Showing Posts For Kristov.6724:
No I got your sarcasm, I was agreeing. Thus the frustration. :/
Kind of annoyed that after all this talk of “all classes can perform all roles” part of our regular group is having to re-roll guardian.
Also annoyed that one full role (control) is being basically handed over to an environmental weapon, you know… because:
- Unlike players boulders seem capable of controlling bosses
- Boulders don’t have cooldowns
SpongebobIt’s not just a boulder. It’s a rock!
Finally, I find it very telling that people don’t even feel safe posting problems they see with the game around here because someone is going to rampage on them for being a bad gamer. It really speaks volumes about the community unfortunately.
I’m sorry you thought I was bashing your post, I wasn’t. I’m more sorry though, that doing so has become typical on these forums.
I hesitate to post anything here anymore, and can understand why you felt that I was bashing your post.
Hope you have a great day.
(edited by Kristov.6724)
You are supposed to bring at least one, better 2 guardian, a healer and a combo field/debuffer job. If you can not do that, then Dungeons are not made for you and you have to just find something else to do as endgame.
These dungeons are supposed to be HARD… hard to find a party for.
/sarcasm
The new trinity, Damage, Guardian, Boulder… If it weren’t so frustrating it would be funny.
A patch ‘fixed’ the dungeons. Not worth touching them at the moment.
People call it hard, but there’s nothing hard about zerg rushing back from cheap, one shot deaths made by mobs standing 15 feet away facing in the opposite direction.
Dungeons just aren’t fun at the moment. There’s nothing difficult about them, they’re just bad right now. Hopefully they will be fixed, but right now they’re simply not worth traveling to much less repairing from.
This is simply broken. It’s simply not possible that this was tested at all.
I’m glad this is being fixed because the situation is actually quite hilarious now… I just hated to laugh too much until I knew the folks who got the broken rewards weren’t going to get left out.
I have this mental image of peoples facial expressions vacillating between shock and rage after listening to Trehearne ramble on for a few days and then getting a fanny pack full of level 14 blues.
We should start a petition…
Tybalt and Trehearne should switch places. It would benefit everyone! We'd get to lose Trehearne on Claw Island. Trehearne would get to have a moment where he did something noble, and didn't seem completely obnoxious. Tybalt would get to lead the Pact and be hilarious again. It's what Michael Scott would refer to as a win, win, win.
(edited by Kristov.6724)
I play a melee warrior as well, and honestly it depends on the dungeon.
Dungeons just seem hit or miss at the moment. Some of them are extremely easy, some are brutal. It feels like the risk to reward on some of the dungeons needs to be adjusted. While I agree that dungeons can be profitable, not all of them are equally profitable.
Some of the explorable modes can’t be completed yet (unless the blocking issues have been fixed as of this latest patch). I’ll give it time, but I think there’s a lot of work left to do with balancing the difficulty and risk/reward ratios of the dungeons is all.
WOW, this is such a detailed idea, I thought a dev wrote it
It would certainly take a lot of writing… but once written, a blurb could be attached to each event and added to our diaries after encountering it. Doable, IMO!
Thanks, Calendula!
Good point about the additional writing involved, but if the developers wanted they could just use the pre-existing dialog that the NPCs in the area use to describe the lore behind the events already.
If they wanted to go all out, and it seems ArenaNet often does on their ideas, they would only have to customize the existing dialog to fit the speech patterns of a scoundrel, noble, honorable, etc. character.
Either way, I think it would be great to get a bigger picture of the story going on at large.
Please take this into consideration ANet
Do not read unless you have passed the level 55 Personal Story Quest in the Order of Whispers
So what I feel to be a traditional mistake in MMORPG's/RPG's is that the developers always seem to kill of the characters that you get most attached to and I honestly think this is an awful idea, I don't know what would make anyone do that. So there is a few games that have done this and this always has made me not enjoy the game as much as I would have. Especially when they are replaced with someone who so boring, for example, Trahaerne he doesn't really seem to have any emotion in his voice. (Idk how to spell it). Also 1 thing that bugged me just as much as you killing Tybalt is the fact that no-one even seemed sad. The only time when I saw any emotion towards Tybalt was just before Tybalt said "Just trust me okay?" and my character realized that Tybalt was going to do something, but then everyone was like "oh Tybalt died, too bad." So please give me an option to save Tybalt in the personal story quest because you are trying to let us impact the game as much as possible and thats what *MY* character would do. You could always give me an option to send everyone off on the boat, then let me stay behind and fight a horde of risen to save Tybalt. And honestly, the only personal story characters I have liked are Tybalt, Rytlock, Zojja and Caithe, the rest well... suck compared to Tybalt because he is awesome and I bet the majority of players would agree with me (I have played all races and none had the effect Tybalt had) also you could add a side mission or something that allows me to find Tybalt and he could play no MAJOR role but just be there and put the occasional funny remark in. As I don't see this being that hard.So ANet PLEASE PLEASE take this into consideration.
I agree about Tybalt, he was the best NPC I've encountered in the game. Don't put him to waste! Figure out some way that he could escape. Magic, Asura gate, whatever, but bring Tybalt back, please. Awesome character.
In my opinion, *melee combat is far more difficult than ranged. *<snip...>.
^this…
Melee combat feels much more difficult to me as wall. I love the way the game looks, but when a target disappears beneath a sea of spell graphics only to emerge 82.37129% of the way through some powerful skill’s animation it’s a little late for dodging if you’re melee.
Much easier when I’m using the rifle or bow because I can watch for a projectile instead of watching the character model. It’s the same scenario whether the target is in pvp or pve. If I can’t see it, then there’s a good chance I’m going to miss a critical animation queue.
Melee doesn’t seem to offer anything substantial to offset this either, so if there’s a lot of action in the area I usually replace my melee weapons with ranged just for the sake of survival.
(Note: I don’t feel this is specifically a warrior thing either, all classes have melee and ranged builds)
I believe the issue is only with the prices in the 60-70 range. As soon as I hit 70 I was making enough from events again that I didn’t feel starved anymore.
If the curve wasn’t quite as steep around the 60s I don’t think we’d see these threads where folks line up on each side saying that it’s fine or needs a fix.
For several friends and myself, 60ish was where the prices felt out of line. It was quite worrisome for a while, because I play with family and going between 60 zones and 20 zones wasn’t really an option. Outside of that one bracket, I’ve never had cash problems.
I like to think of karma as your ‘reputation’. It’s how well the locals ‘know you and your deeds’.
Transferring that to another character seems like it would be wrong. How are those locals supposed to know about your other character you transferred it to?
so if i spend all my karma… no one knows me anymore
? karma is a K I T T E N!
I’d love the option since i play lots of charaters at the same time so i have it spread across them, if i’d be able to transfer it from other toons to my main that would be great
Nah, they know you… they just start to think you’re a moocher and are reticent to give you any more crap until you earn more.
I don’t think Penence actually meant, “AFK” when he said:
does anyone think there should be like things to do while afking like fishing or anything?
because the next sentence had this:
does anyone think there should be like things to do while afking like fishing or anything? honestly to go somewhere and be able to fish actively…
and fishing actively while AFK would not be possible. I think Penence just meant a lower stress activity, where death isn’t an option but failure certainly was. I could be wrong, but Penence can correct me later if so.
I’d love to have some mini-game activities to participate in, so long as they’re well done and require active and attentive participation.
Clicking one key to cast, and clicking it again to reel in over and over wouldn’t be that great.
Having to discover what fish were available in different zones at different times of the day in different seasons, what type of bait they were attracted to, and using different skills on a skill bar to tire each type of fish without exceeding the equipped rod’s line strength might be more interesting.
Hope you don’t mind me piggy-backing on your post, but since these were minor UI related suggestions it made sense to post here:
- Add audible or visible notification of incoming whisper messages (ping or a ui element just letting us know there’s a new chat message"
- Implement options for changing chat channel colors in the chatbox. (Guild chat blends into the background while obnoxious map chat makes my eyes bleed)
- Allow collections to deposit immediately into the collection tab. Under most circumstances we can craft without removing them from the bank, so why not have them loot directly there anyway? We’re going to just deposit all every time anyway, right?
- Add more collection slots to handle interim crafting supplies like dough or insignias
Copy and Paste from here:http://wiki.guildwars.com/wiki/Feedback:User/Kristov/Personal_Lore_Diary
What is it?
The personal lore diary is a proposed user interface element (or an addition to the My Story UI panel ) that would contain the writings of our characters and detail the personal story of our character’s adventures throughout their career.
It would hold a personal narrative with links to detailed information about:
- A bestiary cataloging the creatures they had encountered
- A record of personalities the character was involved in
- Notes about the geography the character had uncovered
- What contributed to the events our character’s had personally seen unfold
Why do we need it?
Tyria has a rich and diverse history that is in constant flux. The world moves on whether our characters are active participants in it, or not. Things happen that we, the players, don’t always understand. We may wander along scratching our heads wondering how the forces of Zhaitan made it so far inland, why we’re escorting these Asuran around with their floating artifact, or who is this Ogden fellow anyway?
A single convenient UI element could provide an elegant way to fill players in on parts of the story they previously witnessed.
It also makes a lot of sense.
Think about it, these heroes are seeing crazy things.
Example:
A bunch of other heroes firing catapults at an undead living galleon, I think odds are pretty good one would have a few questions about what they heck just happened once the action died down. If they kept a diary then at the end of the day (you know, while we’re at work or sleeping) they’d probably write it all down.
What would it contain?
The personal lore diary could simply contain the written story of our characters, but it could also contain much more. Some possibilities are listed below:
- Daily writings made by our characters in the general tone of our own character’s personality at the time the entry was made.
- Detail the events our character participated in for the first time on the previous day.
- Include the lore behind the event, so players could understand what was going on even if they missed how the event was started
- Exclude following events to avoid spoilers in case the player later returns to the event and discovers the follow up story
- The game already knows our character’s general tendencies, why not put it to use right?
- “How?” you might ask.
- Because often when our character interacts with an NPC, they must choose whether to be ferocious, charming or dignified.
- A brute, noble or honorable character’s tone showing up in the daily notes would be a nice touch.
- Links to entries within the Atlas (Zone overview), Bestiary (Creature overview), Portfolio (NPC overview) for relevant topics would exist in each entry.
- ie. After slaying Issormir, Beigarth mentioned that the famous Eir Stegalkin wanted to speak with me. (then either “I wonder if that old scoundrel is trying to make me look like a fool? I suppose I should visit her lodge tomorrow, just to be sure.” or “She has chosen to stand with me against the Jotun. I will feel much better facing down that threat with her at my side.” depending on whether the character chose to continue the next day or met with Eir before the entry was written.)
- Detail the events our character participated in for the first time on the previous day.
- Atlas containing lore related information known by the character about each zone
- Paged and cataloged by zone and then areas within the zone
- Navigated by paging through entries in order, or using links within each entry (ie. Snowden Drifts would contain a link pointing to Dragon’s Rising, assuming the character had discovered the area)
- Only known areas would be included in the Atlas, to avoid spoilers
- Bestiary containing lore related information about each creature type the character has encountered
- Paged and cataloged by creature type in alpha order (ie. Bat, Branded, etc… if a character turned to the Bat page there would be a general description and direct links to cave bats, cliff bats, etc. or the option to simply page through to each entry if desired)
- Only previously encountered creatures would exist in the bestiary to avoid spoilers
*Portfolio containing notes about the NPC personalities our characters have previously encountered - Paged and cataloged by race and class, where appropriate
- Links to other personalities, the area the NPC resides in, etc.
I’m actually playing a warrior, but I play with my son and he often summons a big flaming greatsword of awesome-sauce or lightning hammer of face pummeling-ness (yes, I realize neither of those are real words) and we both profit.
It bugs me though because I always have to reset the 1 skill to auto-attack so the abilities will chain, and doing this while trying to pretend to be a raging barbarian covered head to toe in heavy armor feels a little silly. “Fear me! Uhm, wait… hold on… just give me a second to click this… and, ok yeah… Fear me!!! Raaaar”
Could we please get the option to remember our auto-attack settings for environmental weapons so I can get back to kicking teeth in with my big metal boots, instead of fidgeting with keyboard settings?
Thanks… err, I mean Rawr!
It would certainly take a lot of writing… but once written, a blurb could be attached to each event and added to our diaries after encountering it. Doable, IMO!
? karma is a K I T T E N!