Showing Posts For Mazrim.2167:

Rangers in dungeon groups

in Fractals, Dungeons & Raids

Posted by: Mazrim.2167

Mazrim.2167

This is typically known as the “Ranged clkittene” mentality. Every MMO has this issue with the elitist jerks who try to quote specific stats, damage etc., to try and justify their silly attitudes.

After Rangers are completely ostracized thanks to the elitist morons, then they’ll target the NEXT worst class overall, and do the same to THAT class, and so an and so on, until there are maybe…….MAYBE, 2-3 classes that EVER get groups.

Those who think “I’ll play wtf I want sokitten” eventually leave the game, and since they’re most likely the majority who play, the game dies, and the elitists all say “ZOMGOD THIS GAMEZ TEH SUKZ CUZ NO ONE PLAYZ!!”

They migrate to the next gen MMOs a time after the fun-loving players do, and begin to troll THAT game to their silly mentalities, rinse, repeat.

So I guess you COULD say that the elitist jerks are nothing more than MMO trolls that get off on destroying a game’s infrastructure.

Just sayin……

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Mazrim.2167

Mazrim.2167

Anet’s idea of testing is to outfit a group in the best gear possible for each class, throw them into a dungeon, and tune each encounter around that top end gear. Not once do they ever think “Maybe players won’t have xyz/ascended/etc gear)”, IF they even test their “adjustments” at ALL. Case in point: CoF P2. Same number of adds spawn, they do relatively the same amount of ridiculous damage (In full lv 80 exotic leather gear I got 2-shot by a Shaman after dodging his 1st 2 fireball attacks and ran out of energy), but NOW we have to worry about the assassins that basically 1-shot Magg (we thought we missed an assassin that might have already hit Magg a couple times, but the next attempt we decided to test this by letting the 1st one that spawned go hit Magg to see what his damage was, and yea – The assassin 1-shot Magg).

Add to this the removed ability to respawn mid-combat, and ALSO add in the fact that whenever you attempt to rez someone, you become 1st priority on every mob’s decision on which person to attack.

Instead of lowering the difficulty of the event, Anet actually made it more difficult by failing to address the primary issue (# of mobs and their damage), and instead simply added an unneeded element (the ridiculous assassins).

IMO I honestly think that Anet’s attempting to sabotage their own game. Assuming this isn’t the case, poor/inappropriate adjustments to the game’s mechanics, overtuning and unneeded nerfing of certain mechanics to the game, such as eliminating emergent gaming as it happens in an attempt to bottle-neck players into accomplishing tasks ONLY ONE WAY versus inspiring them with different solutions/paths to take, etc. in the very least indicates total incompetence.

Mystic Weapons are 50 SP?!

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

The only way you’re not getting decent SP gain rates is if you’re doing all SPvP. Doing dungeon runs get me 1SP per path, not including the xp gained from killing the mobs themselves. I started playing casually back in November, I’ve spent nearly 100SP making both a Mystic Hornbow and getting crystals for my Legendary, and I already have over 200SP to buy my bloodstone. Mind, I’m talking about playing 2-3 hrs/day for about 4 days/week on avg (sometimes less).

(edited by Mazrim.2167)

Too many legendarys

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

Ivanov, Vey: You guys rock, thank you for finally explaining. The key problem I had was not running BOTH pen/shelt (I’d run one but not the other……don’t ask me why, I just didn’t for some odd reason), and not being in a group (my wife and I would group but that’s it, and she…well….she DIES a whole hell of a lot, so I try not to snicker: She knows where I live O.O).

As far as time goes, not much being a FT student finishing my Bachelor’s, but the difference in money is HUGE compared to what I was earning with the time I do have available.

Good to see at least a few people in the GW community don’t knee-jerk slap a carebear label and insults on those who don’t figure something out or don’t agree with someone’s opinion, displaying to everyone just how much of an elitist jerk they really can be.

Too many legendarys

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

Because the only thing you, as well as about a million other “farmers”, post on the forums regarding obtaining gold is either the sort of vague post you just put up here, or you post methods that don’t truly work, such as using MF% (It DOESNT WORK — TWO GOLD after farming Orr non-stop for FOUR FRIGGING HOURS?! Yea…….THAT worked out well……pfffft).

So there it is: Pics, legit methods, or it didn’t happen.

Is it still worth it to craft Legendary Wep?

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

“Do I want pixels that look pretty but have the same stats as other exotics or not.”

Comes down to what you like. Farming in this game isn’t that hard.

I can make 7g an hour if I pve normally. 7 * lets say for examples sake 8 = 56g / day

56g * 7 = 392g

392g * 4 = 1568g

You can make most legendaries in a months time if you farm that much a day. Some people are actually willing to do that, too. It comes down to do you want to effort for something pretty.

I run Fractals, CoF, AC, and CoE constantly, and I tried to farm Orr with 100% MF for several hrs per day this week, yet the most I make after all that is around 4G (TOTAL!!), and that involves dedicating a grand total of 4-6 hrs/day.

Yet I see all sorts of people talking about 7-10G/hr, and even more (which of course to me sounds even MORE ridiculous. Sorry but I call BS, and the reason is that everyone that I see who posts this nonsense either never alludes to their methods, or simply say “lol L2P newb!”, etc. And don’t even mention MF%, because even at 100%, I can, for example, maybe…..MAYBE……get a rare/exotic drop once every TWO HOURS of straight farming (changing areas of course accounting for DR). This 56g/day junk imo is far-fetched at the very least.

(edited by Mazrim.2167)

Laurel Amulets- Infused version 16 feb

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

Well when you have a developer like anet behind the game, don’t think anything is not short-sighted.

Absolutely a pathetic job, anet. You are smarter than this! Why do you treat your CUSTOMERS like trash?

A twofold reason: 1) Anet only really cares about the Korean market, as the game is aimed at heavy grind-festing over extremely long periods of time with low rates of return, and broken mechanics within everything from the UI (your target randomly drops for example), to mobs warping through the world.

2) Anet really could give a rats hairy kitten about issues within the game: To them it’s about making money, not making the customers happy. Ignoring disturbing trends and complaints among their customer base is simply the status quo. Overpromising and under-delivering is merely a day at the office.

Question on Precursors, Dungeons, and the MF

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

You have about 0.000000000000000000000000000000000000000000000000000000000001% chance at getting a precursor.

Broken as intended.

Corrupted Disappointment

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

So I invested a lot of time into crafting the Corrupted Shortbow, thinking that it would have the same glow/particle effect as the Greatsword, or at least mostly so.

I ended up with a frosted-flakes bow with 2 cotton balls on the ends.

Umm……..Anet?……..hey guys…….you forgot the rest of the artwork on something………

Legendary weapons should be like Everquest

in Suggestions

Posted by: Mazrim.2167

Mazrim.2167

Legendaries in GW2 are just fancy weapon skins, they are no more powerful than any other level 80 exotic. Their purpose seems to me to keep those who want to grind busy, while those who don’t want to grind can avoid it and still have equipment as powerful as anyone else.
If you made them quest rewards, then you would have to find something else for the grinders to do…..

But that’s EXACTLY what Anet should do imo.

We all know that if you put in a feature, that feature needs to be balanced between the grinders/non-grinders respectively.

And where the hell did this whole “If so-and-so has X level of power, then I’m entitled to it too without effort!!” attitude come from? i COULD say WoW again, but looking closely, Blizzard’s a drop in the bucket in comparison to how pervasive this new entitled attitude seems to be. And there’s a good chunk of players OF WoW that have pined for story-based epic/legendary weapon/armor questlines, but Blizzard ignores them, all so they can continue to feed the hamster wheel.

Legendary weapons should be like Everquest

in Suggestions

Posted by: Mazrim.2167

Mazrim.2167

I played a Cleric in EQ1 for 7 years, and when I finished my Epic Mace quest I was so happy with it, all other weapons (including the Screaming Mace for thoe EQ1 vets who might remember) were inferior. Then I quested for my Epic Shield, and my Cleric felt “complete” when I finished that.

My point is that Legendary Weapons in GW2 seem to be an afterthought, along the lines that maybe Anet simply said “Let’s put cool skins in the game” rather than “Let’s give players an opportunity to truly make their character stand out, and feel like they’ve really accomplished something”.

Some of the blame lends from MMOs like WoW for the “dumbing down” and devaluation of gear in regards to things we can/should look towards when we “hit the endgame”.

The rest of the blame can probably be steered towards the players themselves, who have decided that story and lore mean nothing in a game, that it’s now all about mindlessly “farming loot”.

Suggest something that takes time and involves logical story to root the item in the game’s world, and you get guffaws and criticism/insults from the lemming majority who are angry that you dared to upset their repetitive, boring hamster wheel.

The Legendary Letdown

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

I wasted 100g in the forge trying to get The Legend. It’s a process I won’t soon forget and one that I’ve told all my friends about.

Legendary

I was not aware of the cost of all this until reading the forums. Guess I will stop all crafting as it obviously is a total waste of time and money. I have also lost hope in getting any armor that I liked.

Don’t give up hope. Just adjust expectations. Legendaries only come with a specific stat set and you can’t transmute, so you may be legitimately better off with an exotic weapon. If you were just going for an epic skin, there are nice skins on much cheaper exotic weapons. See http://wiki.guildwars2.com/wiki/Mystic_Forge/Other_Items and http://wiki.guildwars2.com/wiki/Mystic_weapons.

I’m making it a long-term project to get my legendary. I don’t need it right away. And I’m playing this game to have fun.

I want Incinerator because of awesome skin and special effects, but for my other weapons I’m probably going to go for a cool and cheap(er) MF weapon or dungeon exotic.

Cheaper?? Not by much considering the relative costs of the materials involved.

I wanted to craft the Shortbow Aether, until I realized it called for 100 Charged Lodestones.

i farm sparks outside of Arah nearly every day for 2-4 hours per day. Been doing that for the month I’ve been playing regularly. 5 days per week average. I have nearly 100% MF. Know how many I’ve found in nearly a month of farming?

ONE.

ONE STUPID LODESTONE. GG Anet, you’ve managed to break the drop rates of nearly EVERYTHING worthwhile to obtain.

Oh — And they’re nearly 5g on the TP. That’s 500g straight up.

I could spend another months time, pay 500g (100 for the runestones, 400g for the precursor), and have a better looking bow (talking about Kudzu, NOT Dreamer, though killing someone in PvP with a My Little Pony bow that shoots Nyan-cats would be a rofflecopter moment, I agree, just Kudzu happens to be my 1st priority).

So WHY again are the particle effect exotics “cheaper”?

Legendary weapons: stats

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

I love how everyone assumes that if you want legendarys to be LEGENDARY then you have a “WoW” mindset. Do any of you kids remember epics in EQ? this set the stage for time sink crap like legendarys to ACTUALLY BE BETTER. I’m not in to cosplay if I drain my free time on something like a legendary I want to gratification of being able to smash face on the battlefield.

^THIS!

But the problem is that people don’t WANT to see anything that might be superior to what they’re using at “the top”, that would be hard to obtain. That to them signifies stratification, and that to them = some “WoW” mentality that I’m still trying to understand.

To be clear: The “WoW” mentality comprises that which people call the “carebear” mentality. This includes the misconception that everything should be not only available for little to no effort, but should be the most powerful weapons/armor in the game as well.

Those of us who feel motivated to earn a Legendary so that we FEEL legendary, are somehow carebear WoW-Heads somehow?

Explain this exactly, how my willingness to put forth time and energy to earn something that is not instantly obtainable (i.e.: Within a couple days effort running a dungeon for tokens, etc) is somehow a “WoW” mentality?

And no vague garbage assumptions, either. L2Evidence, or GTFO.

And Kahl — I played EQ1 from the day of its launch through Planes of Power. I earned TWO Epic weapons on my Cleric, and they were uber hard to obtain. It was glorious.

Mystic Clovers in my opinion

in Suggestions

Posted by: Mazrim.2167

Mazrim.2167

Make the process difficult, but something you have to actually actively EARN — Not just throw a pair of dice down a table and hope you get lucky 7.

RNG crafting was silly when it was implemented years ago with other F2P MMOS (Nexon, anyone?). It’s silly NOW.

The Legendary Letdown

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

“Legendary Weapons are the end result of an epic adventure in Guild Wars 2. You’ll travel all over, collecting items and amassing materials to build your Legendary Weapon.”

This is BOLLOCKS. What his quote should REALLY say is the following:

“Legendary Weapons are the end result of an epic materials grind & Trading Post hunt in Guild Wars 2. You’ll travel all over the Black Lion Trading Post, buying and amassing materials to build your Legendary Weapon. BUT WAIT!!! THERE’S MORE!!! Players will also get the chance at the Guild Wars 2 Lottery system!!! That’s right — After spending 6-8 hrs per day grinding gold/mats/Trading Post, 5 days per week, for four months straight, players will get the opportunity to shovel DOZENS of level 80 exotic weapons (which were hoarded from super rare drops in level 80 dungeons, and the all-mighty Black Lion Trading Post (2-5g per weapon)) into the MYSTIC FORGE, for a 0.0001% chance at having the mysterious genie of the lamp forming YOUR specific presursor weapon (did I miss a zero?).”

Now don’t get me wrong: I don’t mind time invested. To a point, it makes obtaining the Legendary that much sweeter, and there’s quite a bit of “pride of ownership” associated with that.

—HOWEVER—

Throwing around terms such as “epic adventure”, and “travel”, not to mention “collecting” inspires thoughts of taking on some grand storyline quest, in which the LEGENDARY WEAPON you’re pursuing actually has a specific LORE and actually is LOGICAL not only in the method by which you would obtain it, but in its scope of difficulty assigned to it.

Currently, the only thing we have is a grind-fest of wood, metal, animal parts, mystic baubles, slimy ectoplasm, and the like, with no real attachment of WHY we’re doing those things.

It’s more along the lines of the old-school MMO issues of the lowbie quests given by NPC’s, such as: “Bring me 19 rats-tails………just because you’re level 1.”

Players are more willing to invest their time and energy into doing something NOT too terribly fun if they see a logical structure behind it, and they see a methodology that is sound and gets them involved. As it stands, the whole system is disconnected from players, and outside of looks, there’s no sincere motivation to get players to actually go for the weapons to begin with.

EverQuest1 got epic weapons right (think “Legendary” when I say epic): You had to go through a storyline, everything you got towards the weapon was (MOSTLY) logical, and you had to do much more than just grind mats and hope the RNG pities you that day.

Tell me ONE MORE TIME, Anet: Exactly WHY do I need to bring so-and-so 1000 animal’s blood and body parts to make a Longbow made out of mystic vines, light energy, and live birds? (I assume so since birds chirp whenever you have the weapon equipped lol)

Don't change the way to obtain legendaries!

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

The only thing legendary about a legendary at all is how long it takes to gather mats needed to craft them. They have the exact same stats as exotics and a different skin. As it stands now, that doesn’t justify the insane grind needed to craft the legendary items.

People keep saying they are buffing legendaries. They are going to be better than excotics. I can comfirm this myself, but alot people are saying it

I say to those people the following

Link to where Anet referenced to this, or it never happened.

Anet said that legendaries will be buffed to be the same as the highest stat tier available but not higher. So when full ascended is released, legendary stats will match ascended. Can’t remember here they said this and am at work so cbf looking. Check announcements to do with ascended.

So say you obtain a Legendary, and you use it as a skin because its stats don’t match your build at all. How would the stat buffing mechanics work then?

Sounds to me like we would have to either change our build to match the weapon in question. The main theme here — and this is what really worries me — is it might be a system of "DON’T make any modifications to your weapon (i.e. “skinning” it to another set of stats). This would bug a lot of players who already have done this.

monitoring precursors

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

That idea with the tokens from the forge is the best idea I have seen on all the the forums

But since this makes sense on a basic level, Anet would never implement such an idea.

They want us to grind mindlessly for months on end for a single, remote chance at obtaining a precursor.

Now THAT’S a frigging FEATURE!!

monitoring precursors

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

“Is Anet monitoring Precursors?”

NO.

Working as intended as far as they’re concerned. “Korean – style MMO – grind!!”

Much to the joy of the 2% of players controlling the TP (who I suspect are the main ones bashing anyone who dares speak against the current broken system /dons tinfoil hat). :p

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

I think the hope Anet has is that the scavenger hunt “fixes” the presursor problem, but only would if the event was a permanent addition to the game and not some random temp event.

At this rate, the only thing I see on the forums is Anet humming-and-hawing regarding the precursor issue, while the 2% minority that have control of the TP market scorn those who speak out about it in the hopes that Anet NEVER truly addresses the problem with a permanent solution, lest their main “cash cow” get squashed.

And the elitists who come here claiming “lol-L2P noob! Legendary’s supposed to be hard”: L2READ: Most here only have issue with the main component of the Legendaries being in essense a lottery ticket versus something we actually go out and put forth hard work and EARN. In other words, because I know reading for some of you is hard — One guy could put in 10,000 hrs of time towards earning their Legendary, and never get the precursor, while some other guy could get “lucky” with the Korean RNG and only invest a tenth (or less) the time invested.

Not about trying to make something carebear, it’s about Anet cutting out the Las Vegas – style gambling odds BS that leeches away the “Legendary” feel of earning the weapon(s).

Don't change the way to obtain legendaries!

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

So, alot people hate the “grind” to get legendaries. But this shouldnt mean they should change it. It is supposed to be hard to get, since its a legendary right? And how excactly are you supposed to work hard for something, without a grind? How can you REALLY work for something in a game without grinding? Its not possible, anything that takes a long time is seen as a grind.

And, all the people that goes for legendaries atm (Like myself) and when they change the way to obtain them, have alot of our work just gone to waste? Maybe they remove the gift of fortune and add something else, easier to obtain? Or maybe so youonly need 20 clovers instead of 77?

The precursor i can understand though, they keep rising in price and will like over 1000 gold in 1-2 month (They have gone up like 400 gold in 2 months) So i understand why they are fixing this.

And last, all the people that got they’re legendaries BEFORE the patch whats happening to them? If it becomes easier to get, they have wasted alot unneccessary time and suddenly the weapon they own wich took them ALOT time and hard work just isnt that “Legendary” anymore? Because it is easier to get for others, than it was for them..

Seriously, is this something i should worry about? Or can calm down..? Haha

Let me say one thing here about the mentality you imply here. Maye I misunderstand what you’re saying:

You claim that once a mechanic is implemented into a game, that it should never, EVER be adjusted.

Isn’t that a bit elitist?

That’s like raging over buying an item only to find its price a few months later reduced by half.

Regardless of what analogy (either good or bad) I present, the point of the matter is that you comprise the 2% of the early adopters within the games population that decided right out of the gate to go after the Legendary. Just because you DID decide to earn it at this point does not mean that now the procedure TO obtain it should now be forever STATIC.

Remember —- these are “side-grades”, NOT clear cut sizable upgrades that also merit shock and awe based on their power/stats.

You grinded the mats for a new SKIN, and if you’re like me, you might believe that some skins are worth going for more than others (don’t GET me started on farming for Aether/Azureflame — 100 Charged Lodestones?!?!?!?!?!?).

But to be upset over some yahoo months down the road only having to put forth 90% of the work you put in is a bit redundant when everything’s put into perspective.

I personally don’t care about how much materials are needed: To me, the look’s worth the amount of work it currently requires.

Don't change the way to obtain legendaries!

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

As has already been stated. It is misguided to say that legendaries are currently “hard” to get. There is nothing difficult about it, and it is instead based on sheer time put into mindless grind and pure dumb luck in getting the precursors.

Lets take the karka event. 10% of those who did it got a precursor, which means pretty much a free legendary, but did any of those people put in more effort than the others? No, they simply got LUCKY!

This is not how legendaries should work, there shou always be a a point of effort to them, a questline, or something to actually make them feel legendary. Legendaries in Gw2 are not hard to get or about skill, its about your wallet for buying the items needed. You don’t see people complain over the mastery part of the legendaries, or the need to explore the entire map, and I do not remember seeing all that many players complain over the 1 million karma requirement either.

What people have an issue with, is how getting legendaries has NOTHING to do with skill or achieving something in the game! Something like requiring you reach a certain fractal level, that would be more about skill, and would still take a long time, but the difference would be that if you put the time and effort into it, you would be rewarded for it, whereas now you not only simply have to sink time in to grind gold to BUY the legendary, but in addition to that they have put in the frankly kitten diminishing returns to counteract the very thing you have to do to get to it!

If you think spending 500$ to buy an item constitutes making it “hard to get” or shows how “skilled” you are, then you really need to get a clue of how things that actually require work function. Heck, just off the top of my head I can think of the hunter and priest staves from vanilla wow that required you to do certain quests to show skill in your class and people who actually got those items were often a mark of being good at the class.

Ofc, wow decided to also make legendaries a fairly certain drop, but at least they still require you to down some of the hardest bosses of the game (pre-mop) in order to get them, we have nothing like that in GW2.

Pretty much this.

I thought “Lottery ticket” items were more indicative of P2Win game developers, such as Nexon, etc.

Should I have to invest an exuberant amount of time to obtain a Legendary? Yes, I should. Should that Legendary not ONLY have a VERY unique and striking skin/particle effect(s) that go with it? ABSOLUTELY. Should that Legendary also represent the “cream of the crop” of all other weapons within its category in terms of performance and abilities? IMO, yes it should.

Should those Legendaries be obtained via a 1 in 10000 chance to obtain ONE ITEM to complete it?!! HELL NO — WTF’s Anet thinking?!

Or do they have Nexon employees working for them now?

And should LESSER weapons/skins require similar or greater effort to obtain them in contrast to a Legendary weapon? HELL NO, and this is one mechanic I believe is broken with the current “side-grade” system.

Don't change the way to obtain legendaries!

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

The only thing legendary about a legendary at all is how long it takes to gather mats needed to craft them. They have the exact same stats as exotics and a different skin. As it stands now, that doesn’t justify the insane grind needed to craft the legendary items.

People keep saying they are buffing legendaries. They are going to be better than excotics. I can comfirm this myself, but alot people are saying it

I say to those people the following:

Link to where Anet referenced to this, or it never happened.

Weapons crafted with special items

in Crafting

Posted by: Mazrim.2167

Mazrim.2167

Yeah, Destroyer weapons.
Level 80 exotics, use 20 or 30 Destroyer Lodestones in addition to normal materials.

And, like the infamous Charged Lodestones, have a .0000000000000000001% chance to drop (I think I missed a zero or ten).

Going after Legendaries seems more worthwhile to me as far as work/time invested goes. 100 Charged Lodestones for a mere EXOTIC skin? No thanks, I can’t play for 18hrs/day to earn only 1 Lodestone.

Crafting items bank bug!

in Bugs: Game, Forum, Website

Posted by: Mazrim.2167

Mazrim.2167

Ok, long story short: I made 231 Seasoned Wood Planks, and went to deposit them into my bank, where I ALREADY had 8 Seasoned Wood Planks stored. I’m no math genius, but 231 + 8 = 239. Imagine my surprise when I double clicked the 231 planks to drop them into the bank, the 8 planks that were already in the bank disappeared, because I ended up with ONLY 231 planks.

Seems to me that the bank is overwriting what data is already there when you go to drop stuff in if there’s an item already in the slot, deleting the item.

Yes, I have restarted the game (FULL restart after a full power down and reboot of my rig, mind). Yes, I have removed the planks to see if the other 8 would pop up somewhere. Yes, I checked my bags (can’t really miss big wooden 2×4′s), with all of SEVEN items in them total. They’re. Gone.

Anyone else experience this issue?

I give up.

in Players Helping Players

Posted by: Mazrim.2167

Mazrim.2167

Can’t shout for a group in map chat since ANet’s “spam filter” hits me for 15 minutes to an hour AFTER SAYING ONE kittenHING. GG ANet, what’s next? Random account bans if we log in too much within a 24 hr time frame?

“Just use gwlfg.com” you say? That would be GREAT, if……..IF………each group didn’t fill at warp speed the moment they popped up. After “farming” that site for days, I have yet to EVER get into a group thanks to that waste of time.

Thanks, ANet, for subverting our primary means of communication in-game, and relegating our only choices to do so to /guild, /say, and (if you’re luckier than me) /party.

Next minute you know, the option to even CHAT online in GW will be a cash shop item.

Messages suppressed for over an hour [Merged]

in Bugs: Game, Forum, Website

Posted by: Mazrim.2167

Mazrim.2167

There’s NO way to stop this from happening it seems. Once your account gets “noticed” by the server, you’re hosed into only being able to say ONE THING every hour.

So this begs the question, and I challenge ANet to answer the community thus:

HOW in the SAM HELL are we, the legit players, supposed to find and join groups, communicate freely with each other in the same region, and enjoy the SOCIAL aspect of YOUR ONLINE GAME when we’re — “Your message was suppressed due to excessive messaging”

See what I did there? Or do you not care about this, nor the players at all ANet?