Showing Posts For Lew.6014:
Nice concept, I definitely agree that Eternity needs the Blade changing, I most definitely like what you did to the hilt of the blade with the Demonic wings and the Angelic wings together.
But yeah, as it stands the only way to tell the blade apart from it’s predecessors is the Pommel and the footfalls. This would definitely make the blade seem a lot more unique than it’s current model.
Here’s one I’d like to request, I always like this tune when I played Halo
Halo 3 – Never Forget
http://www.youtube.com/watch?v=d7w76B7fO_4
Thanks
I’ve been doing the events for a long time now, I know I’ve done all of the Maps at least twice however I’m still stuck on the 12/13 like the rest…
Underworld – 38,848 (320)
Ring of Fire – 26.942 (225)
Whiteside Ridge – 17,718 (150)
It’s been moderately balanced so far, some nice battles aswell. Much more enjoyable that the previous line-up anyway.
I somewhat agree with what you’ve said, I personally play a guardian and at times I do feel that my survivability outmatches other players, however if you’re requesting some sort of nerf towards our heals/boons at least provide something in return.
For instance, the Guardian health pool is pretty slim so maybe increase that whilst reducing something that potentially increases the guardians survivability, at times I’ve seen a thief hit over half of my health pool from single backstabs.
Thieves damage output is a little crazy at the moment, as with Warriors (Eviscerate/100b) with 100b being quite easily avoided. Quickness is the stat that scales a little crazy with both of the classes imo.
This is talk from someone whose only just scratched the surface of sPvP, so I’d imagine it’s a big difference between sPvP and what happens in tPvP.
A lot of servers are in the same situation, just waiting for reset because there is no enjoyment one can get from being completely controlled and even if we did somehow miraculously re-capture everything, there is no possible way that either of the losing teams can pull back a victory anyway now…
(edited by Lew.6014)
I enjoy WvW, however I’m currently in the same situation as you are, I need like 2 POI, 1 Skill Point and like 7 vistas, all from WvW. Although currently we are being dominated by one team and are unable to even stand the slightest chance on taking the objectives that would allow me to finish my World completion.
Hopefully come the WvW battle resets, it’ll be a little better and I’ll get it then… hopefully I say.
It seems they didn’t even mention the current state of WvW except for mentioning points a lot of the players already know about. :/
So many players have mentioned suggestions on what could possibly be done, a lot of players are blaming the orbs, I’d love to know what ANet actually think of the matter.
Currently the way I see it, the winning teams are buffed and the losing teams don’t gain any advantage to pull back from losing. The Outmanned buff doesn’t necessarily help either.
A lot of battles within this week period currently have one team that holds all 3 orbs and are just completely dominating the two other opposing teams.
Same situation with Arborstone [FR], they’re totally dominating Jade Sea [FR] and Underworld.
http://i.imgur.com/EzRm0.jpg their score is just going to keep increasing throughout the week anyway, especially that they have 3 orbs etc… Winning teams are buffed losing teams get nothing?
It’s a shame because with the 1 week WvW battles beginning players are going to no doubt feel the need to move servers because of what it seems some imbalanced setups or them believing to think that their server ‘sucks’.
Currently we’re losing pretty badly to the point where green team (Arborstone [FR]) have completely taken over our world (Underworld). And now they’re basically sitting around our spawn areas.
- http://i.imgur.com/tvIJZ.jpg
Not only that, they control all 3 orbs giving us no chance of retaking even a couple of structures and the Scoring gap is just going to get larger as the week goes by.
- http://i.imgur.com/Jsbcm.jpg
I’m in the exact same position as Guts at the moment, I only require the WvW POI’s/Vistas/Skill Points to achieve my 100% map completion, however I don’t stand a chance at getting to them because of the current teams we’re up against: http://i.imgur.com/INkqp.jpg (It’s been like this all day, and most likely will remain like this for the rest of the week)
I agree, there needs to be something that doesn’t necessarily grant those who are outmanned the ability to instantly retake the orbs back, but give them a chance to somewhat counter a team that has all 3 orbs. Since 10-15 players with the orb buffs can easily take out a team of 15-25.
I understand that the Orbs need to have some sort of significance to them but wandering WwW with a Karma and Experience boost doesn’t necessarily help the team that’s trying to reclaim their structures back.
although I feel it’s missing a few notes, on the first 3 lines.