(edited by Lymphy.1276)
Showing Posts For Lymphy.1276:
I’ve got nothing to argue, I was only trying to help fellow gamers enjoy the game a little more if they feel build diversity really is that bad when it comes to non esl games but it appears I haven’t helped at all so I won’t even be looking in this thread again. I do not want to partake in a discussion on the behalf of others.
Its all good man, at the end of the day you prove that build diversity is in a game by playing something that works for you and you have fun with vs the majority of players.
Good luck and have fun.
@Aza.2105 just going by one and only example you made are you implying that staff thief never gets hit thus immortal?
I felt it was so dumb as to not respond but now that you’re asking this, what the hell.
Attacks come before evades/blocks. Evades/blocks only need happen when attacks are incoming. If the attacker never attacks, the defender never needs to evade/block. So in every situation (generally speaking) the defender has the upper hand. “Timing attacks between evades/blocks” is just silly since Attacks precede evades/blocks XD
Ugh, i am sure i wasn’t asking about game mechanics lessons, but i do agree with that generally speaking the defender has the upper hand, however when i said “Learn to attack in between evades or defensive CDs” (i might have oversimplified a bit) i meant that defensive abilities have resource system or CDs, and on top of that there is still cc in a game. Considering its 5v5 pvp no class blocks/evades forever from multiple attackers things like calling targets, baiting defensive abilities, knowledge of all classes and awareness come in handy.
But no, its a lot easier to say something is op rather then trying to figure out how to counter it.
And as i was implying before every evade/block build can and will go down given the right circumstances.
@Aza.2105 just going by one and only example you made are you implying that staff thief never gets hit thus immortal?
It doesn’t really matter what counter arguments anyone posts you would still get rekt and cry about how everything is op. Hell if gw2 was nerfed to pong you’d probably blame lag.
Learn to attack in between evades or defensive CDs and dodge burst instead of rolling your face on a keyboard. You know that good old pvp thing some people do.
The real question is: why is Anet moving in this awkward direction?
How is it awkward? Anet ditched most passive defenses(such as dodge/evade in WoW and other mmos) for active skill based defense seems like a step forward to me. Is it possible you are doing something wrong? As i personally don’t have any issues with block, when i build to counter play block or any other defenses.
LOL i will bring my warrior and you can bring for marauder ele, i say good luck to you
GW2 doesn’t have 1v1 ranked pvp. Suggesting that some builds are stronger in 1v1 situations doesn’t make them any more viable in 5v5.
If you played the game since launch you know there are way less build possibilities now than before the new trait system, specially on some classes like the elementalist that has become brain dead boring to play.
I don’t play elementalist enough to be qualified to discuss about their builds, but our of curiosity what builds did they have pre HoT vs now and where are you getting it from?
As for other classes war for example now has twice the builds power as well as condi, even rifle build vs pre HoT GS power and hambow?(if i remember correctly)
I agree with the " GW2 has the best pvp in mmo to date" comment but you do realize you pointed out the fault in the game with your own hammer rev comment right?
If you are playing hammer rev and im playing the meta rev, the question becomes can a team build around 1 another to accommodate your build? The answer is no, so in team fights you will be weaker and in 1 vs 1/ 2 vs 2 you will be weaker against equally skilled players.
Thank you for agreeing on the GW2 best mmo part and i see where you going with the hammer rev needs a certain team comp, but its only partially true because of how random ques are. Even if every one played a same meta builds in every game you still have skill, map, class, personal play styles and strategy to account for. Exact same build doesn’t mean it will be played the exact same way.
Lets say you are playing axe/axe warrior and im playing greatsword. I get 1 gap closer and 1 evade movement skill. Our bursts skills do the same amount of damage. Yet your a/a build has no evade/stun/block. Who will win?
Well this inst the best example simply because axe/axe is just a bad build. If you were to sacrifice all defense you better make sure you can nuke some one before you die and that inherently isn’t a bad nor good for a match.
There is a reason i brought up hammer rev. It is well defined build you gain massive damage in aoe (8k+ crits just on your 2 skill), aoe burst pressure, cc while being ranged while sacrificing 1v1 vs most melee(that doesn’t mean you get 1 shotted by a meta build you are still rev with a staff on second weapon as well as high mobility/cc/some evasion/some block).
This is simply the complaint about build diversity. Right now every class is offensive other then ele. Which forces the game to be played a certain way.
So right now, we have a lack of diversity with in each class and a lack of team diversity.
In this last TOL we had many teams run 0-5-0 splits in the fear of getting ganked.
Lack of diversity on meta website not in game. ESL is a different beast and not exactly a part of a random que pvp.
Like Silv.9207 said
“There’s a lot of build diversity if you want to find it, to try new builds, new ways to play your class and to fight meta builds in a different way.
They’re all good in all the situations? No.
Are they strong when used as they was made for? Yes!”
No, that is simply your personal preference, there is no “best”, many people cannot stand GW2 combat, I know people who found it too simple (things like no real resource management for example) or found the “action” combat to just be glorified tab targetted combat rather than real action combat where you have to aim skills, or to be strategically limited, etc, there is no “best”, your opinion, is just that, not a fact.
Name an mmo that has complex combat, resource management, aim skills and healthy build diversity, as well as few examples so we can compare.
(edited by Lymphy.1276)
The only “mandatory” legendary lines are the once that compliment the build as a whole.
Powercreep is also fine they are legendary for a reason.
P.S – The “best” PvP in an MMO is largely like the “best” anything else in an MMO, mainly down to personal preference, which is why most people playing an MMO are not playing this one…
No. GW2 has the best combat aside of 1v1 Blade and Soul which is why i said best PvP not mmo. Popularity amounts to jack kitten when you start to compare all the pros and cons, and yes personal preference has nothing do with a game its a personal after all(like those people who say broccoli taste good).
I have seen few posts related to lack of build diversity and i kinda disagree, here is why.
In GW2 you build around a playstyle of a weapon, and a weapon is designed to excel at a specific role. When looking at builds in competitive PvP game mode most if not all favor versatility over a niche. Does that mean non meta builds are bad? No that just means they are not well rounded. For instance Rev hammer build does insane damage at long range, but lacks utility to survive vs a high mobility melee. That niche opens you up for certain hard counters while makes you a hard counter for others(including strong meta builds).
I think the reason players say GW2 lacks build diversity is due to idea that meta is something of “be all end all”, while in reality of GW2, its just a build equipped with tools to handle wider range of other builds(some builds more then others) at the coast of definition. Meta is in a sense a way to fight a random pvp que.
P.S. GW2 has the best pvp in mmo to date.
I had no problems getting to sapphire as warrior and only lost 3-4 games. On top of that i was playing naked honestly didn’t know that you get armor rating from pve pieces equipped lol.
Hi, I’m not sure if there is a math behind it, but after switching between professions and their builds in pvp i realized when build for damage every condition build gets one or even two defense stats on gear(amulet) while power builds with some exceptions are almost always glassy(amulet stats wise).
When building condition all you need is condition damage main stat and possibly precession or you have two defensive stats out of three.
Power builds require critical chance and most of the time critical damage as well, so you stuck with pure damage amulet(gear).
So what I’m saying is that when build for damage condition builds naturally get beefy simply because they have one stat dependance, while power builds don’t have that luxury.
Since the last patch specializations don’t have native stats ether that means some professions lost bit of stat balance. As i like the new changes and overall game play, i cannot help but think that stats need to be looked at again.
Heartseeker my bad i keep calling it Lotus Strike for whatever reason
Black Powder Shot + Lotus strike gives 3 sec of stealth unless you stack it and its hard to do if in melee range of BPS. So generally thief has 3 sec do backstab after BPS+LS also depends on a thief but LS will most likely leap him toward you.
If the thief stacks stealth a mile a way then it its hard to predict when hes gonna jump you since he has time to set it up, but its ether hes rushing straight for you or not.
If the thief is in melee range while he pops BPS its almost certainly is going to happen in 1-2 sec after LS. Your best bet here is to simply dodge backwards so even if he lands a BS it will not be full damage.
Good luck with that mate.
(edited by Lymphy.1276)
C:\Users\Lymphy>tracert 64.25.33.58:0
Unable to resolve target system name 64.25.33.58:0.
Constant horrid lag/delay on every spvp map for about a week now.