Showing Posts For Markesh.7540:

Not a fan of Masteries.

in Guild Wars 2: Heart of Thorns

Posted by: Markesh.7540

Markesh.7540

Speaking of masteries…
Currently, for balance and variety in the game, racial skills have been weakened to the point of almost always being avoided. I understand that they do not want only Asura or Norn or any other race to become too common compared to others. To avoid this and allow racial skills to be fun and useful I have a proposal. As HoT introduces quests for skills such as gliding as well as precursors for legendaries, why not create quest lines allowing learning the racial skills of other races. For instance, an Asuran character could do quests to help the Charr and as his favor increases with them, they progressively teach the Asuran their own racial skills. This will allow a rebalancing through questing while having pre-known skills from your own race. This is similar to what many loved in GW1 when all could learn Raven transformation or pain inverter. It would also allow the developers to create re-skins if they wish for new appearances of across species transformation. If they do not wish to add too much work into this, an aura equivalent could also be tested. I just recently found out from my brother as I write this that Wooden Potatoes had a similar suggestion.
Thank you for your time and enjoy the great gaming!

Druid needs to be changed.

in Guild Wars 2: Heart of Thorns

Posted by: Markesh.7540

Markesh.7540

I actually loved the druid gameplay. I used it with my brother who tried Reaper and another build and you actually can have great synergy between classes. The way the druid is now would likely lead to my ranger returning as my main. Yes, for solo play, attack may be lower but you can have builds other than healer. I just enjoy the role, hope they don’t nerf it cuz it worked perfectly for me and because of that I have a BIG reason to look forward to HoT. Love the guardian too. If you miss the arrow powerhouse, might be something to consider, great potential as well.

Issue with legendary weapons and armor

in Fractals, Dungeons & Raids

Posted by: Markesh.7540

Markesh.7540

The creation of legendary items such as armor/weapons is great except for the fact that runes/sigils need to be changed more often than stats or both at once. Until this can be fixed so that modifications do not require 250 gems per piece of equipment when a patch nerfs a build, it is difficult to consider such an investment. I would definitely invest in such equipment if for legendaries alone runes/sigils could be switched out for free or maybe 10 gems or some spirit shards. Legendaries are a huge time and/or cash investment and runes can cost more than 10 gold each so losing 6 X 10+ gold is little conciliation for a pretty item.

"Hardcore" folks dont want "casuals" pugging.

in Guild Wars 2 Discussion

Posted by: Markesh.7540

Markesh.7540

Legendary armor isn’t even that good unless you have a way to switch runes without spending 250 gems each time for each piece. I don’t know about you guys but in most cases runes need to change with builds often more than armor traits and patches can make them obsolete from one day to the next.

New approach to racial skills

in Guild Wars 2 Discussion

Posted by: Markesh.7540

Markesh.7540

Currently, for balance and variety in the game, racial skills have been weakened to the point of almost always being avoided. I understand that they do not want only Asura or Norn or any other race to become too common compared to others. To avoid this and allow racial skills to be fun and useful I have a proposal. As HoT introduces quests for skills such as gliding as well as precursors for legendaries, why not create quest lines allowing learning the racial skills of other races. For instance, an Asuran character could do quests to help the Charr and as his favor increases with them, they progressively teach the Asuran their own racial skills. This will allow a rebalancing through questing while having pre-known skills from your own race. This is similar to what many loved in GW1 when all could learn Raven transformation or pain inverter. It would also allow the developers to create re-skins if they wish for new appearances of across species transformation. If they do not wish to add too much work into this, an aura equivalent could also be tested. I just recently found out from my brother as I write this that Wooden Potatoes had a similar suggestion.

Thank you for your time and enjoy the great gaming!