Showing Posts For Melles.7352:
Thanks for the thread great info Ascii.
“50% or more critical damage.”
Any reason for this then the obvious more dmg.
Is the heals from crit dependent from the amount of CD?
http://wiki.guildwars2.com/wiki/Critical_hit#Average_damage_increase
If not then it would be better to get Average dmg increase 1500 in some other way like CC 85% 10% CD or something like that. Because we would crit more to get heals but make the same dmg as CC 50% and CD 50%.
“Agreed. We need to figure out how we want to handle this, however, so I can’t say when we’ll do something about it or what the nature of the solution will be.”
This was a month ago what did you come up with?
Will it be in the next patch?
Reduce Siege dmg and more supply are the only stuff thats worth taking but they are not intressting could as well be without them.
So what we got is a ranking system after 7 months what we did those 7 months is not included.
WTF does “very soon!” mean for this company after the patch?
1)
Do they balance classes 1vs1, 2vs2, 3vs3 or 5vs5?
I almost never see 4vs4 or 5vs5 in sPVP its most 1vs1 or 2vs2.
2)
Are they happy on how the classes are balanced atm when they only release patches 1 time each month?
3)
Do they think that stealth, clones and really good escape abilitys makes the game fun for everyone?
The answer to those 3 questions should make it easy to make a decision to stick around or not.
WvW progression system
ANET should remove stealth until they have a game engine that can support stealth.
Not let stealth be in the game while they try to fix their game engine.
There isnt any other MMO where they have made stealth so powerful like they have in Stealth wars 2.
ANET should remove stealth until they have a game engine that can support stealth.
Not let stealth be in the game while they try to fix their game engine.
There isnt any other MMO where they have made stealth so powerful like they have in Stealth wars 2.
Everytime I get a thief bellow 50% HP they stealth and run and I cant find them.
If I see them again they are to far away for me to catch them.
So I have stopped fighting them and just continue until I find something that cant stealth and run away.
Everytime I get them bellow 50% HP they stealth and run and I cant find them.
If I see them again they are to far away for me to catch them.
So I have stopped fighting them and just continue until I find something that cant stealth and run away.
Remove stealth in the game.
Yes, but ANET dont want to talk about it.
“It’s funny or I should say pathetic… that Anet can write something and answear to this similar problem here https://forum-en.gw2archive.eu/forum/game/dungeons/Stealth-FoTM-chests-nerf/first#post922674 in a short time…while we are here waiting 2 weeks”
This thread confims that they have change the drop rate.
If they didnt change the drop rate they would have told us a long time ago.
I guess they dont tell us because they dont want to tell us something we dont like simple as that. Or they dont want to tell us because they dont want to effect the prices on TP.
They will only tell us after they up the drop rate so it will not be as bad. Saying it was unintended of course.
Only way for us is to messure the drop rate ourself and thats hard when there is no combat log system need very large sample sizes if the drop rate is bellow 1%.
“They lost 25% of the pop because of this patch and just lost 5% more since the grinders have their stuff and moved off into another game.They have Raids incoming and trinity type mechanics for Feb-march.
The grind is going to get much worse as they force you to spend money for gems because they will attempt to squeeze what is left of the population for revenue.
30%of the population gone in 2 weeks because of this. Mousey is a lousey who sqeeks all the night long.”
Where do you get your numbers from?
That’s not up to the community, that’s up to the devs.
Yea maybe they could take the time and answer it here.
Didnt notice that thanks.
So what rings have the correct stats I have a bunch of rings I dont want to soulbound them just to see what stats they really have.
Snaffs Gyre
+50 Power
+50 Precision
+10% Magic Find
+18 Precision
+18 Power
Does actually add 68 to power and precision so some rings is correct but what rings are not anyone know a list of the rings that are correct?
And is it a typo or should it be like the text says on the Yakkingtons Ring should it add just Power and Precision instead of 18 toughness and vitality.
Yakkingtons Ring (infused)
+50 Power
+50 Precision
10% Magic Find
+18 Precision
+18 Power
+5 Agony Resistance
When I equip the ring I only get 50 more in Power and Precision but I should get 68 right?
Tome of the Rubicon
+17 Precision
+17 Toughness
+24 Condition Damage
+32 Condition Damage
+18 Precision
+18 Toughness
Here when I equip the backslot I get 35 more in Precision and 56 more in Condition damage.
Is there a common bug that the stats on the rings doesnt show or do I need to send in a ticket?
“Same issue. Also can speak to people on teamspeak, search the web, do anything at all except play guild wars 2.”
Samething for my started today I have never had any dc peoblems with GW2 before.
This event sucks more and more for each day
Today a group member dc and we had to restart then it happend again.
They need to fix this fast.
I wasted 1 hour of my life on this mess.
@Fate "But at 1500 potential range it is safe damage. Nothings touching you 1500 range away. "
Warriors have 1500 range also, but better damage.
Ranger need BIG fixes to be playable, people that argue about that cant have tried other classes.
Then understand that Arenanet fixed a glitch on the shortbow that no one had seen except them before they they did anything in the list bellow.
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Bug-List/first
Yes, thats why I dont play sPvP anymore.
I play a ranger I guess people dont play those much anyway in sPvP.
The solution maybe is to make a Thief or Mesmer alt like everyone else.
If the sPvP population goes from 80% Thief and Mesmers like it is today to 95-100% the must do something
I agree I would never use anything but the Warhorn in my offhand because the swiftness is to good.
Signet of the hunt should be 25% like the Thiefs.
Ok thanks.
I tought both those skins looked better then the Legendary longbow and shortbow
Why is Berserker’s Destroyer longbow more expensive to make then the Berserker’s Pearl Stinger they have the same stats?
http://www.gw2db.com/recipes/11293-berserkers-destroyer-longbow#related:ingredients
http://www.gw2db.com/recipes/8788-berserkers-pearl-stinger#related:ingredients
That’s not enough. This should be switched around. Thief should have 10%, rangers 25%, it’s only logical.. I don’t understand.
+1
“If you follow the links you’ll see his stats…”
He put in Rampagers amulet and Carrions jewel isnt those spvp accessories?
In a normal PvE, WvW build you use items for accessories.
Intressting thanks for your information.
I can see that you are using Superior Rune of the undead on your armor but what are you using for accessories and what rubies are you using?
Whats your total toughness, vitality, power, precision and critical chance?
“Loot bags system is a joke, this needs to be fixed ASAP.”
+1
Has anyone considered that the anti-farm code might be in effect for player kills?
Yea, sometimes if there is a zerg vs zerg fight that keeps on going my drop rate on badges goes down a lot after a while.
I think question to ask is, how is loot bag and loot bag containing badge of honor drop chance calculated
Knowing this would be verry intressting.
Is it enough to do x% dmg to someone to get a badge?
Do you need to do dmg before the player goes down to get a badge?
Can enemy players drop badges before they have killed anyone? – I guess they can how else would badges start to drop.
If you have done dmg to someone how close do you need to be when he dies for you to get a badge?
If you have done dmg to someone is there a time the enemy need to die within for you to be able to get a badge?