Showing Posts For Leto Atreides II.2153:
Confirmed. Sometimes you manage to take off, but still take damage in the air (passive ticking damage, not being hit by his projectiles).
Also, floor sometimes respawns, sometimes doesn’t.
Pretty annoying to go through.
However, what has been created is a part of the trinity that GW2 has avoided so well up until now.
Technically, damage-dealer classes are also “part of the trinity”.
Stop being so allergic to over-used phrases and trying to put single sentences out of context; instead, wait and see how the design decisions play in action.
There’s no mention, and thus no reason to suggest, that any profession will become a “spam healing” class.
Dont understand the obsession with trinity, in non-action combat games its boring and mundane (Tanking in a nutshell: stand, move abit, press some buttons. Healing in a nutshell: Move around a bit heal tank, heal stupid DPS’, repeat).
Yep, I can see you don’t understand it.
I’ve got a neutral stance on this. There’s just so many possibilities to make an interesting game, that you don’t have to one tried schematic, I wouldn’t mind if they re-used the concept of “tanking” and “healing” roles if they could fit it into the game’s combat style and design.
Why?
Because the role system is not the biggest contribution to how interesting structured PvE is. The encounters are. You can have interesting encounters in the behated “trinity” system. You can have boring encounters in GW2’s dynamic role system.
I don’t understand the strong feelings against it. From your (and many others’ posts) I see you’ve either no idea how a real game with such system looks like, or you just really personally dislike it so much that you have to exaggerate. Accept that there’s a lot of people that prefer it this way, and a lot that prefer the other way.
In an actual lottery, the more lottery slips you buy the higher your (still tiny) chances to win. So this is exactly like a lottery.
Bingo. In an actual lottery you buy additional chances via money, here you buy them via time spent farming.
I suggest you go read:
http://en.wikipedia.org/wiki/Bernoulli_trial
It’s sickening me how many people complain about the fact that a lottery turned out to be a lottery. If you go buy a physical lottery ticket, do you spit out bile each time you do not win? You chose to try this COMPLETELY optional activity, don’t get too emotional over this.
It’s totally reasonable that 2 portals drop for 1 person (it would be statistically improbable if noone got any duplicate worldwide). Also, it’s totally unreasonable to expect ArenaNet to limit portals to one per account, and for at least one reason: it’s simplier to leave it like that, rather than employ additional limitations which their framework might not even be flexible enough to support. Get reasonable.
less info = less hype
Anet do things as slow as possible with max hype
Mostly because I am hype and want the expansion to come out,
I was really hyped about the expansion, but now with the hype going down, i’m starting to see more and more of the truth
And many others, so on:
This is exactly “why we can’t have nice things” – because the so-called community can’t take anything in a mature way.
- They don’t say anything – it’s bad.
- They say anything – it’s always not enough, people get excited like there’s no tomorrow for 2 days and then they start complaining about “hype trains crashing” and whatnot.
- They say everything – that’s obviously bad, because they’re then locked to any changes (and there certainly will be changes
If people would just sit and not go drama about every single word, both said and unsaid, they wouldn’t be so disappointed with every possible outcome. The word “hype” should go under the kitten-filter for people’s own safety – because they cut themselves with it like a razor.
That being said, few months of no content and no information is not good, maybe revealing it too early was a mistake, but what’s done is done, at least they’re not making things worse.
Well it seems I haven’t been wearing my all draconic suit for a year for nothing then!
(edited by Leto Atreides II.2153)
I just want more definitive responses when a Dev speaks to us. I don’t care if its only a yes or no answer. Its way easier to say you aren’t working on Precursor Crafting at this time and leave it at that, than it is to say no then go off on a tangent trying to take the middle ground about how much you would like to work on it, (…)
I’ve been a developer at a small community project, and I work as a developer of applications for our company’s other departments, and I’ve learned one thing. It’s better to avoid giving details, ETAs, answering detailed questions or even questions like “will it be done”.
There’s always more to do (in a software development process) than the resources for it, and unless you’re ABSOLUTELY sure a feature is going to make in on a specific date, you want to save yourself the disappointment, questions, and an angry mob with pitchforks and and torches every time you’re late with a feature.
I can totally understand why they are avoiding such answers.
If you choose to fight the Wolf after all, make sure to bring some sort of boon removal. Every class has access to it by Sigil, but even Guardians can trait for Adept Radiance Trait Searing Flames (V) – “When you apply burning to a foe, remove a boon.”
Combo it with Judge’s Intervention or F1-Justice to instantly remove the retaliation, which caused 80% of the damage done to me when I fought it. For the wolf itself, it doesn’t attack quickly, so rotate your blinds and your blocks (bring a focus with your sword) to dispatch of it, and when you’re in danger of dying, jump down a cliff to buy yourself time.
But now it’s probably too late or that. Think of the countless NPCs already set around.
At the very least, they can avoid doing it in future installments.
Looks like a simple SQL query to me… The only explanation is laziness or clumsiness, or if they have a reason to have put it that way deliberately.
I feel like a bit of weeding may reveal the root of the problem.
Don’t worry guys, I plant to investigate it real soon.
This thread is amazing. I have seen the Internet Alchemy.
Thanks for all your feedback. I look forward to tomorrow’s blog post and answering more of your questions.
Hey Anthony,
I like, and understand, the idea of leaning towards the MegaServer. Although I feel the amount of confusion about this concept is record-high.
Perhaps you (there at ArenaNet) could show how the system would work, and how the current system works, in a more graphical way? (Infographic, animated GIF, diagrams, flowcharts of sorts?). I’m pretty sure that would cut two-thirds of the confused questions (and many confused-negative people) as well as save you a lot of work with responding and explaining
Since I didn’t see it mentioned anywhere in the post:
Is this NA or EU?
The malcontents here need to calm down, this is a great initiative and I’m sure there’s a huge amount of people, even if minority, that likes to run things the “non-optimal” way and didn’t lose the sense of fun in all of it
Maybe I missed something, but what’s exactly wrong with characters just being there (having dialogues, scenes, cut-scenes, sidekick roles) and not taking part in “big action”?
I mean, do you read books for example?
You’re speaking of Expected Value (First moment). I’m speaking of probability of 20 (out of 20) consecutive Bernoulli Trial “failures” (Not getting Volcanic Fractal).
http://en.wikipedia.org/wiki/Expected_value
http://en.wikipedia.org/wiki/Bernoulli_trial
If you did it 20 times, with 1/4 chance of “success” each (3/4 chance of “failure”), the probability you wouldn’t get it is (3/4)^20 ~= 0.0032.
You’re the lucky 0,32%.
So it’s their fault you bought a hipster keyboard?
No surprise here, all maps must have “hard” boundaries, it’s been around in many other MMOs.
Music, although, is cool, for those wondering – It’s “For the win” by Two Steps From Hell.
I really, really, really recommend running Guardian (any level), spamming Staff #1. Makes it a cake even solo.
+1’d. This is very inconsistent with other Living Story releases, which required FAR less time to complete. and even if they were any hard to complete, they lasted 4 weeks. I got mine, so I don’t benefit personally, but I know how much of a luck-based deal it was.
What Danikat said is entirely correct. Everyone who wants to understand, should read it. It’s funny, how people with zero knowledge complain about a mechanism that is, in fact, very, very beneficial for them.
But yes, the achievement is stupid, but on the other hand, everyone can make 3 gold now, and if you don’t want, don’t spend it on it.
I got mine, but barely. There’s a lot of luck-dependancy on this set of achievements. I had to re-run dozen of times before I got Snowblind as well. 2 weeks is not much time to hit all the fractals unless you’re an all-time frequenter, it’s much MUCH more than you usually needed for completing of the “basic” living story achievements — it would be fair to return them for some time.
I think all of you completely disregard the additional benefits virtues can provide with a little effort (5 pts in Virtues and/or 5-15 pts in Zeal)
5 points into Virtues trait line gives you 3 stacks of Might per F1, regen per F2, Protection per F3. You’re saying Virtue is a poor man’s signet, with a minor trait, it becomes a shout instead.
Few ideas:
• Good synergy with AH, extra boons means extra healing (F1 heals for ~1200+)
• Good F3 can save you a day in tons of situations (block an attack while finishing downed enemy, block agony attacks in fractals, etc). It’s an on-demand instant-cast-while-casting Aegis, it’s not powerful often, but it is powerful.
• F2 + F3 is Regen + Protection + Aegis + Heal, really good party saver. Refresh immediately after use.
• With 15 points in Zeal you put blind and 3 stacks of vurnerability as well as 3 mights and a lot of burning PER EACH killed enemy – works wonders in AoE environments, as Blind is seriously powerful damage avoider. Couple 15 in Zeal with Greatsword, 1H sword + Focus and you’re spamming AoE blindness left and right, your party might never be hit.
• Remember that F1 activated burn isn’t just 5(?) seconds, it’s 5 seconds per affected person.
• With 20 points in virtues, F2 can clear 3 conditions – In a DPS build that utilize the 25 point trait in Virtues, this is a good cleanse.
Honestly, Virtues are good.
Why Nobody is Playing in 4 Words
in Super Adventure Box: Back to School
Posted by: Leto Atreides II.2153
Four words too short;
I answer in haiku
Took time but had fun
Got my yellow scepter skin
Will wait for next world
well, going from my own experience with programming, that shouldn’t be harder than tying a visibility parameter to a checkbox (or just outright wiping the code that displays AI names and health bars).
then again, i’ve never worked on something of the complexity of a AAA game, so who knows what weird way they chose to display those.
shouldn’t be hard though.
It’s always encouraging when “experts” come in and lend a hand with their php/website experience, but I highly doubt that’s an “add a checkbox” problem, or that there’s “code for displaying AI names”. More likely it’s inherited from some sort of a Unit superclass so it would have to be overloaded; also, visibility of names/healthbars would need to vary by zone (PvP, outside of PvP), player (enable/disable kind of option, or several detail levels?), mode (you might want to see names when playing, and not see when spectating); adding new display options would need to drag UI artists/developers into the mix, et caetera, et caetera.
Just please don’t go smug with a “lol this is a one checkbox fix”, applications don’t just work like that.
Remove salvage confirmation from masterworks?
in Super Adventure Box: Back to School
Posted by: Leto Atreides II.2153
PLEASE make this happen! I would love for this to happen!
Option 1 — Select in Options Menu which quality of items you want to display a confirmation box for.
Option 2 — Hold shift to override confirmation box.
Both options would be equally as amazing~!
I came to post with idea #1 in mind, but option #2 is just as convenient. Signing in, do want.
This confirmation is the reason number one why I always sell Masterworks, never salvage them – you can’t even use “Enter” to confirm…
Tribulation Mode - I am ready
in Super Adventure Box: Back to School
Posted by: Leto Atreides II.2153
Josh, while it’s great that you posted this explanation on the forums, If I were you guys I’d double and triple check to make sure that in the game, it’s messaged clearly and succinctly that yes, TM is hard, and yes, you will die a lot.
I do believe the name Tribulation Mode is exactly step in this direction.
By the way, long live House Atreides.
Josh – Thank you for the explanation, I was skeptical at first but, having read about “prankster and prank-ee” and feedback loop, yes, I do get your intention. That’s directly reaching for the early video-game influences (not only the 8-bit graphics) – Back in the time, games weren’t used to be user-friendly, no, they were user-hostile. And they didn’t require a flashing “Achievement unlocked” to feel satisfaction of finishing them. You convinced me and I’m going to try it, even though I might not be the best person for it :P
I join in with all the other “12/13”ers. I’m fairly certain I did each map at least once, I always took part in the events, I never got a disconnect in the middle of a run. I have no idea which map I’m missing, and I really really don’t want to spend 12+ hours camping for each map again, most probably more since they tend to duplicate very often even within 2 hours of each.
I understand it is quite late for UI improvements regarding achievement tracking, but I’d really like to ask you guys for some reaction with this – currently it’s not an “achievement” as of itself, more like playing a russian roulette with 12 bullets in a 13-slot cylinder. It would be fine if we could either:
• Keep track of our progress,
• Have the achievement easened out to 12 or 11 maps, not 13, so it’s acceptable to miss one, or
• Release which maps are coming up ahead, so we can plan for them.
I’m enjoying this event overall, and this achievement kind of feels like a thorn in the back, being the last one missing. Keeping my hopes up :P
Good day; I’m one of the players who spend their entire stockpiled Karma on the patchday, right after finding out about your Karma change. I’ve just received the compensation via the in-game mail. (go check yours if you’re on the same boat)
Self-quoting. If you didn’t receive yours yet, then expect it soon I guess.
Message:
Title: The Guild Wars 2 Customer Support Team
From: GW2 Customer Support
This message has a replacement item for you (or another character on your account). If the items belong to another character, please log in with that character to accept.
Enjoy!
Enclosed: 133 Jugs of Liquid Karma and 6 Drops of Liquid Karma. I didn’t do any maths regarding “how much Karma did I actually potentially lose by drinking it down”, but it seems about right so I’m totally fine with it.
Patience!
(edited by Leto Atreides II.2153)
Good day; I’m one of the players who spend their entire stockpiled Karma on the patchday, right after finding out about your Karma change. I’ve just received the compensation via the in-game mail. (go check yours if you’re on the same boat)
I have to say I’m very impressed and happy about your quick, nearly immediate reaction on the faux-pas with the unannounced Karma change. This is exactly the kind of professional behavioud I’d like to see from any company – gaming or not – after having done a mistake (and errare humanum est)
To everyone else it can be a hint to be just a little more patient before starting to whine, as things did get clarified within hours of patch, and sorted out within 2 days.