Showing Posts For MFranco.9514:

This isn't WoW!

in Guild Wars 2 Discussion

Posted by: MFranco.9514

MFranco.9514

Do you guys even understand that wow wasn’t the first mmo doing most of that… they just did “better?” and was a blizzard game with the warcraft story what made it a success.

Gw2 should use other features in other mmos/games and improve them, just because someone put it doesn’t mean you can’t use it or improve it.

Edit: for ex. raids: Raiding originated in the class of text MUDs known as DikuMUD. DikuMUD heavily influenced the game EverQuest which brought the raiding concept into modern 3D MMORPGs.

(edited by MFranco.9514)

Nerf on Elite Racial Skill

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Posted by: MFranco.9514

MFranco.9514

It’s sad that when a racial skill start to see some use in the game the first thing that players ask for is a nerf on this skill.

Instead of a nerf, player should ask for racial skills on other races to be brought up to the already pathetic level of take root. Human have reaper of grenth, reducing it’s cool down to 90s could make it a good match against take root. Charr have the charzooka which is already close to take root in efficacity, giving 1 to 2s more duration to it’s base burn duration would be enough. Norn have the wolf shape which could enjoy a 2s longer base bleed duration making this skill worth take root. Asura have the D serie golen which need a total rework due to it’s uselessness, transforming it into a golem that emanate a radiation field that only poison enemies would be enough.

You will never have the same level, that means perfect balance and that is simple impossible unless they all do the same.

Buffing racial skills will result in a problem since people will start playing that race for the boost and the game will be “forcing” them to make that choice. Right now the game is “forcing” players to create a condi ranger sylvari since it gives +/- 5% more dps than a condi ranger from other race, that is the same boost that sigil of force gives.

Is like asuras in raids, if your party is full of asuras or small humans/sylvari you have a better view of the fight.

Nerf on Elite Racial Skill

in Ranger

Posted by: MFranco.9514

MFranco.9514

A better option might be to disable racial skills altogether in raids, which would be a shame as they do bring some unique identity to each class.

I belive that this option is in fact the best solution and is a permanent fix, since it will fix every problem that could appear in future.

Racials are disabled in pvp do to balance issues and to make sure people don’t pick a race because is better in pvp. Disabling them also from raids will help the developer team, since they don’t need to worry about them anymore. Also people will still be able to use in fractals and other content.

PS: i would also like to see standard models in raids…

(edited by MFranco.9514)

Nerf on Elite Racial Skill

in Ranger

Posted by: MFranco.9514

MFranco.9514

Condi ranger is in a good spot right now on raids and needs a nerf on Take Root, sylvari elite skill. I agree that salads are healthy but right now if you want to make a ranger, a sylvari option is better than the others.

Nerf on take roots will keep condi ranger on a very good spot (if nothing else changes) and will not “force” players to choose a sylvari since it is a better option right now.

I’m asking for this since i belive that racial skills gives a race some identity but they never should be better than class skills since that “forces” the player to make that race when building a character.

Problems on Raid Balance

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Posted by: MFranco.9514

MFranco.9514

Your last statement is extremely wrong, on a small target a revenant may replace one of the ele, for similar or better DPS in a mirror comp, that was from testing on the raid golem, which favor classes like ele. Go ahead, make a mirror comp squad, go in there and spawn a small golem, you’ll get same or better dps by having a rev in both team (chrono,ps warrior,druid,rev,ele) x 2

No you will not get, 4 d/w eles are alot better than a rev/ele. Also guadian/ele is also better and thief/ele.

We tested 5 man sub squad dps.

On large hit box 2 ele as dps was the winner by so far no other option makes sense.

In small hitbox double ele and 1 ele 1 guard and 1 ele 1 rev were roughly equal with the rev perhaps being slightly ahead due to more consistent buff uptime.

The worst was 1 ele 1 thief which was noticeably worse than any of the others which was surprising. My guess is because thief doesn’t help with might or fury. It would be worth trying rev plus thief and no ele on a small hit box but we didn’t think of it.

In our teste thief d/d and ele d/w and also double ele d/w were performing better…. d/w ele being alot better than others. But ok i will check that later, maybe. Even that we don’t focus much on that teste, because there is no real small hitboxes on raids.

Also in fact eles are bugged and can do more than the double of dps even on small targets until there is a fix, i don’t know how much you can exploit this damage in raids… but you can have some fun on fractals.

Problems on Raid Balance

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Posted by: MFranco.9514

MFranco.9514

Your last statement is extremely wrong, on a small target a revenant may replace one of the ele, for similar or better DPS in a mirror comp, that was from testing on the raid golem, which favor classes like ele. Go ahead, make a mirror comp squad, go in there and spawn a small golem, you’ll get same or better dps by having a rev in both team (chrono,ps warrior,druid,rev,ele) x 2

No you will not get, 4 d/w eles are alot better than a rev/ele. Also guadian/ele is also better and thief/ele. Also Sabetha and Xera are small or medium-small, i’m not sure. Others are Big (Gors, Abom, Sloth and Kc), Vg is medium… trio and escort is not really important.

(edited by MFranco.9514)

Problems on Raid Balance

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Posted by: MFranco.9514

MFranco.9514

How Rev became unplayable ?

SoI Nerfed → 2 mesmers for quickness

2 Druids and 2 Warriors because of dps buffs, healing and protection if needed

4 Spots left for dps, rev dps wasn’t buffed (they said it will… but no changes at all), necro was nerfed. Ele was buffed indirectly since now you have + alacrity. Rev can’t compete for dps, guardian and thief have a chance but for ex. thief didn’t win anything. D/W ele is the big winner of the balance.

Main reason is SoI nerf because a mesmer and a rev was normally better than 2 mesmers. No you can’t choose is not even viable. You lose alot by playing a rev on your raid combo (and that’s why this patch doesn’t balance anything)

(edited by MFranco.9514)

Problems on Raid Balance

in Fractals, Dungeons & Raids

Posted by: MFranco.9514

MFranco.9514

There’s a large difference between what is unplayable and what is optimal. People keep confusing the two.

That’s why before the patch every class as playable. Now go and use your rev or necro and see how good they are, you can play them but your runs will not be that smoth anymore.

So when somehing goes wrong who you think they are going to blame? When dps is missing, who they will start to blame? What classes do you think pugs will start banning?

That’s the problems when you put a balance patch that puts classes on a very different power level

But they are not unplayable as you stated in your post. They’re just not optimal. That’s what I was saying in my post. With how quickly groups can clear raids, and how most groups wipe well before the enrage timer, the issue is rarely lack of DPS but rather lack of performing mechanics correctly and consistently.

I will give you a simple example, if you have a good dps you can do Abomination phase prety fast, so you deal less time with mechanics. Dps afects how much time you have to deal with mechanics, so unless you have a very good group you will have problems. I know groups that before the patch had dps problems on Xera for ex.

ps: i’m not speaking for me, it just bugs me that people that lose alot of time doing bosses because their members don’t play perfectly, don’t even come here complain about the unbalance…. are they waiting for any guild full of great players come here and say that for ex. Necro is trash and is rock on your shoe. You can use it, but the dificuty will increase and that’s not ok… that isn’t a balance. That is the definition of unbalance

But the core issue still comes down to performing the mechanics poorly. Also how much different DPS-wise is the build that someone is running compared to the meta? If they’re similar then the lower DPS is negligible. It’s only when the gap between the two builds become wide enough that you can say that the lack of DPS contributes to the performance of the team.

I stated contributes as mechanics still play a very important part. Unplayable would also mean that having the class results in a failure where the group consistently surpasses the boss’ enrage timer.

Elementalist do close 2 times more dps than a Necro and a Revenant… is that negligible?

Problems on Raid Balance

in Fractals, Dungeons & Raids

Posted by: MFranco.9514

MFranco.9514

There’s a large difference between what is unplayable and what is optimal. People keep confusing the two.

That’s why before the patch every class as playable. Now go and use your rev or necro and see how good they are, you can play them but your runs will not be that smoth anymore.

So when somehing goes wrong who you think they are going to blame? When dps is missing, who they will start to blame? What classes do you think pugs will start banning?

That’s the problems when you put a balance patch that puts classes on a very different power level

But they are not unplayable as you stated in your post. They’re just not optimal. That’s what I was saying in my post. With how quickly groups can clear raids, and how most groups wipe well before the enrage timer, the issue is rarely lack of DPS but rather lack of performing mechanics correctly and consistently.

I will give you a simple example, if you have a good dps you can do Abomination phase prety fast, so you deal less time with mechanics. Dps afects how much time you have to deal with mechanics, so unless you have a very good group you will have problems. I know groups that before the patch had dps problems on Xera for ex.

ps: i’m not speaking for me, it just bugs me that people that lose alot of time doing bosses because their members don’t play perfectly, don’t even come here complain about the unbalance…. are they waiting for any guild full of great players come here and say that for ex. Necro is trash and is rock on your shoe. You can use it, but the dificuty will increase and that’s not ok… that isn’t a balance. That is the definition of unbalance

Problems on Raid Balance

in Fractals, Dungeons & Raids

Posted by: MFranco.9514

MFranco.9514

There’s a large difference between what is unplayable and what is optimal. People keep confusing the two.

That’s why before the patch every class as playable. Now go and use your rev or necro and see how good they are, you can play them but your runs will not be that smoth anymore. Alot of people will not be able to kill bosses they had alot of problems before the patch.

So when somehing goes wrong who you think they are going to blame? When dps is missing, who they will start to blame? What classes do you think pugs will start banning?

That’s the problems when you put a balance patch that puts classes on a very different power level

The only issue is players thinking that the meta is the absolutely only way to complete content.

No is not the only way, normally is the easiest way or the fastest way (it depends what meta you speaking… for ex. dungeon meta was all about speed). In raid meta you had alot of combos and every class was viable before the patch. You had records with every class

(edited by MFranco.9514)

Problems on Raid Balance

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Posted by: MFranco.9514

MFranco.9514

Something is really wrong with anet balance team. They promise us that they will keep Raid balanced and that will be a priority when making new balance patchs.

What happened yesterday was alot of nerfs, some professions are unplayable right now thanks to this unbalance patch. Before this patch, raids were on a good spot, every class could be on your team combo without increasing raid dificult. Ofcourse you will still use 2 Warriors, 2 Druids and 1 Mesmer but that’s 5 of 10 spots. Thief Elem e Guardian could do the dps Role, and Necro and Engi could do condi roll (with condi warrior and condi druid) and Rev could help Mesmer and give protection and fury if it was needed… the only problem it was that engis needed to be great players, but you could use them and that’s the point.

Now Raid dificulty was increased since he have a lower power level… probably the dificulty could be the same if we stack Eles (also it seems they are bugged so for now raids are easier if you stack eles). The main problem is they balanced raids arround a power level determined by the actual balance at the time, so why they ask good players to test the raids if a few months later they change the power level of alot of classes.

Do we need to tell our friends that only play Necro, Revenant or other “trash” class that or they learn to play a new class or they are out of raids? I know people that can do raids with 8, i have friends that do that…. But i know alot more people that every week have dps problems on the last bosses.

Even if the raids powerlevel was to High and they never said that. The power level of classes right now is so different that you can create a “trash” tier.

So guys welcome to the “old Dungeon Meta” and the main reason people hated dungeons, because the power level wasn’t similar to all classes and that was 10 times more disappointing that berserker’s meta…. because even if you had a necro full zerk they will kick you most of the times… also that’s why some people hated FGS and Ice Bow.

(edited by MFranco.9514)

Balance Changes Upcoming

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Posted by: MFranco.9514

MFranco.9514

if 1 change to 1 skill can remove the class from raids. its not op. sorry.if you wanna talk pvp? then sure ill agree. wvw? hell yes. pve? gtfo

Speaking about balance in wvw… lol. PvP Unbalanced = WvW, why you think there is no restrictions in WvW? Anyone can use their expansive food… i will not even speak about thiefs. PvP Balanced is on Spvp even so it has some problems but they always trie to fixed it…. you will never have fair matches on WvW. In the end is just a fun mode, where numbers matter alot and railly ruins the fun. Also this balance don’t affect spvp at all… for PVE it screws up guardian, thief and rev, not mesmer. If devs are ok on having again a Ele meta again and screw up the balance, i supose WvW guys will buy all the gems to keep the game running.

Balance Changes Upcoming

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Posted by: MFranco.9514

MFranco.9514

Seems good for WvW and PvP, not sure about PvE as I never enjoyed that side if the game (or any game for that matter).

For what they are saying is good for WvW (i don’t play it, i don’t like pvp unbalanced and the mod is unbalanced by nature, rally and numbers matters alot… but mostly rally… i realy hate rally in WvW). For Spvp it will not change almost nothing… SoI for ex. is not even used there.

Balance Changes Upcoming

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Posted by: MFranco.9514

MFranco.9514

The 100% up time on Quickness seems unintended. It messes with balance badly as many skills do not work well with Quickness. Same can be said about Stability and Protection in WvW. These boons are not meant to have any where remotely close to 100% up time, and it seems the devs are going to change that.

The question is when the dust settles, Ranger and Mesmer, which are played primarily for support, will they have viable dps options? They currently do not. As for Rev, with or without F1, Rev will remain one of the most viable dps, but also is the least diverse class in terms of viable builds. Will see if any of that changes. TBH, considering that most of these issues have been there since HoT release, I am not optimistic.

This is what happens to raids

SoI Nerf → 2 Mesmers (dps buffer) → Less Dps , + Alacrity → 4 Elementalist (dps) (because alacrity and fix dps loss)
2 Druids (dps buff and healer)… zealot will probably be the best option
2 Warriors (dps buff)

Necros will see some play

Thief out, Rev out (you can’t use them to be your fury bot, because you need 2… and Rev dps is bad if you take ele as reference) Guardian maybe can see play since alacrity is good for them

PS: Only some insane buffs or other nerfs can change this… + nerfs will also make raids more dificult, in fact i feel sorry for some groups that have problems. Because now their problems just skyrocket.

(edited by MFranco.9514)

Balance Changes Upcoming

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Posted by: MFranco.9514

MFranco.9514

WVW is unbalanced by nature… you can abuse from foods… and most important numbers. Balance fights only on spvp.

Nerfing SoI and Rev boon duration = REV is useless on raids (he was already useless in fractals) and 2 mesmers will probably be a must if you want perma quickness and alot of alacrity.

nerf guardians already

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Posted by: MFranco.9514

MFranco.9514

DH is the new necro minion build… very easy to win aganist people that are not experienced in pvp. Aganist how knows how to play… you always lose.

How many DH teams in tournaments use?

5DH stand no chance aganist 5 Rev… if other teams are stacking class just counter them, DH are extremilly slow so your team just need to know how to rotate to beat them anyway.

There is OP classes on pvp… DH is far away from being one of them, the build that people use in queue is not even viable in tournaments. Trapper DH is just a easy class to play

Why the Raid Timers need to go

in Fractals, Dungeons & Raids

Posted by: MFranco.9514

MFranco.9514

Play the game… 99% of the wipes are because mechanics and not the timer. Also the second and the third boss have mechanics that wipes you. For ex. even if the second boss don’t have a timer you will still need high dps because you can only use the updrafts 4 times and the timer being there or not does not make a difference at all.

Lowering MMR by losing on purpose

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Posted by: MFranco.9514

MFranco.9514

MMR works to you get a win rate of 40-60%, by having balanced matches. That is a big problem if you want to go up on leagues… and after 4 division the problem is even bigger. The matchmaking for leagues should be by your position on the league, ofcourse you will get alot of unbalanced matches at the beggining of the season, but after a 1 or 2 weeks good players will be on top divisions and bad players on the first divisions. Anet needs to fix this fast, since the fastest way to climb is losing and put your mmr down and then easy matches.

Will you still be doing dungeons after nerf?

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Posted by: MFranco.9514

MFranco.9514

I will probably do the other thing that gives money = to dungeons, in HoT will probablly give even more. With new maps, i am pretty sure that there will be new mining routes. You just need kitten, an watchwork mining pick and prey to not get bored of the game, because i really doubt that any content of the game will be even close as rewarding as minning like a pro. Minning is extremilly rewarding since the beggining of the game and it seems ignored by alot of people, ofcourse you need to know the best routes to farm, but you can get up to 30g/h… you just need alot of characters, but if you have 8 you can do really good money (but you probably will not play gw2 in the future, after the best ways to win money on game are just doing boring stuff like minning, press f behind a train or spam 1 in events….)

Raid Feedback

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Posted by: MFranco.9514

MFranco.9514

u wouldnt be able to solo the boss with raised enrage timers. i dont even think u would be able with 5.
+ even def stats get oneshotted by for example the lightning attack.

and once and forever!! i am not completly against enrage timers. but i am against designing enrage timers on 100% dmg. u shouldnt be doomed to lose a bossfight if ur party COMPLETLY understand the mechanics and dont fail on them, only cause u did 1-40% to less dmg. alowing people to have 1 def secundary def stat, isnt gonna make them invul! wrong hits still hurt a lot.

You should lose a fight if all most of your team ignores dps builds, and only focus on the mechanics and support/tank damage. Also like i said before, your gear does not define you is a combination of gear, weapons, traits, runes and sigils. So you can be a full tank, a hybrid tank or even a condi tank (dire is op, just ask anyone that plays wvwvw roaming, that combo does not exist on spvp). So for what i saw the timer is good for that fight. I think that the timer in raids is probably ballanced arround a team with 2 tank builds, 2 support builds, 3 condi builds and 3 dps builds, probably with some variations because of the mechanics of the fight. Also don’t forget that the partys that beat the boss, weren’t on full dps builds, they had zerk/sinister gear but there team wasn’t buid arround dps… you are just looking to the gear and forgeting about the other things, they had alot of support also staff revenant is pretty good to remove defiance bar… really too good (i think it needs a nerf). Also they can do alot better and they had 1min+ on timer… so i think the timer does not need a buff at all.

Raid Feedback

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Posted by: MFranco.9514

MFranco.9514

for everyone who say: “raising the enrage time makes the boss easier” i would completely disagree with. i would even say its the contrary. so let me explain why i think so:

i hope this feedback is reaching even someone. cause as it is now, it dont keep the promises for huge metachanges. it doesnt even keep the promise of colin saying: if u are 10 druids with cleric gear u can fight the boss 3 hours non stop IF U ARE GOOD ENOUGH.

I’m also good on math and let me tell that your caculations are correct only and only, if the chances of failling are indepent of the build you are using. And let me tell you, they are not. A Defensive build allows you to make more mistakes without going down or worst perma death (= out of fight). And let me tell you another thing if they remove dps requirement means than fight can be done solo, yes you heard solo (if someone solos raids, that will be a joke… even if you are the best player in gw2 you shouldn’t be able to solo group content, because that means that group play isn’t important at all, compared to your skill)!!! There is a video of guy fighting the last boss on solo, he soloed the 3 mini bosses. Ofcourse is alot more dificult if you do solo, but if they get 10 guys with that build they will do the content on an “easy mode”. By the way is impossible for 10man do that on that build because dps is to low for what i saw. I hope that you can see the true power of a defensive build on gw2.

Learn the mechanics, the fight is douable and everyone can do it. After the raid is released people will get some strategies. If you can’t beat just copy them or build something arround that, i almost could put my hands on fire that the actual meta will not survive in raids (actual meta aka zerk meta is defined by building a party that allows you to have the max uptime dps possible with 5 guys to clear the content as fast as possible, if defensive utilities are used, is normally for dps. A block is used so you dont have to dodge and lose your dps… not because is really needed. there is some exceptions but most of the fights on dungeons works that way).

Raid Feedback

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Posted by: MFranco.9514

MFranco.9514

GW2 works with a soft trinity (support, dps and control). The enrage timer is obviousily the easiest away to deal with the dps requirement, since affects all of the fight, instead of put a dps requirement for a specific part of the fight. The timer allows people to do more free builds and expriment alot more combinations. Also the meta is changing for the raids, no more team build arround max dps because even in zerk gear you can be “out of meta” (dps and support, is not meta in dungeons, people kicks you if you are using hybrid builds and they discover on lfg zerk groups, the builds use on the first kill were not meta builds for dungeons).

Almost all of you forget the gear is not the only thing that defines your role on the battle, is a combination of gear, sigil, runes, traits, weapons and skills. I can give you 2 builds with zerk gear of an elem in cof for ex. and one of them does alot more damage than the other, but the other will survive alot more:

http://intothemists.com/calc/?build=-o;4g2WX0C5Z0-Z0;9;4032;0036236157;45c1;3udbTudbTo-F74;6EbE6FbF6GbG62o-Gs1k;9;9;9;9;9;9;0VR75n Almost like meta build

http://intothemists.com/calc/?build=-o;4B2VU0B5wMFZ0;9;41G2;0057156037;45w0;3m9fgm9fgo-F9Ym;5EbE6FbF6GbG62o-Gs1k;9;9;9;9;9;9;1_75q random build, already saw people using something like that, but they were on kinght gear, the point is to show that gear is not everything and is far way from define your role. If you look to the first build and change to a combination of knight, cavalier, you will probably do the same damage as this one, or more thanks to multipliers.

The control and support can be defined by the boss mechanics, for example the amount of damage you can mitigate will define the ammount of defensive support you gonna need and how to build your team arround that. And is in there that developers can work and suprise us, i liked the raid (i don’t had time to play, but i spoke with people that played and i liked what i heard and what i saw), also will be in this that will define the amount of dps that the players can bring or if they can or not use the glass cannon builds.

About dps requirement for raids. Tanks, Healers and even hybrid builds are op in PVE. If you already did pvp you know what i am talking, for example the hybrid celestial ele, high support and great damage (no one uses full dps team on pvp = easy win for the other team). Also you probably already saw some videos on youtube of people afk and killing bosses solo, i already saw a warrior take all of alpha aoe attacks and survive (dodge is to mainstream). If raid does not have a dps requirement you can just take your time and tank alot of damage, and only focus on the mechanics and you do damage when is safe. Don’t forget that is wrong to ban gears from content, so developers should not develop anything that does not allow anyone to go for example on kinght or zerk gear, so if that guys can survive if support from others and do the content, a full party of tanks will just take more time to do it, but it will be easy mode because you just need to focus on mechanics and do dps, instead of focus on mechanic and also on dps. Also alot of people complained about gw2 dungeons being easy, that they don’t even require you to dodge they just take time and give litle rewards compared to world farm. You know why? this is a statement that i heard when i reached level 80, after the karka world event. Most people of my guild played with soldier gear and range weapons and everyone had a zerk warrior only for cof and dwayna on arah p4, they only did arah p4 for dungeon master but it taked along time, i remember people be there for 6h+ (most of them did in 3-4h) because of bad team build. Everyone wanted to be in soldier gear or cleric gear to ignore the game mechanics, so they don’t need to dodge, buff, debuff… in most parts of the game.

I killed triple trouble wurm alot of times on TXS (pink team, i was in some records runs), i don’t do anymore because my rng does not like me (never won the ascended armor box, and you need 18 for complete all colection -_- ), i probably should whining more. The boss is good for the world boss (i can only complain about the rewards), you just need coordination, if you remove the timer becomes 10times more easy, you just need to make sure that the 3 wurms die arround the same time, and is easy to comunicate that on map chat. You can miss some harpons/barrels phases, and do it calm since there is no stress about timers, also the last phase becomes very easy without that 2 min. timer.

Raid Feedback

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Posted by: MFranco.9514

MFranco.9514

If the times run out, the boss gets a 500% damage buff.

For those of you complaning about the enrage timer, that is needed to keep the challenge of the raid. If you remove the enrage time you remove the dps requirement and you trivialize the content. If some of you can show a away of getting ride of the timer and somehow keep the challenge, because if you remove the timer after the game is released and after two wipes, people will just go to the easy mode and be all tank/healers… and then will complain that is very easy and as no challenge. Also as i said before triple trouble wurm without a timer is pretty easy

Raid Feedback

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Posted by: MFranco.9514

MFranco.9514

Meta Zerk (the most correct name should be DPS META, since zerk is not the only meta gear dps on game) is dead, at least i don’t saw no one doing the raid with the DPS Meta. But they did with 6 zerk and 3 sinister… bla bla bla. In the actual meta the objective of the party is achieve the max dps possible, no one takes defensive traits or utilities, unless that defensive utilites allows you to do massive damage to boss or negate massive damage and increase your dps uptime, this utilities are reflects and blocks. What i saw is people using zerk gear with defensive traits/utilities, and they were not doing the proper damage rotation, they were trying hard to survive. For you guys that don’t understand much about the game, let me tell you that there is a massive difference between have a zerk gear with ofensive traits/utiities (glass canon build), and have a zerk gear with defensive traits/utilities (hybrid build). The difference in dps can be alot more than 50%, especially when you are trying to survive and are not doing the proper damage rotation.

Enrage time is needed, if is not there raids will be a joke like you can just put defensive gear and trivialize most of gw2 content, another fact is that a Revenant solo the first 3 learning mini-boss and the only reason that was impossible to him to solo the last boss it was the enrage time. You need enrage time or everyone just go on defensive gear and can do alot more mistakes, they just need some hours to do the content. Also, just think about the tt wurm you remove the timer and every one does the event without much trouble, the only thing they need is alot of time. I don’t played the raid yet, but for what i saw and heard from other people, i give my congratulations to the raid team, they did an awesome job.

(edited by MFranco.9514)

so how do you kill ele ?

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Posted by: MFranco.9514

MFranco.9514

The only reason Elem. is overused in PvE is because of Icebow. Icebow have high burst and great control over the boss, with deep freeze and remove stacks. Each icebow can give you 4 to 5s free dps. Elem. have also high dps but for ex. sinister engi have 19k+ dps, but sinister engi don’t have icebow and sucks using it because condition damage does not effect icebow damage.

Liked the ready up, name still doesn't fit.

in Guardian

Posted by: MFranco.9514

MFranco.9514

“Paragons are the guardian angels of Elona, humanity’s champions against malefic threats”. Guardian evolved from paragon and in therms of specialization Dragonhunter feats perfectly.

If we have paragons and they had specializations it will be logic that one of them was Dragonhunter, or somehing relationed to take down the dragons, since they are a malefic threat to the world. In fact i don’t even think that paragon gives a good name for specialization since is the same as a guardian, in terms of roleplay they are names for the same thing other example is paladin.
I think people are thinking that specializations are the same thing as the normal professions where in fact, they are in some way diferent, in my way of seeing they are focused in a topic, dragonhunters are to take dragons out and chronomancer to manipulate the time… both are a particular focus of the class, chronomancer is focused in one tipe of manipulation (mesmer is a class of manipulation and deceive) and guardians are humanity’s champions against malefic threats, and dragons are the most malefic, right now so dragonhunter makes a complete sence about a specialization on that point.

PS: I don’t want to see paragon as specialization, since is to general theme and is the same as the guardian… but i know some people likes nostaligc from gw1 in fact i think that the appearence of a paragon destructs the background of guardian and the evolution that happened on the paragons. But majority wins, and even if it does not make much sence on lore we will have paragon on future… so just wait

“With the turmoil in Elona and the spread of the Order of Whispers into other lands, more Paragon teaching showed elsewhere in Tyria. These teachings melded with other traditions, and over time, the guardians and their abilities can be found throughout the world and among all the races. "

Am I the only one that likes the name?

in Guardian

Posted by: MFranco.9514

MFranco.9514

The name does not fit the role… what kind of hunter gives support instead of dps :S. The name fits perfectly on a dps class, when i saw the name i was hypped since guardian does not have good range dps, except with skill 2 from scepter and is very limited. But they just made another support, more of the same… and this was supposed to be a crowd pleaser… i dont know what crowd they are talking about -_-

"DragonHunter" name feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MFranco.9514

MFranco.9514

The problem is that the dragonhunter sugest a dps class… when what u have is some sort of support class worst than guardian. Guardian is a heavy support class and the specialization focus on the same, but on ranged -_- ( a dragonhunter that just helps others to take down the dragons and by far).

Recipe: The Replicator

in Fractals, Dungeons & Raids

Posted by: MFranco.9514

MFranco.9514

Bukkerbruse, your recipe droped from the champion that is with tazza? by the way ty for the replies

Recipe: The Replicator

in Fractals, Dungeons & Raids

Posted by: MFranco.9514

MFranco.9514

This is the most rare dungeon recipe on game, it says that drops from Tazza but she does not give loot.
It drops from Tazza or the chapion that almost no one kills (probably an explanation for the recipe be so rare in gw2)?
Se p1 is one of the most common “farm paths” and there isn’t many recipes, but the recipe stills the most profitable on game, almost the double of the second one most profitable.
So any dev. can confirm if the drop is on tazza? ty

Guild Wars 2 HoT Release Date? [merged]

in Guild Wars 2: Heart of Thorns

Posted by: MFranco.9514

MFranco.9514

I also think that will be in the 10th aniversary, 28 April, is also a Tuesday (patch day xD)… but is very hard to preview a date, maybe only after the beta tests

Permanent Hair Stylist Contract

in Black Lion Trading Co

Posted by: MFranco.9514

MFranco.9514

On the Game Update Notes – July 29, 2014:

“The Permanent Hair Stylist Contract is now a very rare drop from Black Lion Chests for the next 2 weeks only.”

More than 1 Month later and there is several people claming that it still drops from the BL chests… so or ANET are kidding with us, or we have a bunch of liars…

Belindas Greatsword orHow Anet trolled thiefs

in Black Lion Trading Co

Posted by: MFranco.9514

MFranco.9514

The katanas (long swords 60cm+) were used by the samurais, the ninja version is a wakizashi (short version of katana 30-60cm). Samurais used a longsword (katana), a short sword (wakizashi) and a tantô (+/- a dagger 30cm-).

Arah Path Armor Box(Answered)

in PvP

Posted by: MFranco.9514

MFranco.9514

I don’t know what kind of game are u playing, the only path of arah that takes more than 1h is arah p4 (1h30 max, for normal pre-made groups). Also the fast run of arah p4 recorded is 30min.
The tracks aren’t good enough to people get money for the legendary and ascended skins, unless they have luck with the rng (i am playing this game since the beggining and my best loot was abyss).
I am not saying to you win the same money that u win in pve, but more than 10times less (you win good money in pvp, with u win tournaments like wekkly esl… but that is limmited to a very small group of very good pvp players).
In 12h of pve i can make +100g just by doing dungeons runs, i am limited at 3h per day in dungeons (30-45g normally, selling every thing).
I play all types, pve, wvwvw and pvp. So i dont really have problems with the tracks, since i dont play pvp to get money and buy the skins i want (except balthazar, but that is pretty easy) my only concern is about people that only do pvp (like my brother) and want to get skins like legendary weapons, ascended or LS old skins.
This was the first patch and i belive that they will review things and update the tracks to give more rewards to people from pvp so they dont get to much unballanced with people from pve.

Doing some math with the new ranks

in PvP

Posted by: MFranco.9514

MFranco.9514

After the update you will need 1111500 exp (271500 until level 38 + 42*20000) to level up to dragon, 8 times less exp. 1111500exp is in the actual rank level 53 + 15000exp. People are complaning that this exp is to low because everyone will have it. According to devs the Dragon rank shows your expirence (IMP. not your skill, leave that to the leaderboards, tournaments and future league or seasons??) in pvp. The real question is, how much time you need in spvp, to be experienced in spvp matchs? According with the actual rank, no one is really experienced and knows spvp really well (i really doubt, most people that i play know everything about all maps and the strategies that most people use in that maps…. does not mean they are pro, or they are all in leaderboards, but again rank is not about skill. Let’s put this situation you are really good, and have a pro team (like votf, 55hp, cheese mode…) and you win every match. You play 4hours every day and you do 5 tournaments per hour. Doing math again, you will win every day 30000exp (keeping simple, i am just using the team queue wins bonus 1500 exp). So you will need 741 victories that you will achiev in 37days, to be considered a experienced player and lets be realist, this number multiply easily (no one wins every tournament, most people wins 50% of the tournaments), most people do 3-4 tournaments per hour, most people dont play 4h per day doing the same thing…. My point is that this new exp is enough to show that you are experienced in spvp, you will know all the maps, the tactics, the respawn time of bufs and beasts… Now about the phoenix guys… first some of them aren’t “legit” (you know what i mean…), second your reward is the skins you unlocked (like runic blade/infinite light). If the phoenix guys wants to be the new dragons, because they dont agree with the new revamp in the ranks, all i have to say to devs and phoenix guys is…. i like the new system and works well with the new reward system and if dragon rank needs to mean something just cap rank to phoenix, you can be level 80 but you are not dragon unless you won esl or other tornaments. Otherwise if it needs to mean i know the maps and the tactics, the time you need to get the new limit exp for dragon rank is enough. Also don’t forget, devs spoke about a “season” in spvp, that is the place where you gonna get your fame in spvp. This is just my opinion, you can agree or disagree, i just think that spvp isn’t just about time but about skill that comes with time and experience, and a Dragon rank…. does not shows that, it just shows the time that you spend in the spvp game, but does not show what you learn in that time. At the moment what shows that is the tournaments and the leaderboards (not perfect… but works better than rank). I am not saying you shouldn’t be rewarded by the time you invest in spvp mode, i am saying that shouldn’t be a specific reward that rewards more the time that the skill (like the actual rank, most of the guys in “pro teams” are not phoenix and some of them are very far from it).

Feedback/Questions: Legendaries in Wardrobe

in Guild Wars 2 Discussion

Posted by: MFranco.9514

MFranco.9514

Lengendaries will be in the wardrobe as skins (nothing new here, except the multi use but if i remember well that is in the cdi post, since it was expected since last year, when they talk about pvp and pve gear fusion) and they will be acc. bound. This are two updates to legendaries and not a change, the one in wardrobe is just a skin, so if u put in a green item, is just a green item that have a legendary skin. The second is about the original item, that will be the only with the legendary function (changeable stats + best gear stats (in this moment ascended stats)) and it will be acc. bound instead of soulbound (u dont need to do the trick with white item to change from char to char). Now about people that think that they deserve some sorte of compensation, do they deserve… not realy, they made a choice, that was make 2 legendaries with the same skin and they had fun with it, (that’s why u play). But like every game, things change some things become easy, others dificult. There is advantages in being a old player and a new one, just live if your choices in game, u should know that everything can change in a game, things become more easy or more dificult to obtain, it just the evolution of the game. And if u read more the forum (especially developers posts) and listen the developers stream, u should know that this was comming since the last year (was large discussed in the evolution of pvp skin reward (guys that cant even dream with a legendary by only playing pvp (probably it will change in a close future (still remember ur interview Colin)) and u still complain about it)… Play the game and have fun playing it, and always know that everything can change (is also in the tearm that u accept when u instaled the game)… but almost all of these changes are proposed by the players that are expressing there opinions in cdi posts (u can found ascended acc.bound, dyes acc.bound… there).

(edited by MFranco.9514)

CDI- Character Progression-Horizontal

in CDI

Posted by: MFranco.9514

MFranco.9514

Horizontal Progression

Like many people said, playing with alts is an huge disadvantage. And i really never liked the concept of alt chars, is like you are obey to marry a main char to get advantage of content, but like in real life some marriages don’t last a life time, so people become boring to that main chair and leave the game, because they dont want to make the some progress in a alt class that they like, or want to experience. Every alt you create, you need a new set of armor, what makes sence the problem is when happens the big updates, and they mess with your build. In PVE zerk is still the best gear across all classes, but in wvwvw, updates can change things drasticaly. The new gear ascended, transform this hole from alts in a big abysm without end, since the costs to re-equip are very high.
The solution of making the ascended gear changeable in status resolves this big problem and i think you can make this acctually like the legendaries weapons.
Speaking on legendaries, that is another big problem from alts, the soulbound thing does not help anything. My ideia since they are tradable in TP is making statues in home instance for example, and every time you create a legendary you put the item in the right statue and that will unlock the legendary for all chars (offcourse this legendaries copies can’t be sold on TP but are equally the main with same option to change status). You will still be able to remove the legendary from the statue and sell them on tp, but if you do that you lose all copies of the legendary you removed from the statue in the home instance. Home instance may not be the best solution, but an instance shared by all account chars, will probably the best the solution for a script that checks the legendary statue. This will make players want all the legendarys to work on their statues and be able to always have them on main or alt chars. Ofcourse that this concept should be also implemented on armors, acessories… Progression on legendaries should be equaly valid in terms of PVE, WVWVW and SPVP , both of this communities players should be able to progress equally to the legendary. Players with already two legendaries of the same type should be able to get the gifts back and precussor or trade for another legendary that they like (excluding eternity).
Another point in terms of style is dyes, people with alts have been again discouraged in get them all because they are soulbound, in my opinion this is one of the big fails of the game, specialy with the introduction of the special dyes (molten dyes, swamp dyes…). Soulbound one of that dyes that worths alot to a char, in my opinion is a big mistake when you have alts.
People that do spvp, alt friendly mode in almost all aspects, gear easy changeable, you don’t need to worry with armor status or losing any progress by changing char… you just worry about dyes and the pve skins that the game does not let you have, because… well there is not any reasonable explication, but it seems that you are already working in the skin problem, well better later than never.
WvWvW account bound level, seems to be in development and that is important, another thing you should have is like when you go from pve to pvp or from wvwvw to pvp, your build changes, that should be equaly valid when you go from pve to wvwvw. Multiple build in Pve, does not seem necessary, but maybe a iten (account bound=you unlock in one char you unlock in everyone) in Gemstore could expand the tabs of build, so you can have more than one build, and change them when you are out of combat… max 3, need 2 itens to achiev max, like the new stack improve iten in gemstore.
I hope you understand my english and have at least a thought of this concept called alt char and think how you can change things to let people enjoy all the classes at max without needing to make a great trade off between progression or alts… i really dont like this concept of alts at all.

Ways to improve Teq, nerf not included

in Tequatl Rising

Posted by: MFranco.9514

MFranco.9514

I see a lot of people asking to NPS’s control the turrets, the problem is that the turrets are essential to buff the zergs and remove poison fields… and of course keep control the of number of stacks bellow 20. I’m sorry but i am not seeing npc’s buffing the zerg… You cant change the boss fight without nerfing it. One day after the tequalt patch it’s ended he will be nerfed, or people will just ignore it. So if you want the achievs of tequalt get this weeek… before the tequalt slayers guilds end. If you want the loot i am sorry to disappoint you but it is pretty rare(you need to farm him (lol)) to get something good for the chest

Is this a bug?

in Tequatl Rising

Posted by: MFranco.9514

MFranco.9514

I don’t know if u know but Blackgate and Desolation have been using a trick to pull people from the overflow to the main server in order to kill Tequalt, other servers have been using the same trick but don’t succeed like Blackgate and Desolation.
The trick they have been using is sample a player in the main map, gives party to the others in overflow, then since they right click in the potrait of the player and put join and appears the message (server full), they do the trick i will not post because i don’t know if it is a bug, but probably you already read about it in the main map chat.
That’s why some of you are forever in the overflow, even after Tequalt even finish. I don’t know if it is a bug or not, so can someone pronounce about this?

Tequatl just for achieve...

in Tequatl Rising

Posted by: MFranco.9514

MFranco.9514

I am interested in doing the event, so much i have tried a couple of times (and i know how to do it, or at least i know how blackgate do it). And everytime what i see is people trolling, ignoring the chat and be afk (maximum he get has 75-70%(first megalaser event), with a lot of people trying but trolling have a lot of power in this event, like i said most people from my guild already quit the event and they are planing how to get a laugh with the ones trying to do it. so i want the title, and for what i have seen since i play the game is that in short time people will not do this event anymore, at least it works this way in my server… so if you cant do the event in the beginning or at least in the first week. In 2 weeks max. people will just ignore it and moving again to the boring champions farm, or do a dungeon mega run (ac 1 and 3, cof 1 and 2, ta up, coe 1 and 3 and se 1 and 3 and ignore the rest of the dungeons unless they need something specific from that dungeon like a the runes from cm) boring but rewarding…

Tequatl just for achieve...

in Tequatl Rising

Posted by: MFranco.9514

MFranco.9514

& 18:05-19:00… Tequalt is more challenging (i will not call it challenging since you need 120-130 people in ts and 6 tries to do it in a top pve server, so basically you need insane luck to have good people there(most people will not have the minimal clue what to do, and will ignore the chat so it will fail hard)), more fun (is fun until you fail to kill 5 times+ and see people trolling in the turrets, others using illusion of life (my guild is doing that right now, we cant beat him but at least we can laugh) and going afk) and better reward (i never killed him and for what i saw in the video posted by blackgate people, loot stills the same crap (if you want a reward just farm champions in frostgore, or do easy and fast paths like cof1 and 2, ta up…) so you will not do it for the prize… is like playing euromilions, you can win but in the end u just lose your money (in this case your time). You like me will just do it for the achievement and after get it, i will not put my char again there, so i am giving 2 weeks for the tequalt event will be dead ( is a good perspective since people from arena net don’t learn, Karka queen alot more easy that tequalt was dead right after event(they ended the farm is southsoun cove (people left the map) and you needed to do 4 events ( no people on the map -_-) to active it and the prize was a crap(that is not new, i real hate rng)), so people just ignore it, until the recent buff in her loot. And yet they release this… are you playing with us? are you promoting troll in the game and rage in the chat? i am interested to know the future of this game, since now looks bad (i will not even speak about spvp since is worst than this tequalt (no rewarding from playing it and no balance, you can see pax tournament everyone with the same classes and builds… or you play with that or you lose against that -_-). So arena net you will not had raids, but you put this, that is more harder than any raid i played in other games, just because you cant play the boss with the people you want… and so it fails, you cant do hard content with people that don’t know what to do.. If you want to do hard content like this i have no problem but put in a instance. I hope you launch better updates in October since this mouth was a fail in my opinion (last content i enjoyed was the gauntlet (yet i don’t liked how thieves could skip mechanics of the challenge just by using stealth) and Scarlet. Just an advise try to do the events you release in your streams, you don’t pass a good image failing them (this is not my personal opinion, i already see alot of people speaking about it (how are we suppose to do if arena net don’t did it?), but i don’t have seen any post about this. Also don’t forget people in pve want reward… the content can be very good but if is not rewarding is just to get achieves (is your fault to put the better skins items from farming , like building a legendary requires a lot of money=farm so no people in spvp (why i talk about this, reward from playing this = 0) and wvwvw). Sorry about my bad English, but i hope that i can pass my opinion about this. and to others players please show your opinion, because if is just me that feel bad about this rewarding system, and new content arenanet don’t need to change anything…