Showing Posts For LasergunsPewPew.8234:
2) Increase the reveled de-buff to at least 8 to 10 seconds. Make them actually fight and think about what they are going to do instead of allowing them to just stealth backstab, teleport around while evading back into stealth just to have all of their conditions removed and fill their initiative to full. To all of you who will whine that this will ruin the class… you still have the most evades on any weapon set. You have them for a reason. You have another skills beside 2 and 1. Learn to use them.
3) Remove the unbalanced pure stealth from the game and make it a silhouette stealth. This way skilled players can actually do something about stealth; instead of letting bad players completely benefit from having a advantage the entire fight.
The fight is always in the Thiefs hands no matter who they face. They choose who they fight and don’t. No class should be able to do this with such ease as they do. No class should be able to get away when they have been beaten by a more skillful player just by using stealth. Stealth allows this class to just poke and prod the opponent with no draw backs. Since all of their skills rely on the very cheap initiative system, they rarely have to think about what to do since it will all be restored in a short order of time (much shorter than all the other classes good skills with 20+ second cooldowns).
4) If you get hit in stealth you are removed from stealth. This one is harsh but the best for the current system since you can just spam stealth anyway. You only have to be visible for 4 seconds so if someone is skilled enough to follow you and hit you, he deserves to be rewarded.
None of these suggestions would make Thief horrible and useless like all of you will claim. You fear actually having to use slight skill and thought before you engage someone. In the current situation of the game you have 0 risk involved in engaging anyone.
Edit: There is no argument against stealth being a cheap class ability. You have no defense and you know it is true. This is why the majority of the first comments are mere mocking comments more than discussion about the ability.
everyone fell for the troll
same kitten like every qq thread about thieves
2/10 made me giggle
op obviously has nothing better to do
inb4 reply
Short question, how many hours as thief do you have in wvw?
loled hard at thief fear
how exactly can they do this except stealing from a nekro?
Whitesideridge server, Fissure of Woe Borderlands, Askalonian Hills Keep, sunday afternoon
>we brace for the impact
>scouts have spotted a large zerg of enemies directly headed to our northern gate
>the first few enemies appear out of the fog
>the defending commander yells “OPEN FIRE”
>all canons, ballistas, arrowcarts and trebs open fire at the enemy position
>the battle was over in 30 seconds
>for 2 days they didnt even came near our keep
Mark of the Tethyos Houses
This must have once belonged to a victim of a largos assassin.
Does anyone know the story behind this?
They seem to be dropping an awful lot lately in WvW. Don’t know why…. have had reports in our thread alone of people looking in their bags at the end of the day after killing enemies and surprised (and delighted) to find a precursor there.
i can agree with this, 2 days ago i got the precursor for the legendary trident in wvw. And i almost never drop any exotics there
I have the same problem and i cant figure out why.