Showing Posts For Louk Tsoup.2108:
False alarm people, I didn’t redeem the code. Problem’s solved!
I’ve already sent a request but since I haven’t got an answer yet, I thought I’d also ask here in the meantime.
I bought heart of thorns, and I’m trying to install it, but when I put on the disk and click on the GW2Setup.exe file it just opens the client. Nothing is updating, or downloading, and I don’t get any instructions. It’s just the normal screen you get when you open guild wars 2. Logging in nothing is different, it says heart of thorns content locked.
Any ideas what might be the problem?
I bought a paysafe card the other day to buy some gems, but when I go to put the code it says that I can’t use this code at this webstore.
Is this a problem with anet not taking paysafe cards from greece, or should I ask paysafe?
umm if you could make your current build here:
http://en.gw2skills.net/editor/
that would help a lot, and we would be able to say if your build is ok/not ok.
idee teehee
but in all seriousness, NO just NO take your mounts and go ride them at another game.
Hey there fellow guardians,
Recently i was messing with the build editor and made 3 builds that on paper look pretty decent, but i haven’t tested any of them, cause honestly I don’t have that much gold.
So i though I’ll get some feedback from you guys.
btw, this is for wvw only!
- FIRST: rabid+rabid/dire (high toughness, low health,decent crit chance, low power, high cond damage)
http://gw2skills.net/editor/?fUAQRAsf7dlUgSCXGSOEf4Ei1j/Bh8nqHxT94hXFUIA-j0CBYhDimWAikOgkIwpoFRjtkJIFPhtCLaKZER1KlYGzFRrWKAYWDA-w
- SECOND: carrion+rabid (lower toughness, higher health, same-ish crit chance, higher power, same cond damage)
http://gw2skills.net/editor/?fUAQRAsf7dlUgSCXGSOEf4Ei1j/Bh8nqHxT94hXFUIA-j0CBIhDimWAikOgkIwZoFRjtkJIFPhtCLaqbY6YER1GzFRrWKAYWDA-w
- THIRD: carrion+rabid/dire(lower toughness, higher health, higher power, low crit chance, same cond damage)
http://gw2skills.net/editor/?fUAQRAsf7dlUgSCXGSOEf4Ei1j/Bh8nqHxT94hXFUIA-j0CBIhDimWAikOgkIwZoFRjtkJIFPhtCLaKZER1KlYGzFRrWKAYWDA-w
you have very high cond damage and apply burning in every possible way, you also get a lot of burning duration.
i mean, only looking at that 26k damage in 7 seconds form zealots flame fires me up!
so what do you guys think? would something like this be viable in wvw? solo roaming mainly, but i think it would be decent in small groups too (maybe with a different elite skill)
any feedback would be great!
thank you!
I made an engineer just 2 days ago and have played with him for about 12 hours, and i freaking love it.
I main a guardian and also have a warrior/elementalist/mesmer/thief, but the feeling that i get from an engineer is amazing! Its so much fun, its what i’ve been looking for!
So I want you veteran engineers to enlighten me about this class and clarify some questions that i have.
1. condition vs power/crit : this is for wvw/pvp, i really like playing with conditions cause its so much more fun than the classic other classes builds, with power/crit.
I also love confusion and want to figure out how to apply it correctly.
So my question is this: are conditions viable or should i switch to another build?
2.grenades vs bombs : i run bomb/grenade/tool kit for the little pvp i played, am i doing it right? I really like how the grenades work with 30 in explosives, but can’t seem to land many of them, but then again i can’t seem to work well with bombs either, any tips?tricks? should i focus on one of these kits and master it?
3. which healing skill? : i usually work with elixir H for easy heal, i really like the med kit but i haven’t figured out how to use it correctly, and the healling turret doesn’t seem that good to me when i don’t have many blast finishers on me.
I’d really like to make the med kit work, but is it really as good as it seems? should i focus on learning to cope with turret?
4.how can i use the supply crate correctly? it seems like a decent skill, but i can’t find the right moment to put it out. any tips?
5. perplexity or undead? i really like confusion but perplexity requires a lot of interrupts, how can i maximize my interrupting skills with kits? or should i work with undead?
6. rabid or celestial? it seems that most of you guys use rabid,but since engineers use all of their stats i thought i’ll try out a celestial build and these two came out:
- http://gw2skills.net/editor/?fcAQJAqOlIq6ZH5i6lEZUhODUh8Ski8zy+8QuYLIE-j0xAItASLAIPg5wioxWNLiGr6GTHTEVLFAMzBA-w
- http://gw2skills.net/editor/?fcAQJAqel0p6ZH5SiF1LJyoCdGoC5lIF5nl95hcxWQIA-j0BBoeBkiAg8AM5rIasVTFRjVVjIqWlETKAYmAA-w
celestial seems to have some decent healing power , while also having great critical damage. what do you guys think?
7. rotations? what is ideal/ what do you suggest, any tips are welcome
bonus!
8. how can i position my skills on my keyboard to help me get better?
Edit: any tips and tricks will be appreciated, give me as much info/feedback as you can!
have you tried turning it off and on again?
Asura……………………..
a couple of reasons would be good!
Hey everyone,
I decided to make an Engineer for my next profession (i was wandering between necro and engi, but decided engi because I like confusion and blasts :P), and I can’t decide what race to select.
I’d like you friends to tell me which race is the most fun to play/ has best appearance/its cooler.
anything will do! Some differences in animation, an armor set, anything!
feel free to change my opinions
It seems like asura would be the most fun to play, but i don’t really like any armors
I kind of like a couple of pieces of the sylvari armor looks, but it seems like the animations are as normal as it goes..
norn? haven’t really looked into that.
human, well i already have a few, and the armors don’t really seem worth it
charr, I can’t really see them as anything beside heavy armor :/
What are your opinions? what would be the best option?
note: screenshots of engineers will be appreciated, emphasizes your aesthetic point!
keep two separate, actually unique weapons with matching effects(auras,footprints,main weapon)
Instead of the poorly designed eternity, which can’t hold a candle against two of them.
PROS:
- you change them whenever you want
- unique design in each of them
- can transfer one of them to other character if needed
- can use 4 different sigils(not changing each time you need), can cover in case needed
- in case you are not satisfied with 2 of them, you can easily change them into eternity in the future(the opposite is not possible)
CONS:
- nope, nothing here.
plus, you if something in the future ruins eternity, you will have made a great mistake.
Sunrise and twilight tough had a great design from the beginning and i highly doubt they will change, you don’t risk losing a legendary.
Call me cynical, but I don’t think any thing would change in terms of PvE. Sure fights may be tuned to the idea of having the trinity. However I honestly believe that the developers prefer keeping the game as simple as possible to appease the masses. After all how do you think they feel after the first year Halloween event.
People were so upset that they were not determined enough to complete an actually good jumping puzzle. That would easily leave any dev under the impression that their audience prefer not to be challenged in any sense, or better yet create the illusion of challenge that way what hardened players are left, feel as if they have actually accomplished something.
Some of the most terrifying words are “Appealing to wider audience”.
I didn’t buy this game to do jumping puzzles.
>1000g into the forge.
0 Precursors from the forge.
0 Precursors from drops.
0 Precursors from chests.
0 Precursors bought.
>4.8k hours played.:(
Yup, sounds pretty reasonable to me, its insane thinking that someone got 6 of them with so little money.
NOTE: RNG seems to favor new players a LOT.
Also OP don’t get used to that luck, that is DEFINITELY abnormal.
you can bring trinity, but not actually giving the option of ONLY a couple of roles.
give people more individuality on their builds and a ton of things will be solved.
Nobody else has any luck with anything but Trading Post . _ . ?
LOL. are you serious? I hate this part of this game exactly because of all that luck that floats around players like you.
1200G ~ spent at mystic forge: 0 precursors
over 2000 hours of gameplay doing all content of the game : 0 precursors
Maybe you should be more grateful that you got 6 freaking precursors with those tries.
Well. I read your whole idea and … I think I’m actually liking it. Some parts do seem a little problematic to me:
- Power stacking… well it is still possible that a player will simply stack all his points in power/precision. All the buffs you provide would make him beyond strong, stronger than the zerk warrior we see today. Would that mean he loses his healing skill? Can he then equip an utility in place of the heal?
- Variety… seems something which will be restricted by making skills dependent on points spent.
All in all it’s a nice try, but it would involve a mass of work to redo the traits, and won’t mean a fix necessarily. Zerk warrior would most probably still be the best because he gets all the damage and support isn’t really needed in a dungeon, whatever you change in traits.
If you delete dodging, conditions, healing skills and every form of support from zerk warrior… what did you just do? You went back to the trinity. I don’t think the trinity is bad, but it isn’t a fix.
1. ALL these examples, are something i came up with on the spot, by no means meant to be actual traits. Those would need serious work and examination before perfection.
2. Even if someone stacks all of his points at power/precision, there is still a cap, preventing you from using them all at 1 or 2 stats.
BUT making such a specific build would mean that you need support from another player to survive and do damage, cause dead zerker=0 dmg.
3. healing skills and all forms of support will not be removed completely, just severely nerfed through trait system ONLY in very specific builds.
bonus:
-lets say we have:
5 zerkers (specific build)
5 organized group with 3 direct damage/1 cond damage/ 1 support
-if a berserker can do 1 damage unbuffed(he cannot apply buffs to himself to make any difference , if build is very specific) then the first group will do 5 total damage
-if a berserker can do 1.25 damage buffed / a condition can do 1.15 but unlock conditions(vulnerability etc) in party members giving a total boost of 0.5 damage in all party
and a support(while providing team with buffs, might/fury etc) can do 0.7 buffed then the total damage in the group is 6.2
meaning that a group with one kind of specific builds(5 berserk) is inferior at damage to a combinations of different specific builds.
Thats the goal here, since damage will always be the ultimate goal
4. Also i don’t think that support is not needed at dungeons, when you take away most of the support in damage builds there will be natural need for that.
Lastly i repeat: you don’t delete/remove completely support from damage and vice verca, but you massively nerf it and make it attainable from traits.
In that way you control high damage builds easily, while providing variety in organized/pug groups.
Condition users are useless because every direct damage build also applies conditions. Support is useless because evert direct damage build also applies every boon with nearly 100% uptime in a group.
Remove conditions (both offensive and defensive) from everyone that isn’t specifically speced for it and do the same with boons and you’ve suddenly made roles important and useful.
Thats exacly my point!
ANET though seems to think that a crit damage nerf was needed, to fix berserker dominance
I wonder how long it will take them to realize, that damage is not the problem.
Messing with the damage output, was a really bad “solution”. As long as the skills remain as they are, its gonna be hell, for everyone trying to play differently.
NOTE:if you want to see my solution for achieving diversity in builds, here’s a link:
https://forum-en.gw2archive.eu/forum/game/gw2/PVE-Variety-Better-build-system-DPS-fix/first#post3508899
for pve even if pugs AH is bad, very bad, don’t use it, low damage not as much support as a dps build basically for those who are just learning the game
I don’t see how it is that bad, would it be better if I played full cleric? how can damage be SO bad when it is basically a damage focused build (gear is all zerker, no matter how bad the traits, it still does a decent job),
also i never said it is a dps build, it is a build i like to play and have fun with.
bumping, I’d like some feedback, give me your opinions people!
seems like my server is good, cause haven’t seen less than 25 in a world boss(exceprt teq), since forever!
jormag and shatty are always packed with people.
(reserved) for future use
(edited by Louk Tsoup.2108)
enough with the examples, lets look a bit at the requirements for this method.
FIRST there will be a huge nerf that will also not allow you to use every part of your already existing skills, that way you have to spend your points into creating a build from scratch, with already existing base points, differently distributed.
As you see there are some stats that I have included which are currently not base stats, but are increased with equipment, which in my opinion is wrong and should not be that way.
SECOND there will probably be a need for a small nerf on equipment to keep stats in balance with the existing bosses and not make bosses harder.
THIRD there needs to be an introduction of a massive variety of new skills that keep these new builds balanced and unique, as 5000 points will give you huge chances at creating your own build.
LASTLY cooperation will be a big part of the game, as not working with each other will be proved fatal. Learning your role/s will be an important part of the game, and people will have the choice of selecting the play style that is best fitting to them.!
Ultimately there is no need for massive basic changes and rework of the mechanics of the game, as long as we’re messing with numbers, so i’ll try to keep it at that, hoping im not mistaken.
I will keep this post for pros and cons, which will come up from our discussion, as i haven’t had enough time to type this out due to my excitement at showing you all!
share your opinion and comment any question you might have, I’ll clear any complicated/unclear parts of the post.
(edited by Louk Tsoup.2108)
BURST (brawn) warrior
minor trait 6:gain extra adrenaline on kill(12)
TIER 6 burst recharge rate 35% [total points spent 1200]
- hits now grant 1.5x adrenaline
- burst skills have damage increase while your endurance is low(damage increase 15%)
- for every level of adrenaline you gain 75 power
- your adrenaline is refilled when you rally
- vengeance has 100% chance to rally
minor trait 7:weapon swapping recharges faster (5sec)
HEALING POWER warrior
minor trait 3: healing surge is unlocked
TIER 3 healing power 300 [total points spent 525]
- all healing skills have 10% chance to heal a nearby ally for the same amount
- gain 400 healing power when you drop below the health threshold (threshold: 20%)
- you and your allies gain regeneration(5s) when your health drops below 50%(45 sec cooldown)(radius: 450)
- transfer 10% of your health to the ally with the lowest health, when you use a stance.
- burst skills have 20% chance for AOE condition removal
minor tier 4: shake it off now applies to 5 targets(initial 3)
now lets look some of the guardian lines
BOON DURATION guardian
minor tier 4: blast finishers are now unlocked
TIER 4 boon duration 25% [total points spent 700]
- all protection you apply last 15% longer
- shouts have 10% increased boon duration
- gain 5% boon duration when wielding a mace
- you and your allies gain retaliation 5 sec whenever you are struck for more than 10% of you HP (40 sec cooldown)(3 targets)
- critical hits grant might to you and your allies(10sec)
minor tier 5: shield skills have 20% reduced cooldown
………….
minor 7 tier: skills with finishers have 10% duration reduction
TIER 7 : boon duration 45% [points spent 1350]
- All boons you apply through finishers have 35% increased duration
- finishers now can trigger 2 fields
- 5 man cap is removed, the boons you apply now, are applied to 7 targets
- transfer a boon to 2 allies when you critically hit.
- blast finishers have a chance of applying a random boon(beside normal boons)(15 sec duration)
HEALTH POINTS guardian(as i thought about it this seemed kind of unnecessary but i’ gonna leave it hear until i hear your opinions)
(minor stat, only three tiers, where each of the tiers only have 2 selections )
TIER 1 : [points spent 175]
- healthpool is increased by 70%(initial: 5500)
- shelter and signet of resolve have 20% reduced cooldowns
TIER 2 : [points spent 350]
- healthpool is increased by 100%(initial: 5500)
- litany of wrath and healing breeze have 20% reduced cooldowns
TIER 3 : [points spent 550]
- healthpool is increased by 140%(initial 5500)
- base healing is increased by 20%
HEALING guardian
minor tier 5 : aegis heals on removal(scales with healing power)
TIER 5 healing: 500 [total points spent 875]
- all symbols heal allies (scales with healing power)
- gain 150 healing power when wielding a staff
- empower allies now is cast while moving
- regeneration you apply has 10% increased duration
- meditations have a chance of removing aoe condition removal
(20% chance)
minor trait 6: shield skills have 20% more duration
……
minor trait 7: elite skills have 20% more duration
TIER 7
- gain 400 healing power while wielding Tome of courage, duration is incrased by 25% and cooldown is reduced by 15%
- all healing skills have 40% chance to heal Aoe for 20% of the amount
- when an ally falls below the threshold transfer 25% of your reaming health to him(threshold=10%, 55 sec cooldown)
- staff autoattack heals for a small amount(heal=20, scales with healing power)
- signet of mercy has 20% channeling duration reduction, 20% cooldown reduction and applies to 2 targets
CONDITION DAMAGE guardian
Tier 5
- every burn you apply is now 2nd degree(damage per tick 2.1x initial damage)
- when you apply a condition you have 20% chance to remove a boon
- allies gain 150 condition damage
- gain 250 ondition damage while below 50% health
- your allies have 1 condition on weapon attoattack unlocked (applies to 2 allies)
VIRTUES guardian
minor trait 6: virtue of resolve is applied to 1 ally (initial 1)
tier 6
- virtue of courage now is applied every 16 sec
- virtue of resolve is renewed each time you rally
- virtue of justice applies aoe burning
- when all virtues are activated gain 1 sec invulnerability
minor trait 7: virtue of justice applies 2nd degree burn
(edited by Louk Tsoup.2108)
SOME skills and some part of weapon skills/conditions/finishers are now locked and can only be unlocked through traits
example:
- “for great justice”, gives 3 stacks might(4sec), fury is unlocked at boon duration 6th tier)
- leap finisher on weapon skills is locked and can be unlocked at healing tier 1.
the goal here is to nerf every aspect of the skills a player has, and give him the chance to unlock them through traits, thus making a 5 dps build in a dungeon unable to support themselves, through might/fury and defensive boons,
This will cause supporters to be in a powerful spot in groups as they will provide the team with the right mean to achieve their goal.
A group with 5 dps will be visibly worse than 4 dps+support.
- This is just an example, but the ultimate goal im trying to achieve, is 3-5 different very specific builds that alone would not be that good, together they synergize in such a way that the difference will be visible.
note : I will mainly use guardian/warrior to explain as they are two classes more people are familiar with (and I am also).
STAT LINE FORM
lets have a look at how every stat line will look and how you can utilize it correctly.
The following are all examples, some exagerated, some not, just to see how specialized builds can be achieved, but not, a best “can do everything” one.
Last tier will always be superior to the others with elite traits
costs 300 points, instead of 200
7 TIERS and 7 minor tiers
POWER (warrior)
minor tier 2: for great justice is now unlocked(only might)
TIER 2 : power 350 [total points spent: 400]
(possible selections of traits)
- power is increased by 1 % every time you kill while in combat
- greatsword auto attack now hits +1 target (initial targets : 1)
- hundred blades range now is increased to 130 (initial: 110)
- 5% chance to gain might (1) (5 seconds) when hit.
- signet of might now gives 120 power(initial value: 80)
……..
minor tier 4:hundred blades final strike damage x1,1
TIER 4. power 700 [total points spent: 800]
- auto attack now gains 80% of weapon strength.
- gain 200 power for 5 seconds when rallying
- might now gives +5 power (initial: 25)
- bulls charge is now unlocked
- gain frenzy(4s) if you’re struck below the health threshold [40%]
minor tier 5: allies gain 100
……..
minor trait 7: damage bonus 5%, when endurance is below 50%
TIER 7 power 1250 [total points spent :1500]
- ALL damage is now increased by 7%
- You gain frenzy (1.5 sec) every time you spent your adrenaline
- you gain 150 power when wielding a mace on your off hand
- 7% of power is converted to vitality
- banner of strength now gives 210 power and 210 condition damage
- non critical hits have a damage boost of 15%
PRECISION (warrior)
minor tier 1: critical hits are unlocked
Tier 1: presicion 175 [total points spent: 200]
- all attacks have 90% chance to hit (initial: 80%)
- you gain 2% precision every time you miss a hit while in combat
- you gain 2% chance for every axe you wield
- missed hits now stack might(4 sec)
- attacks with longbow have 5% increased crit chance
minor tier 2: signets have 10% passive boost
…….
minor trait 4: longbow projectiles have now 15% chance to pierce targets
TIER 4 : precision 700[total points spent: 800]
- killshot now has 20% increased crit chance
- 10% chance to gain might(5sec) on a critical hit.
- greatsword has 4% chance increased when you have more than 50% adrenaline
- gain 5% chance when wielding a sword in your offhand
- greatsword skills have now reduced cooldown by 20%
minor trait 5: rifle shots have 7% chance to become unblockable
……
minor trait 5: unlocks critical hits on damage other than weapon damage.
TIER 7 precision 1250[total points spent 1500]
- 100% crit chance cap is now removed, you have X%(your chance above 100%) chance to hit 3x damage
- cirt hits have 30% chance to steal life(scales with healing power)
- you and your allies have 9% chance to apply vulnerability(5sec) on crits
- your allies gain 7%crit chance
- sword autoatack speed is increased by 1.1
lets have a look at some other random tiers:
CONDITION DAMAGE warrior
TIER 1 cond: 100 [total points spent 200]
- gain 0.5% cond damage boost every time you are hit for more than 10% of your life while in combat
- “on my mark” now applies 8 stacks of vulnerability(7 sec) (initial: 5 )
- might now gives +5 cond damage (initial : 25)
- increases damage to confused foes 20%
minor trait 2: unlocks bleeding conditions on melee weapon skills
(edited by Louk Tsoup.2108)
INTRODUCTION
hello everyone. Today I’m attempting to create a better system for build creation and better management of the already existing resources(and adding new ones) of every class.
(not sure if this should go in profession balance or here, i hope i made the right choice!)
This Idea came to me the other day and i made a thread about it
(you can see the original thread here: https://forum-en.gw2archive.eu/forum/game/gw2/how-about-utilizing-base-stats/first#post3501016)
but at that point it was not completed and people did not pay much attention to it, so i though i will redo it properly this time!
Please read the whole post carefully before judging it. Comment your opinion, or your suggestion for improvement, point out mistakes and judge for yourselves if this system is actually better!
Well then lets begin!
As you have may have already noticed, guild wars 2 has become a game where variety is almost nonexistent. I’m talking about builds. Everyone is focused on damage and other builds are shunned.
1. Why is that?
2. How can we prevent it?
The answer is simple.
1. The reason why everyone is focused on damage, is because you can support yourself and do damage at the same time. This is the root of all problems.
2. You will have to read this whole thread carefully and examine the possibilities of this new system.
lets look the roles of players in a dungeon(example): (average organized group)
4 berserk warriors (direct damage focused builds)
1 berserk guardian
1.before the fight, warriors give might and fury to the group(support)
2.at the start warriors+guardian stack vulnerability on boss (conditions)(bleeding+burning)
3.warriors put banners to increase damage (strength/discipline) or to increase defense (defense/tactics) both a form of support.
4.during the fight, the guardian provides protection/condition cleansing/ aegis/healing which are all forms of support.
5.all players can support themselves with a variety of healing skills not depending much on your build
What seems off to me, is that a direct DAMAGE focused player can support other players and himself so much, while applying passive damage on top of direct damage.
What is the point of support/condition builds then? This includes all other builds that exist in the game but for the sake of convenience i use these major categories.
This is what should be changed. Builds should be able to to do what the were made for and not have all forms of playing styles.
Lets attempt to improve it!
- Lets look at a group with variety:
2 direct damage focused players
1 condition damage focused player
1 support focused player
1 profession stat focused player
This kind of group, as an organized group, would be laughable cause there is no need for something other than direct damage. BUT this can be fixed by giving roles.
If a direct/condition damage player was not able to support himself enough,
Little access to might/fury and heal and a support player was able to give might/fury and heals but lack damage himself then it these two categories would work very well together and 2 of those would surpass the ONLY damage combo as an only damage player would not be able to buff(support) himself.
NOW lets see how we can make this happen, efficiently!
STEP 1 : “re-creating” the trait system
this system is based on a new board of traits. A massive background of your character’s capabilities, Where individuality is proved useful.
The resources (points) of this board are the already existing base stats, but increased.
This new system will have a pool of 5000-7000 points waiting to be spent however you like.
It sounds huge! Well it is huge!
These points will be spent 1 by 1, 10 by 10 or directly to the line you need to reach.
The board will have each of the following lines separately:
- power/attack (major stat)
- precision (major stat)
- critical chance (minor stat)
- toughness (major stat)
- vitality (major stat)
- health points (minor stat)
- condition damage (major stat)
- condition duration (minor stat)
- boon duration (major stat)
- healing power (major stat)
- critical damage (minor stat)
- profession specific line (major stat)
4 lines per page to ease the eye.
7 TIERS per major line
3 TIERS per minor line
(edited by Louk Tsoup.2108)
I pray to the lords of heaven, PLEASE don’t let this happen!
I dont see where is the problem its not like getting a new legendary , its changing the current one . It would only give more money to arenanet which is good for the game. Lets say it cost 50$ worth of gems to convert a legendary , thats a 50$ to arenanet just to replace few game codes or whatever it takes to do it.
50 is a really low price, and as i said it IS like getting a new legend. Just because you “change” it doesn’t mean that its value remains the same.
Again, making one legend would give you the power to covert it multiple times at what you feel like playing with a very very low cost.
nope, can’t happen, there are too many flaws.
once you make one legendary you will be able to change it to another one at your will, with less than1/6-1/7 of the cost of a new one?? terrible system.
not only that, but if you make a legend that you will stop using, its your own mistake, thats why you should carefully examine how to spend 2000-3000 freaking gold.
the only thing that would make a legendary that is not used anymore, useful, would be making it account bound and transferring it to another character/class.
Such an item would actually be a good idea.(account binding item, not un-account bound).
bumping, cause i’d like to hear more opinions of other players.
Not that I dislike this idea, but all I can see people doing is swapping EVERY available stat for Power/Prec/Crit…
yes, me too, but there could easily be some kind of cap to prevent from taking such actions. this of course would mean a serious rework on other stats.
Hello everyone!
So. This idea came to me the other day and i though that it would be pretty cool, as a feature and it could probably balance some of the builds each class has, and provide more variety of builds.(optimism!)
(since the suggestion forum is no longer open, i’ll put this here, hoping its the right place!)
I will explain each stage of what i thought about, so please give me your opinion on your favorite one, or suggest your own.
1.Initial stage: What if you could “sacrifice” stats to gain other stats, for example, you sacrifice 100 points of power, to gain 100(maybe less/maybe more) points of vitality. that would be your base stat power/vitality, meaning that your 916->816.
- total number of points : it would be limited to a number of sacrificial points, meaning that you can’t spend all of you toughness points to power etc.(maybe 500/300 or so.)
- limitations : these points would be linked to your gear and traits so that overpowered stats are prevented, for example if a berserk warrior was able to sacrifice half of his already unneeded vitality points for power, things would get messy.
[I realize that this could easily mess up the balance that already exists and make already OP builds more efficient. BUT im not a game designer nor do i know anything about these things, so here is where you guys some in and give your own suggestions/ideas]
2. second stage: what if you could have an initial pool of points(maybe even all of them) that you could spend however you like(maybe every 10 points?) and create your own build.
All those points are already there so why not be able to manage them too?
wait a minute, this is beginning to look a lot like traits, why even bother making something that already exists, its just stupid!
-Why not make a NEW evolved, bigger and wider variety of “trait” board that would actually make you put in a little effort to complete? im talking about more than 2000-3000 points distributed into ALL the stats with NEW major skills and profession exclusive wider board of traits!
- of course there would be a cap required, spending your whole pool of points in one stat would be a simply bad thing to happen!
I see so much narrowed options of builds and classes nowadays, and i think that this would be a good way to rework most of the bad/good aspects of every class in the game and every build! add a little variety ANET!
Since gw2 is my first MMO i don’t know if something like this would be actually as good as it sounds(to me), but i would definitely like to see something like this.
so what do you guys think? do you think it would be interesting to have something like this? do you think that its just bad?
Note: English not first language, be gentle!
haha, close enough.
you’re 8% over hte crit damage limit, drop it and get some pvt… you’ll need it with that 13k HP 2500 armor… first AC on the horrizon and I hope you have enough dodges in your pocket to get the hell out of range.
limit?? there’s a limit? haven’t heard of this before.. is it really true?
excuses for not being able to stay alive in a dps build me thinks
meh, not really, it worked just fine.
sure i had some problems here and there, but more than 80-90% of the content i play, i was able to do great.
As i mentioned, its more fun for me to play this way.
hey guys, i hope this is the right place for this,
anyone knows what the music from dredge fractal (at last boss) is?
i also think it was at one of the bloody prince stories.
I would really appreciate the help, its stuck in my head for several weeks now and i can’t find its name!
thank you!
The legs belong to the Braham heavy armour set, which was a gem store item not currently available. The golves are the toxic gloves skin from the Tower of Nightmares patch, which was also a gem store item.
thank you mate!
Seems like a heavy class.
The gauntlets were available on the gemstore for a while. Not sure if they still are.
The shoulders look like human cultural t2 to me.
But it´s not primeval from what i can see.
I don´t know about the rest of the armor, as i don´t play a human heavy class
shoulders are cultural t2
chest is gladiators
gautlets is primeval(probably)
leggings(no idea, thats what im looking for)
boots primeval
i think that gantlets are primeval too, but i was not sure.
im not sure of the class, but is definitely heavy.(you said it yourself, lol)
no idea what the leggings are though.
hey everyone, i would like to know what is the leggings and gauntlets.
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/117674/gw015.jpg
thank you very much!.
http://gw2skills.net/editor/?fUAQJAWSlUgqCnFSMEf4ES2DRCBTQsHYUGtRXFSIA-TMAisGNsYA
meant for wvw zerg bustin but i dont feel like ading in all the detailsyeah ah is awesome for learning the class like i said. youre in a pug group it doesnt matter what you play as long as you have fun. but when you want to get serious there are some criteria that must be followed in order to be effective.
yeah i agree that if you want to be serious there are some thing that need to be followed, but since we’re talking about pug groups, its just gonna be casual.
i somewhat agree with what you guys said,
but im asking if you would find ok such build in pug groups.
Its good for learning your role in wvw, but its a crutch that needs to be outgrown.
In my opinion its a must in wvw.
i don’t really think that is “a crutch that needs to be outgrown”, as long as you don’t wan’t full damage.
Using the meta build, i can’t even use hammer properly, which is my favorite guardian weapon. I realise that it is something that could be skipped and spend the trait points elsewhere, but it feels good to me knowing that i do good damage, and give constant support to my group(and using hammer, which i love).
Im sure there must be some other way i could do that(maybe better, maybe worse) but i just like the way i play now, and i wanted to know if it would be good enough in a pug group.
Hello,
so for the past couple of weeks I’ve been running with the following build:
http://gw2skills.net/editor/?fUAQJARSlUgCC3FSKEf4ESmCRCBxUgRe01jEiiYIA-jwxAY/ARRAoCQJvioxWcLiGruGT5SEVLDQ+WA-e
(the skills are situational, i usually work with consecrations more, but i also put the signet for more power in easy fights)
cause honestly i got bored of the dps meta build, and its more fun for me to play like this, the green numbers add a little variety…
I usually play with friends casually, doing dungeons, not really trying to do any perfect times and 3 minute dung runs, just having fun, but there are time where i pug so this is for those times.
(i’m not that good of a player so i was having trouble staying alive and keeping my health above 90% for enough time, but now its seems a lot easier)
But I ’ve been reading a lot of stuff about how much AH sucks and stuff like that.
What I’m asking basically is this:
If in a pug group you encountered someone with this build, would you feel like he’s not contributing to the party, or that its dragging the group down?
I’m not asking if you would prefer a dps meta build or this, I’m just asking if you think that this kind of thing is ok too.
note: english not first language, please excuse any mistakes.
aaah i see, so it only works with trash items, kitten wasted a trasmutation crystal!
So, i transmuted a Vigil helm with an 80 lvl exotic draconic helm, and put it in my bank, but i can’t pick it up with a another character, anyone knows what i might have done wrong?
thanks!
I think they are unnecessary.
I am a player who’s first mmo was gw2, and i find mounts completely not needed.
-never needed to go faster(and i main a freaking guardian) or felt the need to ride an animal.
OP : The way I use to compare theoretical DPS numbers is to firstly take the power and divide by 916 which is your base power.
Eg : you have 1832 power? Divide by 916 and get 2. You are doing 2 * base damage.
Next up, crit damage.
50% crit chance, 180% crit dmg?
That.s a 1.4 modifier.Next up, damage mods (multiplicative).
Eg zeal II 10%, radiance sword 10%, radiance 25 10%, virtue 25 5%
= 1.1 * 1.1 * 1.1 * 1.05 = 1.39755.Now string them together:
2 * 1.4 * 1.39755 = 3.91314.
A player with 1832 power, 50% crit chance, 180% crit damage and 10%,10%,10%,5% damage modifiers will do 3.9 times as much damage as a naked character.
these numbers look pretty useful, is it something you came up with, or are these official, if they are the later, how can i have access to some of those formulas for future use, it will help a lot with calculations?
Thank you.
(edited by Louk Tsoup.2108)
ON TOTAL
power: 3667/3677
crit chance: ~100%
crit damage:104%/124%
extra dmg:89%/80%if we add these , you end up with 11% more damage on the second build
and lets face it, when you hit 4000 on every hit, 440 is not trivial.(you are gonna hit more than 4000, but for the sake of comparing, bare with me)So how do you arrive at those 11%? If the answer is crit damage, then think hard about the maths. Because with 9 boons, the meta deals more damage than your second build, and at the typical 5 boons, your build’s advantage is only something between 1-3%.
well if you add them you will see that the total damage is 11% more, also crit damage in that build, is pretty much damage because your crit chance is at 100%.
I am pretty certain that the second build deals more damage, because 9 boons up constantly during the fight, still means 11% more damage for the second build, if you have 5 boons up the damage difference is increased by 4% meaning 15% total more damage at the second build.I don’t see how 1~3% was your result.Yeah, it’s pretty obvious why you don’t see why that was my result. To give you a hint: 1% more crit damage is – by far – not equal to 1% more damage.
again can’t figure it out, it would be really helpful if you provide me with the means that you came to this result.
and again: if 100% crit chance, meaning you only deal critical, how does crit dmg differ from dmg? I’m just asking in a friendly manner, constructive criticism helps becoming better.
So the rule of thumb is: Do not talk about Valor line. It is selfish. Do not talk about max MAX damage because it is selfish. Play a different class if you do not pick the mold.
Or do whatever the hell you want.
To be fair most players will literally faceplant with the build he proposed then will end up going back to something more reasonable on their own. No need to even try to convince anyone, real world experience will slap them back into reality on its own. He built a guardian that’s nothing like a guardian, but suffers from the drawback of a guardian (low hp etc). Good luck with that.
Btw if you’re willing to go as far as to trait into virtue without even picking up master of consecrations, why did you not pick bane signet too in your utilities ? if you’re not going to play a guard you might as well crank everything to 11.
well, guess why i made this thread, asking for advice, from perhaps more experienced/better players, to get some good feedback and adjust my build to the best possible build of that kind, After reading what i already wrote, a couple of times, i still can’t find the spot where im trying to convince everyone that my build is the best nor did i suggest that others should try it. I was fully aware that there are mistakes and seeked help from the community of guards. It certainly is not a group build and as fellow guards said, its selfish, but I wanted to see how this lacks and improve it.
Im not, by any means, pretending to be some kind of pro that came up with the best dps build for guards, just another player looking how to improve himself.
thank you for the responses.
side note: English not first language, overlook any mistakes:)
20% cd/reduction? are you talking about the skills that are equipped at the bar? if yes, then thats just something that i forgot to change, also non important in stats. Don’t mind it.
crit damage with 100% crit chance seems like base damage to me, if it is not, please correct me.
selfish? i don’t quite get what you mean there.., explain?(perhaps you mean not taking consecrations?well, yeah, again this was an attempt at maxing the dps of guard, not making him a balanced damage/defense factor for the group.)Thank you all for the answers.
Sorry to be so sarcastic. It is very humorous to me to watch these same people belittle everyone who asked about a support Guardian and yell at them if they are not going damage they are slowing everyone down. Then you find someone who potentially finds more damage by hitting the 100% crit cap and goes into the “hated” Valor line and they -all- start talking about support.
So the rule of thumb is: Do not talk about Valor line. It is selfish. Do not talk about max MAX damage because it is selfish. Play a different class if you do not pick the mold.
Or do whatever the hell you want.
I mentioned Rangers because some of their utilities majorly suck without trait support. While the Guardian, on the other had, has the amazing option to mix up his utilities and use what each fight needs for the group or himself. Not every fight hinges on condition removal. Not every fight benefits from Wall of Reflection. If anyone is only sticking to the utilities they have “optimized” for, then wow.
I see, well that’s what discussion is for, i made this thread to confirm my suspicions about a mistake i might have made/overlooked, so getting some answers/feedback is a good thing. Also yes, i think too that builds are situational, and that its best to spec correctly for every different aspect of the game, even if minor changes.
Thanks.