Showing Posts For Mantis.6102:
I thought WoW was part of GWAR.
This thread inspired me to log onto a male character. LMAO. The shoulders are approximately 20 feet wide, give or take. There has never been a set of armor, anywhere, at any time, made by anyone, where the shoulders are the biggest piece. Ever. Except for GWAR.
I completely support Anet and their gem store; they need income to continue developing the game. But I love to hate their blatant gem store scams. If I was rich I would buy the swimming booster, the lawless helm, the basic ore node pack, and now this item and make my own personal gem store scam museum.
Even if the identified red dyes were all gone from the market, you could still get unidentified red dyes (currently 70s for a high buy order). There are currently 55 red dyes total, so you could order 40 UI red dyes for the cost of one dye(color swatch) you get to pick. Seems legit.
Occasionally things bug out. Obviously this is a fairly isolated incident. Either replay the instance, or don’t.
I see your point Mantis. But it seems clear that ANet will be expanding Maguuma in increments with coming updates, so you’ll be getting that vast area to explore. Given that you are aware of what type of content release you’d enjoy most, maybe you should wait a few months to do this content, then do it all at once so you have that experience of a vast, new region to explore.
That’s definitely an option for me, but the reality is that I play this game every day the way that some people watch TV every night, and I think most of us are that way. So, when any new content comes out, I am likely to be checking it out as soon as I have a chance. I just think that they could have implemented a regular map/area release and still gotten the episodic feel they are going for; they did it with the personal story lines quite well in my opinion.
The other thing with this method is that the maps will inherently have a compartmentalized feel, even when the whole thing is available. If this is how the entire release is going to be, then the new maps will be made up of 4-6 geographical compartments.
One thing I always found a little jarring was the rectangular shape of the original maps; I understand why they are like this and do not hold it against the designers, but it does slightly detract from the natural feel of the environment. Now that rectangular feel will be on a much smaller, harder to ignore scale.
I think it’s obvious we are going to get more maplets released throughout the season. But, it’s a valid complaint that this maplet is frustrating, because the way all the original maps worked so well compared to this. One of the reasons that there are a lot of us still playing 2+ years after release is how big the game feels and the replayability of all the areas. Concentrating us into a corner of the map until the next release will only mean that we won’t have any need to return to that maplet once the next one comes out. They could have released an entire multi-map area on day one of season 2; on release of the game initially, there were 31 maps that were entirely open and access was only limited by the level and skill of your character.
I understand that they are trying a model that will generate income for the company in the form of episodes for sale and I support that. A game like this needs income so that more content can be developed. I don’t entirely understand if releasing the map in tiny bits is a decision based on generating revenue, but if it is, I think they could have come up with a better way to do the episodes for sale thing.
““Your not meant to see that” , “that isn’t ready yet”
We don’t care… "And then you come across an area with junk assets and terrible terrain and complain that the game is unfinished and choppy
When it was never supposed to be revealed in the first place…
If you’re going to complain about something, it shouldn’t be about this.
I don’t think op is asking that we have more opportunities to glitch the map; anytime an invisible wall is used to limit the player rather than a visible barrier, it breaks the immersion a bit.
So I guess what I’m getting at is that there are at least two groups of players in this thread:
Group 1: Doesn’t really love the story, exploration, open-world events angle and so they went through the content at a brisk-ish pace and aren’t interested in getting the story replay achievements. These people wanted more gear to work toward, and a new more dungeon to do it in. Or something along those lines (?)
Group 2:
These people are either casuals with less time, or are intentionally taking a slow pace trying to get as much as possible from each piece of fresh content. Not saying these people don’t care about gear or dungeons. I see myself as falling into this category for the simple reason that I love this game, I’ve been bored with it lately, and now I have some fresh content so I’m going to milk it for all it’s worth.
I appreciate that there will be plenty of people that are happy with this release exactly how it is. But to say that those of us who think this is too small fall in to group 1, and that we don’t like exploration and open-world events is inaccurate. The reason why I feel the tiny map does not work that well is because I love the exploratory aspect of the game.
Think back to when you first started the game; what if every time you made it to a new map, you were stuck in an area 1/6 to 1/4 the size of that map and limited to that area for a specific period of time? It would detract from the open world “exploratory” feel that a lot of us love this game for. You would very quickly get to know every nook and cranny of that small area, and once the next section opened up, you would have little reason to return. And to have all of the new area that will be released be upscaled to 80 really detracts from the natural progression that the rest of the game has. I think the downscaling that anet implemented in all of the other maps really works well, but upscaling to 80 is a drawback to the feel of the game.
The original maps have so many paths through them to so many different destinations, with events spread out over a big area, resources to gather, vistas, hearts, etc, that it takes a lot of runs through a map to see everything. I’ve been playing for almost two years, and I still find things I never saw before in the original maps.
So a lot of us expected a new map or area to mean what that means in the context of the rest of the game, and its a bit disappointing. Again, I see a lot of positives in this new content, but the size issue is a big negative for me.
I couldn’t find the MINER either, because there was no green star on the map. So I went into the MINE and there she was, clearly visible right when I entered. Who woulda thunk it? I guess I got lucky.
It is not enough. I like a lot of things about the new content, but releasing it in tiny little chunks is somewhat disjointed from the rest of the game. Take any of the original maps, they have tons of areas to explore, tons of events and hearts, tons of different resource harvesting. When you first play gW2, you don’t get limited into tiny little sectors. You are only limited by how long the particular character you chose can survive as you traverse into more difficult areas. Find an area that you cannot survive in? Backtrack and go a different direction. This mechanic makes you want to spend time in the area suited for you.
But if you zoned in and were entirely boxed in, it would take a lot away from the big feel of the game. And that’s unfortunately what they did here. I don’t see how there would be any drawback to opening an entire area on day 1 of season 2. It would work just as fine as it did with all the other original areas. I was envisioning a 4-5 map “area”, just like the original areas. To accommodate for characters of all levels being concentrated into one area, I imagined that they could do some clever map design to have viable regions for levels 1-80 in the area.
Map two could be 1-30, map two could be 25-40, map three could be 35-50, map four 50-70, map five, 70-80. Or something like that. Of course, there would be appropriate level downscaling in all regions, just like every other map.
Of course, this is day two, so I am hoping that this is some sort of small prelude to a bigger release. But the fact that it is a level 80 area with character upscaling doesn’t support that. Does this mean that the entire area will be level 80? I like cursed shore, but a level 80 area gets tedious after a while, even with full ascended gear. It’s kind of nice to play around in the lesser maps and move around without getting put into combat and/or CC’d every 10 feet.
Yeah, it was pretty frustrating to have the very first aspect jump put me completely where I didn’t point it. I know there are a ton of people that can explain how to get around the bad mechanics of the jumps, or how its my fault because I am stupid enough to have high latency or lag or whatever….but the reality is that this is a problem with design.
Zoning in to the exciting new map that we have been hoping for and talking about for some time and almost immediately being punished for something that i cannot control kind of spoils the moment and colors the rest of the experience. I’m not big on the anet apologists, but I’m also not big on the complain about everyone crowd, but this was just a frustration that did not have to be there. We already know they can place invisible walls to limit where you can aspect jump to (the spire that the frog guy fights you on in the new zone is a good example, when jumping from the bigger spire, you can place green crosshairs right on the main spire, but you hit an invisible wall and land on the shelf around the spire). So put an invisible backstop on these problem areas.
To those who will say its not a big deal, or you can get used to the quirks and bugginess, its not an enjoyable challenge, it is artificial difficulty.
I like a lot of things about the new maplet. I think its fun to have the sandstorms, which I actually get lost in like a real one. I like the look of it; we didn’t have a legitimate dry desert zone yet. I think the story is good. I like the mechanics of finding the chests in the storm; it adds a sense of urgency when the dust is blowing.
But it is so small…I don’t agree with the op that having a small maplet adds to the “journeying into a new area” feel. I had that feeling when I first played GW2 and got into the entire Queensdale map the first time. It was a big map with lots of different ways to go. It took many, many runs through each Gw2 map to see everything. Try to think back to the first time you visited any of the original maps. Would you have enjoyed those maps better if you were confined to a small section of the map for an arbitrary period of time? Imagine zoning into Timberline Falls for the first time, but you are entirely limited to less than one quadrant of it.
Having us zone into a tiny area only means one thing: we will basically know that area from top to bottom in a very short time. It makes it feel small. Once the next maplet is released, I think that most people who spent a lot of time in the starting area will feel zero need to go back, and if they do, it will be a sort of tedious, grind out some more events to get something reason. I can only hope that this is a short prelude to a large release of a new area.
You can beat Aerin in the final stage without using an aspect. Walk up the ramp to the little platform adjacent to main middle platform. Wait there until he jumps to the main middle platform, run out and attack until he jumps, run back to the top of the ramp and wait……Do this about 5-8 times and you win.
I was hoping I wasn’t the only one seeing phantom chicken tags in the rock face.
This has been going on for a LOOOOOOOONG time. I remember it from over a year ago. The conspiracy theorists believe it is intentional to mess up market exploiters/bot farmers.
Too much positivity in this thread, need some smarm and narcissism.
Free Heavy Loot Bags with all transfers.
A lot of us fell for this scam when the recipes first came out. No one has ever actually used the recipe, nor will they ever.
so what are the proper components? ive tried looking that up too but to no avail :/
http://wiki.guildwars2.com/wiki/Primordus_weapons
….pretty easy to find. Type primordus weapons in the search field.
Yeah, it’s not a scaling issue….trying to solo it and the hp bar does not move.
Over the last week, I have had custom tabs in my chat panel switch places with each other, and now disappear every time I login. I usually run five different tabs. The problem started with the first and fifth tab switching places for a day or two. Then the fifth tab would be in the #1 position, and the first tab would be missing. Now when I login, the first and fifth tabs are missing completely.
I know I have had issues in the past with new tabs not “saving” after logging out, but that problem was long gone.
I have not, nor have I ever experienced any of these other problems because they’re all lag and I don’t get lag in GW2. It’s unfortunate that you do, but stop saying the skill is buggy when the fault is obviously lag and nothing to do with some weird bug.
So how does lag cause me to die right where I stand when I activate the skill?
And if it is all caused by lag, and so many people are experiencing it due to matters beyond their control, why do you have an issue with that problem being posted here so that Anet can take some action to remedy it, such as making WPs free in the zone?
I have not, nor have I ever understood the kneejerk contrarians that insist that every single problem in a bugs forum is the fault of the user.
I have not, nor have I ever experienced any of these problems with any of the aspects. It might not be them, it might be you. The only thing I’ve experienced is the somewhat inconsistent landing of lightning pull. It often overshoots you, especially if your landing area is much lower than you.
First you say you haven’t experienced any of these bugs, then you describe experiencing the very bug that started this thread.
And if the one I described where it sometimes takes up to 30 seconds(!) for the air leap to happen after i click it is something i am doing wrong, please explain what that might be.
And not to be picky but saying “I have not, nor have I ever” is just weird.
There are at least two sky crystals that I will not be able to get until this is fixed. They involve the “automatic” targeted jumps, where you don’t even have the option to place your target. All I can do is press the button and the jump is on rails, so I have no input. But the rails send me past the target and I fall to my death.
The leaps (#1) are bugged too. I have had extreme lag sometimes where the jump won’t happen for as long as 30 seconds after I press 1. Several things can happen when this occurs, sometimes I die right where I am standing, sometimes it flashes to about half into the jump and it’s too late to accurately control where I land, and other times all of my charges disappear, which is great when you have to start all over to get more.
These bugs take something that could be fun and place it squarely in Anger Village, just up the road from Smashed Keyboardville.
I never realized this node was such a mystery. I always grabbed it on the way to the fire shaman if I had some extra time.
You sure you’re thinking of the same one? It would be hard for anyone to just grab it in passing.
There’s actually three known ways to get to this, but….two of them are limited by class, and one of those is racist against norn. But there is one way that seems open to all……..
And Korrosive, don’t forget our guildie that helped us figure this out. You owe someone a precursor for not giving credit.
So how do we all rate the end of LS season 1
in Battle for Lion’s Arch - Aftermath
Posted by: Mantis.6102
Fail
I enjoyed a lot of the LS content so far. I like having new content on a frequent basis, and I have no issues with the writing.
The biggest problem with the Battle For Lion’s Arch was just that it was simply not fun to play. I slogged through it just enough to beat Scarlet, which was just a tedious chore. I received no rewards for beating any of the knights except for the first evening. I defeated Scarlet after this epic fight/ epic year-long story arc, and I got a rare item to salvage, a few other things I can get elsewhere, and a helmet skin that I will never use because I don’t want a large, cartoony head.
So by this time I was 11/15 on the achievements and couldn’t bring myself to try for any of the regular ones. I did the daily LS achievement 4 more times to get the meta, and I couldn’t even tell you what I got from that chest because it was so forgettable.
So, in contrast to the marionette release, this was a tedious grind for next to no reward. And the constant DC’s and lags that plagued every aspect of the game while this content was going on was utterly frustrating.
P.S. The spinal blades, the scarlet rifles, the scarlet helmet….I just don’t get it. These things look ridiculous. We are supposed to be ferocious warriors, fighting the forces of evil. Why would we want to look like cartoons?
the buffs gained from utility items are fairly close to those gained from food, as are the mats required to make them. So why did they make the utility feasts so much more expensive? The sharpening stone station requires 40g of mats to make. No one will spend that much money.
You can literally buy 275+/- superior sharpening stones for 40g. It is asinine.
I just fell for the “Recipe:Sharpening Stone Station” gag myself. 5 deldrimor, bloddstone brick, and 30 crystaline dust. 40 GOLD to make one. What a ripoff.
A big thanks to RED, HoD, and BRL, among many others for last night’s WvW fest on DR. These guys put together an organized and fun effort and to see 80+ of us coordinating effectively when morale is extremely low was really cool. They also pulled in quite a few players who had not played WvW that much, which is really what we need. If only we could maintain that level of participation we might climb more than one rank occasionally. When I stopped playing 11 months ago, DR was steadily climbing. I was shocked to come back so many months later to see us at the bottom. Oh well, it’s what gives us our vim and vigor…