- a guild for raid-o’holics
Showing Posts Upvoted By Lulleh.6714:
- a guild for raid-o’holics
That you did this in the first place is amazing enough. That you continue to refine it is pure wonder. Thank you so much!
I’ve used the maps a few times while leveling an alt and they make map completion fun again. Now and then I finish the route, discover I am not finished and I realize it’s because I misread something or missed an entire branching path, not at all the fault of your map.
Though I would suggest, as long as you’re tweaking, in Straits of Devastation at the Tughra WP there is a poi just se of the WP. I don’t think the map points it out, just has the player run through it. But the HP right there tends to bend one’s path away from the poi. I’ve run into this on map clears done without your guide. Often it’s my last poi to find even though I’ve run right by it, as it seems to have a smaller “hit box” than many pois and it blends into the minimap textures.
Perhaps on that one you could do one of your little highlight notes pointing to the poi to tell the mapper to “tag this?”
Posted by: thorodenson.2907
brilliant. love these. seriously good work
This is very nice, and I’m sure many players will benefit from the time and effort you’ve put into building such a comprehensive guide. Well done, Lulleh! I’m going to sticky this so more will see it.
Guild & Fansite Relations; In-Game Events
Amazing work Lulle \o/ I wanted to vote for sticky’ness, and I think I reported your post instead, haha!
Sticky would be fantastic! I reported the post to ask that it get a sticky.
That looks awesome! I’m tempted to make a new alt just to try this out.
Just heard on teamspeak:
“I just read someone doing the math, and GW2 have only had 99,997 % downtime since start”
No name mentioned! ;D downtime or uptime, such little difference!
(edited by Moderator)
I’m a Senior UX UI designer and I’ve been playing GW2 since the betas, with long breaks in-between and since I’ve spent quite a lot of hours with this game, I’ve noticed some flaws in the games UX (user experience) and thus I decided to tackle it in order to diversify my portfolio. This lead me to redesigning some of the in-game UI’s & the official website.
About the project
The project started last summer, as I was redesigning my portfolio website, I wanted to take a break from my regular website design so I started redesigning the GW2 official website, since I missed working on a more creative & artsy website. This last holiday season I had a few days free so I decided to continue this project and tackle the in-game UI’s since I wasn’t really a fan of how some things were currently done.
What I’ve redesigned
- Looking for Group Panel & the related tabs
- Character Panel
- Guild Tab
- The Story Journal & the related tabs
- Created a Lore Journal & related tabs
The Entire Design in PDF format – Horizontal layout
- Filesize: 4mb
- Pages: 28 pages
- LINK: http://bit.ly/gw2-pdf
The Entire Design in JPG format – Vertical layout
- Filesize: 7mb
- Resolution: 25.000px vertical
- LINK: http://bit.ly/gw2-ux-redesign
There are a lot of explanations that point out to different things & the reason behind my design decisions. The entire project took roughly 2-3 weeks, so It could be better, but unfortunately I don’t have access to actual game or player data and I kinda ran out of free time.
Hope you enjoy.
Since some of you wanted to see how this would look in-game, I made a quick in-game prototype:
In case some of you are interested in seeing the behind the scenes process like the research, sketches, what I learned and so on, feel free to check out the link from my portfolio.
(edited by amax.8034)
As some players have started to discover the information related to the journey for Legendary Armor included with the Stronghold of the Faithful, I wanted to give some additional information and clarifications about the overall journey. Upon completing the Envoy Armor I collection, the achievement awards a box of Experimental Envoy Armor, out of which you can choose one set of ascended armor: light, medium, or heavy. This armor is similar to the early-stage precursor weapons crafted when working towards the legendary precursor weapon. The armor is not the final precursor, and you should feel free to choose a set based on which appearance or type of armor that you would like to have.
Completing the Envoy Armor I collection will unlock the Envoy Armor II collection to begin the next step of the journey. Similarly to how the first collection was revealed over the course of the Forsaken Thicket releases, this collection has some items that are tied to future content which will be revealed when that content is released. However, since creating the legendary armor involves more than just earning the precursor armor pieces, the NPC who helps out with the Envoy Armor II collection provides information as to what is required to make the legendary gifts, so that players working on this journey know what to collect in order to complete their armor.
Upon completion of the Envoy Armor II collection, you will receive another box of armor and this will be the final stage of precursor armor. These will be the items you can upgrade to legendary armor in the Mystic Forge. This armor box will similarly require you to choose an armor type, and it will award a set of precursor armors of that type. However, it also will unlock crafting recipes to craft all three types of precursor armor, so anyone wanting to create different types of legendary armor or additional armors for their other characters will be able to do so. Obtaining a Refined Envoy Armor will unlock the corresponding Experimental Envoy Armor skin, so players wanting to unlock all of these skins will be able to do that by creating the Refined Envoy Armors when they have been unlocked.
Hello fellow guard lovers.
Oopsy raid-guild are hosting a full guard-raid, tomorrow (Friday 27th May) at 19:00 CEST.
We are looking for a few more guards (that are use to play guard as main) and with full knowledge and experience of all raid-bosses.
It’s time for guards to shine and raise again.
Contact Mini Balli ingame
Please type your exp lvl in raids and with guard. Also type which kind of gear you can bring (zerk, condi etc).
Instead of having the earned achievement disappear, take me to the achievement please!
When I earn an achievement today, it pops up in the the bottom right corner, just above the minimap. If I click it, it vanishes! =(
While I do know it vanishes, I still catch myself clicking it expecting to be taken to that specific achievement in the Achievement UI. So instead of disappearing, clicking an achievement would open the achievement UI on that specific achievement.
Let the Achievement UI remember where I was
Instead of being taken back to the “main menu” of the achievement frame, have the game remember where I was when I close the window.
Currently, if you’re looking at an achievement or a achievement category and then close the UI window, the game “forgets” where you were and you’re back at the Summary when the UI is opened again.
Preferably the page would take me where I left off so I don’t have to navigate down the topics back to where I were.
Change the header “Return to previous menu”
Separate the Arrow and the Header on achievements
Currently when “zoomed” into an achievement the top header thing says “Return to previous menu”
It would be nice to be able to go to the category directly from the achievement. For example if we’re looking at “Fractal Frequenter”, clicking the header would take me to Fractals of the Mists and not to the Summary (let’s assume I clicked this achievement in recently completed).
I can understand that some want to be able to return to where they came from, I suppose it’s just logical to me / an old habit from another game. In order to keep both, the arrow that’s next to the header could be separated from the header itself, keeping this feature within that arrow.
Add individual achievements per legendary weapon
Give each of the Legendary Weapons their own achievement.
As an achievement enthusiast I was actually disappointed to see there’s no achievement per legendary ( “only” for having up to 5). Planning to get them all, it would be nice to get an achievement for every unique legendary I soulbind. =]
I think that’s it for now, I’ll be replying to this post if I come up with something else. Thanks for your time (those who read this).
Can we actually think in this optimizations? It would make the game much more user friendly and also “reward-able”, I think you are fulfilling the gaps pretty well but this ones are in my point of view really important and would make allot the difference!
I would personally admit more suggestion like – could we “name” our bank tabs?
I know that we have a search tab already, but could it be like we have in the Guild Banks we can write on it, it’s really handy!
I really congratulate for Lulleh for this great ideas, with just 3 month of playing this game in my case, I was completely lost with so much information that I had that time.
I am soooo jealous. I’ve been working months on getting the hedge. It’s cost me my marriage & a second mortgage but I won’t give up till I have it at all costs. You be proud of that hedge. Might want to set it up on a pedastal so all can gaze in aww.
Make a wide library shelf too. Goes well with the reading chair. That one costs only 940g.
lol! thanks, makes my mini hedge feels a little special now.
You should feel pride in having it. It’s one of the rarest items in the game. Possibly you have the only one in the entire game.
Display it proudly. I suggest you charge admission to your guild hall so others can see it
ANet may give it to you.
I don’t know if I should laugh or cry, but mostly I am just amazed?
I wanted to craft us some more nature in guildhall, and went for the “hedge”. 450+ gold later and extra money used to speed it up because I was impatient, I get this!
Anet, are you joking with us?
I could have made 10+ big huge nice griffon statues for that cost.
Now this little ugly hedge have to have a special place in guildhall so that we all can remember to “enjoy” it each day.
Only limited time to get it on the gemstore, a mere 3 days. I dont know how long it has been since it was last available, but I know it was quite a long time.
Its a good deal to use if you rely on master salvage kits, but pales compared to mystic salvage kits. Which Ive a large load to exhaust, before I can start using this new tool.
A lot more expensive in use compared to the copper fed, but the heightened efficiency should yield more on yellow and exotic salvages.
All i see when looking at the “Open World Content” Tab is LFR LFR LFR LFR LFR LFR….. I just want to see if there are any map meta Taxi’s but no I have to look through a whole list of LFR posts just to find that 1 Tarir taxi i am looking for.
Nice ideas, especially the achievement stuff. Hope to see individual achievements for my 7 legs!
So i thought i’d share a few pointers and observations i’ve made. As a commander trying to organize the event, i’m aiming to give people the general idea of what to expect.
1) Glider bombs (nr1). You basically can’t break the bar without having people use these. So it’s best to be ready at the launch pads.
2) The timing. This is it. This is the most important part, and people dont really seem to focus on it.
So, i have gathered data over several days already, and here’s what i have found:
-The Defiance bar lasts approx. 7 seconds.
- The first Defiance Bar seems to occur when the timer is at 14:13. This has been the case for basically every single fight i’ve had.
-The Defiance Bar seems to occur approx every 2 minutes after the first bar. However, this seems to slightly vary depending on the spawning time of the Healing Crystal Nodes.
Note , that it never seems to appear in less than 2 minutes, but sometimes in about 2,5min.
-The Defiance bar tends to occur approx. 10 seconds after the Crystal Nodes are destroyed (but still following the general idea of occurring every 2 minutes)
-Note however, that sometimes the Nodes and the Def. bar change positions. The bar will occur right before the nodes. So still, keep an eye on that timer. And his bar.
Average amount left on the timer when the bar seems to occur during fights:
7:35 OR 6:55 <- Am currently trying to investigate how to predict which one will occur.
4:35 OR 3:55 </
(He usually dies somewhere at this point, but the general trend still seems to continue)
UPDATE: It seems the Shatterer loves to use his purple fire-breath attack right before the defiance bar comes up. So if you approximate with the timers and see him spit up these purple fireballs, jump and glide.
3) This is more of a general tip, but in a squad/party, keep the Shatterer targeted at all times. It makes it easier to see when the bar appears.
4) A factor causing difficulty with the bar breaking is the fact that people are focused on doing other achievements, such as killing the branded or dropping med kits.
It would be useful if these timings could be tested further, so if you have any other observations and pointers, do share them here.
(edited by Andovar Edoras.2143)
Agree with those. Excellent suggestions and after only three months of playing! I can’t remember offering anything that constructive after three months. I think I complained about some stupid thing.