Showing Posts For Maunzi.3764:
Yeah, the deadly chill vs burn issue did throw me off. It seemed(!) overall a better idea to go for chill instead of more burns, but the issue is others overwriting your chill.
One step forward, one backwards for necros, it seems.
That’s a really good point, with Decimate Defenses. It’d get me a 100% critrate, which would help with bleeding as well. Thanks, I missed that!
I’ve been checking the game for a bit, and what really interested me was a condition build. I do of course have a full Zerker build, which I run successfully in the jungle and fractals, but conditions were something I always liked.
The question is the build. I noticed two things in researching builds:
1. Most people take Spite
2. Reapers have very interesting condition potential in being able to apply 4 main damage conditions easily.
These are:
1. Burn (Dhuumfire)
2. Poison (Poisonfield+Whirl = Poison cap)
3. Bleed (Scepter, Crits with Curses)
4. Chill (Reaper trait)
Why not combine these into one build by skipping Spite? The idea would be the following:
http://gw2skills.net/editor/?vRAQNArYGnMbCN3gV3A0biFjBLOHGEPiUNhoQtK6nFAOAA-TByXABzq+jeK/m7RAAw+ANuwAdnBgR1H8gSwAAHA7W36ubAkCov1WA-e
It has very high condition uptime, 100% for Chill and Bleed and 80% for everything else, applies high damage bleeds, Chill, Poison and even Burn, and gains plenty of life force to utilize the reaper shroud potential with dhuumfire as well, which adds survivability aplenty.
What do you think? Would I be letting parties down if I took this to a raid/fractal?
Someone else went to Vegas, like me, and won big 3 times at a slot machine!
I never won once in the same time.
Is this purely RNG loving him and hating me or is there something hes doing right? As far as i know hes been throwign in random coins obtained from his job and has a thetan level of 4.
And he’s boringly easy again. He really needs to be modified again.
-Fingers need to cast more AOEs at the zerg,
-additional enemies need to spawn that the Zerg has to actively deal with. I propose enemies that explode a nasty, large AOE death zone whereever they are killed, and that need to be kited out of the zerg before dying
-There should be enemies that actively protect, buff and heal tequatl during the fight. These enemies should evade player characters and use reflects.
-Fingers should get an AOE pull move that drags 10 people to them.
This will give it at least a little challenge again.
(edited by Maunzi.3764)
Disagreed with a lot of people in the thread.
We have too many skimpy armors already, which already have a lot of variance. We instead need a higher variety of non-skimpy ones. Variety meaning actual differences that are meaningful enough in style.
My raid idea is not having a raid. Would be better for the game not to cater it to reward-hungry content locusts.
After all, if the gear from it won’t be superior, the raiders will cry as they always do, and bam, we have the gear threadmill. GW2 is better off without that nonsense.
Personally I liked the game better when sexual preference was left out of the game entirely. Why use it to promote or push one agenda or another.
Agreed. They should remove all mentions of heterosexuality from the game, the game was better when it didn’t have that stuff. It’s pushing the heterosexual agenda.
I don’t hate heteros btw, I even have some of them as friends somewhere, so I can say this without being mean. I’m just against this pushing of the heterosexual agenda. Why can’t games just be games like they used to be? Games should only be about blocks, like in Pong or Space Invaders.
Have to agree so much. That just made my day yesterday. Thank you so much, Arenanet!
Of course the Jack Thompson types will rage about this, like they do about us just existing, but oh well.
Also changing things all the time starts to get on peoples nerves, people like consistency.
I prefer improvement over consistency. Now what.
“I’ve seen FotM level 50 groups in LFG that state “no black wings” so clearly this is a problem.”
Where are you people playing that has these crazy LFGs with silly demands? Where I play, people just ask for 70 AR and go.
Waaah! A new game is coming out, and it’s CHARGING ME DOUBLE because HOW DARE THE COMPANY SELL IT LATER FOR CHEAPER
This is unacceptable!
Some of us guards will probably add some groupmight too. I should be able to easily keep 10 up with my food/rune setup. Should make up for the light fields, hopefully.
Worth a try, anyway.
Disagree. They shouldn’t be part of the game, and thankfully won’t be. Want raids? Why not play any of the other MMOs that already offer them?
This is the MMO for people that don’t like raids. It was advertized this way from the beginning, and thankfully will remain this way.
Why are raiders so self-obsessed that they cannot handle one game existing that doesn’t cater to them?
That’s why I and many people think free stat swapping, or account-unlocking stats (wardrobe-esque), or anything of the sort, would be pretty cool for ascended.
I am as radically Jacobinian anti-ascended armor as they come, and I would support this in a heartbeat.
“This opens them up to a class action law suit in the US, probably in Europe too considering the consumer protections.”
You clearly have no clue whatsoever about the law. Gee, angry redditors thinking that ruleslawyering actually works IRL is downright adorable.
“I don’t think I’ve ever seen a bigger marketing snafu on an expansion.”
Why? it’s a storm in a teacup. I see so many prepurchase titles ingame that it’s obvious: The main audience doesn’t give a kitten about the few crybabies that can’t handle that an old game is free in a bundle.
But hey, make your lawsuit, angry redditors. Go ahead. It’s your right to be heard by the law, even if you’re making a fool out of yourself.
Still don’t see why the price is unfair. It’s really good value per hour.
No wonder Arenanet isn’t listening to the small but very vocal mob that demands a change. The rest of their customers thankfully have their backs, as the ingame titles show.
I might still buy it, assuming it’d add a couple fractals and other gameplay features. Depends on what those contain.
Content matters, not map numbers.
If not enough content for me, then I’d not buy it. Not rocket science.
[quote=5172395;Aidenwolf.5964:]
Op is right.
This entire craze reminds me of the steam boycott groups.
Every time, the angry gamers buy it anyway. No bite, just bark.
Sounds balanced to me. GS does less damage, but generally doesn’t overwrite fire fields, while mace/hammer does more damage, at the cost of overwriting fire fields.
A good way to balance the builds, I feel. Big improvement over the current situation, where GS does more damage AND is less awkward due to the fire field issue.
Don’t need any of them. UNFAIR WHY DO OTHER PEOPLE GET MORE THAN ME /Tantrumafterthischangegoesin
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Maunzi.3764
“No game in history has ever asked its existing player base to pay more to continue their game than new players. EVER.”
You must be new to games. Companies have always done so. People that come later ALWAYS pay less.
[PS: You don’t actually pay more than new players. HOT costs the same for them as it does for you – the difference is just that the base game is free for them. Why are you people lying here? I’d get this if an old player had to pay 60$, but that’s simply not the case.
And before the usual WAAAAAH from your crowd: I didn’t preorder and never will. Preordering/Prepurchasing is dumb.]
OP, don’t bring common sense, please. It hurts the nerdrage.
Ask for a refund. It’s your right as a consumer, although it’s Anets right (and duty) to shut your account down accordingly as well.
While your prepurchase WAS silly (as all preorders are), the value of it is not bad. Most games give you far less time/dollar.
Next time, think before buying. Impulse purchases are always bad. Do not do them.
OP made a discovery that will shatter our very foundation of civilization:
Preorders are never the best value.
Amazing. I nominate OP for Nobel price in at least four categories for this fundamental, groundbreaking insight.
Posts like this illustrate that the problem is OP, not GW2.
OP only tries the easiest dungeons and easiest worldbosses and then complains that it’s easy.
Enjoy triple trouble. Sure have to try dying there, right?
Enjoy Fractals, or paths like CoF3, SE2 or most of Arah. Stacking in corners is something newbies like OP do in really, really easy dungeons, it’s hardly required, and groups that do actual speedruns in harder places often don’t need or care for any of this.
And Kohler? I have a hard time believing that groups magically die to his first serious attack if they don’t stack, considering that this very attack usually hits the entire stack in bad PUGs, and yet barely ever downs anyone but the Elementalists.
Kohler does not, in fact, get a magic damage buff from nowhere when you don’t stack.
OP grinds the easiest content, is scared of the more interesting stuff, but then complains that Arenanet doesn’t design stuff that OP is ALREADY AVOIDING.
So, why should Arenanet design more content that people like OP are avoiding? Sure, OP CLAIMS he wants harder content, but the simple fact is: He doesn’t. Reality already proves this. It’s just posing.