Sela Nox – Mesmer
Medania – Thief
Dunno…
As a thief i really like both maps. Can’t abuse the Shortbow that hard on Foefire… ;D
My advice: if you don’t want to lose, play with premades. If you don’t care about your rating, soloqueue and have fun.
^what he said.
Sad to see people complaining about being matched against premades. Treat it as a challenge and try to get better…
^what he said!
On a side note: Currently beastmasters is the strongest 1v1 build(imo). They provide nothing to a teamfight tho…
What’s wrong with Khylo and Niflhel?
Your set up can definitely stay in a fight longer than mine, therefore stripping more boons and doing more damage, but mine offers more team utility. Do you think it’s necessary for an S/D thief to be all-in init regen and no shortbow to be effective at high level tPvP?
Probably. You won’t last long enough to be applying enough pressure otherwise. The high endurance is necessary to survive. Any good team will just burn you down in stealth if you try running a 30 shadow art spec.
There really is no need for shortbow at all. I can disengage safely with sword2 99% of the time. Plus the energy and init regen from constant weapon swapping is somewhat necessary for sustain imo. The only thing you’re really losing from shortbow is the poison and ranged aoe for downed enemy/allies. This is probably the biggest weakness in high-end play.
Are you serious about dropping Shortbow?!
I used your build for like 10 matches and found it pretty hard to contribute constant pressure to those mid-teamfights. I ended up using the following build and it works for me
http://gw2skills.net/editor/?fYAQNAsYVlUmaPHdS5E/5Ex2jdKUeqVgmdP4qV1KA-TsAg0CnI4SxljLDXSus1MsYZxsAA
Looks fun…
Especially since it seems like the distance between spawn and mid is shorter than between spawn and close…
It’s worrying that so few people in the forums have noticed how strong are hgh engineers lately. They are not midtier at all, imo
The nerf to Elixir S and Mistform also hit them quite hard. Also the change to apply burning on crit hinders their ability to spread out those damaging-conditions at least a little bit.
They still wreck up teamfights if remained unfocused tho. But they are pretty easy to kill now…
I’m almost exclusively SoloQueuing.
To be honest I’m fine with not having a seperate SoloQ/TeamQ. IMO it encourages People to form a Team on their own.
My Rating swings between place ~500 and unlistekitten’s ok for me. Dunno why people always complain. Either start to play better or get a team running. It’s not like those premades are unbeatable…
Dailies/glory should be mainly attached to winning, people would play smarter.
This!
+Best
Ranger
Mesmer, Guardian
Engineer
Elementaist
Warrior?
Necromancer
-Worst
Thieves?
Vote 4 Pet-Downstate…
Tier S:
None
Tier A:
Ranger +
Guardian =
Mesmer =/- (Decap during Distortion hurts a lot)
Elementalist -
Tier B:
Engi +
Necro =
Thief – (Unsure tho… Only played like 20 matches with s/d right now… )
Tier C:
Warrior + (Still unsure… Maybe give it some days until some new builds have been evaluated…)
Or instead give me a reason to spend glory?
Or just open the PvP-Tab…
The Boon-Uptime from Shouts is relatively short(Around 7 Seconds).
Guess the plan with the upcoming S/D-Change is to rip/steal boons from Eles and Engis. Especially those Might-Stacks.
Sadly D/P will still be more valuable for a thief. Why steal their boons if you can simply burst them down?
E-Sports = CA is MANDATORY Free Content
GW2 CA = GemsStill wonder when e-sports are coming? or…
Reminds me on the good old FPS-Games.
Without a dedicated server there was no place for you in the ladder
Had some good results vs HGH on my Mesmer using the following build:
http://intothemists.com/calc/?build=-NFcZ;1VPF01A7wUV71;9;4JJ-T-06-49;225A;9Ewk2Ewk25Bk
You lose quite a bit of utility and damage, but get pressured a lot less overall…
As much as I like your activity in this thread Evan, I have a question on your priorities.
Where is the incentive to play in custom-arenas?
For me it’s the same maps just with some extras and nothing more. I predict after a months it gets on the same level of boringness as hotjoin.
(I really hope it won’t be like that)
Custom Arenas enables you to run private Torunaments and/or Scrims! ESports! woohoo
A good mouse isn’t any better. I destroyed two Razer Mamba during one year while playing sc2, LoL and DotA2.
The right mouse-button always breaks
Phase Retreat seems indeed quite OP.
Maybe Illusionists Celerity should’nt work on it?
Do PvPers know what blast finishers are?
Is this a serious question?!
I literally cannot kill a supply camp solo without using D/P.
Did I miss something?! Thought this is about sPvP…
People tend to glorify DAoC.
When i was still playing there were huge class imbalances and the game required pretty low “skill”. The majority of the “8v8-skill” was to keep your 8 people together, use /stick, /face, /assist and to not break mezz and root…
Don’t get me wrong. I loved playing DAoC 8v8 and got some pretty High RR Toons, but in the end it was way worse than people say…
Have you realized that we play for over 5 months the same meta? d/d thief, shout-guard, cantrip-ele, nade-engi, shatter-mes, bm-ranger /trap-ranger (wow there are 2 viable builds!!!) sometimes I see a dps-guard. And that’s it.
Since the devs changed D/P #3 to not root on hit thieves got a complete new, viable und refreshing playstyle!!!!!
Rangers got a natural disadvantage against engis.
Shortbow is countered hard by Retaliation + Confusion.
Again antoher reason why constant DPS is outclassed by heavy burst
Why you even feel the need to discuss WvW?! This is the sPvP-Area. GTFO
I also got banned without a warning. At least you know the reason why you got banned. In my case I’m still waiting for the Support to tell me a reason
t1: ele
t2: guard, ranger
t3: mesmer, engi, necro, thief
———————————————————-
Classes not worth playing: Warrior
Edit: TBH i feel like the Quickness-nerf hit Warriors so hard, because the GS offers a lot of mobility. Without Quickness you are unable to unload 100b, thus making it scale down in dmg. Maybe they should add some mobility options to the other weaponsets?
(edited by Lonny.9873)
t1: ele
t2: guard, ranger
t3: mesmer, engi, necro, thief
t4: warrior
200/day has to be a mistake…
200/week seems OKish.
Aaaawwwww…. Quake 1.
Rocketjumping all day long
Time to remove some dust from my thief…
Finding some good C++ developers isn’t exactly easy…
(Read: You have to spend a loooot of money)
Rolling a Thief on Spirit Watch can be pretty frustrating. Lots of open space, thus making it hard to sneak into a fight and burst your opponents unprepared. Rolling 10/30/30/0/0 makes playing on the map a bit easier, tho. This spec makes you lose ~25% burst dmg but gives better dueling-capability, since the map is pretty 1v1 and 2v2 focused. Still unsure which weapon-set is best suited. Can’t decide between S/D and D/P
They should’ve split the reward between the groups(Meaning 5man groups…) and give every player in the group the same reward but maybe with a 20% bonus per player in the group.
Means 1 player, worth 1000 wxp, dies to two groups(5*2 People). Group 1 has done 75% of the damage and Group 2 has done 25% of the damage every player in Group 1 would get 300 wxp and every player in Group 2 would get 100 wxp…
Very soon = 1 month
soon = 2 months
soonish = 3 months
in the near future = 4-12 months
Besides in my opinion good pvp players either quit or actively play spvp (not hotjoins, but tournaments) where the guy actually has to watch which cool downs his enemy used and when its the exact right time to use his burst. When it is the proper time for the bunker to leave the point to help the roamer without losing his own objective and so on, where if he dies in a 1v1 situation, he is down for good for the next 15s plus running time, instead of open WvW where you’ll just rally up from a lowbie your zerg killed along the way that you managed to tag with an AoE…
True… WvW is kinda dumbed down in ist current state…
You would certianly see groups/guilds telling people to go away because they are cutting into thier rewards
We already tell people to leave us alone. Reasons are:
1. They take our boons
2. If they die our enemies will rally
The only reason blobbing works is the AoE-Cap. Otherwise 2 Mesmers could down such a blob within two seconds and you wouldn’t even see them coming…
Everything all comes back to numbers… and most people’s soultion to that is get more numbers… not sure if you want to compromise your current gaming style and recruit to become a medium(10-15) sized guild then you will have the ability to fight and pull the zerg around without being totally roflstomped by mass numbers w/ no chance.
Not gonna happen.
ANet gave us 5man Groups and we gonna stick with it. To be honest we have some problems to even gather five really good players right now. Some of the best players I’ve played with are taking a break.
Zerging is not the only problem for them. But there is also a whole lack of small guilds trying to compete. During our good days we even met premades who outnumbered us(8vs5) and were still running away…
I can live with to get roflstomped by Zergs from time to time. But if everything you face is zerg it gets really frustrating….
You guys should consider our tier. Structure pvp is terrible…. It’s whose bunker build can sit and take the beating remove conditions and heal as fast as possible inside a fjcking circle. How dumb and Uneventful.
tPvP also has a lot of depth to it. It’s not so much about killing, but a lot about gathering information.
When will people assault which point with what classes. How long can your bunker stretch out the fight?! Where’s your roamer gonna be? Do you even try to defend or contest an enemy point instead, cause they are going to overcommit?
Edit: Just to be clear. I prefer open-PvP by far. But the current WvW-implementation is unsatisfying…
(edited by Lonny.9873)
. I do not agree with removing the AoE cap, but I do think a few small tweaks would make a big difference.
Removing the AoE-Cap in the current state of the game would be devastating for casual players.
Some nice minor tweaks to the general WvW-Fighting would be:
- Set AoE-Cap to 10 people
- Only one Rally. If you go down a second time you have to die, period
- Remove out-of-combat speed
- Remove Culling(Next Patch)
- Make boon-sharing prioritizing your group
Some major changes needing to be discussed and tested properly:
- No more rallies through kills. You have to be rezzed or heal up yourself
- Remove Waypoints in keeps
- Alter the Borderlands. The water-covered area is dead-space right now, making everyone running in predictable circles.
You counter zerg balls by attacking multiple targets. They take a tower..
You take 3 camps.
You just turned WvW into PvE :P
Bashing NPCs all day!
There’s nothing wrong with zerging itself.
The problem lies in the artificial advantages delivered to it…
The AoE-Cap allows them to run as a pork hedgehog, thus making smaller groups unable to keep the enemy crowd in combat, giving a part of them improved movespeed thanks to the out-of-combat-speed-buff and culling turning everyone into a ninja
We were running in our usual WvW-Setup for the first time within two weeks now.
Gawd, WvW is so boring. People simply refuse to fight or need 20+ to be brave. Had to go back to tPvP after 2 hours roaming. Hope the patch brings some candy for small-scale-fighting…
You may not have seen him.
Culling! Working as intended!
A blink won’t remove the immobilize. It will only port you to your desired position and Keep you iommobilized in place
Immobilize is classified as condition. Since stunbreaks only work against control effects, it won’t have any effect.
Without Vigor or specific traits you can only dodge two times in a row…Binding roots are from my experience location bound, so if you blink out of it, the immobilize condition will dissapear. Also I can’t explain why I broke out of immobilize in the past, maybe because of a condition removal skill cast at exactly the same time. Finally 2 dodge rolls are usually enough to evade the initial damage and cc, including immobilize.
Entange and Binding roots are bound to the location, true. But i was talking about immobilize in general.
A blink won’t remove the immobilize. It will only port you to your desired position and Keep you iommobilized in place
Immobilize is classified as condition. Since stunbreaks only work against control effects, it won’t have any effect.
Without Vigor or specific traits you can only dodge two times in a row…
necros could rund around in circles!
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