Showing Posts For Locust.2365:
Let me clarify for you, OP, that MMR was on for almost a month, and it really took a day (not a month) for it to crystalize, to start getting good matches against people of similar skill. And it worked really good (except a lot of re-matches, but that is a side effect of low pop, and not of bad mm system)
Why would they ninja reset it now is beyond me. I can hardly make myself go play the game now, knowing im facing X number of drab walkthroughs against solo queuers of vastly inferior experience. Not fun for me, not fun for them.
I actually wonder if it works at all now after the patch, since some people say they played a lot of games and still get very bad teams to play against even after 10-20 games.
And ladder and matchmaking arent the same thing of course, but a proper quality-over-quality ladder cant exist without matchmaking.
You do know there is no solo queue, and you are just as likely to meet premades as you are to meet pugs atm?
Especially now that matchmaking seems to be turned off (or reset or something, but i havent had 1 good match since the patch, and before it 4/5 were good, against similar level players)
Another great thing about this patch.
Im not sure i have the will to do X games against random r10s to bring my mm to where it was.
Fiasco of a patch.
I saw a lot of double ele and triple ele teams floating around, but i didnt see a serious double mesmer team proffiting off double time warp, and all those IoLs. Mesmer is the only class forced into running 3 team utilities (IoL, TW, Portal), practically useless when stuck alone with enemy ele(s) on home point (which is like 60% of the time). Actually if mesmers didnt have portals and time warps, who the kitten would run a mesmer over something else?
Ele nerfs are good, could have hurt cantrips a bit as well.
Otherwise i agree with xeph and the patch is piece of kitten, a slap in the face to pvp community. No ladders and no visible rating being the prime reasons for that opinion
What i hoped the most from this patch was proper elo (or some variant) ladder. Got kitten. Big fat kitten. Pvp community will still seep away slowly, and by the time next patch hits there will be even less suckers hoping for something then this time around.
And quit whining about mesmer portal, its same as before you just cant INTERACT with it if there is a wall between you and it, doesnt mean it cant teleport you out of LoS when you manage to interact with it. It was a bug fix nothing else.
blah
What do we get then actually, except the map?
We’ll get Team Rating, with teams facing other teams of similar skill level and, if/ whenever possible, it will match premades with premades, randoms with randoms, and anything inbetween.
And probably more balance changes.
We already have that…
What do we get then actually, except the map?
Good post Helseth.
I came here with friends from other games, as well, 8 of us, “decorated” pvpers, every single one of them. More than enough to form a good team. We were here in betas and everything.
Today, 6 are gone, 1 is doin only pve/wvw and im the lone spvp enthusiast left of the group. Sad, but not unlike what a lot of people wrote. Helseth gave a big part of the solution, but in my opinion he forgot one thing.
Seasons.
In WoW they call them seasons, here you can call them whatever the kitten you want, but they need to exist because of nature of a human being.
1. You are inevitably begin to stall after a while with your rating, or if not stall, then progress very very slowly. But hey, there is always next season!
2. You are bored of the game, but like it often happens, you feel the urge to come back. You browse the forums, you find out the current season is ending in 10 days. Hey, its just the right time to prepare for the next season!
3. You are playing with your current team, things arent going so great, and there is another team needing your uber mesmer skills. “Guys, you know what, ill stick with my team for a while, im not an kitten, but im joining you next season!”
Seasons give hope. Elo and similar ratings are net 0 systems, meaning for every team that goes up, another team goes down the equal amount. Obviously teams going down are going to show frustration and the game isnt going to be as fun to them as it will be for the guys shooting upwards. What will keep them playing is the “next season” Feeling of hope, false hope in 90% of the cases, but still hope.
Really you people would moan about anything.
1v1 is about 10,000 times better than 8 team tournies. Here is why:
1, No massive queue times
2, You can play vs different people often
3, Matchmaking will only work with 1v1 system not 8 team tournies (obviously)
4, Keeps the maps fresh as a rotation of maps is way better than always having legacy 2nd for example.
5, 1v1 isnt a stupid time sink like 8 team is. This lets people drop in and play something which isnt lame like hotjoin, and yet doesnt take an hour out of their day to do (some people have things which come up in their lives)
6, Less tickets to enter means the community isnt artifically split on the basis of whether they think they should do paids or frees. There is no skill difference in built into this system, people self select whether they play paids – so the arguement that paids lets people have top tier matches is a complete fallacy. Matchmaking will result in skill based segregation which is what is needed.
I can follow your thinking – but you should also try to follow the thinking other players have.
1) No massive Queue times – for sure that’s good. Queue times have been okay at evening times before aswell. At least since December!
2) I don’t want to play with different people – it is PAID Tournament, this was intended to be Tournaments for the ones who really eagerly compete in PvP – in my opinion this requires a core team which doesn’t change that often
And this is the main topic I guess what drives people to one or the other opinion – the quality that should be in PAID Tournaments.
Because this is also the reason I disagree on 6) PAID should be for “good” teams only – this is a mode that will guarantee that you face teams with similar skill. PAID shouldn’t be intended to be for everyone. And that is exactly the case now: Everyone is playing PAIDs and the skill level dropped dramatically.
I like that more people play PvP now (if that is really true) – but I don’t like that everyone is able to play PAIDs all the time and farm QP.
QP was the last thing you could rely on in terms of skill level (of course if you play more often you have more QP – but having >150QP in the old PAID meant you have good experience). Now simply everyone could farm a million QP – if you have enough time for it.
You cannot even see how good you are anymore because you are put on the map with a team of similar strength – you cannot even get a hold of how far you are from beeing one of the best teams out there by competing with them and seeing that you lack here and there. You cannot learn from them either.
PAID should be something that is only for very good teams – and therefore an entryfee is good!
I agree with you on one thing though: For non-core teams the game isn’t very friendly anymore – that why I would go to:
Hotjoin: braindead farming or build testen
PUG Free Trouny: Solo or Duo-queue for Tournys
Premade Free Tourny: Tournys for premade Teams
PAID Tourny: Only for high skill playersIf it’s then 3 rounds or just 1 – hard to tell. I prefer the 3 rounds because simply winning one round doesn’t feel like a Tourny anymore… Beeing on Khylo in old PAID was somehow important.
Just my 2 cents
Readin this i thought it was someone from CN or Crs. Then i get to the sig, and i see its Oops.
I am a mediocre player without a team, one of those guys who considered getting into finals of paid tourneys (8 team format obviously) a huge success. Yet, 2 nights ago, a bunch of guys like me, and me, beat your team 3 times in a row. And yet you talk about quality drop, and how paid should be only for “very good players.”
It is great as it is, we just need some visible rating (elo works the best, there is a reason its used in chess), which would solve your point of “not knowing how good you are”, and then tie rewards to these ratings somehow so some newbies who beat other newbies in their 2nd match ever dont get same rewards as teams consisting of “very good players” like Traq get for beating another team of mediocre players such as me.
Im not trying to argue, but i think i saw some needless elitist whining (without being elite in the first place, no offense intended), when what we have now is a kittenin world of difference compared to what we had a week ago.
1. Random map 1v1
2. Elo
3. Tie rewards to rating
4. Tweak the system
And it will be perfect.
If im reading these “signs” and tips properly, i think you may like whats comin in the next patch.
Cheers, and again no offense intended Traq,
Mega Mini Meanie
Its Desolation in EU, actually some of the NA top teams moved there as well.
I hope the system is here to stay.
1 game, random map, mm (being tested since friday night i think), rinse and repeat.
Tournament format and mm dont go together really.
Anyways, a whole world of improvement over the old tourney system.
Matchmaking is definitely live, and last 2 days i had more fun in this game then ever before.
Take this afternoon for example.
8 matches, ALL against people of similar “skill level”, 5 decided by less than 100 points. Intense and fun.
Way to go, ANet, i hope mm is here to stay, its what this game definitely needed.