Showing Posts For Lakemine.3014:

Sound Updates

in Guild Wars 2 Discussion

Posted by: Lakemine.3014

Lakemine.3014

Even though I don’t have either legendary (will hopefully in the future and yes I’m making it for the sounds) I would really hate (would use a stronger word but I don’t curse as that’s the way my mom raised me) the sounds to be removed, changed or Mists forbid made RNG. (I EXTEREMLY hate RNG with loot so making sounds RNG is bad.)

I agree with the idea for a client side legendary sound slider. Because it lets people who love the sound keep it, and the people who hate it to mute it without turning off the sound of the game. (Course I just might be a TAD salty from ranked pvp and just say “This is the internet, its the wild west, get used to it.” I mean, when I ask people to stop talking about sexually explicit conversations or cussing up a storm, that’s the response I get and the only way to stop it, is to turn off chat, so why can’t other people turn off the sound volume? But at the same time I’m a walking oxymoron so I’m on both sides of the fence in regards to being respectful to to others and not giving a flying quaggan what other people think.) Now does that mean that they don’t hear ANY legendary or only other peoples? I mean it won’t bother me at all, but some people want to hear specific legendarys and not other ones, so why should they not have that option? I really dislike it when options are limited, having more options, at least IMO, means more happiness because people can pick and choose and personalize it to what they like, let it be key binds, game rules (within reason), sounds or what content that want to play.

I am glad that you guys/gals added addition legnedarys (even though I ate legnedarys all for one reason and if it was removed I would never complain about legnedarys again but for bugs, but that’s another rant for another time) from the “silly” ones for the people who wanted them, but hated the look/sounds of them.

About people asking other players to leave based on a weapon? Really? How much more petty can people be? I was kicked out of a raid because I didn’t have a tank geared, even though I have cleared quite a few of bosses before as a DD dps, nope kicked. So if people are kicking people because of not having a specific class and gear because its super expensive, and other people are asking people to leave based on a weapon, which is the issue? The weapon? The players? The content? The gear? The sounds? Imo, there are a lot more underlying issues to this then just “annoying weapon sounds”. Now, if its stated as being not a fix, but a band aid to help, then that makes more sense. Just kinda dislike it when people focus on one issue, and not see that there are many other issues connected to it, that just fixing one thing won’t fix.

Keep up the good work guys/gals! May the Force be with you.

Jade Maw Need to be reworked

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

Question for the fractal devs, are you still keeping the lv100 CM for the Nightmare fractal even with adding new fractals? or will it be removed and you will just give a few weks heads up to get it before it gets removed? I am not the best player but meh ok-ish average. I mainly pvp, fractals it took a bit of a time to get the gear for it mainly because of the AR gate (which I hate very much so) and my PFL (personal fractal level) is 95 atm (hopefully going for 100 in the next week) and I have done 100 non CM and it was fun, and only done the first boss of lv100 CM, still need to work on one mechanic, but for being a first timer and never even doing 100 before and heck I had only done the Nightmare fractal in tier 1 like 5 hours before hand the guy leading it said I did ok, still needed work, but good enough. So just wanted to make sure the lv100 CM was still there in a few weeks or maybe a few months it takes for me to find people willing to wipe for a few hours to teach me and then to learn them and then to get it down, when you add the new fractal, as you said that is your primary focus atm.

Also, Chaos isn’t hard, Nightmare wasn’t hard either. (Both t4 btw) Now I’m not a hardcore raider (want to be, just can’t find a group) but I have done about half of the bosses released atm and attempted Matt (failed at 32%) and I found Nightmare CM 100 ALOT harder then ANY of the raid bosses. So saying that lv100 is a stepping stone to raids (at least for me) is kinda backwards lol. Is it because of the AR mechanic which is not present in raids? Or less people? Or something else? (Or were people talking about lv100 by it self, and not the CM, as the CM is above raids? Just wanted to be clear.)

Keep up the good work Anet devs, all of you.

Why would they remove it? 100cm is great. I think they are going to add more challenge modes to other fractals, or new fractals. Plus, their are all those achievements and items that are associated with it. (Will more fractal cheevo’s be coming? I’ve finished everything. I needs mah ap lol :-P )

Please don’t remove it! :-O

Didn’t Mai Trin used to be lv100? I know it did not have a challenge mote, but they moved it around. So if they are adding a new fractal (as of right know I think its just one, but who knows about more down the road) they have to shift them around, which if they do that instead of removing it, then i’ll be ok with that. But that’s why I’m asking the fractal devs to see what they intend to do. And yeah, I just need “No Lasers!”, tier 3 and tier 4 of the legendary backpack and then random levels I’m missing for t2,t3 and t4 fractals, and then I have all the fractal AP. Been playing for about 2-3 years and I just hit 20k, so more AP is wanted by me also lol. (Don’t see any AP for the lv100 CM? Is it there just hidden like the Disco cave in TD or the Bee hive in LD? Because all the raids CM have AP listed, but I don’t see the one for lv100 fractal CM)

Jade Maw Need to be reworked

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

Question for the fractal devs, are you still keeping the lv100 CM for the Nightmare fractal even with adding new fractals? or will it be removed and you will just give a few weks heads up to get it before it gets removed? I am not the best player but meh ok-ish average. I mainly pvp, fractals it took a bit of a time to get the gear for it mainly because of the AR gate (which I hate very much so) and my PFL (personal fractal level) is 95 atm (hopefully going for 100 in the next week) and I have done 100 non CM and it was fun, and only done the first boss of lv100 CM, still need to work on one mechanic, but for being a first timer and never even doing 100 before and heck I had only done the Nightmare fractal in tier 1 like 5 hours before hand the guy leading it said I did ok, still needed work, but good enough. So just wanted to make sure the lv100 CM was still there in a few weeks or maybe a few months it takes for me to find people willing to wipe for a few hours to teach me and then to learn them and then to get it down, when you add the new fractal, as you said that is your primary focus atm.

Also, Chaos isn’t hard, Nightmare wasn’t hard either. (Both t4 btw) Now I’m not a hardcore raider (want to be, just can’t find a group) but I have done about half of the bosses released atm and attempted Matt (failed at 32%) and I found Nightmare CM 100 ALOT harder then ANY of the raid bosses. So saying that lv100 is a stepping stone to raids (at least for me) is kinda backwards lol. Is it because of the AR mechanic which is not present in raids? Or less people? Or something else? (Or were people talking about lv100 by it self, and not the CM, as the CM is above raids? Just wanted to be clear.)

Keep up the good work Anet devs, all of you.

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

Posted by: Lakemine.3014

Lakemine.3014

The final fight in Frozen Out is very unclear as to what you’re supposed to do- or maybe it’s just me. I’ve only seen bits of what people have said, are you supposed to have the champion run over the minions? At what point? I ran around with him for five minutes, moving him all over the place and he never seemed to take any damage.

Any advice would be appreciated!


When you agro him, every about 10s or so, a red arrow will show up under him. The red arrow indicates where he will run, kinda like the charge the Bloomhunger does, just with a red arrow showing where. You want the little adds between him and you, so he runs them over. There are 4 little adds to each ice core. When each of the 4 adds are killed by the ice beat running them down, the core will break and Braham will run over and pick up the scroll and say its the wrong one. Rinse repeat till the last ice core is down, then Braham picks up the last scroll, shoots the fire arrow and removes the 99% reduced damage buff, and then just dps and CC as normal. Watch for the freeze tell, raises his chest a bit and his charge, the red arrow.

Click spoiler for it. Hope that helps.

Official Feedback Thread: Episode 3 -- A Crack in the Ice

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Posted by: Lakemine.3014

Lakemine.3014

Episode 3 was good.

First, I love Bitterfrost Frontier. The map was simple, fun to navigate, rewarding and most importantly, lag-free. HoT maps lag a lot, I actually have to turn the graphics to low settings just to get 27-30 fps. Also, I feel you guys got the night time environment right in this map. It was DARK, as night should be. Another thing, thank you for putting back the classic battle themes.

Second, the gameplay was ok. The story quests were ok. The bosses…meh, nothing special to say really. I didn’t like that grawl quest, I think combat would’ve been the better choice.

Finally, the story. I’m going to go against the consensus and support Braham. I didn’t even get mad at him. The reaction was justified. If anything, he made good points. (won’t spoil here) My character, though, needs more development than we see. He’s just so kitten robotic, it’s as if he doesn’t show flaws or vulnerability. He’s the “commander” or “guild leader”. The only development we see is with Aurene, a newborn dragon. Never mind our comrades. Sorry, I’m not feeling “Dragon’s Watch”.

Still, good chapter. The only thing I haven’t played yet is the new fractal!

Oh yeah, that’s another thing I forgot to add. “Dragon’s Watch” is kinda lame. I liked a combo of the other choices “Eternity’s Watch” or just do what Braham wanted. SPOILERS Though, if “Dragon’s Watch” has a double meaning for what I think it might doubly mean…..then maybe…..maybe it might grow on me. But don’t like it atm.

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

Posted by: Lakemine.3014

Lakemine.3014

And this is part 2 because I’m a wordy idiot.

What I DID NOT LIKE AT ALL. Is the player character responses. In fact I have disliked most since the end of LS2 onward, to the point where I just ignore it and make up what I would do in those situations. I knew when Caithe took the egg, it wasn’t because she was a Mordian. (Even though it got spoiled for me that the Sylvari were from Mordy before I did LS2 ep8) And I HATED the way the PC was disdaining her at every turn. Other characters it made sense, because they had not spent as much time with her. Marjory saying she was going with Lazarus and the PC response was annoying. I trust her, in fact I would have asked her to go keep a eye on him before she even pipped up she would, due to her detective background to see if he really means what he says. (First choice would be Rytlock because he doesn’t seem to care, you betray, your dead. But he has other issues atm…..which seem dire) I think I understand why your making the PC choices be specific, (less work, not branching so no need to make extra lines for different outcomes, cant really have branching storylines with choices that matter with consequences in a MMO (a major issue SWTOR is having atm) but please give us some variation.

Sorry for it being long (I know you said 50 or less but I couldn’t, I have so many thoughts!) but thanks for the new content. Havnt tried the fractal yet, the qauggans up north make sense, because of them getting kicked out due to Bubbles, er I mean Steve, and then getting kicked even farther north due to other races. Shows people just look at them as cute little helpless morons but…..hey they fought off dragon minions and have been for years. Don’t really like the new outfits for the heros. (Though Rox’s was ok) LOVE the Kodan fighting tonic, Heartseeker and Shadowshot with BOOM awesome rofl

Overall, mostly good. So thanks to all you Anet guys and gals, keep up the good work and cant wait for more! (Please let a storyline heavy chapter be soon, idc about a new map)

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

Posted by: Lakemine.3014

Lakemine.3014

Ok…..hopefully you devs have a bit of time to read. (tried to see if I could keep it short but…..im a wordy person and I’m newer to the forums.

This episode was ok.

The Map: The map was fun. Most of the mobs being overtuned or downright lethal was refreshing. Kept me on my toes. (DD thief main for life!) (Bloodstone Fen was only annoying because of the 6000 range idiots, and Ember Bay only had the jade morons, which I just skip) The mastery felt kinda just added on. The thermal tubes are not placed well, nor the updrafts. And not enough waypoints, to few. (Though….if you explained from a lore perspective why there are few, it makes sense. Just annoying is all.)

Gameplay of the storyline instances was ok. Loved the beginning with Aurene. Being the oldest of 12 kids, I’m around them all the time and…well that’s spot on how they act lol. And the little jump on the Lumminate at the end was adorable. Rest of the gameplay was just normal as always, run here, run there, staby staby pick up random stuff, (Which I agree with many others on here, please stop with these soulbound storyline specific items that just clog up our inventories, just have the storyline progress “like” we picked up said item, or have the item get removed once were done.) and then go to the next storyline part. The abomination fight was ok.

Now…the last fight…..and I don’t care…….MAN I LOVED IT!!!! Like someone else said, SOOOO many things going on at once and trying to take it all in at once AND dodging like crazy, had SO much fun. I didn’t really know what was going on, but I just kept going around in circles and figured out the mechanics, and then BOOM got the 5 minute achievement. First try. LOVED IT. Now I will say, I COMPLETLY understand why MANY others hate it. Have many guildys, who even joined up together, have trouble with it and hated it.

I do have a question though for the dev team I would like answered. (Either in a official forum post or even a PM is fine) Are you adding raid mechanics or things similar to them to solo and Living Story content to get people used to them for if they go into raids? I mean I like it and its fine by me. But it seems like most others don’t like it.

For the storyline itself. Yep, felt to short. And I wish for a storyline heavy chapter soon, even if its mostly in maps already ingame, (I don’t need a new map) just to get answers to the MANY questions we have. For Braham going and dissing us at the end. What is funny is I didn’t get mad at him. In fact I understood him completely. I have gone through similar circumstances in real life, and know what he’s going through. A mom that was never there, yet EVERYONE praised and respected her. He didn’t, because she was never there for HIM. But then just as he is starting to warm up to the idea of liking her again…..she dies. And not just death by age, but a horrific, traumatic death IN FRONT OF HIM. He is filled with rage, grief, anger, disappointment, hating himself for hating her, hating opening up to get hurt. He just wants it to END. Emotions and grief are railroading logic and reasoning atm. Which…..I know from personal experience and people I know in real life and ones I work with, MANY people do themselves in traumatic instances. So it made sense. And…..its long for this one. sigh I’m a idiot and too wordy, hope you guys read this all and the next one!

Official Feedback Thread: Episode 3 -- A Crack in the Ice

in Living World

Posted by: Lakemine.3014

Lakemine.3014

I’m really hoping there’s a simpler way to get my alts into the new zone than running through that first story. It was fun the first time (apart from Aurene bugging once during the penultimate part of the story), but I suspect that something that long is going to get very old, very quick.

Use the scrolls. You can buy one for each of the new maps at each of the vendors in each map. Bloodstone Fen, Ember Bay and now Bitterfrost Wastes. 50s and 1000 Unbound Magic. That’s what I do for alts who I don’t want to take ALL the way through the storyline again. (Though I will)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

Oh geez…. Relax guys .. You guys getting too wrap up with this..
Btw, I just done my full clear this week with pugs again just now..with completely different players except my husband that I know and play with next to me.
This week took us a bit longer than last week around 2.5hrs. There’s laughing and ppl joking around in ts. Like usual, i hv my mic muted.
My husband and i raids with minimum 400ping not 50 or 200. :p so ppl actually hv mercy with us in raids

In my oppinion, raids is really not hard. For those who seriously want to get into raids, do not give up too soon. Bcos, you can only defeat the boss by not giving up trying. If you can’t accept this, then you really shouldn’t be near it and you shouldnt be here to take it down with all your might too. Bcos there are many ppl tht hv fun in raids who doesn’t bother coming to forum and post em here. Similar to SAB trib mode. Those who enjoy never creep here to tell of their fun. Only after they suspend the future release of it

To the raid dev team.. Good job and keep the good work up.

Question….can you put raids and SAB trib mode on the same scale? Because raids im not liking but SAB trib mode I LOVED. And was thinking….why? Is it because raids require you to depend on 9 other people and it more or less doesn’t depend on your skill alone, (though…… I will say it does only require ONE person to screw ONE mechanic up and BOOM wipe and you just wasted 9 other peoples time, you can know all the fights and still wipe for 5 hours and not down a boss because of other people making mistakes, trolling or leaving.) and SAB trib mode, the only reason for failing it is…..well you and you alone, you can not blame ANYONE else?

So……can you balance them on the same scale? Or were you bringing it up to show a different comparison? If you were, sorry my bad for missunderstanding it.

And yes I more or less agree with you about raids, once I watched videos on them, and got into the fights and had call outs in TS, boom, worked easy. And I just wanted to flat dps and not do any special jobs, like CC the ghosts in Gor, or be a slubling in Sloth, (I don’t want to do something newer in something i havnt even learned and masted yet!) but behold some guy calls out in TS, “The DD can do it.” and BOOM thrown under the buss……and BOOM boss clear. havnt finished Matt, and havnt done Xera yet, but the only fight I really might have issue with is KC, but thats because other people can’t dodge. (DD 4 life! perma dodges!) The main issue I have with them, is the same issue I have with other group content…….other people. Course thats kinda a semi different issue then raid accessabilty. And glad you are having fun with people you love, and in content you two love, thats great to hear

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

Wait……so the definition of raiding is beating your head on ONE boss for hours if not days with no progress to beating it? And that’s fun? Because to my knowledge when people talk about raiding, its ALWAYS about beating the bosses and getting the loot. Same with fractals and dungeons. Or do people really like taking 4-6 hours to down one fractal or dungeon? Because it doesn’t seem fun.

It might not be fun, but it’s a challenge and if u don’t have a defeatist approach or mindset like I suspect that u might have, then u will accept the challenge and treat it accordingly. One of ur earlier posts said u took over 1 hour to solo the last story fight. It took me only 2nd try, the first I got taken by surprise with flight phase. Maybe 15min tops, whereas u are struggling on easy content alrdy.

So there is no way that you as an individual are going to find such a challenge fun or engaging, you might ragequit after few attempts and never comes back. That’s just ur personality, and there’s nothing wrong with that. There are tons of other players who would feel the same way as u, and it’s neither their fault or the content’s fault. For instance, u don’t blame the olympics for being tough to get into, or requiring countless hours and hours of training and practice to get to that lvl.. u accept u are just not good enough and move on. This is the way the real world works as well, unfortunate as it may be in some cases

So the question might be a bit sarcastic, but then again sarcasm is a form of anger, and its a bit maddening you are saying people should be content with…..well just beating there head on a boss for days with next to no reward and should not complain. Correct me if I’m wrong and I misunderstood you.

Without practice, where is success? Like learning a language by urself, no one is forcing u to do it but u are only doing it to better yourself. There is no ‘reward’ except feeling of self-fulfillment, and the excitement and fun that u are expecting comes later, when u figure out how to beat the boss mechanics without downing and realise u have help and rly contributed to ur group.

If u don’t think this circumstances were present before HoT, go learn to solo lupi and come back

Well….for Mordy to be honest, i didnt have the “META” stats, and was still not a master (still not really but good enough) at DD. And that was my first time ever doing it, after that I beat it first try every time on classes I rarely play, and lesser geared too.

Also….with learning the language alagory…..ok i learn it fast, but what about the other 9 people in the raid? What if they can’t learn it as fast or not even at all?

Sadly more or less your right in that I have that attatude, but….I am always at war with myself over it, so…..its kinda half and half. I mean who else runs through 300 runs of Sanctum Sprint JUST for AP? But whats sad, is even if im willing to spend time on something, it seems others are not, in that I have seen ALOT of rage quiters in dungeons, fractals and ecpecially raids. I guess maybe their attaude seeped over into my mental structure and I need to fight it more? But dang……kinda stupid when its a game and it works like real life lol. Then again…..kinda what happens when you put something on the internet, with people and having a currency system that has real world value. (Which i like and dislike for different reasons)

Thanks though!

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

Wait……so the definition of raiding is beating your head on ONE boss for hours if not days with no progress to beating it? And that’s fun? Because to my knowledge when people talk about raiding, its ALWAYS about beating the bosses and getting the loot. Same with fractals and dungeons. Or do people really like taking 4-6 hours to down one fractal or dungeon? Because it doesn’t seem fun. (In fact its not because that’s one reason why I got turned off from those game content types, is because they took 4-6 hours to do.) (And yes I have cleared everything in less then 5-10 minutes, but I can’t carry 4 other people who don’t have a clue who to play their class, or rotation or gear, let alone 9 in raids.) So the question might be a bit sarcastic, but then again sarcasm is a form of anger, and its a bit maddening you are saying people should be content with…..well just beating there head on a boss for days with next to no reward and should not complain. Correct me if I’m wrong and I misunderstood you.

Before clearing content, you have to Master it. Do you think people beat VG in one night ? (OK some guilds did it). My guildies and I we beat it, I think, after our 3rd night on it. Now, we beat it everytime, first time. So ofc wiping and learning are part of raiding. Then after, you can clear raids. And btw, all of this was fun. Sometimes frustrating too, but the first kill is always special. And when you becomes really traîned, then you can try with different comp, different builds, low man etc…but there is progression in raid. You start bad and are lost before the boss, and at the end it’s easy.
Do you really think people beat the boss first time ?

Yes? Or are all the videos of first time clears wrong and lying? Also, i learned the mechanics of the fight (VG specifically) within 1-3 trys at it, but the other people I was trying with couldn’t learn as fast as me, and it was frusterating. The only reason i got the kill was filling in for some other group. Which…..was kinda sad I couldn’t get it earlier, because it was easier then I thought. In fact, in the group I finally got the kill on I wasn’t the one messing up, it was the people with 100+ LI and I only had none. Which…..I mean they could have done other bosses 100 times and NEVER done VG before…but…really is that real? Maybe rofl.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

If you go back to Crystal Reid’s first response to this thread, it answers all of the posts that followed for five pages.

Not really. But it does answer maybe….2 of them? In that they (Anet) are NOT making a easy mode raid (sorry guys and gals asking for it) and raids are made and WILL be made to be the most challenging content in GW2. Which……yeah I guess it does answer the question for this forum. Sorry for being a newb, I like how the original question was for raids, but then a lot of other problems and connecting issues came up and were talked about. Shows maybe its not just a raid problem but a whole across the game problem? Could be wrong, just the way I see it atm.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

Ok Since your offering I will tag along with my celestial arms/tactics/berserker warrior and clear said raids easy right?

you can raid with that if you want, look at my posts i’m not talking about CLEARING raid, i’m talking about raiding. You see the difference? you can raid, but you won’t probably succeed. But that’s just because raids are group contents and if you prefer to play your special snowflake build, that’s up to you ^^

if you want easy clear, first you’ll have to learn how to raid and how to play your class in a group content. But all raiders went through that you know. Why the situation should be different for you? are you special?

Wait……so the definition of raiding is beating your head on ONE boss for hours if not days with no progress to beating it? And that’s fun? Because to my knowledge when people talk about raiding, its ALWAYS about beating the bosses and getting the loot. Same with fractals and dungeons. Or do people really like taking 4-6 hours to down one fractal or dungeon? Because it doesn’t seem fun. (In fact its not because that’s one reason why I got turned off from those game content types, is because they took 4-6 hours to do.) (And yes I have cleared everything in less then 5-10 minutes, but I can’t carry 4 other people who don’t have a clue who to play their class, or rotation or gear, let alone 9 in raids.) So the question might be a bit sarcastic, but then again sarcasm is a form of anger, and its a bit maddening you are saying people should be content with…..well just beating there head on a boss for days with next to no reward and should not complain. Correct me if I’m wrong and I misunderstood you.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

Yes and you seem to have missed this, OP dont talk about what the convert rate for kitten t2 then finaly to t3 would be.

I didn’t miss it. I tend to ignore vague “it should take multiple repetitions”, or “it would give an other currency that you can convert” comments. They are not something you can talk about.

We can’t? Seems weird in that each new map Anet makes “NEW” currency IS added. So why not make a new currency specific for raids just a different tier? I don’t see a issue. We have SO many currencies as is, and it seems they continue to add more.

Also…..multiple repetitions of something you love is ALOT more fun then multiple repetitions of something you hate. And yes, I would love to do a pvp reward track over 100-200 times for a legendary weapon or armor, heck if you want to make it a bit higher sure, then do what is required currently.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

From ANET’s perspective, why would they add Envoy armor elsewhere?

Envoy armor was one of the many incentives to have players play their new content. It wouldn’t surprise me if WvW eventually gets a specific reward that takes a large investment. And you know what? We’d probably see increased game time and player population in WvW. Rewards aren’t the only reason to play the content, but they are part of it.

Personally, I like exclusive rewards across the entire game. I want fractals to have its own set of armor, or open world to have more exclusive rewards…wait it does. It just isn’t as “valuable”

Can I just buy legendary weapons with LI instead of parking characters at material farms?

I agree and i’d definitely jump into things i don’t do much. I used to wvw a lot until raids came up, now i don’t have much incentive to do it since raids take all my interest. I unique wvw item would definately fire me up to jump back into wvw and spend most of my time there.

Unfortunately people in this game are not used to this kind of thing since b4 HoT almost everything in this game was readily available to anyone even if the cost was expensive.
The game atm is moving in a lot more driven direction as in “this is the reward, that’s how you get it”, which goes against casual mentalities since a lot of players hit a wall whenever time/effort/skill is required. I don’t believe either Anet or the complaining playerbase is in the wrong here, it’s just how things are with every single game out there. They change all the time and people come/leave depending on their own preferences.

In the end GW2 has still kept to its traditional principles since high end gear is super easy to aquire, and leveling is faster than any other mmo out there. Same goes with the mastery system, bloodstone fen/ember bay can get you the masteries super fast while providing nice loot.

I disagree about end game gear being easier, in fact they made it harder by making it more expensive. But the other 3 points you list, I agree with 100%, I LOVE I can make a new character, basically insta level to 80 and gear up, and join into, open world pve in lv80 zones, dungeons, fractals (at least some of them) and even raids. (once I get better at them) And I LOVE that Bloodstone Fen and Ember Bay mastery exp gain is so good, and wonder if the new map will also.

Question……I don’t raid as offen (as in never in the last 5 weeks because no groups) as raiders, but is the exp gain good for you to get new masteries? Or are you “forced” (used loosely) into doing open world pve for them? If so…..maybe they need to up the exp gained from boss and encounter kills? Just a idea.

P.S. I don’t like being forced to do content I don’t like over a EXTREMELY long period of time to get a reward, in fact I HATE IT. And I dislike wvw, dungeons, fractals, raids and mostly open world pve, but I slog through it because that’s the ONLY way to get it. And yes I SOOOOOO bad wish there was a way, even if it was ALOT longer, to get the same rewards in pvp. (LOVE pvp) But I understand specific rewards and know I’m never getting my wish…….but I keep dreaming….. sigh

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Posted by: Lakemine.3014

Lakemine.3014

Being “semi” sarcastic “YOU CAN FARM SEAWEED!?!?!?!? WHERE!??!!?”

I think they added a spot in Ember Bay but I haven’t really gone out of my way to find it.

Farming iron ore I know, but…..why sell it? Don’t you need it for most of the ascended items? Or am I wrong? Because I was reading on the wiki about whats needed for making ascended armor and weapons, which are REQUIRED for t4 fractals, and mostly raids, (course you can do them in exotics which is what I do and have had a few clears) and you need a lot of the iron ore. Or is it less expensive to sell it and then rebuy it? Seems odd. I know its just one mat item, but it seems like the one that’s mostly used in most things at endgame…..which is weird since its a t2? t3? mat.

Yes, you need Iron Ore. You need about 135 Iron Ore for each Deldrimor Ingot you plan to make, & it’s what keeps its price so high. But if the demand behind Deldrimor Ingots were to be die (and ascended crafting being irrelevant by mass Legendary printing is one of them), then iron ore is back to 8c prices.

Low tier materials are used in the Ascended crafting process by design & for a very good reason; it gives new players a great way to enter the economy and it gives established players a good reason to go back and participate in downscaled content, explore old zones and have fun with friends who might not be level-capped.

About the other “cool skins” being more expensive. Yeah I’m selfish and wish they were ALOT lower, but that’s mainly because I have problems with making gold, even with the 2g each day. (Oh which I’m VERY glad for them adding, but even with that being added, I still have problems because EVERYTHING at endgame is SO expensive. (food and gear) And that…….meh, it seems like Anet and the players who buy them to then just sell at a later time to get more gold, are the ones controlling the market and keeping the prices high. (And yes I know I could be wrong, but just looking at it seems that way.) So I just settled for basic looks that look realistic over the stupid, or gaudy looks. Though its mainly out of being poor rofl.

Here’s the thing
Let’s imagine we’re in a world where you cannot farm money on a consistent basis with items like Iron Ore. The only way to get the money you need to buy a cool skin is either by getting lucky and getting another cool skin to sell, and then buy the cool skin you want, or by forking out real world money to get gems to convert to gold with which to buy the cool skin.
We all want cool skins but for cool skins to actually be an approachable model for the average player there needs to be the stepping stone of consistently farmable items, and that means materials.

Also…….how are skins that are locked behind dungeons, fractals, LS and raids different between the ones made from mats, like the mystic forge ones?

Items that are dropped and become Bind on Equip are useful incentives to try to entice players to participate in a form of content.
Items that are Bind on Pickup give players a steady means of advancement & provide you with specific targeted goals. Good for getting players to participate in a form of content that they might not otherwise be able to justify doing.

There are advantages to both and reasons to include both in the game.

Thank you. And I will say, even though I disagree nor like some of the things you point out, they do make logical sense. And also because I’m not the devs of the game, I respect them to oversee it. Now……I wonder if thief healers would be viable in future raids……

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Posted by: Lakemine.3014

Lakemine.3014

[/quote]
It’s relevant, so I’m happy to go over it with someone new. I’m not really interested in going over it with other people as they have already read these arguments, understand them, and ultimately decide to ignore them.

There are two elements to this which act on one another.

Firstly, ascended materials and their crafting are a fundamental in the economy. The economy and crafting in the game are fundamentally designed to emphasize certain elements. Crafting Ascended armor is one of them; people will always want new armor of the highest possible quality. Crafting food and other consumables is another. The economy being dependent on these two fundamentals is a very good thing as it ensures that every player can participate meaningfully in the economy if they want to; anybody can farm seaweed, anybody can farm iron ore, and because of those two permanent furnaces of demand, players always have a consistent means of expanding their wallet.

The issue with Legendary items is that it permanently pulls demand out of that economy. You no longer need to craft ascended items of that class, because you will get them automatically. In controlled circumstances, this can be alright, but once too high a proportion of the market is crowded out by legendaries, it will cause stagnation.

Hypothetically, let’s say everyone received a set of legendary armor tomorrow, for free: What would be the impact on the market? The price for commonly farmable materials across the board would plummet overnight. Who suffers? New players who have no means to accumulate capital.

There’s an argument to be made that this doesn’t matter because in a self-contained economy, relative pricing is all that matters, rather than absolute pricing. This brings us to item two:

The values of some items are determined by intangibles. This ultimately just ends up boiling down to ‘cool skins’; some items are more expensive than others for no appreciable reason other that taste. There is no fundamental problem with this; the issue is that if you have completely bottomed out the market’s bread and butter (ascended materials & consumables) new & poor players have no reliable means to earn the money they need to participate in the ‘cool skins’ market. An unhealthy economy will, in such a way, ultimately result in creating a huge barrier to appealing to new players, which can be a death sentence for an MMO.

If you go to Gallowfields Waypoint right now and completely clear the valley of all ores you’ll make 1g for about 3-4 minute’s effort.[/quote]

Being “semi” sarcastic “YOU CAN FARM SEAWEED!?!?!?!? WHERE!??!!?” Farming iron ore I know, but…..why sell it? Don’t you need it for most of the ascended items? Or am I wrong? Because I was reading on the wiki about whats needed for making ascended armor and weapons, which are REQUIRED for t4 fractals, and mostly raids, (course you can do them in exotics which is what I do and have had a few clears) and you need a lot of the iron ore. Or is it less expensive to sell it and then rebuy it? Seems odd. I know its just one mat item, but it seems like the one that’s mostly used in most things at endgame…..which is weird since its a t2? t3? mat.

About the other “cool skins” being more expensive. Yeah I’m selfish and wish they were ALOT lower, but that’s mainly because I have problems with making gold, even with the 2g each day. (Oh which I’m VERY glad for them adding, but even with that being added, I still have problems because EVERYTHING at endgame is SO expensive. (food and gear) And that…….meh, it seems like Anet and the players who buy them to then just sell at a later time to get more gold, are the ones controlling the market and keeping the prices high. (And yes I know I could be wrong, but just looking at it seems that way.) So I just settled for basic looks that look realistic over the stupid, or gaudy looks. Though its mainly out of being poor rofl.

Also…….how are skins that are locked behind dungeons, fractals, LS and raids different between the ones made from mats, like the mystic forge ones?

P.S. Sorry I messed up the quote thing, I’m a newb to the forums. Can anyone help me? I was quoting Sarrs.4831 just to be clear so things don’t get mixed…..sorry!

(edited by Lakemine.3014)

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Posted by: Lakemine.3014

Lakemine.3014

But then they go and make it MORE expensive!??! I have no want to go for it now, because it will take two times longer to make and two times more expensive now!?!? sigh (btw, I have tried all the ways to make gold, run AB multi loot maps, run SW, run fractals, do pvp dailys, do the easy wvw dailys, sell stuff ect ect…….I have the gutter end of luck and still only make about 5g a day, if I do fractals its like 7 or 8, and that’s IF I do them, but I don’t like wasting 2 hours on one boss.)

If you are constantly playing the daily T4 fracs and you have enough practice, you need less than an hour for all T4 fractals. Some days if you are lucky and the fractal choice is comfortable it is possible to do them in around 20 minutes, even with pugs (random people).
All in all you get around 10-12 gold (average) per day if you sell everything and a good chance of ascended chests.
Players who play fractals regularly are drowning in chests. And even if they don’t get the pieces they need, the daily gold is enough to craft the missing pieces fast. It has never been easier to obtain asc armor. Just go for T4 fracs and you will see it.
Of course you have a harder mission to manage if you are new. That’s the same thing in every other online game. GW2 already is one of the most forgiving and easy game outta here.

Oh I know, I have done research on youtube, the wiki and even dulfy to help with it. I HATE AR, it took over 4 months to get enough to get to 130 and then……they go and remove the AR from my amulet and I have to redo it all over again, finally after 6 months, I got to 150 AR. And yes I know t4s can be done in less then 20-60 minutes, done them before in less, and mostly pugs at that point are VERY good, but……..maybe its just the times I go looking in LFG? nothings there. Or I see one and join up and 2 hours later we still are on 2nd fractal. Just makes me want to give up, because in that time I could have done events in another map to get the currency in HoT or pvped in stead of wasting my time in fractals. But I know about that, problem is……my luck is the gutter end of it. Either in loot drops or grouping up……..with dungeons, fractals…..and raids. But thanks for the heads up of info I already knew, but hopefully people who didn’t know of it, know now. So thank you for being a good community info-ist. (I think I spelled that correctly…..oh well, thanks anyways)

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Posted by: Lakemine.3014

Lakemine.3014

Hypairion? I couldn’t use the quote thing for all the things I wanted to ask you (still a forum newb) but……your ok with the state of the game being out of wack in some things? Just asking why is all. Not through shade at you, just wanting to understand how you think. Makes it easier to understand your, and other people like you, stances on things.

Well……I could be wrong, but raiders I have come into contact with, either in GW2 or other games that have raids, they REALLY couldn’t care less about the storyline anywhere. They just want hard mechanics. That’s it. So……whats so hard or bad about having a easy/story mode for the people who want to experience the storyline and a harder mode for the raiders who want more hard mechanics but couldn’t care less about the storyline? (Mind you I’m just asking a question, as I already know the devs stance on making a easy mode raid in this game, just asking for your mindset)

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Posted by: Lakemine.3014

Lakemine.3014

They aren’t as clear as you might think. For example, i don’t actually see one.

if you don’t see any arguments then you haven’t been paying attention for like

a year

Those arguments would need to be made before I could point out why they are wrong.

those arguments are not the argument i’m making and i have no interest in making arguments that you’ve already failed to refute

I know this might be kinda stupid…….but then again I am a stupid idiot, so idc most of the time. But could you explain to me that problems with it? (You can PM if you want to not cause a stir here, I just like learning information) Because, for example, (and I know there are many other ones just using this one atm) I don’t see a good thing from raising the price of ascended to craft. I had JUST started to make ascended for the first time and it was BEYOND expensive, and another reason I put it off for a bit because of it costing so much. But then they go and make it MORE expensive!??! I have no want to go for it now, because it will take two times longer to make and two times more expensive now!?!? sigh (btw, I have tried all the ways to make gold, run AB multi loot maps, run SW, run fractals, do pvp dailys, do the easy wvw dailys, sell stuff ect ect…….I have the gutter end of luck and still only make about 5g a day, if I do fractals its like 7 or 8, and that’s IF I do them, but I don’t like wasting 2 hours on one boss.)

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Posted by: Lakemine.3014

Lakemine.3014

4) it’s not important story line…but why not

Maybe its not important to you, but to other people it is. I have yet to beat Matt (down to 32%) or Xera (never done) because no one will take me, or I cant find a pug group or static group to teach me them. And yes I was very mad that Anet had a storyline in it, but they said it doesn’t effect ANYTHING outside of the main storyline, so I was like “Oh ok then, I could care less.” Then when LS3 Ep1 came out and I FINALY downed a few bosses in the raid (yeah it took 8 months to down them), turns out…..it IS connected. So…….you could be wrong on that point.

3) no, again, plenty of game mode with specific reward. why raids should be different?

Even if I want Anet to mail be a full Envoy Armor set (and yes I would SOOOOO love that), they have said they are not going to (cries for days) so in order to get it, I HAVE to do raids. Just like for the pvp legendary backpiece, I HAVE to do ranked pvp. Or the Fractal legendary backpiece, I HAVE to do fractals. And the pvp and wvw only armors, and don’t forget all the other things behind doing pve content, minis (Clockheart), weapons (pre weapon collections) and skins and ascended items. (LS extra achievements outside of doing them once) And I see no issue with having specific rewards for specific content, it makes people who want that shiny go and do said content. Yeah, most of it I hate leers at fractals and wvw and raids but I made the choice to want said shiny, so I’m forcing myself to do said content with other people (who are mostly morons or jerks but not all of them are) to get said shiny. So reward wise they should stay the same as is.

P.S. Have a question……..would legendary armor be even needed in another game mode outside of raids? If you can do everything in exotics anyways, why need it? (Beyond looking flashy, which is one reason I HATE legendary weapons, but that’s a rant for another time.)

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Lakemine.3014

You know what would be great? (Hopefully I don’t offend anyone who works at Anet…..I hope I hope I hope) But if we get a official stance on when they release content if they are going for a niche group or overall people. I mean, it kinda is there when they release a new fractal, its for the pve people, and a new pvp map its for the pvp people, and a new wvw map is for the wvw’ers and the LS updates are well for everyone. But maybe some people think that when content gets released it SHOULD be for everyone, regardless of if they hate wvw, or dislike pvp or detest pve, and when a trailer shows up for “new content” and its something (raids, fractals, pvp map or legendary) they hate, they rage because they are not getting the content “they” want?

As much as I like a official response about it (but I’m a idiot, and LOVE seeing the red border for devs posts)…….people need to think a bit more before hand that they are making content across the board but that means ALL, not just the ones you want. Just maybe not on the time schedule you want. Things are always in motion, plus…….making new content takes time and work, and they all cant work on a new pvp map, new LS chapter, new raid, new fractal and on top of that working on a new xpac!?!? ALL AT THE SAME TIME!?!?! (And yes, I know there are different teams for different content, but it still takes time.) And if IIRC they said they have about 150ish people working on the game, and about half are working on the xpac, and that was before the news of “ramping up production of the new xpac” was heard about.

I know this is a forum for raids, but maybe there is a mindset that is traveling to all aspects of the game, and people need to rethink it? (could be wrong, but hey I like asking questions and getting people to think :P)

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Posted by: Lakemine.3014

Lakemine.3014

The game is not a total package, it is a collection of dozens of bits and pieces, and each has a target audience.

It’s still a total package. I don’t wear the Ascension on my PvP character that did 90% of the earning of it. The only character that wears it as a backpiece is one that’s never set foot in PvP, and most of the characters I’ve set it as wings for haven’t been in there either. If a player does not want to PvP at all, he’s still a paying customer of the whole game, and he has a right to ask for some method of earning the Ascension that doesn’t require any PvP at all.

If you have two completely different games, say, Overwatch and WoW, then it’s fair to say “what’s in Overwatch is for Overwatch players and what’s in WoW is for WoW players,” But if it’s all one game, all one global lore, and players can freely transfer their achievements from one mode to the other, then it IS all a single system, and players of ANY part of that system can place a stake on other parts of that system in which they are mostly uninvolved.

You can say “this part of the game is not for you,” but only IF players can experience whichever parts of that element they DO want without having to take on the parts that bother them.

It really doesn’t matter how many non-raiders aren’t getting their expectations met by raids; they aren’t the target audience. It does matter how many non-raiders aren’t having their expectations met outside of raids — and I think that would be a better place to direct your suggestions.

Pretend that ANet is never going to add tiers to raids (even if they did, it would take a year or so to implement probably). What would you like to see ANet do in the rest of the game?

So what you’re saying is, instead of asking for an easy mode raid, I should be asking for, say, a dungeon, that contains the Forsaken Thicket map, lore elements, encounters, and reward tables, and if played using ten player teams, all tuned to dungeon-tier difficulty, but that is absolutely definitely NOT a raid? I could live with that, I supposed.

Yes they have the right to ask, but will Anet listen to them and let them get the Ascension outside of ranked pvp? Nope. People have already asked that, and Anet said no. What they did instead was let people who could only get to Emerald (division 2) still get the parts needed for it. Yeah the people in Legendary division got it in less then 3 seasons, and the Emerald people have to take what……8-10 seasons to get it? But the point is, they added that legendary for the pvpers, because “the pve’ers get all the legendarys and we want one!” So….they added one, same with the fractal legendary. But the Ascension is NOT ment to be got by other means, ONLY through ranked, even if you stink at it and it will take you a LONG time, you can still get it. Same with the pvp and wvw only armors. Would I like there it be a path to ONLY play pvp and never have to play pve and wvw to get all those armors and legnedarys and ect ect? You betcha. But that’s not the game Anet is making nor wants to make. So have to be content with what we have, and we can ask for a change, but if they say no either play with what we have or find something else. (And yes I have done both :P)

It kinda mostly used to be that way, but Anet changed that, imo mainly because of WvW low populations (another convo for another time) and to get more people in there, they locked the gift of battle behind a reward track, meaning to get it, would take longer and you would HAVE to play it. I think kinda the same with pvp? IIRC they said they wanted people to play other aspects of the game they normally wouldn’t play nor go to nor try. Course……there is a reason for that. Not everyone likes the fast paced nature of pvp, nor the open zerging or roaming of wvw, but they like the legendarys. But now are FORCED to do content they dislike to get what they like. And…….well that’s a choice you have to make on your own if your going to do that or not. I hate legnedarys but for different reasons.

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Posted by: Lakemine.3014

Lakemine.3014

TT or Shatterer (I hate that fight now because next to no one does CC anymore) or TD King of the Jungle meta. Even with mechanics that one shot and fail the event, people still wont learn. Mind you, you can still get them down…..but you either have to be part of the guild leading it or get lucky in about 20s they post the LFG, because your stuck and sucks be you, you just wasted a hour sitting and waiting for the LFG to post.

This is defeatist attitude, simple as that. How long it take pugs to adapt to new bloomhunger in t4, when before one-shot or troublesome mechanics that lead to wipe after wipes? I spend 20+ hrs learning to solo lupi, and believe me I say he has many one shot mechanics himself. The idea is to make each raid boss similar on a solo level. Believe me this is the only (feasible) solution that they would even consider

I barely have even 50 LI to my name, but guess what I still been able to kill sloth while volunteering to be a slubbling and never even downing the whole fight. In fact in pug we almost 8-man the whole fight but we wiped when boss was at 1% health, soo close. It’s not abt ur skill or even how many X times you’ve killed it, it’s abt learning through practice and after many wasted hours and thinking it through so u better prepared. If you think such training mode is too hard or unfair for u, then guess what actual raids with real groups are not gonna be any easier for u

I am telling you this as someone who was newcomer to raids not even 2 months ago, so u know that I know how tough it is to get into raids atm, and how bottomless and despairing it is when ur starting out and no grp wants u

Oh I know. Was stating it as fact because it is. Never said that this was my only mindset. I have multiple personalities to handle all the different aspects of the game, pve, fractals, dungeons, wvw, raids, pvp unranked and rank ect ect. First time into Sloth had never done it before and just wanted to dps and dodge when I had to, but then someone said “Get the daredevil to do it.” and I thought “great, I’m kicked now”. Didn’t mess up once, in fact it was 3 other people who had more LIs then me who kept messing up and after 6 wipes we got it.

Btw, the WB list I listed was for the previous poster was I quoting to show there ARE one shot wiping mechanics in fights current in open world pve, and even with them people will still not learn them to prevent said one shot and wasting everyones time.

But thanks for your concern, shows there are people who care for others. (Oh which even though a lot of the raider, fractal, dungeon and ranked people I run into are absolute <insert negative words>, GW2 has been the nicest, kindest community I have run into. Great refresher compared to SWTORs. shudders)

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Posted by: Lakemine.3014

Lakemine.3014

I’m going to respond to points made chronologically, if unfinished to not judge yet

What we don’t need to do is double their work load by implementing another difficulty level that will need to be tuned and bug fixed, after all it’s is not something as simple as adjusting a number.

There’s no need to adjust numbers, not like you’re thinking. The majority of ppl asking for easy mode raids are just that, clueless or casual to semi-hardcore players who want raids scaled down to dungeon lvl that is manageable. I don’t agree with their view and I don’t think they will ever consider that

I proposed what I thot as middle-ground solution in earlier thread that got locked. Not gonna go into it here, but basically u know how in arah u can solo lupi even tho it’s been designed for 5man and hasn’t been scaled down at all? That’s the general idea. Players should take 2-3 hrs to learn mechanics of boss when solo mode and mayb even longer to solo kill it (exp as sole reward). So idea is not to dumb it down, keep it challenging and players on their toes but they will be able to get exp, without finding a group, which atm takes a long time since ur waiting for 9 other randoms to help u learn.

A lot of people just want to press 1. Hell, people still refuse to jump over Mouth of Mordremoth’s head slam shockwaves, platforms nearly get wiped, but because that’s not a mechanic that will wipe the whole map, they won’t ever try to learn to jump. That’s a mentality Raids do not appreciate.

I’m not sure why ur using this example, it’s riddled with holes. I’m not even sure what ur saying is even possible, and I’ve maxed my mastery lvl and halfway to getting thos leadership runes. There’s other options u can use too, u can either use invuln when u learn his tell or right before he even does it u can jump off and stay airborne for a short while, then land after he withdraws. Just saying, ur only listing one among many ways to survive it and were not even sure yours is the ‘right’ way or what was intended. U can come up with better example in place of this

Fractals were built around the scale, and the infrastructure for Fractals is an entirely different beast. Raids are built for the sole purpose, according to Crystal, of being the hardest content at all times.

It’s not merely difficulty that’s the problem. There some difficult champs in open world that near impossible to solo, but nothing to say it can’t be done. In dungeons as well, when faced with diff content u could always solo or under-man them if needed. Raids is not merely difficult, they force u to rely disproportionately on ur group. With pugs or with randoms, this is especially disastrous. You could get up to 6 other exp ppl besides urself who have 250+ li and still fail to kill boss.

With raids it’s the “every chain in the link must be perfect or near-perfect” mentality. This is what leads to so much problem with pugs, it only takes 2-3 wild cards in the grp who keep messing up or dying and it’s enough to debunk any hopes of success and make ppl ragequit or even disband grp.

Be honest, if u never pug then just say that u don’t understand. And not count those grps with LI reqs either, that’s not what u call a normal grp that every one can join. If there was a way that could solve this problem that newcomers unable to get into raids, and the pros all discriminating against non-exp, wouldn’t u want to? What if it lead to less ppl lying about their exp or LI and joining grps which actually discourages most from pugging , thus it would increase player turnout in pugs and lead to less stress and shorter kill times, thus less stigma about raids and higher accessibility? Thus everyone (who pugs) is happy

TT or Shatterer (I hate that fight now because next to no one does CC anymore) or TD King of the Jungle meta. Even with mechanics that one shot and fail the event, people still wont learn. Mind you, you can still get them down…..but you either have to be part of the guild leading it or get lucky in about 20s they post the LFG, because your stuck and sucks be you, you just wasted a hour sitting and waiting for the LFG to post.

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Posted by: Lakemine.3014

Lakemine.3014

And like many people on here have said (even the devs), trying to make a “easy mode” would require removing or changing mechanics. ie: can’t be done.

There’s nothing that makes it impossible. It’s all just changing the effect that procs when an attack lands. Everything before and after that remain the same. Somewhere in Vale Guardian’s database, there is a value labeled the equivalent of “green circle” This is summoned at a certain interval. When it activates, it deals damage equivalent to a number listed in a slot. if you remove a zero from that number, it deals 10x less damage. All the actual mechanics of the fight can be retained, all they need to do is tweak the outcomes of 5-10 different effects over the course of each boss fight to be slightly weaker than they currently are.

But forget my rambling, point is the people who want “easy mode” your not going to get it…..AT ALL….the devs said so. So you have a choice to make, either be happy in what you can do ingame atm and be content with not getting the shinys.

Nope, I’m going to keep trying, thanks though.

But forget my rambling, point is the people who want “easy mode” your not going to get it…..AT ALL….the devs said so. So you have a choice to make, either be happy in what you can do ingame atm and be content with not getting the shinys.

I will never be of the mindset that could view the “wasted time” outcome as anything at all positive, or even the “win” outcome as positive if it required multiple “wasted time” outcomes to get there. I know that about myself going in, which is why I’m pushing for a version where “wasted time” is not an option, and ALL player time is considered precious.

Oh I would LOVE it if there wasn’t “wasted time” anymore but….the only way to do that, is make everything soloable. Because as long as there is content that requires more then 2-3 people, it will ALWAYS be “wasted time” if 6 hours later your still in AC p1. Because of people trolling, being morons, playing stupid (I do this all the time) or not knowing a fight or not even WANTING to learn the fight. That’s the DNA of what group content is. You can’t change it, without changing the DNA of it.

Heck I LOVED the Mordy fight at the end of HoT storyline, my lil brother (yeah I know he beat me to it) said it was really hard and it took him 2 1/2 hours to solo it but he liked it, so I got there and saw TONS of people just sitting there in front of the instance doing nothing but asking for groups and help for it. And I said NO I AM SOLOING THIS. So a 1 1/2 hours later, BOOM I beat it and LOVED IT. And I solo it each time on each character I take through, and love it each time. And guess what? there are still people sitting there in front of the boss instance looking for groups because they cant solo it. Heck I had to help some guildys with it, and even the Tiami’s holo fight in LS3 Ep2.

Point is, to make it so there isn’t ANY “wasted time” you have to make it solo mode, which I don’t agree with it for raids. (even if I want it also for the storyline on each character) But even then, there are still many (not a lot but still there are many) who cant even do the main storyline missions solo and need help. Zhaitan, Hot, Mordy, LS2 and LS3 ect ect. (Not saying all, because I know most of my guildys did it no prob, but still….for every 5-10 that passed it, there was one asking for help) So…….what plan do we have left?

A Suggestion For Raids

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Posted by: Lakemine.3014

Lakemine.3014

Also I need to say I’m sorry for comparing t4 fractals and raids. Because even though kitten fractals, the fractals themselves might be the “same” t2 onward, add extra mechanics to the fights, and also instabilities. And raids are not built that way, fractals are. And like many people on here have said (even the devs), trying to make a “easy mode” would require removing or changing mechanics. ie: can’t be done.

So for all the people complaining about…….sadly….you have a choice to make. Either do the research on the many many many MANY things you need to do in order to do them to get the rewards you want. Or leave it and be content in not having them.

Like I REALLY want Nightfury and the Snow shoulders, but I don’t have 2000 gold to get Nightfury (ok fine it might be less gold now, but still……I see no difference between 2000 and 1300 gold still to much) and the snow shoulder skin I did all the required AP BUT for that stupid 10k drinks, still only on 3500ish, because I didn’t have 600-800 gold to buy all the wintersday boxes to get the required drinks. (Imo, it should have been 3k or 5k, then I would be ok with it but not 10 freaking k, all of the other required things wernt that hard nor expensive and it took about 2 weeks for it all, which I think is a good benchmark.)

But forget my rambling, point is the people who want “easy mode” your not going to get it…..AT ALL….the devs said so. So you have a choice to make, either be happy in what you can do ingame atm and be content with not getting the shinys. Or do your homework and get into a raiding static group or PuG groups. (Which btw, even I hate that aspect of it, because I don’t trust any other players but myself or a few others, but kinda can’t 2 man every raid boss :P) But the sad part is, and you NEED to realize this (and a official dev response would be good, but doubtful considering what I’m going to type) is that no matter what you do, what gear you put on, no amount of time practicing your rotation, watching vids on boss kills and doing said boss kills, you cant carry 9 other people, and they WILL let you down.

So understand that going in (if you choose to go after said rewards) sometimes you win and don’t waste time, other times (my experience has shown most offen) its a waste of time with very little reward if any. Just changing your mindset can work wonders.

A Suggestion For Raids

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Posted by: Lakemine.3014

Lakemine.3014

Except I enjoy absolutely having to clear a difficult challenge to obtain cool rewards.

And you will be able to continue doing that, so no harm done. If you meant to say “I enjoy getting better rewards than players who I view as my lessers,” then I’m sorry, that would be going away, but to be fair, that’s a pretty jerky position to take in the first place.

And guess what ? I am the target audience for raids and you are not.

And who cares? GW2 is a total package, ten GW2 players who are not in the target audience for raids are worth more than nine GW2 players who are the target of raids. If more GW2 players are upset about raids not meeting their expectations, then even if they are not part of the “target audience” of the raid, their stance has value.

True, that all opinions matter,(ok fine MOST there are some that…..yeah they are just flat out wrong, thanks stupid internet for giving EVERYONE voices -_-) but in the end, Anet is the company who is making the game, and they have dicisions to make in EVERYTHING, sometimes you can’t have both ways (even if the devs themselves want it both ways) and choices have to me made. And guess what? 100% of the gamer base of your game are NOT going to agree with it.

Heck, I know people who LOVE that the think leather sections shot through the roof and got to be more expensive then ecto. Me? I HATE IT. Making ascended more expensive then what it was already (and it was, played for 2 years and only made 2 ascended pieces, took 5 months for the first one and 4 for the 2nd one.) was a bad mistake imo. But its their game, you can give a opinion on it, and they WILL listen to you (as long as your respectful and don’t break any rules……shoot I think I have broken rules…..shadow steps away and dodges to freedom in the dark coldness of night) but that does not mean they will change it to what you want.

I want ascended to be cheaper, legndarys to not have the Gift of Fortune and character slot prices to be less so I can buy 49 more. Does my opinion matter? Yep. Does Anet ignore me? No. (well maybe because I’m a idiot in more then one personality but that’s not the point.) Will Anet change to fit me and not anyone elses counter opinion? They have the right to choose, because its their game and their vision for the game, not yours. (To the first two nope, the third…..man I hope they are reading this and do another sale or more offen) Though…….they do like taking player feedback, which is the most I have ever seen in the many games I have played. Keep up the good work Anet!

A Suggestion For Raids

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Posted by: Lakemine.3014

Lakemine.3014

Here is my take on Raids. I have done a few of them but the time requirement in finding enough players, making sure everyone is on a profession that is needed and if needed teaching them mechanics. That alone is a huge investment and its just something I don’t want and avoid.

I spend most of my time in Fractals and there is a reason for that. The newer ones provide a very good challenge and its very easy to get into and attempt them. Be it with new players or vets and learning them in a 5 man group is more lenient and relaxed. There is a reason why WoW added Looking For Raid. A huge portion of the game found it too cumbersome/time consuming to do them. Then the moment LFR was added it became much more accessible for all of the population. It was probably one of the biggest changes the game made that kept a huge portion of the game.

The reason why GW2 has a divided response with raids is simple. GW2 at its core is a pick up and play casual game. Any player can go hardcore but in terms of difficulty the game didn’t have it. A lot of players started asking for harder open world events and slowly Anet added some(Marionette, Tower of Nightmares).

Then some people started tossing around the idea of Raids with them being for large groups since the game has always been around community. Then the moment it was found out that raids were 10 man is the moment the elitest mindset came back. And true to its nature that is why we now have this huge divide.

One side will say raids are content for the hardcore and keeps them playing and others will say raids are content that a huge portion of the game isn’t doing so its wasted dev time. My take on it is this: I did not start playing GW2 with raids in mind. I know a lot of us came here cause Anet was going to do MMO’s there way and not the traditional way and I was down with that. Then they add raids how they have been in every other game and with that all the problems/issues they inherently have. They did not put there own take on it with the community in mind. So now we have this huge divide that is not going to go away anytime soon.

Final thoughts: I like the idea of harder encounters. If raids could scale to 5 man I would dive hard into them and enjoy them. They would be more appealing at that point cause it wouldn’t be a chore or a hassle. I imagine a lot of players would also start doing them if they were 5 man.

The problem we have is Anet doesn’t think long term with anything they add. How many groups will stop doing the older raids when new ones come out? How will new players even attempt them when so many groups already refuse them? This problem is only going to get worse and its really sad. If they designed raids from the start with scaling in mind it would be content that is accessible to a huge portion of the game and that’s how ALL content should be. But they did not do that so we’re stuck with what we have.

I could be wrong….but I don’t think Anet doesn’t plan ahead. I mean we all make mistakes so who knows, but they might in the future nerf the current 3 wings when the next 3 come out. Just like they nerfed Orr (was not here for it so can’t from personal experience) or HoT maps. Takes a bit of time, and yes I know its been a year since the first win was released but…..Orr and HoT are open pve maps, and there are ALOT more open world pve maps then raids. So maybe just wait a bit to see if they nerf it? (Though with what the devs have said, most likely not, but you never know.)

A Suggestion For Raids

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Posted by: Lakemine.3014

Lakemine.3014

Except I enjoy absolutely having to clear a difficult challenge to obtain cool rewards. An opt out like easy mode as you describe it would destroy my value. You might not want the same or you might not agree, however you must accept this what I like and what used to be missing in gw2 for me. And guess what ? I am the target audience for raids and you are not.

BAM!……….mic drop.

And this:
“But yeah, that is one thing keeping me out of raids mostly is I really only know how to play thief dps and have him geared. Every other class, has random exotics on and not meta geared, so cant bring them if the group needs another role. "

That’s where a lot of us are so making raids stupid easy wouldn’t fix anything other than ruining them completely.
Thief heals…..hmmm, I can see it!

You heal with the venoms and backstab them to heal! healy knives! ;D looks at the Anet devs looking for any sign of betraying its incoming

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Posted by: Lakemine.3014

Lakemine.3014

Hey DutchRiders? I’m like that too…..to a extent. I mean getting Migrane when I thought I NEVER would and after 4 failed tries because people gave up after 1 wipe? was AWESOME and AMAZING. But for raids, maybe one thing that, maybe I’m at fault for, is clearing VG now a few times, its easy for me, and trying and failing 8 times in a row and wasting 3 gold worth of food and only getting 1 gold back for beating the boss is kinda stupid, lame and not fun at all. Same reason I rarely do t4 fractals and dungeons. I have cleared them all in record time. I know some paths take 5-10 minutes, but after spending 6 hours in AC p1 and switching out 15 different people? I have next to no interest of EVER doing them again, but for the last 68 more runs I need for the AP, and then NEVER again. Same with fractals. After I get all the AP and rewards form them, not even the gold from them can get me to do them again with people who cant do them.

Hence why I wait till some people I know who CAN do them are on and I run them then, but when they are not on I tried looking for other people, and maybe it was the time of day or other things, but I couldn’t find any who were both not <insert negative words that shall remain in the void> and can do the content without wasting 2-3 hours. Its either they are nice but really can’t do much more then t2 maybe t3 fractals and that’s IF they have the AR (gosh I hate that system) or maybe some dungeons. or they are beyond rude and I have to suffer them to get the reward? Not a fun gaming experience. (Mind you I know there are both kind and talented people, I just have the gutter end of luck when finding them.)

So I like completing hard things, but once I done them…..I don’t want to waste the same 6 hours it took for people to learn VG EACH WEEK, to get the kill and you need min 150 LI, and if it takes 6 hours for VG forget any of the other bosses. (though maybe escort, so maybe it would be cut in half.)

I’m kinda in the middle of the road most offen with conversations like these because I understand both sides and like aspects of both sides. Heck I still want the Gift of Fortune removed or at least the t6 mat requirement removed. But….that’s not going to happen anytime soon, so if I want it, I have to “work” for it…..kinda werid being a game but w/e.

P.S. I know this is kinda off the subject, but I find it REALLY funny when I’m complaining about legendarys in general chat and I ask the question “So if they removed and ONLY removed the Gift of Fortune, then it would NOT be a legendary anymore?” EVERYONE shuts up and NEVER gives a answer. rofl I LOVE stumping people and they have no recourse. rofl (smacks himself in the head, yeah I know I’m a bad boy, but hey…….at least I made someone laugh somewhere…..I hope…….)

A Suggestion For Raids

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Posted by: Lakemine.3014

Lakemine.3014

Have said it before and will repeat, RAids do not need to be made easy. They are fine as they are. The PROBLEM is getting into them. As long as we have the exclusion of classes its gonna suck, period. In most MMO’s, all classes can dps, be it a mage, a rogue a warrior or a monk. Now some classes are better suited for certain roles, i.e. tanks, heals, etc. but EVERY class is viable as a dps role. A Fire Mage can dps just as well as an Elemental Shaman, played and geared right. Not so in the this game, and that’s what sucks as it makes people not want your class for raids.
So no, please no “easy mode” for the raids, it will kill them all together. Just fix the classes and the meta only mentality and we all be laughin!

Yep. No easy mode for raids.

But I’m calling it……next thief elite spec is a healer….a shadow healer! dunh dunh dunh!

But yeah, that is one thing keeping me out of raids mostly is I really only know how to play thief dps and have him geared. Every other class, has random exotics on and not meta geared, so cant bring them if the group needs another role. Maybe I just need to play them and learn the rotations from metabattle, but still…..stupid gear requirements…..yuck I hate gear grinds. But I think that is a good idea to think about and explore, is changing the meta and letting all classes be viable at all the roles needed (though like I said, thief heals? really? doesn’t make sense…….“From the shadows…..” nevermind) would open up availability for raids, without even having to change the bosses or damage numbers, (Which they have already said they are not going to do) or adding that pvp set up idea to raids, I mean they removed gear from pvp…..who is to say they can’t from raids? (Course I’m selfish and REALLY want this idea to go through, as I could almost couldn’t care less about the economy as most everything needed to make endgame anything is to high priced anyways.)

A Suggestion For Raids

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Posted by: Lakemine.3014

Lakemine.3014

If the other solution is yours and ohoni’s, i prefer 100x the dev solution. Yours will just destroy raid. At least, having an easy encounter will induce more people to try, train, and maybe succeed. So after, they can decide either to train for the next bosses, or just stay with the easy boss and have some raid rewards, with is fine as well.

But you’re describing EXACTLY what I’m asking for. You have the easier version, you can use that to train and move on to the harder version, or you can stick with the easier version, up to you.

Ok….just to be clear and to clarify for communications sake……..are you wanting a easier mode of ALL bosses (current and future) or the easier bosses at the beginning of the raid, and harder ones later, so you can train on the easier ones and then make the choice to go on to harder ones, or just do the easier ones week after week?

A Suggestion For Raids

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Posted by: Lakemine.3014

Lakemine.3014

Actually that Blaeys post about implementing the build system from SPvP into raids directly is a different take on accessibility. I don’t really have an argument against it, if I had to guess the only negative aspect, it would be from a game economy standpoint, if you can just get the runes and armor for free, the market will feel it.

But…it does promote bringing the player, there would be more builds and strategies new raiders could try out in their raid to make it work…

I think I am ok with the SPvP gear system for Raiding in place, it removes that excuse from those who say it takes a lot of time to get the build right. Sadly though, even if this were implemented I get the feeling some folks would still complain about it.

Yep. There will be people who complain no matter what. The thing to see is who the devs listen too, or who the majority is. I didn’t play before April 2014 when they removed gearing for pvp, started in may of 2014, but I had come from SWTOR, where gear is required for pvp, and it took a LONG time to get the gear for it, and there were ALWAYS people cursing you out because you didn’t have the gear.

Here in GW2, I LOVED that there was no gear requirement for pvp, then its based on your skill as a player, to learn your class, the other classes, the pros and cons of each class, the rotation of maps, when to fight and +1 and when to run and decap ect ect ect. I LOVE it. And I think adding that to raids would work, because then there isn’t a “You cant come because your gear stinks, sucks w/e.” Then its about people learning the fights, learning your class and spec and role, and doing it. And if you make a mistake, then your learning, or for the kitten headed <insert negative words that shant be repeated> who don’t want to learn, you can find them and kick them promptly and get someone else easier because you don’t have to look for someone with specific gear, just someone who knows the fights and the role you need.

Anet I hope your reading, its a good idea! Please mull over it and talk internally, and give us a answer ya or na, and the reasons behind making such a decision. Personally for me, I LOVE hearing the reasons behind why choices are made by you guys/gals. (Even if I don’t agree with them. Leers at Think Leather Sections)

A Suggestion For Raids

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Posted by: Lakemine.3014

Lakemine.3014

i guess you and I didn’t read the same thing…It’s just clearly stated by a raid dev team that what you want IS NOT POSSIBLE.

That is not what was said at all. She said it was not part of the original plan for raids. The thing is – plans can change (and is sort of why these kind of conversations are so important – for everyone to advocate why they think they should or shoudnt). In fact, they have commented in the past that raids weren’t planned for when the game came out – and that plan changed. You adapt based on the community. That in no way implies that it isn’t possible (or even that plans have to remain the same forever and always).

To the second point she made – that raids should be the hardest content in the game – I think most people agree with that. That doesn’t mean they cannot be more than that however. We see it clearly in other games – people have talked extensively about how it could happen in GW2.

Tier systems for Raids come up a lot as a result of what Fractals did. I worked on the original Fractals team and a tiered system with increased difficulty scaling was always part of the original plan for that team. It was never a plan for Raids. They are, and should remain, the most difficult content in the game.

sorry but when i read that, for me it means that raid tier difficulty like fractals won’t happen, because raid were not developped with that in mind. They’re going to put easy boss at the beggenning of the raid so that more people can go into raid and beat one boss (VG problem maybe).

It was never a plan for Raids. They are, and should remain, the most difficult content in the game.

In that case STOP PUTTING CORE STORY content in a part of the game designed to pander solely to the small elite minority!

there is no core story into raid. You enter, you beat some bosses, and if you want you read some books.

Your right, sorry if I have said about “easy mode” raids, the devs said its not going to happen. Which makes sense. Adding easier bosses to the beginning I think is a better idea.

Also…..its not “core” storyline, but it is a storyline none the less, which is where I think ALOT of people are miffed about it. (could be wrong and its because they can’t get the legendary armor kitten easy but at least for me the big issue I have with raids is the storyline locked behind it, heck I still havnt seen it all because I have yet to down matt and Xera) So……maybe having like a storyline instance or one of the video things that recaps things, like the lady in LA who recaps season 1 for you. (Though I still don’t like it, it is there.)

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Posted by: Lakemine.3014

Lakemine.3014

It would definitely go a long way toward solving the “bring the player, not the build” issue.

There is no “bring the player, not the build” issue. Guild Wars was always about the builds you are bringing. Build Wars anyone?

If everything works without any build requirements it only creates bland bosses where every boss feels the same. Things like reflect at Matthias are needed for interesting encounters.

Elite specializations are supposed to fill roles a class didn’t have before it got introduced so this problem will leave after some time.

Remind me again about the reflect? (Only got matt to 32% once and that was 6 weeks ago) Does that mean that you the players have to reflect his attacks? or you stop attacking because he has a reflect? If the former, not all classes have reflects, which means some classes are locked out. If the latter, then whats the issue with bring a different build? just don’t 1 away like a afk moron and your fine.

Sooooo……..thief healer should be the next elite spec for thief right? RIGHT!?!? :P

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Posted by: Lakemine.3014

Lakemine.3014

The balance issue will never go away (unless the balance team basically guts all professions and makes them play the same – which would be bad).

That’s not true. The reason we have this problem is because before HoT and before the elite specs there were no requirements for actual roles in the game, outside of PVP. In PVP there were always roles, there wasn’t just one bunker, there wasn’t only one roamer. When you used to make a PVP team you didn’t say “I want a D/D Elementalist” but rather “I want a Bunker”. You could get a shoutbow bunker Warrior, a Guardian bunker, the above mentioned D/D Ele Bunker and I’m probably forgetting some bunker choices of the good old times.

Now that we do have roles in PVE it’s up to the balance team to allow multiple builds to have the same role. You are afraid that they will play the same, but I can assure you that all those bunker builds played completely differently although they had the same role. Is it unrealistic to ask for something similar in PVE?

As an aside, I would actually love to see some of the systems they use to balance PvP brought into raids – most specifically, the gear system where everyone is given access to all top tier gear options from the start – using the same interchangeable amulet, rune and sigil system. Take the gearing piece out of the equation completely – giving everyone access to all of it from day one (maybe with a few select unlockables just like we see in current PvP).

That way someone doesn’t spend weeks building a set of Tizlak’s (commander’s) gear only to see balance shift and find themselves needing something completely different (that is just a hypothetical – please don’t fixate on that example). It would also make it easier for them to actually balance raids.

It would definitely go a long way toward solving the “bring the player, not the build” issue.

Dang…..I REALLY like this idea. Course I know all or most of the raiders people would balk at it and whine and cry and say its not good but….are you not doing what the non raiders are doing atm?

Course the other reason I like it is because I have issues with gearing above exotic. Exotic is BEYOND easy for me to get, in fact I think I have like 20 full armor exotic sets sitting my banks for characters I have yet to make, but ascended? I only have 3 pieces…..(armor) total. That’s it, it costs WAY to much and they made it more expensive. And just another reason why I like pvp over pve and wvw, no stupid gear grinds, I just make a new character, hop in and BOOM win. Unlike in pve and wvw.

Sadly, it seems to me (could be wrong so correct me if I am) but most (not all) MMOers (people who just play MMOs, and jump around between them because the content they want is not there) don’t care about accessibility for other people. They want the hard and long gear grind and don’t care if it takes ALOT longer for other people to get what they have. “Boo hoo sucks be you that’s how the game is made.” seems to be the overall answer I or other people I see who ask similar questions.

I understand that those people like that content……I hate it, takes to long and to expensive and I’m a alt-er and gearing up each one is a pain and not fun.

Maybe if we got a official response from the devs on what this game is? Is is a gear grind fest? or a casual MMO? or Both? I like dev responses as it clarifies things (Most of the time but idk :P)

A Suggestion For Raids

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Posted by: Lakemine.3014

Lakemine.3014

because, right now, the difficulty in raids is primarily determined by which professions you bring – and the difference between bringing an ele or a scrapper (as one example out of many) for dps is EXTREMELY significant – which is bad for the game (the old school raiding mantra “bring the player, not the class” is pretty much impossible in GW2 right now).

That’s not something the Raid team can help with I’m afraid. That’s the balance team’s problem and has been since forever. As long as they keep balancing all game modes at the same this problem will always exist in the game. For example, in other MMORPGs you bring the Tank, the Healer and the DPS, the build you use to fulfill your chosen role is secondary, there is a list of Tank builds, Healer builds and DPS builds that you can use.

Here we don’t have that luxury. You “need” a Warrior with Phalanx Strength, Banners and Empower Allies, a Chronomancer with Wells and as much Alacrity/Quickness available, a Druid with Glyph of Empowerment, Spotter and Frost Spirit, an Elementalist with a Staff, Frostbow, Signet of Fire and Glyph of Storms.
The builds here are way too exclusive.

When players form a Raid (or dungeon) team they should ask for ROLES to fill the spots, not ultra specific builds. That’s the story of the Raid diversity thread. But solving this problem of specific builds maybe will open up Raid accessibility for a lot more people.

Hmm….I think that might be the idea. Instead of changing the fights or “weakening” or “dumbing down” or “watering down” to increase accessibility, maybe just letting more builds be viable for raids would open it up for more people? And yes you will still get those <insert negative words that cant be repeated> people that REQIURE a VERY specific build and kick you without remorse but…….kinda been that way since day one with zerk speed clears right?

But letting people run different builds on multiple classes and still get a clear I think would be good but……like you said to get that would require both teams, and that might be the problem. (Not because they hate nor want to work with each other but…….just a very big time investment.)

A Suggestion For Raids

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Posted by: Lakemine.3014

Lakemine.3014

TL DR; If they add a easy mode, it doesn’t give the same rewards (not even just less, ie: none or different ones) and its just there for lore, storyline and learning for the people who don’t want to do harder content but can still do the storyline.

It should offer the same type of reward, just less of it, so that players who do easy mode would need to make more repetitions to achieve the same results as someone on hard mode. People who actively enjoy hard mode should have absolutely no reason to NOT play hard mode, because they will get a higher return on their time investment by doing so, but players that do not enjoy hard mode would not be completely locked out of anything either.

If they like the idea of existing raids, they should not hate the challenge level. Your statement in of itself is a contradiction.

Not as I said it, that’s why I coupled those two statements. It’s like saying “I enjoy this spicy chicken sandwich, but it’s too spicy for me.” What that means is “the other elements that make up this sandwich are things that I enjoy, but the spice is ruining it for me. A version with less spice would be awesome.”

So I believe that there are plenty of players, myself obviously included, who would enjoy a type of content that includes all elements of the raid that are NOT about challenge. This would include the setting, the specific boss encounters, all that, just toned down in risk so that the results are less likely to lead to a wipe if mistakes are made. I understand that this is not the experience you want, and that’s fine, because you already have your version, but I have trouble believing that you cannot even comprehend the sort of version I am describing. I mean, if someone came to me and said “I’d like to see a Shadow Behemoth encounter, only much more challenging,” I could easily picture numerous ways to make that happen, even if it’s not necessarily something I’d want to play myself.

Well the reason I say less or no rewards is its kinda like the current fractal daily rewards. ascended armor and weapon boxes don’t drop out of t1 boxes, but out of t4. (Though with my luck I never get them, but that’s not the point, the all knowing wiki says it does.) So if they do add a easy mode (or tiered system) the “t1” wont give LI but the “t4” will. Make sense? And remember that’s if they add it which atm, because I really don’t care about raids (outside of AP and rewards) because of the stupid requirements for them, its fine they way it is atm. Because I know they have a specific group/team for making the raids, but if redoing them for easy mode takes time away from making “new” raids?……eh…I would go for new stuff, even if it does take 10 months after its released to get it down. (took 3 months for VG and then 10 months for Gor and any after) Heck I havnt completed Matt yet (got him to 32%) nor Xera, but I can fake my way through all the other ones with a “less them meta” build on thief and still get clears. Just don’t like the mentality of raiders overall. (Mind you I know nice and kind ones, but few and far between) So I rarely do them unless a friend a know takes me along.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

Whatever you do with raids don`t lock xp gain or any form of non-raid progress behind them for players who have no interest in raids.

^ This.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

“so that players that like the idea of the existing raids, but do not like the challenge level”

If they like the idea of existing raids, they should not hate the challenge level. Your statement in of itself is a contradiction.

Maybe what they ment was the “idea” of it was the storyline and lore in it? But not doing the “Every attack is a one shot.” fight slog? (And yes I know not every attack is a one shot, but just being sarcastic.) Could be wrong though. Clarity on what they ment would be helpful. (Or just be descriptive the first time, but w/e its the internet -_-)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Lakemine.3014

Lakemine.3014

This comes up a lot so I’m going to jump in quickly since it’s a new post.

Tier systems for Raids come up a lot as a result of what Fractals did. I worked on the original Fractals team and a tiered system with increased difficulty scaling was always part of the original plan for that team. It was never a plan for Raids. They are, and should remain, the most difficult content in the game.

Accessibility in terms of difficulty is something we talk a lot about internally. We’ve made efforts to help players get in by delivering entry level encounters that ease you into the content (STK) and you’ll see more of that in the next release. You’ll still see encounters that live up to previous raid expectations for mid tier and final bosses. And if you think Matthias is a chump then we have something for you as well.

Accessibility in terms of “Hey, my 5 man Fractal group wants to try raids, but we can’t find 5 other players!” is also something we talk about. It’s just a much more difficult problem to solve.

All we need is some sort of easier versions of the existing raids, so that players that like the idea of the existing raids, but do not like the challenge level, will still be able to play and have fun with the content. The hard mode raiding is just not everyone’s cup of tea, and yet so much of the new stuff is locked behind it, like lore, environments, legendary weapons, and the ability to do anything with XP in Maguuma maps.

I both agree and disagree. Also this is coming from someone who only has 14 LI. If (and its a IF not a when or maybe) they do add a easier mode version of it (which I’m still kinda not ok with, but hey it could happen) it should give the same rewards as what the current raids give now. Maybe no LI or you can only get one from each boss per month? Also less mag shards.

And this is coming from a player who is ALWAYS complaining about how expensive ascended gear is, and has problems in dungeons (rarely do them, hate them because spending 6 hours in AC p1 is beyond stupid) and fractals. But I have 150 AR (took forever and still hate that system but w/e anet’s game) and do t4 fractals when I few of my guildys are on that I know know how to do them. PuGing t4 after 5 days in a row with spending 2 hours on each one? Didn’t like them anymore. Same thing with raids. For me at least I really dislike that storyline (ok fine I know its not really connected to a over arching storyline, but its still lore and I like that part) is locked behind doing them, or paying others. (which the only ones I have found want 100g per boss (and like I said I complain about ascended being to expensive because I’m poor and only make about 5g each day, 7 if I do t4 fracatals)

But…..I know there are many, maybe not a great number, but many people love this content and even though I have the gutter dirt end of the luck with groups, doesn’t mean they do. And they like it. Me? I really don’t like raids and only doing them here and there for the AP and rewards. Trying to work a VERY specific build where you screw up ONE move and get yelled at and then kicked? Kinda stupid and makes gaming less fun. But I know other people like that game style, and…..let them have it.

TL DR; If they add a easy mode, it doesn’t give the same rewards (not even just less, ie: none or different ones) and its just there for lore, storyline and learning for the people who don’t want to do harder content but can still do the storyline.

P.S. Even with all my bashing of raids (I dislike them) I know other people like them, so let them have them. Heck I want character slots to be less to get 49 more character slots.

Strange ghost pops up and goes poof

in Guild Wars 2 Discussion

Posted by: Lakemine.3014

Lakemine.3014

I’m fairly sure it’s Tyler Durden.

Who is that?

Strange ghost pops up and goes poof

in Guild Wars 2 Discussion

Posted by: Lakemine.3014

Lakemine.3014

Thiers a number you can call for dealing with ectoplasmic aperitions like these.

Can we get a proton pack rifle skin with backpiece and a jumpsuit outfit in the gem store please just incase this issue escalates. Oh also hope this all ties into the halloween patch in someway so we get new halloween content this year

And remember, don’t cross the streams.

I did that, and there are few things I regret moa.

I had WAY to much fun with my guildy yesterday.

She has more AP then me and its a competition for me to try to get higher then her and beat her so were always going back and forth. Anyways….told her I could help her get some more AP in Bloodstone Fen…..took her to buy the “Ride the Ley Line” ability and then took her to a ley line and just stood there and told her to use it in the ley line. What followed was one of the best trolls I have ever done, I both helped and messed with her so bad. the guild chat lite up after that (in a fun way of course)

Strange ghost pops up and goes poof

in Guild Wars 2 Discussion

Posted by: Lakemine.3014

Lakemine.3014

First off……is it weird that when I first saw the ghosts I was not weirded out at all? (Then again…..im more weirder and strange then most people) Because when I saw it first I was like “Oh so now its getting worse.” (All the ley line magic going nutzo from the Bloodstone blowing up and yes I immediately know the ghosts were the souls that were stuck in the Bloodstone and now out and about because of it blowing up) Second…..about the screaming…..my characters hasn’t done that, at all running around Bloodstone Fen or Core Maps or HoT maps.

Also…….maybe other people have talked about this but……is the ley line magic like the Force? and that’s why the ley line magic is showing up like humanoid? Or is it showing up like that because of magic users messing with it? And what about the parts of magic that have been messed with by the elder dragons? or the Mursaat? (Mind you I’m really a newb on any lore from before GW2)

Also another aside……if they are ghosts we are going to be interacting with in LS3 Ep 2……what happens when they come in contact with Balinda’s ghost in Marjory’s sword?

(edited by Lakemine.3014)

Questions about BLKs in the PvP reward tracks

in Guild Wars 2: Heart of Thorns

Posted by: Lakemine.3014

Lakemine.3014

I just read the news about new PvP reward tracks being added with HoT, the Mist champions and new rank finishers. As a mainly pvper I am very happy, and I noticed the news about the Black Lion Keys in some of them, made me more happy! But a thought came to mind, with the limit on one Black Lion Key per lv10 storyline per week, is there going to be a weekly limit on the ones in the PvP reward tracks? Also for a future idea for a new reward track, to make a weekly PvP track for a Black Lion Key (like the one per week from the lv10 storyline but a reward track), and not just in one off tracks. I know i play alot of PvP and can get a entire track done in 1 sometimes 2 days so I know I would be happy with it, but don’t know about others. Hopefully it can be tested and see if it works.

Can not get "The Cost of Victory" achievement

in Bugs: Game, Forum, Website

Posted by: Lakemine.3014

Lakemine.3014

To complete it it says i have to do the personal story step “A Sad Duty”, “Delivering Justice”, or “Liberating Apatia”. When I go to the wiki it says that these storylines happen after “The Battle of Fort Trinity” and before “Temple of the Forgotten God”. I am on the storyline step “What the Eye Beholds” which is in the last chapter. So because these 3 storylines were removed, is there no way for me to get the achievement? Thanks, Lake