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Regarding the new stat combinations

in Thief

Posted by: Lasss.8169

Lasss.8169

It does a fine job.

It just seems odd to me that they give us the amulet (Abandons Cowl) with marauder prefix on it only to leave the back piece, both rings and both accessories out of the game

Regarding the new stat combinations

in Thief

Posted by: Lasss.8169

Lasss.8169

…on trinkets in PvE and WvW:

The new stat combinations;

  • Marauder: Power, Precision, Ferocity, Vitality.

is available on exotic/ascended armor and weapons, but is it available on ascended trinkets (back/accesories/rings/amulets) as well?

The marauder prefix is available on an ascended amulet rewarded for completing the achievements “Heart of Thorns: Act 1/2 and 3”, but what about the rest of the trinkets (back/accessories/rings) and stat combinations?

If anyone can shed some light on the subject (maybe the new stat combinations can be selcted from the backpieces " Quiver of a Thousand Arrows"/“There with Yakkington: A Traveler’s Tale”?) I’ll be very thankful.

(edited by Lasss.8169)

Regarding the new stat combinations

in Players Helping Players

Posted by: Lasss.8169

Lasss.8169

…on trinkets:

The new stat combinations;

  • Marauder: Power, Precision, Ferocity, Vitality.
  • Crusader: Power, Toughness, Ferocity, Healing Power.
  • Wanderer: Power, Vitality, Toughness, Concentration.
  • Minstrel: Toughness, Healing Power, Vitality, Concentration.
  • Commander: Power, Precision, Toughness, Concentration.
  • Viper’s: Power, Condi, Precision, Expertise.
  • Trailblazer: Toughness, Condi, Vitality, Expertise.
  • Vigilant: Power, Tougness, Concentration, Expertise.

is available on exotic/ascended armor and weapons, but is it available on ascended trinkets (back/accesories/rings/amulets) as well?

The marauder prefix is available on an ascended amulet rewarded for completing the achievements “Heart of Thorns: Act 1/2 and 3”, but what about the rest of the trinkets (back/accessories/rings) and stat combinations?

If anyone can shed some light on the subject (maybe the new stat combinations can be selcted from the backpieces " Quiver of a Thousand Arrows"/“There with Yakkington: A Traveler’s Tale”?) I’ll be very thankful.

(edited by Lasss.8169)

Regarding the new stat combinations

in Guild Wars 2: Heart of Thorns

Posted by: Lasss.8169

Lasss.8169

…on trinkets:

The new stat combinations;

  • Marauder: Power, Precision, Ferocity, Vitality.
  • Crusader: Power, Toughness, Ferocity, Healing Power.
  • Wanderer: Power, Vitality, Toughness, Concentration.
  • Minstrel: Toughness, Healing Power, Vitality, Concentration.
  • Commander: Power, Precision, Toughness, Concentration.
  • Viper’s: Power, Condi, Precision, Expertise.
  • Trailblazer: Toughness, Condi, Vitality, Expertise.
  • Vigilant: Power, Tougness, Concentration, Expertise.

is available on exotic/ascended armor and weapons, but is it available on ascended trinkets (back/accesories/rings/amulets) as well?

The marauder prefix is available on an ascended amulet rewarded for completing the achievements “Heart of Thorns: Act 1/2 and 3”, but what about the rest of the trinkets (back/accessories/rings) and stat combinations?

If anyone can shed some light on the subject (maybe the new stat combinations can be selcted from the backpieces " Quiver of a Thousand Arrows"/“There with Yakkington: A Traveler’s Tale”?) I’ll be very thankful.

(edited by Lasss.8169)

Viper stats.

in Necromancer

Posted by: Lasss.8169

Lasss.8169

You can change the prefix in the mystic forge.

Ascenden trinkets with they new stats?

in Players Helping Players

Posted by: Lasss.8169

Lasss.8169

I want to know the same.

I do know, however, that you get an ascended amulet with marauder stats from completing Heart of Thorns: Act 1.

(edited by Lasss.8169)

Camera Settings Reset Upon Logout

in Guild Wars 2 Discussion

Posted by: Lasss.8169

Lasss.8169

I too have it!
:(

PSA: Hidden Killer Trait Broken Post-Patch

in Thief

Posted by: Lasss.8169

Lasss.8169

Showing support.. Fix this :-)

Thief Hidden Killer Trait Broken Post-Patch

in Bugs: Game, Forum, Website

Posted by: Lasss.8169

Lasss.8169

Want to show support, so, yeah.. Fix this :-)

Is there any other...

in Players Helping Players

Posted by: Lasss.8169

Lasss.8169

Have the Valkyrie, but I don’t need that much health, so this would be my other option.. Sadly there aren’t any other means to get it -_-
Thanks for the replies :-)

Is there any other...

in Players Helping Players

Posted by: Lasss.8169

Lasss.8169

kind of dagger with this stat combination ( Power, toughness and critical damage) than this:
http://www.gw2db.com/items/73237-cavaliers-tribal-dagger

The reason why I am asking is because I would like the stat combination on my three daggers, but the only way to get these daggers is from random loot, so maybe there are other similiar exotics with same stat, but which can be obtained differently? :-D

Would hate to kill Grawl over and over again in Mount Maelstrom till I get three of those -_-

That dagger

in Players Helping Players

Posted by: Lasss.8169

Lasss.8169

But thank you all for your replies :-)

That dagger

in Players Helping Players

Posted by: Lasss.8169

Lasss.8169

But it’s not the skin I want. It’s the stats :-D

That dagger

in Players Helping Players

Posted by: Lasss.8169

Lasss.8169

Does anyone know how to get this exotic dagger:
http://www.gw2db.com/items/73237-cavaliers-tribal-dagger

It’s named Cavalier’s Tribal Dagger. The stat combination is: Power (64), toughness (90) and critical damage (5%).

It cannot be bought off the TP. Haven’t checked any of the temples yet, as they are contested.
Couldn’t find any information on le internetzzz..

So if anyone know how to obtain it, please let me know :-)

BRING BACK point-click for movement [like in Guild Wars 1]...

in Suggestions

Posted by: Lasss.8169

Lasss.8169

Razer Naga + Razer Nostromo = Win

This cost some money though, but it’s the best setup for optimal and superior movement and skill activation IMO.

Why does ascended armor need better stats?

in Guild Wars 2 Discussion

Posted by: Lasss.8169

Lasss.8169

Please explain horizontal progression, I am un aware of what that is exactly :-)

Okay.

Whereas vertical progression is a model whose purpose is to keep players playing by introducing new tiers and levels, and stronger sets of gear with each release, horizontal progression is a model whereby, upon reaching the game’s “max level”, the character’s progression is generally cosmetic or effect-based.

Players seek out gear not because it’s got the best stats but because they like the appearance of it. Players can obtain new powers that give them abilities they didn’t have before without making them statistically stronger.

Legendary gear was supposed to work in this fashion, giving players gear that LOOKS impressive but doesn’t make them stronger. However, with the promise of future vertical progression, this purpose has been somewhat lost in favor of another purpose: protection against future grind. In GW1, this effect was achieved with “elite” armor skins that were much more expensive than regular armors but not at all stronger, just visually appealing vanity items. Players loved going after these kinds of items because it gave them more of a unique appearance. More skins, as opposed to more tiers and levels, provides greater customization.

The mesmer portal example is one example of how this already works in the game, and it works to GREAT effect (perhaps even too great to be honest). Mesmers have used these portals in a variety of ways to enhance the game’s cooperative play and added a new dimension to the game’s combat that has to be accounted for (which is why often when a WvW team takes a keep, they immediately do a “mesmer sweep” to make sure there aren’t mesmers sitting in the base waiting to portal bomb the keep when they aren’t looking).

Another that I think would be a good addition to the game is to allow engineers to use “Jump Shot” to scale keep walls in a single leap by extending the range. This would give them an added dimension in WvW that wouldn’t make them more powerful, yet would give them very useful functionality that can create more havok for enemy keep defenders, giving them more of a unique role and adding extra dimension to the game.

It’s this sort of intangible, non-numerical functionality that makes the game far more fun than a simple chase-the-best-gear sort of game can hope to be.

Thank you for that.
And I do agree on horizontal being the more fun progression type. At least for me.
I hate the stat chase to keep being on equal feet as everyone else, vertical progression offers.
The, IMO, stunning appearance of the shortbow Aether is something that I actually look forward to grin for, whereas the stat increase of the ascended rings is something I am irritated TO HAVE TO grind for, to say the least.

But the fact that ascended gear will be obtainable through different aspects of the game makes it much more appealing.

Why does ascended armor need better stats?

in Guild Wars 2 Discussion

Posted by: Lasss.8169

Lasss.8169

What you’ve described is vertical progression.

Especially in the Legend of Zelda games where you literally cannot go to the next dungeon and therefore cannot progress the story until you’ve got the special item from the one preceeding it.

Er no, it’s not. Not in the slightest. I’m actually questioning whether you understand what vertical progression is, so I’m going to provide the definition for you.

Vertical progression is a model of game design whereby the designers continually obligate the player to obtain new gear that significantly improves their power levels so that they can contend with newer, stronger foes. This leads to a disparity in power level whereby you are generally MUCH stronger at the “top level” than you are at the bottom.

In general, LoZ games do not force you to obtain stronger gear for the sake of killing tougher enemies, in fact (in general) you can run many Zelda games using few-to-none of these items against the toughest monsters. Most of these games revolve around the Master Sword being the “best” sword and once you have it, you generally don’t replace it because the next dungeon of enemies demands a bigger and better sword. Most LoZ games are completable using the Master Sword as your only combat weapon, and the sword generally takes the same number of swings to kill a guy at the start of the game versus the end of the game (with a few noted exceptions). Instead, the items are required because the puzzle nature of the game demands it, not because you’re obligated to attain a particular power level before progressing. Link’s ability to stab monsters to death with his sword is not improved by him obtaining a scale that allows him to dive deeper in water, or by finding a Hookshot.

What the poster is describing is the concept of “intangibles”, items that provide a player with new abilities and powers that they didn’t have before. Not necessarily things that make them stronger, but things that allow them to go more places and do more than they could originally. An analogy in GW2 would be a mesmer’s portals….they don’t make it “stronger” in terms of stats, but they grant it a whole new type of play style that gives them a fun and unique experience.

GW2 needs more of these, and less of this “seek out the new best tier of gear”.

well, what else can you add so people will keep playing? More skins? sooner or later anet will have to raise the level cap as they add new expansions, and along with that will come higher tiers. Mark my words.

Huh, really? They HAVE to? Well, that’s strange.

Maybe my memory’s a bit fuzzy, but I seem to remember this old game released back in 2005 that had a model built around horizontal progression, who constantly introduced new skins, new intangibles (as described above), and new modes of play to make the game more fun to play, allowed greater diversity in characters and builds, and allowed it to be played in more ways. And they had not only several free patches but also multiple paid expansions, and achieved lasting financial success.

Perhaps you’ve heard of it. It was called Guild Wars 1.

The assertion that GW2 could not survive without vertical progression is absolute fiction.

Please explain horizontal progression, I am un aware of what that is exactly :-)

Why does ascended armor need better stats?

in Guild Wars 2 Discussion

Posted by: Lasss.8169

Lasss.8169

So the ascended gear was introduced to spoil the treadmill lovers from other games.

So.. Why didn’t they just add infusion slots to the already existing exotics so that those who wanted to grind for “better” gear in PvE could do so, and those who wanted to be on an equal foot with everyone else in WvW didn’t have to do so?

[Quality of Life]Equip an OH with a 2H weapon

in Suggestions

Posted by: Lasss.8169

Lasss.8169

I agree. Alot..
I switch weapons often myself, and it’s really irritating to say the least.
And I’m always worried that I forget about my weapon being stashed amongst the trash, so that I might sell it and loose it forever :-(

Race change

in Suggestions

Posted by: Lasss.8169

Lasss.8169

This topic was raised yesterday and about 5 hundred times since release. Apparently ANet have already confirmed that they will not be implementing race change. Pity

They have? Where? :-)

Race change

in Suggestions

Posted by: Lasss.8169

Lasss.8169

Yeah, they could do something with the choices, so that one wouldn’t have to start the storyline from the beginning..
I don’t know if they’ll do it, maybe if the demand is there..
I think they could be making some money on it over time though :-)

I just really hope that they’ll add the feature (soon)! :-)

Race change

in Suggestions

Posted by: Lasss.8169

Lasss.8169

Personally I would like to see a way to change my race.

Something like the Total Makover Kit.

I know that the personal story is tied to the race, but, what you could do is to completey reset the storyline for the character who is changing race, so that the storyline starts from scratch.
Just a possible way to do it. It probably could be done in another way which I can’t think of right now, but it surely must be possible in some way.

If you, Arena Net, for some reason don’t want people to change their race often, then you could make “The Race Changer” so that it only can be used once per character. Or you could make it expensive.

My personal reason for wanting to change my race is that when I first created my character I didn’t think much of the animation in and out of combat, nor did I think of the way unirace armor looks like on specific races.
I have an Asura now, and the CoF medium armor just looks awful on it.
But most importantly of all; I did not think of how the cultural armor looked like

Now I regret that I started an Asura, leveled it all the way to 80, spent hundreds of gold on gear and cosmetic and hundreds of hours on it. AND a lot of money on gem purchases.

NOW I WOULD REALLY LIKE TO CHANGE MY RACE, ARENA NET, SO THAT I WONT HAVE TO BE SO BUGGED ABOUT MY CURRENT RACE NO MORE. I WILL NOT MAKE A NEW CHARACTER JUST TO DO ALL OF THE GRIND ALL OVER AGAIN, SO..
Please Arena Net, give us a race changer.

Sincerely a fan.

Oh.. And if it isn’t to much to ask for.. A way to turn our current cultural gear on our current race in, so that we can get cultural gear on our new race for none or reduced cost :-)

Game Improvement - Suggestions

in Suggestions

Posted by: Lasss.8169

Lasss.8169

Personally I would like to see a way to change my race.

Something like the Total Makover Kit.

I know that the personal story is tied to the race, but, what you could do is to completey reset the storyline for the character who is changing race, so that the storyline starts from scratch.
Just a possible way to do it. It probably could be done in another way which I can’t think of right now, but it surely must be possible in some way.

If you, Arena Net, for some reason don’t want people to change their race often, then you could make “The Race Changer” so that it only can be used once per character. Or you could make it expensive.

My personal reason for wanting to change my race is that when I first created my character I didn’t think much of the animation in and out of combat, nor did I think of the way unirace armor looks like on specific races.
I have an Asura now, and the CoF medium armor just looks awful on it.
But most importantly of all; I did not think of how the cultural armor looked like

Now I regret that I started an Asura, leveled it all the way to 80, spent hundreds of gold on gear and cosmetic and hundreds of hours on it. AND a lot of money on gem purchases.

NOW I WOULD REALLY LIKE TO CHANGE MY RACE, ARENA NET, SO THAT I WONT HAVE TO BE SO BUGGED ABOUT MY CURRENT RACE NO MORE. I WILL NOT MAKE A NEW CHARACTER JUST TO DO ALL OF THE GRIND ALL OVER AGAIN, SO..
Please Arena Net, give us a race changer.

Sincerely a fan.

Oh.. And if it isn’t to much to ask for.. A way to turn our current cultural gear on our current race in, so that we can get cultural gear on our new race for none or reduced cost :-)

(edited by Lasss.8169)

Heartseeker on Moving Targets

in Thief

Posted by: Lasss.8169

Lasss.8169

I experience the same. I have great internet connection and minimal ping, so it’s not caused by lag. I think :-)

A bug with stealth

in Thief

Posted by: Lasss.8169

Lasss.8169

Besides, the question of wether ot not the thief as a class in general is OP (which you seem to be refering to) is coming from a bunch of noobish QQ’ers, who haven’t figured out a way to counter a thief’s stealth mecanic IMHO.
I can take down a group of 5 with cunning and patience, sure. Not many other classes can do so, but it only takes ONE truly skilled player of any profession to take me down.
All that matters is some knowledge and insight of a skilled thief’s mindset.

Learn to counter is all I have to say about that really.

A bug with stealth

in Thief

Posted by: Lasss.8169

Lasss.8169

I can evade sure enough, if I have any endurance left.
But even if I have, I can still be hit after I have dodged, because the channeling still follows me.
But Sir, I do think you’re missing my point, I should not be hit in the first place, if I go into stealth and move from the path the channeling is going.

On a further note, the 1v5 thing is not something I and any other thief can do if the group is filled with truly skilled players though.

A bug with stealth

in Thief

Posted by: Lasss.8169

Lasss.8169

Kincaidia, I can see now, that my above written text can make me seem like an unskilled QQ’er, but I can assure that I am not doing it wrong.
If I am to say it myself I’m a very good PvP’er as a thief and I can easily take down a group of 5 if I play my cards right and take my time.
However, this is in my honest opinion a weakness to stealth that does not seem intentionally made by Arena Net, giving the fact that this bug/weakness sort of contradicts the meaning of stealth, and therefor I want to make them aware of the bug/my opinion of the contradiction.

I do agree with your comparison of my complaint to the Lamborghini issue though. It was funny too.
But one has to ask: if the windshield on your new Lamborghini is broken, or does not work intentionally, wouldn’t you like to see it fixed?

A bug with stealth

in Thief

Posted by: Lasss.8169

Lasss.8169

So is this a bug or is it intentionally made by Arena Net?
If it is intended, then I don’t agree at all with Arena Net about this decision.
Stealth is made to get away and surprise the enemy. As mentioned above, noone should be ably to know where I am going once I’ve gone into stealth.
The whole point with stealth is to be INVISIBLE.
Not only can others take a lot of my health without using any kind of brain activity to think about where I’ve gone, but they can also follow my movement while the attack is channeled.
This is ridiculous IMO.

A bug with stealth

in Thief

Posted by: Lasss.8169

Lasss.8169

So.. I’ve been doing a lot of WvW lately, mostly duels in the Eternal Battleground Jumping Puzzle and I’ve noticed that I continue to get hit by ranged attacks which have multiple shots in it after I’ve stealthed.

So.. I’ve been doing a lot of WvW lately, mostly duels in the Eternal Battleground Jumping Puzzle and I’ve noticed that I continue to get hit by ranged attacks which have multiple shots in it after I’ve stealthed.The multiple shot attacks I’m talking about are those like unload and rapid fire.It makes sense that I continue to get hit if I’m standing the same place I was standing before I stealthed because the projectiles are following the path towards me, BUT even if I stealth and then dodge I still get hit by the projectiles, as if they are following my movement, even though I am in stealth.Nao this, Arena Net, is a HUGE problem..
Especially in duels and small fights.. This means that I cannot as a thief get away from these kind of attacks, even though I’m in stealth and have moved away from the course of the projectiles, and that means loosing a lot HP which I should not loose.

So.. I’ve been doing a lot of WvW lately, mostly duels in the Eternal Battleground Jumping Puzzle and I’ve noticed that I continue to get hit by ranged attacks which have multiple shots in it after I’ve stealthed.The multiple shot attacks I’m talking about are those like unload and rapid fire.It makes sense that I continue to get hit if I’m standing the same place I was standing before I stealthed because the projectiles are following the path towards me, BUT even if I stealth and then dodge I still get hit by the projectiles, as if they are following my movement, even though I am in stealth.Nao this, Arena Net, is a HUGE problem..
Especially in duels and small fights.. This means that I cannot as a thief get away from these kind of attacks, even though I’m in stealth and have moved away from the course of the projectiles, and that means loosing a lot HP which I should not loose.Is this a bug, and if so, are you looking at the problem?

(edited by Lasss.8169)