Showing Posts For Lanvall.9157:

Frequent crashing from "corrupted files"

in Account & Technical Support

Posted by: Lanvall.9157

Lanvall.9157

[Copied from another thread]

For those who are encountering this issue, here’s what would be super helpful:

Run a memory diagnostic such as MemTest86 (make sure it’s thorough; some memory-errors are fleeting and require sustained use or special conditions).

If the memory diagnostic shows errors, post here saying so! After that, I suggest contacting your manufacturer. = )

If no errors are found, then please open the “Guild Wars 2” folder inside of your Documents folder. You should see one or many files with names similar to “Corrupt-ab48d7ad.dat”. Attach some of those to a post here; if you have many, just pick a few. Also, please attach the file “CorruptArchive.log”, which will be in that same folder.

There’s a good chance that there’ll be too many responses for me to personally examine all of the files, so I apologize in advance if I don’t personally respond to your post. = (

Also, I have no reason to believe this problem would be related to graphics cards/drivers.

If it really is a hardware problem, why is the hardware working for EVERY other game and EVERY other application EVER created?

Calling this a hardware problem is lame!
Man up, admit that somebody screwed up a few lines of code, find it, fix it and patch it!

<3

Crash: corrupt archive?

in Account & Technical Support

Posted by: Lanvall.9157

Lanvall.9157

Yes this is because of a hardware failure (or failing). The files that your computer are writing to the disk don’t match up with what they are supposed to be, which is why the game crashes.

Your memtest results pretty much nailed the issue, which sucks because you have bad hardware . Hope you get this resolved and back in-game!

-Bill

So Bill, you’re saying he has faulty hardware because it works for every other game EXCEPT yours? Now, call me crazy, but that seems like there’s something wrong with the game and not the hardware…

Seriously… ^this.

Its not bad hardware thats causing it.. its useless programming thats causing this.

I love downed state.

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

Now I don’t know about you guys.. but in other games I could pull of 1v2’s and sometimes even 1v3’s if playing against players that were not.. ‘at my level’ so to speak..

This reads similarly to a freshmen in college who is failing a class saying “When I was in highschool I made all As! Something must be wrong at this University!”.

This game is difficult. Probably more difficult than most players on this board have messed with before (but not all. There are far more difficult games out there). On top of that, it’s different and has only been out 3 weeks. If you are expecting to be able to roflstomp people in this game because you can in another, simpler, one then you are looking at it wrong. Does it mean you’ll never be able to? No. If you could do it in another game, you’ll be able to do it here. I’ve about gotten to that point myself, through an ungodly amount of WvWing.

It takes practice. Sure, we have TONS of practice at other games, but this game has new features we have to take into account for and that requires us to actually learn those systems. And I love that. I would hate to have this just become another WoW-revisited PvP clone.

I can name a few games with “harder pvp” then Gw2:

1. Tibia – Die? Loose 1-5 levels and 10% chance to drop any equipped item + you drop entire inventory.

2. EvE online – Loose your ship, loose your Implants (This can range from barely anything up to several hundred US Dollars.)

3. Age of Conan – It still is the best PvP MMO, it just lacked a half decent gamedeveloper.. (Now it also lacks players..)

Gw2 has the potential to be the best pvp game ever made! WvWvW is awesome!

So what is it that Gw2 PvP needs changed to truly become the best?

*Global unit collision
*Removal of downed system
*Enemy names enabled in WvW

I love downed state.

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

You guys enjoy the down system because you’ve never fought alone against several players. In other words, zergers always win, no matter how good you are.

What he said ^

Im sorry to say this to you all but.. There is not a single skilled pvp’er that likes the downed system. And now we are not talking strategy wise, just cause you can adapt to a mechanic does not make it “good”.

I love downed state.

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

There are more problems caused by it then solved by it. Its cool that they tried something new, but hey, it doesn’t work. It doesn’t make pvp better.

PvP isn’t only about area control! Its also about movement, class knowledge, reflexes and a few dozen other things.

The downed system promotes team fights, and not just any team fights! The bigger the better! Zerg vs zerg, its the only place the downed system actually works.

Now I don’t know about you guys.. but in other games I could pull of 1v2’s and sometimes even 1v3’s if playing against players that were not.. ‘at my level’ so to speak..

In Gw2, 1v3? forget it.

And to comment on your theory on dramatic reversals… Whats dramatic about it?
You are on the ground.. throwing rocks.. (why are you not fighting with your mainhand when you are downed?)… Then you magically rally… or heal yourself back up… But most of the time.. some Charr jumps up into the air, waving his arms.. then when he lands you are dead.. ????

Where does this drama that you mentioned start?!?!

Let me show you how a fight should end:
http://www.youtube.com/watch?v=T2X_SbZCHpc

Now THAT is a finisher!

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

FANBOY level is too kitten high!

You want down-state to stay, I dont.
But in a month or two there will be fewer ppl to play PvP with.
Fanboys will stay no matter what, change or no change.
New players that came here for some competetive PvP will be gone.

As a representative for a large competative pvp community I support this message.
Fanboys will always be fans, thats not the case for the other 95% of the people, the people that dislike the downed system.

Edit;
Just wanted to add that even if things stay the same, we’ll stay, but I wouldn’t hold it against other communities/players if they got tired of WvW and left.

So don’t get me wrong, I love Gw2. It just pains me to see a game that is so close to being the best MMO to date.. all it needs is 3-4 changes to get there.

(edited by Lanvall.9157)

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

All my objections against the downed state really come down to one point.. I need to stop pvp’ing… click F, get interupted, click F again.. and wait 2 seconds.. 5 seconds that could be better spent trying to kill the next enemy.. (And thats if I am in melee range.. lets not talk about the amount of time you need to waste if you want to finish of a downed player from a distance.. )

Downed State – It slows pvp down.. and slow pvp is bad pvp. (back to my original post, it ruins the “flow”)

but youre forgetting the cruicial part about it being a team effort, you shouldnt be the only person trying to finish off opponents, there should be a couple people doing that work to guarentee handing out a defeat
as i said in my earlier post that even when i got interupted there were other people planting the banners and finishing off the opponent but i was still getting credit, one reason i like running with premade groups is that you get people who understand that there is an objective beyond getting kills/defeating opponents
even playing a thief i dont just run around beating the kittens out of people, i actually go and cap points and such as well

What is it with all you people and the team/group effort?!
Teamplay is a cruicial part of pvp, but it isn’t the ONLY part of pvp. Gw2 seems to have forgotten that.

One of my favourite things to do in any MMO is beating the living kitten out of somebody! (followed by the mandatory corpse-jumping session)

The downed system requires you to have a team, it slows you down, the animation takes all the excitement out of the kill… I could carry on for ages naming stuff thats wrong with the downed system and how it makes pvp worse.

I can’t say one thing about it thats better then the classic “healthbar 0 – death – wait for ress or release” system.

It doesn’t require you to have a team? Are you seriously that ______ (insert word, as currently I don’t even know how to describe you) to not manage to “down someone”?

I understand that you think this slows down the game, it’s a valid reason (I don’t agree with it, but hell, not everyone thinks/does the same) but you can’t tell me it’s impossible to down someone.

Roll a mage/ret/rogue in WoW and go burst stuff down if that’s what you like. Don’t try to force the change on the rest of us who enjoy it.

It does require you to have a team, unless its 1v1, but when was the last time that happend in WvW?

And you can’t disagree with the fact that it slows down pvp, its a fact not an opinion. (?!)

I do admire Arena.net for trying new things, getting rid of the holy trinity (tank – dps – healer) is the best example of this gone well, downed state is an example of it gone bad.

(I am unsure if you are allowed to post links, but I’ll risk it.)
Change to the death system gone well:
http://www.youtube.com/watch?v=T2X_SbZCHpc

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

You can’t compare it to real life mate (and no, this mechanic does not mimic it well.)

You have to base mechanics on how they effect gameplay.
(and in this case, badly, in case you haven’t been paying attention)

(edited by Lanvall.9157)

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

All my objections against the downed state really come down to one point.. I need to stop pvp’ing… click F, get interupted, click F again.. and wait 2 seconds.. 5 seconds that could be better spent trying to kill the next enemy.. (And thats if I am in melee range.. lets not talk about the amount of time you need to waste if you want to finish of a downed player from a distance.. )

Downed State – It slows pvp down.. and slow pvp is bad pvp. (back to my original post, it ruins the “flow”)

but youre forgetting the cruicial part about it being a team effort, you shouldnt be the only person trying to finish off opponents, there should be a couple people doing that work to guarentee handing out a defeat
as i said in my earlier post that even when i got interupted there were other people planting the banners and finishing off the opponent but i was still getting credit, one reason i like running with premade groups is that you get people who understand that there is an objective beyond getting kills/defeating opponents
even playing a thief i dont just run around beating the kittens out of people, i actually go and cap points and such as well

What is it with all you people and the team/group effort?!
Teamplay is a cruicial part of pvp, but it isn’t the ONLY part of pvp. Gw2 seems to have forgotten that.

One of my favourite things to do in any MMO is beating the living kitten out of somebody! (followed by the mandatory corpse-jumping session)

The downed system requires you to have a team, it slows you down, the animation takes all the excitement out of the kill… I could carry on for ages naming stuff thats wrong with the downed system and how it makes pvp worse.

I can’t say one thing about it thats better then the classic “healthbar 0 – death – wait for ress or release” system.

(edited by Lanvall.9157)

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

You’re doing it wrong on TWO counts.

You’re wasting time getting interrupted by the person on the ground and his allies, and you’re putting yourself at risk to revive him by rally if his allies focus you.

1 – I should not be interupted at all, the downed player should be dead.
2 – Combat ress – remove rally.

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

All I see here is people complaining that they have to finish off a downed player. Bet these same people don’t mind it when they are downed and get a chance to get back into the fight.

I was writing that in my previous post but deleted it cause it would have been messy..
There was a perfect example of me getting “owned” today in WvW… I got downed… but then from nowhere came a group of friendlies and I rallied.. I then finished off the players that had so clearly beaten me.. and it gave me no satisfaction whatsoever. ( a beautiful 2v1 that got completely ruined by me “cheating”.)

All my objections against the downed state really come down to one point.. I need to stop pvp’ing… click F, get interupted, click F again.. and wait 2 seconds.. 5 seconds that could be better spent trying to kill the next enemy.. (And thats if I am in melee range.. lets not talk about the amount of time you need to waste if you want to finish of a downed player from a distance.. )

Downed State – It slows pvp down.. and slow pvp is bad pvp. (back to my original post, it ruins the “flow”)

(edited by Lanvall.9157)

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

Until the player has respawned, you haven’t outplayed them. Period. If they are downed that means you are winning, but you still have to play well if you want to defeat them. Taking away some of their health isn’t a kill, it is an inconvenience. If you want to kill them, kill them. People are complaining that XX amount of damage means that you could still lose. Yes, and? If I hit you with an opening crit does that mean I have outplayed you? Do I get to come on the forums and kitten because I beat you fair and square and then you ended up beating me? No. Don’t count your chickens before they’ve hatched, and don’t think you’ve beaten someone until they’ve respawned. Pvp in GW2 isn’t a deathmatch, it is about area control. If you control the area, defeated players will respawn at their base when they know they can’t revive on site. If you don’t control the area, you haven’t won. Sure, you may have been doing really well, but it isn’t a victory until you have area control. You haven’t outplayed someone until they have to respawn.

Finally somebody that actually speaks pvp.
Yes, PvP in Gw2 is basicly all about area control, all about area control.
But PvP in general is about so much more then area control. So much of the PvP experience is lost due to this.

(edited by Lanvall.9157)

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

the down-state adds strategy to PvP, sure press F takes no skills but that’s not the only way to do it, you can also just hit him every 5 seconds or so to cancel his bandage and let him die, the addition of this choice makes a good player think about what is the best approach on each situation.

It does not add strategy, it slows the pvp down and makes it by definition, worse.
If you think downed state is good, you are probably a carebear.

By YOUR definition, worse.

If you think downed state is bad, you’ve probably never had to play a skill-based game before.

See? I can make random generalizations too. Bottom line is, simply because you dislike it, does not make the system bad, unbalanced, or flow-breaking.

My definition? How about the pvp community in general?

Edit;

Bottom line: it is a bad system.

So, you’re the self appointed community spokesman now?

You left out In your opinion when you said “Bottom line it is a bad system”

Just because you do not like something doesn’t mean it is bad.

I must wonder, did you ever follow the development of this game? I mean these things aren’t a surprise.

And I must wonder, are people complaining about such things, and wanting to change/add features, just waiting around for an expansion to come out towards the end of this month?

I wonder this, because I have seen this type of thing over and over again, by players who are just taking a break from their home game or waiting for expansion to hit. Go in demand changes, changes are made, then they are back to thier home game anyway.

I did follow the development of the game, and I love what Arena.net have done with 95% of the game.

I cried alot during all the BWE about the downed system and I intend to continue crying until it is changed to such extent that it no longer slows down pvp. This is my “home game” – thats why I even bother trying to change it for the better.

What I want to know is.. @the people that like the downed system…what is it that you like about it?

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

the down-state adds strategy to PvP, sure press F takes no skills but that’s not the only way to do it, you can also just hit him every 5 seconds or so to cancel his bandage and let him die, the addition of this choice makes a good player think about what is the best approach on each situation.

It does not add strategy, it slows the pvp down and makes it by definition, worse.
If you think downed state is good, you are probably a carebear.

By YOUR definition, worse.

If you think downed state is bad, you’ve probably never had to play a skill-based game before.

See? I can make random generalizations too. Bottom line is, simply because you dislike it, does not make the system bad, unbalanced, or flow-breaking.

My definition? How about the pvp community in general?

Edit;

Bottom line: it is a bad system.

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

the down-state adds strategy to PvP, sure press F takes no skills but that’s not the only way to do it, you can also just hit him every 5 seconds or so to cancel his bandage and let him die, the addition of this choice makes a good player think about what is the best approach on each situation.

It does not add strategy, it slows the pvp down and makes it by definition, worse.
If you think downed state is good, you are probably a carebear.

PvP: y u no die?!

in Players Helping Players

Posted by: Lanvall.9157

Lanvall.9157

You’re not the only one getting upset. But, you’re only getting upset because you think in terms of old style gaming. Health bar goes down and you win, gg. But GW2 has expanded that.

Why fix something that isn’t broken? Why expand it when it doesnt need expanding?
When you die, you die. Downed state is ruining the “flow” in pvp.

The only “good” thing about downed state is in WvW… when the unorganized zerg enemy is trying to ress their downed players while you are pounding them..