Showing Posts For Lumn.2951:
Great, I found the video quite informative. I’m sure I have seen you around before as well. Now I just have to finish gearing up I suppose.
Those make sense, but what about food and sigils? I’m assuming force and accuracy/energy and orrian stew.
So I haven’t figured out what to do with my thief, which is why I thought making it my character for soloing dungeon paths and possibly event boss/champs (although I doubt that will be as necessary with megaserver now). I’m wondering what kind of trait set up and what weapon sets I should be using generally, as well as gear and trinkets (is ascended really necessary for this?). Keep in mind I am not experienced at doing dungeons solo so I will be learning as I go probably.
Also how is the new lifesteal on crit trait for this kind of thing? It seems like it could add up with the other lifesteal stuff.
Updated my engi a little now that my Doctor Egg Man can wear his sunglasses!
I’m pretty sure I saw you the other day, it gave me a chuckle.
Here’s some updated pics of Baror Grond.
The weapons are fantastic, there’s nothing more that I wanted than some glowy slimey green edged weapons for my necromancer. The staff is also quite impressive, I wish there were more staves with this kind of magical design.
I enjoy the mortar quite a bit in wvw fights but the lack of range makes it troublesome as fights tend to move about leaving it only good for the first round of cooldowns which is why I don’t really use it anymore, doubling the range would compensate a bit better for being made of solid cardboard, although this probably doesn’t solve anything for spvp unless perhaps it could about reach another point from mid with tactical positioning.
Also replace launch elixir with a mini supply crate.
But unload is a dual wield skill and works just fine with ricochet.
I don’t know if this is intended for pistol/dagger or a bug but i’m finding it slightly disappointing that the shot part after the shadowstep doesn’t bounce since it does pretty nice damage.
On that note I think i’d rather see ricochet do something less improbable like make the shots explosive rounds like engineer’s pistol.
Probably taking the -20% damage when cc’d trait and a lot of boon/protection duration runes, at least i’ve used similar set ups and generally don’t die very easily to just one or two people.
Honestly i’d really rather they just make pets take only 30% damage from aoe and cleave attacks rather than some secondary clunky dodge function that would be affected by things like pet skill delay.
Sturgeon general the armoured fish. He was such a beast he could res people on land.
Rip search and rescue.
These aren’t bad for signets but they strike me as rather pvp oriented since condition and stun duration reduction doesn’t seem that useful at first glance over taking other stuff from an engineer’s arsenal, but the cc reduction could be strong if stacked with runes and traits I suppose.
I like the gear signet but that seems more fitting to be a gadget than a signet. I’ll throw something else in.
Signet of Clockwork
Passive: Reduces weapon cooldowns by 1 second when using a toolbelt skill (2 sec internal cooldown)
Active: Enter temporal rift, after 5 seconds teleport back to the location it was activated.
I don’t know if this has already been asked but the search function on this forum has been broken for me for months, anyway, will we be seeing the new gear (dire, assassin, etc) for sale for badges or have they been left out intentionally?
I really would enjoy a helm/hat + goggles combo and sadly there aren’t any yet. This needs to happen.
I had a feeling it would go exactly like this, i’m surprised they haven’t been nerfed to the ground immediately, it seems like the extra damage would be worth getting the runes even if it isn’t your focus.
I still think a minion summoning well is in order, summoning one minion for every 5 ticks done (shared between any number of targets).
Having both confusion and torment on a single weapon set on a low cooldown would be rather diabolical, I wouldn’t mind seeing it added to something else though like toolkit’s box of nails.
I am rather enjoying the potential for insidiousness in this gear unlike the goofiness of the aetherblade armour.
(edited by Lumn.2951)
Instead of just inflating stats some more i’d prefer it if they added more telegraphed movement based attacks that knockback+knockdown you for a decent amount of time, which is especially dangerous on some champs, risen abominations do a charge now as jerky as it is, but you can watch where it’s going to go and move accordingly.
A good example would be trolls in lotr war in the north swinging their clubs, or wyverns swinging their tails and charging in monster hunter. I just want an excuse to watch enemies and not just red circles, hopefully the particle change will help for this.
Hammer should have a rocket propelled attack that slams into the ground and knocks up enemies and allies alike into the sky like the dragonbash jumper lifts.
We could display our mastery of machinery by being able to use our toolbelt abilities while piloting siege of any type.
The jumpshot change does make it feel more fluid to use I admit, I always cringed before when i’d be stuck in mid air for a second before landing and that really killed it for me. As for static discharge, is it really important to have the medkit as part of the set up since I would really miss healing turret blast shenanigans, and the errant blinds make me feel as if I need goggles so that my burst isn’t negated so much.
As for HGH i’m not really fond of elixirs myself and really enjoy combo field/finisher synergy, so it seems SD is the way to go. How viable is it for dungeons and general pve, and how is it at wvw roaming?
I tested that static discharge build in the mists a little, in a way this was the damage I was looking for, however I feel as if I give up many utilities to achieve it since i’m used to using at least two kits, it was quite funny to play however so I might consider this at some point.
I suppose I can’t expect to have much damage while maintaining some tankiness without giving up utility, still I like the suggestions so far.
So I normally run a tanky condition build with dual pistols and I find them just perfect for using their abilities between kit swaps and quite versatile in outnumbered situations and I have grown quite comfortable with them, but i’m looking for a more power based build which brings my attention to the rifle.
So the rifle has some pretty nice skills on it, but i’m really not entirely sure that it stacks up against some power weapons on other professions, and when I test it out I feel as if i’m lacking something that helps me go toe to toe with other professions. Do I really need to go more glassy in order to get more kick out of it, or are there just specific combos that I need to practice to make it shine?
I would hope that whatever design they have is slightly more creative than skulls and blood, there’s potential for a bunch of good things for staves that it would be a disappointment to just throw together some old halloween trinkets.
Personally i’d swap sharpened edges for companion’s might to boost the burn damage from sun spirit procs that the pet will be applying.
This makes sense, however this also comes down to how you intend to use them, if they were too far from the player it would be even harder to hit enemies with the active effects taking the cast time into consideration, and taking vengeful spirits gives a means of punishing those who constantly cleave towards you.
This is more of a problem when there are errant unavoidable aoes that will cause your spirits to die before they have a chance to do anything though but i’d rather see their buffs just stay around for longer or reduce the cd’s rather than boosting their health and having them die just a couple of ticks of aoes later anyway.
So sorry to have to point this out among the many things but I just can’t help it. The cage contains a turkey, then I let it out of the cage and WHAM it’s secretly a rabid flubber.
Someone please explain this sorcery.
I’ve been liking how the new sword auto attack chain sounds so visceral now but in contrast final thrust has a big wind up then finishes with a tiny tink.
I request more brutality.
You’re right, pets do feel expendable in this game, the taming system feels completely rushed and isn’t very compelling at all, not to mention the naming system. There will always be a flavour of the month pet but that isn’t something that can really be helped.
Personally i’d want to see the taming and pet stable system scrapped and remade, keeping it as it is for spvp and giving different pet skin options to hunt out in the world that have difficult to track paths or spawn as a result of an event being completed etc.
I enjoy using vampiric runes for the mist form effect, you also get to use your heal or deathshroud to attack or soak up condition damage while being in mist form.
Steam minotaur would be the best pet ever.
Forever.
This honestly should have been in the game from the very start, being reliant on a pet but not being able to check your pets’ status without taking your time to find it and click on it has bothered me. Someone dropped the ball there.
I can’t argue with adding more skin options to this game, even if it is more spikes and fire. I like to mix and match armours according to the aesthetics i’m going for.
I really do think warriors should have more martial skills besides hit things harder like disarming and parrying.
It does overshadow the other heals a bit but I wouldn’t want it explicitly nerfed in favour of making the rest more attractive in comparison, but it does make sense to remove the extra heal based on conditions since it can make it punishing to put conditions on a necro, especially if you aren’t even condition damage based but place some on automatically by procs etc.
I would like to be able to heal while in deathshroud if something like this happens.
Angst seasoned with bitter tears.
I want to see spirit cast times reduced to 1 second and have a passive 25% move speed boost on storm spirit for when the spirit isn’t active or on cooldown, just to have a move speed option if you don’t want to take signets.
Next I want the pet taming system completely axed and remade from the beginning. Finally I want pet skills to all become instant cast with no 3 second wind up or leaping aimlessly at the air.
You can be some support for WvW like this : http://gw2skills.net/editor/?fIAQNBMhJIk01+zeK/AC6hGyFbxpgSkeQGsxaA-jkxAoLBxsYR0YLjFRjV9gpQJiqdJFRrWGAmxA-w
Banners for power/cond dmg and prec/cdmg with FGJ for might/fury. You can swap between Battle Standard or Sig of Rage pending on what you’re doing. Banners grant regen and your warhorn converts conditions to boons.
I do like warhorn so this is a good alternative. I run full pvt on one of my other characters to some success but warriors don’t seem to have as much sustain to stay in the fight so i’m basically trying to gear for the shorter periods when i’m buffed up to some extent. So probably trying to get around say 30% crit chance via knights and berserker jewels and at the 2k toughness threshold.
That’s good to hear, I was thinking of going mace/sword + shield on swap as well and maybe swapping out leg specialist for something else.
I like high crit damage because even with a modest crit chance, i’m still going to get a fair amount of them hitting multiple targets and also I don’t need a lot of crit chance to proc sigil of fire, so I don’t rely on crits but when they happen, it hurts.
I’m finding the concept of slam dunking hordes of enemies rather entertaining.
Basically i’m asking if this is tanky enough to be on the front lines or should I be trading some crit damage for more survivability. I don’t usually play my warrior in wvw.
So i’m wondering how effective cavalier gear is for hammer warriors in wvw with the following set up.
0
0
30 – II – X – IX
10 – I
30 – III – X – XI
Knight torso and leggings with berserker the rest. Berserker amulet and cavalier rest with berserker jewels. Weapon soldier’s maybe?
Spamming cleansing ire with earthshaker along with melandru runes and dogged march to help take care of conditions. Slightly low crit chance but i’m fine with that, there will be fury anyway. I’m a bit concerned that the hp is quite low in this. How might I best balance these stats?
This is definitely an issue for me, brought apparent again by some of the new grenadier enemies in tight spaces in the new dungeon.
I honestly feel that ranger axe offhand skills are more suitable for thieves, using the new axe pull like a kusurigama, and the whirling defence while completely absurd is probably more suited to agile thieves.
Would be nice to have some kind of title for those that enjoy playing multiple professions or incentive to do decently with every profession in tpvp.
Rewarded for achieving 100 tpvp match wins with every profession, maybe something like executioner or grand slayer, whatever.
That last execute gets bonus points for style, i’m interested in seeing some more p/p action as well.
Indeed my build is power and crit based and focused on myself, but the synergy with hyena and sun spirit allows them to deal out extra damage while still being about control without any investment in bm.
First of all i’ve been enjoying the spirit buffs, they could still use a little more love but I feel like it is getting there. I’ve been messing around with a build that has some fairly funny results but there are a few things that it would be really helpful if some people interested could test or figure it out.
So the hyena pet summons another hyena which also benefits from the auras of spirits (so each one can proc the burning which keeps it up pretty consistently with the malicious training trait) as does the rock dog from ogre runes, they can also proc storm spirit’s swiftness and stone spirit’s protection, which means that with my summons it’s possible to keep a target pretty much perma burned and high uptime on protection and swiftness which helps them stay in the fray a bit longer or stick to my target with axe chill and canine cripple.
On top of this companion’s might and fortifying bond with sigil of strength allow me to keep a fair amount of might stacked on my pet which helps beef up the burning procs without investing in the beastmaster traitline, what I want to know is what the summoned minions (rock dog and hyena ally) scale with and how viable it would be to have a triple dog spirit set up constantly proc’ing burn, swiftness and protection.
Also i’m going to refer to this set up as the furious five. If more people are interested maybe I will share my build.