Loic, the mesmer doesn’t actually wield it, it floats. It is used as something akin to a lightning rod for their magic. Now this might be aplicable for elementalist too, but i’ve not seen much floating in their stuff.
Also, wanted to add to staff weapons for warriors… Totally wanna fight with a staff >:3 like a monk or such.
Mesmers do plenty of swinging. Mirror Blade is an overhead throw, they need to heft up and thrust it into the ground for Mind Stab, and Illusionary Wave is nothing but a swing of the sword.
But if you do that, then you’ve screwed yourself for future content. You’d no longer have the option of opening up weapon selections to create more profession variety and depth.
I don’t understand that argument, I’m sorry… but isn’t it always the case that existing content can’t be at the same time future content?
And yes, as Nesetalis pointed out, certain things simply don’t make sense, most especially magic weapons (staves, scepters, and foci) to professions with no magical abilities.
But does it make sense that a warrior is able to handle a rifle and a greatsword but not a pistol and a staff (not for magic, just for being used like a club or something)? Not to mention a dagger or a torch?
Okay, I agree for scepters and foci, it sounds reasonable to limit them to the magical professions. But I don’t understand why a warrior can’t handle any other weapon in his way. And why I can’t take a dagger in the one hand or the other hand as a ranger…If it comes to “making sense”, I would prefer a system where you start with few options. Maybe only sword and either shield or warhorn for the soldiers, dagger for adventurers plus pistol for engineers and bow for rangers, and one of the magical weapons for scholars. Or more options and you have to choose you preferred weapon(s) during character creation? And then you have trainers from whom you can learn other weapon skills. You don’t need to if you don’t like to, but except trainers for magical weapons who refuse non-magical professions every trainer can teach his weapon to everyone, even greatswords to mesmers if they insist to learn it.
To the first point, what I meant is that they should hold off on opening up weapon selections until later. Pace themselves with content release so that they don’t close their options too quickly.
I’ve actually advocated pistols and torches for warriors in a recent thread. I’m not saying weapon selections shouldn’t be expanded, but that ArenaNet should take it’s time in doing so.
And to both Nesetalis and Talyjta, the staff as it exists currently is purely a magical weapon. They could use it for other professions in a martial sense, but it’d be a smarter option to just create a new weapon type to accommodate that niche, like “quarterstaff” or something, similar to how we have maces and scepters (short sticks, usually with an object in the end).