Showing Posts For KrewGorilla.6491:
#ESPURTZ
#3outof5
#whereisanet
#iknowyoureadthis
and I talekd to pawpaw, he told me you were jsut making drama in storms stream last night, like your acting like i kid about this. your not just keeping this between us and anet you going around spreading rumors to everyone you can get to lsiten and it’s sad.
funny you say quit acting like a kid….. you kicking 3 members without talking to them prior sounds a little immature. The dream is real #ESPURTZ
I dont’t believe that is fair and that just shows poor loyalty of the 2 members that kicked the other 3. How is it right that 2 members kick the majority of the team without notification or even talking to them before hand. Unless the other three are fine with going back and continuing in the challenger cup, I think the 2 members that took over the guild shouldn’t be able to compete in the challenger cup. Its true that team rosters change all the time, but kicking 60% of the team at once without any talking or notification is just poor sportsmanship and loyalty as well as a poor reflection on the guild wars 2 pvp community.
it would be cool if we could see our mmr ratings and have the leaderboards back up. seems like the pvp leaderboards are never up. and devs are always talking about high and low mmrs being calculated into the matchmaking, but we dont know whent we cant see our mmrs. why not show us, or give us an mmr rating so we know where we stand.
out of 3 games played won 2 games 500-(150-175) gained 1 pip, lost a match 500-(around 150) all 3 games roughly same score and lost 2 pips. this system doesnt make sense. wouldnt care so much if this kitten was consistent but anet doesnt know what they are doing. but hey #espurtz
its fine to lose here and ther, obviously thats going to happen. its just frustrating that the pips are so inconsistent. u lose a match and lose 2 pips, u reproduce the same outcome in another game but u come out with the win and u get 1 pip. none of it makes sense, i wouldnt care if i lost or anything if the games were close but u lose pips faster than u got them in less games. add that with the frustration of long que times, this kitten system is just stupid. The game was much more enjoyable before the expansion and before this trash esports attempt. and yes if ur a solo q or dont have a team that u can que with at all times it blows, cuz like other posts state there are no dividers for premades vs pugs
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haha cuz ppl that get pips after losing or get 2 pip from close games mean that they werent supposed to win. doesnt that mean that they suck and im good seeing as how i lose 2 pips a match? glad anet gives out the participation award and pats ppl on the back for not being good. thats definitely a solution
Fix this kitten anet, gain 1 pip every game then lose all of them in half the games i won? why is it that i lose 2-3 pips and when my team blows out the game i get 1 kitten pip. My team will win 500-150ish and get 1 pip. Lose a game 500-400 and lose 2 pips, as a duo que. This system is bullkitten, ppl complain and yet you still dont fix this……..just sad. probly get this deleted but i guess that means ur doing something? maybe you should do something right and actually find a way to fix these inconsistencies rather than just delete ur supporters posts.
fix this, or add a report button so we can report toxic players. how has this not been an issue that has not been looked at with so many complaints about toxicity. Thank you for adding the “vial of salt” item in the game though. Way to promote you community. No longer have faith and I’ve played this game since release.
Why on Earth would you want to remove the OPTION to do ranked Stronghold games?
If you’re solo queuing just uncheck the box for Stronghold. Suddenly the premades can’t “cheese” the game for easy wins anymore.
Because the two game modes share the same league system. Why should someone who cheeses stronghold be considered legendary?
Why should someone who cheesed Conquest be considered Legendary? Works both ways man. I’d much rather face the much more diverse builds that are present in Stronghold, than the -be as tanky as I can be so I don’t lose a point- garbage currently in this meta =/
What diversity lmao. Run staff tempest for heals, chronobunker with precog to invuln npcs, scrapper with gyro to stealth npcs, revenant cuz rev is just op. And DH for traps. Or another tempest or mesmer. There is no diversity, it’s the same builds lol. I’m sorry sir but this is hilarious that u think stronghold has diversity.
I will say it’s funny that my friends and I 5 manned staff tempest in stronghold and won cuz the other team couldn’t kill our Lord. So while 4 of us where healing lord our 5th was healing our npcs to kill their lord. Most bunk support cheese game ever? Lol. Funny that ppl think it has diversity and is fun.
It’s amazing how bad so many players are and u can tell from the comments they make. Most of the time it’s not the thief or warrior that loses, its the person complaining that loses it I will say warrior is in a bad spot having played warrior quite a bit. But thieves are pretty decent in team comps. Had a game with a competent thief on my team and some ignorant player kept talking trash cuz he saw thief without knowing the player and ended up afking cuz he said it’s not worth playing with a thief. Was winning and doing well without him but ultimately lost the 4v5. Could have won the game.
For the many people who play builds cuz they are meta and complain, I’d much rather have a competent thief that is good at their profession rather than have a scrub playing a meta build who has no idea what to do other than button mash their face against their keyboard. Just play the game and quit complaining. You might win. Or just stop playing so the community doesn’t have to put up with ur afks.
you can break diamond skin with cele reaper necro by outplaying the ele, or go the easier route of vipers rev……dont know why so many ppl complain about it. Besides in team fights ele gets destroyed once that ds is down and necro just boon corrupts everything. just get someone to swap points or dont 1v1 an ele haha. Thats what +1 is for
viper rev ? loooooool yeah in 1v1 the bunker ele with ds will just outheal you
sword still does a kitten ton of dmg……..last i checked vipers was power, condi dmg, precision and condi duration? pretty sure sword auto breaks diamond skin. looooool so dont know what your getting at, was merely pointing out that diamond skin can be broken by condi classes since this thread is complaining about why it hasn’t been removed yet……
My criticism of the game is sound. Your criticism of me is uncalled for. Again, I don’t care if you like it. Your feelings about the game doesn’t make it better for anyone else and no one asked for them.
I’m not criticizing you at all. I’m criticizing your post. Why not suggest some changes you would like to see so that it becomes constructive.
You said I hate the game. Unless my post said that directly, you are criticizing me.
And I’m free to point out what I think is wrong with the game. If you can’t handle that it doesn’t have solutions (which isn’t my job), then that’s you problem. Maybe you should stick to playing the game you like so much rather than attacking people you don’t agree with.
this is quite funny reading from the beginning since there was no “attacking” being done in the first place, he merely pointed out his opinion as well as others that feel the same way that the game is still fun. in any case the only one that was being hostile was you. As you were coming off as being aggessive and called him out as well as continued to argue with him. lol
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Dont know why ppl keep saying low mmr or casual players need fixes for the backpiece or achievements requiring them to move up “x” number of divisions. Altho this system doesn’t do this, divisions should reflect player skill or mmr. At the moment this isn’t the case with ppl farming stronghold, exploits with the ambers/smurfs and other methods. But achieving the backpiece should require work and commitment. whether that be grinding out the matches or getting better and learning strategies and gameplay mechanics.
For example, I play with my friends who are all platinum and diamonds in league of legends. I do fairly well with them and if i were to play ranked and grind out the season would most likely be in gold division. But no matter how many games i grind out i wont make it to challenger division without commitment to the game and learning the gameplay mechanics, counters, and rotations.
It would be great if the divisions better reflected ur skill level or mmr such as making it harder for ppl to progress out of amber-sapphire since as it stands ruby is the new amber division. I look forward to the win streaks and other changes coming in, but the pip system will need a lot of work as it is very inconsistent. Would also like to see some fixes to the DC problem as i have lost 2 pips many times while having to play 4v5.
you can break diamond skin with cele reaper necro by outplaying the ele, or go the easier route of vipers rev……dont know why so many ppl complain about it. Besides in team fights ele gets destroyed once that ds is down and necro just boon corrupts everything. just get someone to swap points or dont 1v1 an ele haha. Thats what +1 is for
ANet im really starting to question whether u care to read or even look at ur communities feedback which is really quite sad. I used to tell people that guild wars 2 was a fun and enjoyable game and i liked to pvp a lot. now im really starting to become disappointed and angry. I have now had to sit through multiple games where one of the people on my team trolls or DC’s making it a 4v5 and i have lost 2 pips from quite a few of these incidents. Not only is it depressing but quite frustrating to lose 2 pips when u are already at a disadvantage. This pip system is so kittening stupid, and its unbelievable that u have not fixed this issue let alone even addressed it. U see many posts of all these problems and yet nothing. I really do hope ANet fixes this kitten cuz you are going to lose all of the people that supported and loved your game.
So lost 2 pips while solo queing for playing a 4v5 because someone on our team dc’ed. Please explain anet why we lose two pips when we already have the unfortunate situation of playing outnumbered
It’s hard enough to get consecutive pips with the randomness of winning and losing a number of pips and this poor league system and amazing matchmaking……fix this please as it’s already so fun that we have to play 4v5 but feels like now ur just stepping on us, the supporters of ur game, by robbing us unfairly.
Out of roughly 12+ games played last night a group of friends and I lost 2 games. The very last game I happened to have a minor power outage which had caused me to DC causing not only my team to lose but on top of that my party members to lose two pips. I had no issues with connectivity in all the previous games. There is a difference between rage quitting afk and actual disconnecting due to issues. Thanks for the 15 minutes of dishonor on top of already feeling bad for my teammates who had to lose their pips and sit thru that 4v5.
It’s not even that op of a trait. 90% O_O that’s 2k health. That’s like 1 trues hot or one unrelenting assault. I play condi necro and I don’t complain nor do I find it op. I just rely on my team to break diamond skin then I can finish it off. But 4 people to kill 1 ele is funny. Either that ele is a God or ur whole team needs to l2p. But diamond skin is easily breakable. And u shouldn’t be 1v1ing as a necro anyways
With the amount of dps from all the classes it isn’t easy to keep ur health above 90% outside of 1v1’s so don’t know why ur saying it’s a stupid trait that takes skill away from the match ups. If it were to get the ele down to 75% then yes it would be dumb but 2k health is very reasonable. “Condi” rev can still beat ele. And that’s a condi build. Mesmer can stack condis. If u run vipers with dagger warhorn on necro u could break diamond skin. U can even take lich just to break diamond skin. So the argument that it takes away skill is terrible. I play both necro and tempest. And trying to keep my health at 90 while 2v1 or 3v1 or anything more than just a 1v1 against condi necro still takes “skill.” I play both and while I’m not the best I know both classes and can say that it not overpowered or unreasonable. But probly still going to get complaints altho I believe this post really is a l2p issue and really doesn’t need to be changed.
It’s not really a liability to ur team. Ur team if decent will be watching map. I normally call for a switch or support so I can make my way to the team fight to better help the team. As long as u can hold long enough for someone to swap with u if ur trying to hold point. But as a condition necro there is no reason for u to be 1v1ing a diamond skin ele.
This really is a l2p issue as said above. I main condi necro, and I use “wanderers” amulet and I was able to “pug” my way to ruby so when I read this thread and the responses I find it quite funny. Yes u can’t 1v1 an ele so why fight on point or contest it when the match up is bad?
I also play Cele tempest so I know that it kittenes off necros. Why are u fighting me 1v1? Smart players will target, break the diamond skin as a team and u corrupt boons and conditions load them to death. That 2k health isn’t hard to get down. Necro should be in the team fights anyways. Unless ur a dps class or condi rev u shouldn’t be 1v1ing ele but diamond skin isn’t unbreakable.
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Llama minis were acquired by playing in tourneys and made it so people had to partcipate and compete to get the llamas, now anyone can get them by buying them from the pvp vendor. yes you have to work hard to get the tickets to purchase them but the llamas were from winning matches in tournaments. the fact that anyone can buy them now kind of brings down the meaning. meh
It is getting off topic. @Yalora way to be optimistic and hopefully your right and the new Guild Team will support us smaller guilds.
I am in a small guild myself. We have maybe 8 to 10 active players and not very many inactive players as we are all friends that have met each other while playing the game (though 1 or 2 were friends separately before that). This system is in no way unfair to small guilds. It is also not a “cash cow” as some have called it. The content is gated so not even large guilds can finish that quickly.
We are only 6 days into the expansion, less than a week, and it seems many are complaining they don’t have fully functional guild halls yet. What’s coming next, complaints that some people put more time into the game than others and that Anet should take the time to make a system that figures out what things should be on a per capita basis based on an hour of play time? Because that is the logical next step to this argument.
The point of the matter was that before the expansion and the guild changes the fact of having a small or large guild didn’t matter. We all understand that large guilds will get things faster, that is a given. And yes your guild isn’t very big, but for my friends in game which their are only 4 of us actively playing now since most of them left the game, we spent all the time since launch acquiring the guild guild buffs/levels. And now we can’t do things such as claim wvw structures, produce banners/upgrades and have pretty much lost all guild functions. Overnight we lost all that hard work. Its not that we want things given to us. Just pointing out that this system caters to large guilds and disregards the smaller guilds. Guilds were fine the way they were.
Wrong, this new system is actually easier for smaller guilds. There were some upgrades that could be done without ever running a single guild mission, but to get a lot of items that were the desirable items you had to have merits. To get merits you couldn’t do it with just 3 or 4 people.
As I pointed out above, to get to guild puzzles you had to do more than one bounty within 15 minutes. You didn’t do that with 4 people. To do puzzles you HAD to have more than 4 for all but one puzzle, and that one puzzle was a bare minimum of 4. There is no way you did the challenges with only 4 people.
your right, we didnt do the puzzles with just 4 people, and if u look at my previous posts i also stated that i got my guild tiers to level 5 out of the 6. Never said that i was able to do those missions. But i was able to upgrade and get guild influence by myself when my other friends weren’t online. I wasn’t restricted by a body count or guild level. The point of the matter was that we as a small guild we were able to unlock the guild tiers at our own pace and were able to use the guild functions. After the patch, we lost all guild functions. Yes larger guilds will always have the upper hand, once again that is a given, but for smaller guilds that worked since launch to get to where they were only to lose all of it and to only hear that “oh your not considered a guild because you don’t meet so and so body count requirements” is terrible on the developers part.
As a solo player you didn’t earn influence at any rate fast enough to be able to do much whatsoever. So yes, you were restricted by a body count unless you took a lot of gold and bought influence. And how would that be a guild activity?
I personally like the fact that the new system actually makes doing things as a guild needed to improve the guild. The entire point of a guild is to have people work together to accomplish something.
But let’s look at some facts here. As a guild of 1 or 2 people you were not earning, through gameplay, much influence whatsoever. In a day you may have earned enough influence to train a single banner, a banner which didn’t give much of a boost and was only good for 30 minutes. So really, not much point. All of the best upgrades were put behind the merit system which required more than 2 people as well.
Yes, we have lost guild functions for the moment until the guilds are leveled up, but this a total revamp of the guild system. All previously trained upgrades are still available for use. The new system upgrades are very logical in what is required for upgrading.
Still makes me wonder if you know what your talking about…..Spent the whole time since launch working on my guild. for the most part on my own as my friends jumped on the game on and off. But we have had the same guild tag through countless games. And yes i was able to get most of my upgrades without having to buy influence to get them, so don’t tell me that i didnt make enough influence without having to spend a lot of gold….. i made influence at a good enough pace to where it took me a long time to get to where i was, and it was satisfying to do all that, but with this current system where their are requirements with body counts, levels and upgrades are gated to the point where i cant use them is outrageous. So please stop posting if u have no clue about what u are saying.
You can get your guild hall with only 2 to 4 people.
Have you tried getting a guild hall with 2 to 4 people O_o? Ive done it with 4 people and ive also gotten another with 5 people. but 2 people….really? makes me wonder if u even know what your talking about
I am in a small guild myself. We have maybe 8 to 10 active players and not very many inactive players as we are all friends that have met each other while playing the game (though 1 or 2 were friends separately before that). This system is in no way unfair to small guilds. It is also not a “cash cow” as some have called it. The content is gated so not even large guilds can finish that quickly.
We are only 6 days into the expansion, less than a week, and it seems many are complaining they don’t have fully functional guild halls yet. What’s coming next, complaints that some people put more time into the game than others and that Anet should take the time to make a system that figures out what things should be on a per capita basis based on an hour of play time? Because that is the logical next step to this argument.
The point of the matter was that before the expansion and the guild changes the fact of having a small or large guild didn’t matter. We all understand that large guilds will get things faster, that is a given. And yes your guild isn’t very big, but for my friends in game which their are only 4 of us actively playing now since most of them left the game, we spent all the time since launch acquiring the guild guild buffs/levels. And now we can’t do things such as claim wvw structures, produce banners/upgrades and have pretty much lost all guild functions. Overnight we lost all that hard work. Its not that we want things given to us. Just pointing out that this system caters to large guilds and disregards the smaller guilds. Guilds were fine the way they were.
Wrong, this new system is actually easier for smaller guilds. There were some upgrades that could be done without ever running a single guild mission, but to get a lot of items that were the desirable items you had to have merits. To get merits you couldn’t do it with just 3 or 4 people.
As I pointed out above, to get to guild puzzles you had to do more than one bounty within 15 minutes. You didn’t do that with 4 people. To do puzzles you HAD to have more than 4 for all but one puzzle, and that one puzzle was a bare minimum of 4. There is no way you did the challenges with only 4 people.
your right, we didnt do the puzzles with just 4 people, and if u look at my previous posts i also stated that i got my guild tiers to level 5 out of the 6. Never said that i was able to do those missions. But i was able to upgrade and get guild influence by myself when my other friends weren’t online. I wasn’t restricted by a body count or guild level. The point of the matter was that we as a small guild we were able to unlock the guild tiers at our own pace and were able to use the guild functions. After the patch, we lost all guild functions. Yes larger guilds will always have the upper hand, once again that is a given, but for smaller guilds that worked since launch to get to where they were only to lose all of it and to only hear that “oh your not considered a guild because you don’t meet so and so body count requirements” is terrible on the developers part.
They should take a look at how Warframe does guild halls. There you have 3 different guild sizes (size meaning how many players can be in the guild max). The smaller the size the cheaper the guild hall is to build and upgrade. If you then want to upgrade to a larger size then you also need to pay extra for any existing upgrades.
This way, starting with a small guild and building all the upgrades, then upgrading to the largest size, is just as expensive as just starting at the largest size and then adding all the upgrades. Thus it’s exploit proof and small guilds have no problem when it comes to constructing and upgrading their guild halls.
Warframes clan system is great. Also a decent game for a free to play. But that is a perfect example of how to build up larger guild halls.
I am in a small guild myself. We have maybe 8 to 10 active players and not very many inactive players as we are all friends that have met each other while playing the game (though 1 or 2 were friends separately before that). This system is in no way unfair to small guilds. It is also not a “cash cow” as some have called it. The content is gated so not even large guilds can finish that quickly.
We are only 6 days into the expansion, less than a week, and it seems many are complaining they don’t have fully functional guild halls yet. What’s coming next, complaints that some people put more time into the game than others and that Anet should take the time to make a system that figures out what things should be on a per capita basis based on an hour of play time? Because that is the logical next step to this argument.
The point of the matter was that before the expansion and the guild changes the fact of having a small or large guild didn’t matter. We all understand that large guilds will get things faster, that is a given. And yes your guild isn’t very big, but for my friends in game which their are only 4 of us actively playing now since most of them left the game, we spent all the time since launch acquiring the guild guild buffs/levels. And now we can’t do things such as claim wvw structures, produce banners/upgrades and have pretty much lost all guild functions. Overnight we lost all that hard work. Its not that we want things given to us. Just pointing out that this system caters to large guilds and disregards the smaller guilds. Guilds were fine the way they were.
There is no justified reason letting a guild of 2 people achieve the same as a guild of 200 or more. What would be the point of even joining a big guild then? You’re just complaining because you can’t get over your anti-social behavior.
Not everyone is fixated on ‘achievements’ as you seem to be, some people od things for the fun not for the supposed kudos they [vainly] think it gives them.
Get over your elitist attitude.
You’re avoiding the question. What would be the point in joining big guilds if you could do everything already as two people.
The elitist argument is dumb. Wanting to be rewarded for bigger effort is sheer logic.
Why must people be forced to join bigger guilds just to enjoy the game? In any case smaller guilds need to put in that “bigger” effort u keep preaching about in order to get things, as their aren’t as many members to provide income or resources so your way of thinking IS elitist and not very valid. Yes bigger guilds will get things faster and will have the resources and numbers, but to accomplish the same things as a small guild is much more rewarding as the struggle is much harder…. so in a sense small guilds are rewarded with achieving goals with close friends or players. And all that Anet has done is made it so small guilds don’t get to enjoy these struggles and rewards with our small guilds/groups of friends.
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Going back on my original post when I made this thread, I want to make clear that mats aren’t the problem nor do I feel like everything should be given to small guilds easily. Its more on the idea that smaller guilds kind of got screwed and lost a lot of their content that they had built up since launch. The mats idea was a suggestions that I have seen be implemented in other games, but people are right in the fact that it can easily be exploited. But many things in game are exploited so that’s not what this thread is about.
For the people that gave helpful feedback thank you, did not know that many of the PvE missions didn’t have requirements and the idea of just “tagging along” and helping out with bounties from bigger guilds could get us the favor is a great idea.
For those of you who keep saying that guilds need to have a body count requirement, u are entitled to your own opinions, but before the guild overhaul there were no complaints nor were there any issues with having a small guild. A guild is considered a group of people, and a group is more than one person, so making the argument that our guilds aren’t considered to be a guild doesn’t matter as that doesn’t deter or hurt any other guilds. Bigger guilds will always have the upper hand and will always have a higher level, or higher numbers of resources. So the definition of a guild having X number of players even if it’s a duo guild Is irrelevant. Just means that we prefer to have a small close knit group and not openly recruit.
The point I was making was that the mechanics of the guilds now screw over small guilds with level requirements, and the number of player requirements. Before this change I could get influence if I were the only one on, or duoing events with a friend. You could still gain the guild currency without having a certain number of people present. I could get +5 supply in wvw and let the whole map use my wvw buffs if I were to claim something. I spent all of my time since launch building up my small guild with friends who played on and off and was able to get everything to level 5 out of the 6 without buying influence. And after the launch of HoT I lost almost all of that hard work. So great for those of you who think small guilds don’t matter cuz we don’t have X number of players but for all of that hard work to go down the drain when the changes affected us and hasn’t really affected the large guilds as they will most certainly get the guild content faster, I feel that smaller guilds were blatantly disregarded by Anet.
Also I’ve gotten two guild halls for my guild as well as another guild i rep with 4-5 people. 4 people for my guild, and 5 for the other. So getting the guild hall isn’t a problem either
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Seems to me DaniTheHero likes to think of guilds being as big and powerful. Just cuz its an MMO doesnt mean ur required to actively and openly recruit. Quit being so close minded and elitist. The way you’ve posted so far makes me wonder if ur compensating for something? Nobody is trying to prove anything by building up guilds by themselves, but for those of us who have small close knit groups that we enjoy running with, it was fine before they changed the guild systems and let us build with influence. I’ve built up my guild the past 3 years and i didnt need to buy everything with gold, but slowly built it up with 2-3 friends and am proud of that.
A guild can be seen as anything ranging form a large organization of people that work together to a small group of people that have the same goals or interests, regardless of size. Doesn’t mean that people are anti-social or anything more as people just want to make guilds with close real life friends or family. Get over urself and ur macho talk and quit being a tool on forums.
It’s fine as it is, I don’t understand this moaning and QQ, by people that want everything handed to them.
My guild is tiny, yes… we have pumped serious amounts of our gold and materials into the guild hall. Are we complaining it’s unfair? No.
We just claimed an entire city, and had no illusions as to it being cheap to restore and upgrade. It’s what it is and will simply take a small guild a little longer than a huge guild.
Or maybe not.
Although our guild is tiny, we’ve made our tavern, upgraded the mine twice, and Workshop is coming. We have repair and merchants too.
I’ve spoken to friends in bigger guilds that haven’t even upgraded their mine yet, because no one in their 300+ member guild wants to part with their gold, or mats (that they can make money off), leaving it solely to the guild leaders time and wallet.Quality is better than quantity. Just keep at it and you’ll get where you’re going.
Not that i was making a point or QQing about wanting things handed to me. The mats thing was a suggestion as I’ve seen it been implemented in other games. And how many is tiny? I tend to run with 1-2 ppl, mostly just duoing a lot of stuff. If we’re lucky 3-4 of us will find the time to log in at the same time. Just felt that they kind of pushed aside guilds of less than 10+ as my guild has 6 members. I agree with u on the quality is better than quantity and im glad ur small guild is doing fine, but i still dont think its fair that anet disregard smaller guilds and tell people to start inviting or join bigger guilds.
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Anet preached end game, and progression. Well they took away progression, now that all my toons have the elite spec, whats left.. story and …. wait for it.. grind for gear.. So I have 30000 dust ore and fragments, my elite specs, AR out the butt, and full ascended gear. I have nothing to do 1 week into the game besides meta events in hopes for new stat gear? Oh but you can do legendary stuff… yup i will wait my 15 days for Anet to hand out the crap for the back item, 2 pages a day cause the rest of it is already done, for now I wait. Raids better be the kittens cause right now my 100 bucks is a disappointment.
Maybe go do something else outside of game cuz if ur able to do all that with the game barely being out for not even a full week then that right there speaks for itself. i understand that many people grind tough and have many hours to play but to complain over you finishing all the content when many casual gamers needed the drop in hero points required to get the elite spec to enjoy playing the new content on the new specs is unreasonable. 400 points is a tough grind, 250 is reasonable.
not everyone has the time to grind or spend countless hours playing just so that they can enjoy the game with a new spec. Most gamers are casual gamers, not elitists. MMO’s are known for grinding, but to do that for every class is just outrageous. maybe if the mmo was one where u could swap classes on the same toon rather than making new toons every time it may be a little understandable. but as said before most gamers are casual and can only spend a few hours here and there to play. And most ppl would like to enjoy playing the new gameplay with the new specs rather than having to wait a long while of grinding or beating the game before getting that spec.
I loved the idea of finally having a guild hall in guild wars 2, but its sad to see that the game doesn’t necessarily accommodate for all guilds sizes. Regardless of the party size, a group of friends that play together in my belief can be considered a guild whether it be a large group or small group. I have a guild with family and close friends which doesn’t amount to much as there are only 3-4 people on at the same time if we aren’t all busy. This can be a problem as many, if not all, of the guild missions require that a party of 3 minimum be required to gain favor which is in turn used to acquire and build up the guild hall. This doesn’t help small guilds at all and prevents small guilds with close buddies from getting the most of their guild halls. There are many guilds in the game that are small and consist of close friends or family that got the game together, and guild halls are supposed to be places where these friends can hang out and chill together. Yes we are able to join multiple guilds and can access the guild halls if we are in larger guilds as well, but i find it unfair that the game punish smaller guilds for not openly recruiting or having the numbers. Guilds shouldn’t have to be large in numbers to succeed. For example if scaling was utilized more efficiently within guilds, scaling the number of mats needed to upgrade based off of the total number of members, or getting rid of the party member requirement to finish guild missions would make it so that smaller guilds don’t feel abandoned or left out.
yep same problem with all the leaderboards or anything on the website that requires a log in. brings me to account page but then when i go back to website does not register that I have logged in. since they are aware of this issue, hopefully they get it fixed soon.