Showing Posts For LadySilverHand.6841:
….If you earned blooms during that period but did not receive them or received fewer than the intended amount, they will be sent to you via in-game mail. NPCs will remain in place — particularly in the Priory.
I am curious if those affected by this (like myself) need to submit a ticket for it, or to simply wait?
MY PROBLEMS WITH THE EVENT AS-IS:
-All of the potential of this event is being wasted, aside from listening to your players.
-It has no clear line of reference for new players who haven’t experienced the story yet. It’s just tough mobs on a map.
-The goal is not to finish the individual events, but to tag as many as possible, stopping for nothing on your way if you want your prizes. And to do this over, and over, and over. This is unsatisfactory in so many ways. Work to reward ratio, sense of community, redundancy, events not actually getting completed unless a group sacrifices their tags to stay and complete it….
-Part of what makes large events amazing in this game is a sense of comraderie with other players, whether you know them or not. In rescuing people and goods from LA during the assault, everyone worked together for the common goals and goods. It was amazing. It felt wonderful to be a part of. It felt like you made an impact. For this events set-up, you are literally encouraged to not do this. :C
-If you are a brand new player, who just got to an appropriate level for this event (which, by the way is not level 18 when there are level 27 monsters), or if you missed more recent things after a long abscence, this event is just….happening. It has no frame of reference, no explaination of what’s going on, no sense of story. You enter the map and go “alright, so this area’s being invaded….what? why?”
-No clear explaination of how to participate in this event in a way which yields rewards and success (especially with the bugs and d.c.ing that started all of it off).
-This event was advertised as great for guilds, but aside from rewarding a lot of Influence, I can see no clear reason why I would want to play with my guild for this event. Or encourage my other guild mates to play this event.
-I am not a rich player. I am not even a comfortably well to do player. I am a poor player. In life and in game. Spending more than a few silver on anything is a big investment for me. I want to spend my time enjoying the game, without feeling like I’m throwing my money/coins down the rinse pipe. When there is no form of reimbursement happening on a map during what is a -very- expensive event, I am spending more time calculating and recalculating the value (to me) of the items I am trying to achieve ownership of than I am thinking about how neat the event is (or could be). I am perfectly willing to pay the ten gold for the Thoughtless/Selfless Potions. That was their original price, and I worked hard to pay it, I’ll pay it now. It’s a good price. But the amount I’m having to spend to earn the blooms to pay for it….it’s insane. If Anet feels the need to make money sinks in the game for those who have worked hard (or invested financially) enough to spit gold, then give them more raffles such as the ecto raffle. Don’t put a wall between your not-rich players and the events taking place. Especially since you are now/will be experiencing a huge influx of poor players with the f2p model. Many, like me, will save money all year to be able to buy one thing in the game, or to purchase the expansion. Dno’t leave us out, Anet.
-There is far too much grind in way too short a period of time to be able to get the top rewards (or much rewards at all). While I like that the top rewards will certainly remain status symbols of hard work, I would much prefer to see this event take place over a couple of weeks, a few more people get it, and everyone be happier to have it, not exhausted and upset. It’s like being too tired to eat your candy after your marathon run. :/
-There is no reward for participating below a certain point? Wow. Shouldn’t every little bit help in the case of driving off invaders? Participation at any level should at least give one bloom. Sure, you might have people camp a map, but they won’t be buying much with only one bloom a map. On the other hand, for those who got in late for whatever reason, or d.c.ed and returned, or so on, they can still feel like there was a point in showing up. Not that they have lost all the work they invested. Or the coins….
-The amount of reward at each level. Zero blooms for less than 5 stacks (bad), 5 blooms for 5-9 stacks (looks good), 10 blooms for 10-19 stacks (that’s quite the significant increase in work, and should have been capped at 15 instead of 19), 15 blooms for 20+ stacks (a lot of work, really, really hard work for many, for an insignificant increase in reward). Now, I don’t agree with one bloom per stack, unless the waypointing issues (next point) are changed as well. But the amount of work that goes into getting more and more stacks does not feel rewarded appropriately. Dividing it into smaller numbers of stacks per grouping would have been better.
-Too.Much.Waypointing. Either the event should be designed to run around on the map (actually run) from point to point, or you should be better rewarded for staying in an area/single event and holding the ground than you are for running around like a headless chicken with teleportation powers. Not everyone has perfect internet. Not everyone has fast internet. Not everyone even has decent internet. An event designed around massive use of Waypoints in a very strict time frame that rewards you for the more you use them is literally designed as a pay-to-win. Those who can pay to have the best, will get the best. Everyone else can buy a couple of dinky lucks for far too much. If the event were designed to run around on the map from point to point, rather than waypointing around the map, all players would be on even, or near even footing. It’s awfully difficult to reach those 20 stacks when you have loading screen times of one minute, Anet. And awfully disheartening to see people boasting about stacks of 30 or more because they have near instant load times. Keep the footing even. Please. Especially as regards rewards, prizes, and success/failure of participation.
-The Random Large Lag Spikes
-The Disconnects.
-The No Connects.
-The Bugs.
*WHAT I LOVE ABOUT THE EVENT: *
-It’s something new to do, with a lot of potential
-It ties into current events in the story
-It involves working with a lot of people in one place.
-It gives a lot of Influence for Guilds
-It has clear (ish) goals. (don’t get invaded)
-And reasons behind those goals (for the characters)
-The rewards are items that haven’t been available for a loooong time
-The top rewards are coveted and prized items, which were worked very, very hard for previously, or purchased on the gem store. Now we have the opportunity to get them.
-You still have to work hard for the top items, so the world won’t be flooded with something that was once a status symbol.
-The immediate, and continued, response and feedback from Anet. <3
-That I can finally get the Thoughtless potion I worked so hard for before and missed by one minute because the end time was unclear before.
-That the start and end times are very distinctly clear and stated.
-That you will be leaving the vendor around for a time to make sure everyone can get their prizes.
-That you will be doing your best to reimburse blooms and crates eaten by the Hungry, Hungry Mordrem at the start of the event.
SIDE SUGGESTION:
So that the community knows Anet is aware of and fixing a problem without having to leave the game and search the internet, or rely on secondary garbled information in chat, I recommend the following:
-An NPC which can be “airlifted” to trouble areas and dropped in on site during situations like these, to proclaim that “there is a problem, it is being addressed, and not to worry, citizens.” They can then explain that the Priory is studying the relevant texts, the Order is investigating the source of the disturbance, and the Vigil is assaulting it head-on. If they need more information, or wish to report details of their experience, they should attend the forums (give link to main page of forums).
Not only can this be handled without breaking the fourth wall (aside from the actual link), it can be pretty fun as well. Perhaps make it a female character, named “Annette.” Anet. Annette. ;P And give her the ballcap to wear, and a scroll or book to hold, so she looks very official. I would also recommend she be brightly colored, to stand out in any surroundings and be noticed with her proclamations of importance.
When the crisis is handled, Annette will return to her “office” and await further missions.
Since the living story is repeatable, they’ve likely tracked it to come back to later.
I am likewise having a stop progress issue during Arcana Obscura, specifically at halfway through purging/purifying the tainted spirits. I’ll include a snapshot of where I’m sitting.
During retaking the throne, I noticed the “Hero” stopped fighting periodically and just stood there, but he got active again after a few moments, or at least when the wave ended, so I didn’t think much of it.
I am also used to occasionally doing “spawn and kill” wave events rapidly with my guildmates, and perhaps every 1 out of 6 waves or so will have a long delay before it spawns, if we killed the previous wave very swiftly. Being accustomed to that, I noticed but didn’t put much into the lag here for several minutes before checking the forums.
He did the same thing again during the middle of the combat in the screenshot area, and hasn’t moved since. Nor has anything new spawned to kill, despite me running around and basically clicking everything.
He was in a dazed state just before he stopped functioning, but is not now.
(edited by LadySilverHand.6841)
Anet has said in the past that Quaggan appearance is based off of Manatees .
Also, “deep” in this case might refer to “way out to sea and not coastal” rather than “way down below in the depths of the sea.”
For example, if one goes deep into the woods you are traveling horizontally. Not digging down into the ground within the woods.
As others have mentioned, there is nothing to say that the world of Tyria has to conform to the rules of Earth. Otherwise, how would a zombie dragon exist, let alone fly?
Also, perhaps where they originally lived was an underwater cave system with air vents, or maybe they had a means by which to trap air bubbles and collect them for use below the surface (many water dwelling creatures do this on Earth), or maybe, jsut maybe, they had a city floating on the surface of the sea.
Very interesting thread~
Has anyone tried taking toys in with you? Balloons, Kites….
Lately, mine shrinks slightly. I’ve noticed it while first loading up the game for the day, switching between characters, and occasionally while playing. (I still play a lot of really old PC games that resize everything every time you log in, so I’m sort of used to it.) I may not have noticed it at all, but I don’t like having a scroll bar on my inventory, and the resize places one there. Also, I only use mine at one large size, and the new size is always a little smaller. A sort of “perfect fit” between my UI things. Those two things are what made it memorable, though I have not done any testing to find specifics about it and when it happens.
It was, therefor, great to stumble across this thread and see that I was not going batty.
What game client are you using? [ Windows ]
What are your current graphics settings? [ Very low }
Are you playing in full screen or windowed mode? [ Both ]
Is your inventory full or maxed out? [ Not usually, but it happens ]
Do you play with bags displayed or hidden? [ Both ]
If it makes any difference at all, my characters do have different sizes of bags on them. Some have large bags, others have smaller ones. Hope this helps someone!
The first pic is what it does, the second pic is how I use.
(edited by LadySilverHand.6841)