist. A 20 minutes event and character playing an event on repeat like a fractal but not of origin from the mist but rather a displaced event from reality. Could a person from that event, in theory, be able to leave with the aid of Dessa?

Does that make sense and is it at least theoretically plausible based on what we know?

Lore behind fractals

in Lore

Posted by: Klofange.6854

Klofange.6854

Hello this is just a quick question (or two) for all you wonderful people. I am trying to write a character bio and would like to include the fractals in it some how, however after reading the wiki page it doesn’t overly explain what they are, how they work or how they came to be?

Would someone from a fractal be able to extracted into the real present day Tyria or are they illusions, just memory printed magically upon the mist (how are the fractals themselves created)?

Do we see fractals from the future or only the past?

Do people have entering the fractal have any power over the events that occur or are they purely observing?

Any other information on the topic would be brilliant I look forward to reading what is known.

Armour display

in Suggestions

Posted by: Klofange.6854

Klofange.6854

Would it be possible to have mannequins in our home instance to store/display armour (dare I say it a little like skyrim). As someone who has more than one set per character, I find carrying them dangerous (accidental selling) and filling my bank impractical.

The addition of mannequins would allow people not only the chance to store and admire their achievements visually but also share their achievements with others.

Anyway feel free to comment on the practical aspects of such an addition and your opinion.

Cheers

Make Skritt a playable race!!

in Suggestions

Posted by: Klofange.6854

Klofange.6854

Ok I love the skritt and see an easy solution. With asuran technology we have access to, both within GOLEMs and the wireless cameras found in lonars pass, I cannot see why we can’t have forms of wireless communication like radios. This would alleviate the intellect problem as skritt could remain in contact.

Account Based Karma/Tokens

in Suggestions

Posted by: Klofange.6854

Klofange.6854

Acount bound Karma would be helpful, I for one really want the exotic medium armor from orr (the one with the hat) for my new human character but won’t be able to get it for a very long time, I would like to be able to buy it with one character and transmute it for my other so I could start my game in the armor I like

Option to remove names above dead enemies in WvW

in Suggestions

Posted by: Klofange.6854

Klofange.6854

I tried WvW for the first time yesterday and encountered this problem, I just stopped using Area damage skills unless we were getting swamped

Make Skritt playable.

in Suggestions

Posted by: Klofange.6854

Klofange.6854

I would love to play as skritt but I see a simpler solution. In Tyria we already see technology such as wireless cameras. GOLEMS must have some sort of audio sensors and speaker systems (not to mention the steam creatures and how they may communicate) all this leads me to think it is more than possible for for the invention of radio, A group of skritt playing with GOLEM parts could have accidentally come across such technology and their particular ‘tribe’ has boomed because of it, all Skritt from that group in communication with each other at all times.

Such a system would have limitations, as it may not be able to cope with the Skritt talk speed thus slowing them down and preventing them from becoming Hyper intelligent. I really want a Skritt Engineer

Future Content Speculation

in Guild Wars 2 Discussion

Posted by: Klofange.6854

Klofange.6854

More Playable races, what’s that I hear, Skritt with radios, Yes please