1. Exotics are definitely inside the unidentified gear. I got some that way. If ascended are, I’ll be very upset.
2. Does * NOT*save space as id’ing make all items spread out into slots the same exact way. PLUS the clover looking salvage items are still dropping, karma tokens, trade contracts, collection items, random junk and and random white crap, green gear dropping anyway. NOT space saving.
3. Gold sink
4. Time consuming and repetitious hearts to get.
5. Devalues purchased coin-fed salavage kits as they can’t be used until everything is id’d- destroying their time savings and now you are paying for for both ID & salvage— wrecking their gold savings.
People act like gold sinks are going to make them go broke, as if they don’t do WB trains and SW etc. etc. and have gold come out of their rear. Oh no 3 silver or something, how will I afford it.
Most players don’t do trains or anything else to farm gold. They get on and just do the current content.
Go play Super Mario Galaxy to learn how to orient in a 3D environment and then play Bloodborne or Dark Souls to learn how to die and overcome challenges. Then play GW2 and you notice how easy this game is. Players these days… deconstructing the gaming industry since 10 years. I remember the 90ies where there weren’t any masses who complained about the games. Instead you contemplated and asked yourself: what can I do to get better? Stop the whiny kittening and entitlement and overcome the ‘challenge’.
Lol – “go play other games”…what?! If I have to play a platformer to learn to play an MMO, there’s something wrong. And who cares if there are more difficult games? I started playing GW2 because I liked how it was in Core Tyria. Anet fundamentally changed GW2 with HoT and I don’t like it. I don’t care about other games.
Yes, it is getting overcomplicated, especially on the new maps where each one brings a set of skills that can only be used on that map and that often duplicate abilities we have already seen elsewhere. Do we really need so many different ways to jump higher?
It’s fine when you are focussing on the latest map but when you start dotting between them it’s hard to remember which skills you can get on which map. And why can’t I use those aerial combat skills on other similar maps?
To empower player freedom with the mastery system all that needs to be done is the elimination of mastery points and allow experience to fill the mastery bars to achieve the mastery.
At launch, in 2012 the game was pretty much play as you want. Even the skill point challenges weren’t necessary as you would gain a skill point each time you leveled.
In 2014 the NPE launched and player freedom was diminished
Hero point challenges supplanted skill challenges…. leveling no longer gave you skill points and player freedom was further limited
2016 Hot was launched with the mastery system launched with arbitrarily assigned mastery points and player freedom was limited even more.
It is not that the genre isn’t for us. It is that Anet has diverted from the game that many players really enjoyed.
It’s not really Anet’s fault, unless you want to say their game design is conducive to creating this kind of elitism. It’s the community. This game has a more elitist community than any game I’ve ever played, and I’ve played them all. This fixation on ascendant gear, meta classes and meta builds is at a fever pitch in GW2. Not sure how or why it got that way, but it’s very off-putting for myself and many people I know.
I’d send you mine for free if i could. These skins are aweful!!!
this is a really stupid thread other than the question/answer about the 50GB requirement.
@WARIORSCHARGEING Anet are not going to make significant changes to the Engine to appease an insignificant amount of people like you.
Why are people pretending they are normal price on the TP, they are also doubled the price there… A lot of the skins on release sell for 35g – 80g. Now they are selling for 100g – 150g
Not only people using tickets are having to deal with them doubling the starting price for BLC skins.
I wish it wasn’t, but I haven’t been able to play the new episode, cause of frustration over this change. I don’t want to invest my time to watch them double my costs each new release, slowly pulling more money from us.
I’m not sure to be proud of this or sad, but I’ve probably spent close to 1k$ on this game since release. I love this game, and I’ll spend tons of money. If they want more money, come out with something new, and I’ll decide if it’s worth the price. This is a standard release that comes every few months and it’s now twice as expensive.
Bleh, enjoying Vindictus and new season of Diablo in the mean time. Those games cost me nothing, cause I don’t feel motivated to invest. Gw2 is a great game, don’t add frustrations like this please.
I’m sorry, but if I had wanted to play a puzzle game, I would have bought a puzzle game instead of this game.
The jumping puzzle/puzzle element used to be a side element back when the game launched, didn’t do them then when it was a choice, sure as kitten don’t want to do them now as kitten requirements.
I was hyped about the new expansion, but I was hyped for a GuildWars2 expansion, not a GuildPuzzle2/PuzzleWars2 that this has become. Sadly, I only see it becoming worse, judging by the amount that was in this Living World season. That’s just my opinion, I’m sure many others think the opposite, which is fine, to each their own.
This is absurd change. I’ve been playing since release, and I always buy the skins I like, but why double the starting cost?… All BLC skins have been released at 1 ticket per skin. I regret saving my tickets for this set… Complete garbage change… Time to start putting my money elsewhere if GW2 is going to keep acting like a sinking ship.
Do Silverwastes for an hour, get 35g, buy leather.
There are ways to farm gold to buy leather, even Lake Doric gives you 15-20g/h worth of leather if you have a decent comm and know how to evade DR.
The crisis, isn’t even a crisis.
I am assuming that you are assuming everyone sells their mats, etc from SW, to get said 35g? If so, don’t assume. I, like many others, keep all their mats and use them (or stores them for future use). Many people depend on mat drops and not purchasing from others. You are missing the entire point. Leather is way out of whack price-wise with the rest of T6 materials and this is primarily because of the adjustments made in the HoT update nearly 2 years ago.
Thank you to those who replied with insults for people who choose not to leave a map. That is exactly the toxicity that is the problem with the TD meta. Perfect examples.
Also, those trying to join the meta are doing it for themselves, not out of some altruism to help the greater good. Therefore if you want to call people who just want to be able to continue what they were doing before people started taxiing for the meta “selfish”, then those who want to kick them off the map so THEY can do what they want and join the meta are also “selfish”.
(edited by Djinn.9245)
Unfortunately, Anet listened only to a small section of the playerbase…. I am sure a lot of the playerbase wasn’t even aware of the CDI back in the day…… Lots of the ideas for HoT came directly from the CDI and I sure don’t think HoT represents the wishes of the entire playerbase.
so if HoT is what we got by Anet listening to the playerbase……. I wish they wouldn’t listen to the playerbase
I knew that I would (dis)like the game mode of adventures after my first try, but I actually played all of them and reached at least silver where required by some collection or mastery point. My view didn’t change while doing this – only that dislike turned into hate.
In conclusion, the game should not encourage gameplay that is not fun for a non-negligible part of the players. I cannot write “force gameplay”, because collections are optional.
In the last days, they are trying to get people into Dungeons. They are not fun either, but ArenaNet seems to think if they make just more people play them, they become more fun somehow. I’m pretty sure only a tiny percentage of players would do mini games like “adventures” and “activities” if they were not tied to mastery points, collections or dailies.
I’m pretty good at console and jump’n run games in general, so I am able to train those adventures and get gold or at least silver (depends on how much time I want to spend). I just want to play an MMO in my free time, not jump’n run. That is why I’m playing GW2 and not console games, right? I have silver or gold in most of the “adventures”, but only for the mastery points.
The person who got the idea to put mini-games into MMO games must have been a misunderstood sarcastic one. And some people seem to love them, which I don’t get. If you want to play a console game to take a break from the MMO, just leave the PC and play one. What’s next, arcade mini games that give Mystic Clovers?
There’s a seemingly large chunk of the ANet staff that’s into the old Nintendo-era nostalgia. The Nintendo-hard nostalgia, if you will. It’s been present ever since launch (and subsequently toned down afterward), and it’s resurfaced in Adventures. Thing is, the Nintendo-hard era was early in the wild frontier of gaming, before video game design grew in analytical/academic discipline, before things like “conveyance,” “iteration time,” and “humane design” became common phrases in game-design schools.
It’s not terrible that Adventures exist, though I’d prefer they not be tied to collections/legendaries. They might even have been fun. If they had been executed cleanly. But most Adventures are lag-prone, sticky-controlled messes. As it is, I’ve spit more invective from these chunky, ill-conceived minigames than I did the Caudacus fight (Jade constructs included).
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Some players should change their attitude. Asking devs to change it just be cause they feel not able or too lazy to try and complete it (I mean bronze – for real?) is just lame.
Doesn’t matter how easy or hard it is, and btw. what about Mastery Points? You don’t get any for bronze.
If collections and MPs are tied to content that has nothing to do with an MMO, why not tell the developers to change that? Nobody asked for them to be easier, because people don’t want to do them in the first place. Even if they gave gold just for participation, people could ask for collections to be disconnected from them. If the developer’s management decided that time, energy and money should be spent on creating console mini games because few people like them, that’s their decision. The data about participants they have tell them nothing about the success of those “adventures” because people do them not because they enjoy mini games, they only do them for collections and Mastery Points.
Remove collections and MPs from “adventures” and don’t make them dailies, and then collect data on participiation. My bet is the results would show that the time, energy and money spent on creating them was wasted because only a handful players do them. And then they probably only do them once and never return.
But no, “force” people into doing something that’s no fun for them, and the team can prove how much players like it because everybody does mini games, right?
Here’s a question for you: did being forced to do Adventures if you wanted to get the collections done make you like Adventures? Do you do them for fun now that you’ve been forced to try them?
This didn’t make me like adventures. I never play them again after the required collection item or mastery point was obtained.
After I tried my first adventure, Bugs in the Branches, I knew that this was not a game mode I would like. More tries were not required to find that out.My feelings changed from dislike to hate only after I found out I was required to make adventures for mastery points and certain collections. Before, it was just a game mode I disliked – like pvp, for example, which I don’t play either, but I don’t hate pvp, because it isn’t forced upon me like the adventures.
I’m with Silmar. when I first encountered them I was like “Eww!” and I just ignored them and just thought they were quaint. And then I started working on precursors, specialization collections and trying to max out Maguuma masteries and now I actively loathe them.
Here’s a question for you: did being forced to do Adventures if you wanted to get the collections done make you like Adventures? Do you do them for fun now that you’ve been forced to try them?
This didn’t make me like adventures. I never play them again after the required collection item or mastery point was obtained.
After I tried my first adventure, Bugs in the Branches, I knew that this was not a game mode I would like. More tries were not required to find that out.
My feelings changed from dislike to hate only after I found out I was required to make adventures for mastery points and certain collections. Before, it was just a game mode I disliked – like pvp, for example, which I don’t play either, but I don’t hate pvp, because it isn’t forced upon me like the adventures.
For what it’s worth (i.e. not much), I hate adventures — if I wanted to play console games, I’d own, you know, a console game. So I wish ANet had never added them to the game. However, since they are in the game, I decided to give them all a try. And it’s not as hard as the OP suggests. There are guides and tips out there.
So I’d prefer if the OP opened with, “I’m struggling with adventures and they are blocking my completion of collections. Can anyone help me?” Instead, they’ve made a blanket statement about changing the game based on their perception of difficulty.
Considering the thread title, I don’t think the OP is looking for help, he wanted to express his opinion that Adventures shouldn’t be required for collections and should be removed.
REmove the adventure from collection
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
Oh no no no no no, I want others to suffer the same way I suffered to get there.
There are two extreme points of view and I haven’t seen anyone expressing either in this thread:
- Everyone has to suffer to complete optional tasks in the game.
- No one should have to stretch to accomplish optional tasks in the game.
Instead, the OP (and others) don’t think it should be that hard while others are saying, maybe it should be difficult. Those are both reasonable points of view; let’s try not to dismiss them because we disagree.
For what it’s worth (i.e. not much), I hate adventures — if I wanted to play console games, I’d own, you know, a console game. So I wish ANet had never added them to the game. However, since they are in the game, I decided to give them all a try. And it’s not as hard as the OP suggests. There are guides and tips out there.
So I’d prefer if the OP opened with, “I’m struggling with adventures and they are blocking my completion of collections. Can anyone help me?” Instead, they’ve made a blanket statement about changing the game based on their perception of difficulty.
Anet, we may have a problem.
Anet is the problem.
Lets create a farm spot. Wait, people are farming? Punish everyone.
ggwp
The main problem with this “fix” is that it was stated that they wanted to stop players from “AFKing in the centaur stronghold” – what about players who stayed in one spot but were not AFK? Why are they punishing people who are not actually AFK?
This seems more a case of “you’re not playing this content exactly how we want you to” (i.e. “play Anet’s way”). Apparently standing in one spot is not Anet’s way so it’s not allowed.
