Showing Posts For Meniatz.4781:
I like some of the ideas you’re going for, though I agree that some of the abilities and traits could/should be toned down a little.
Main-hand torch would be interesting, though I worry that the ability to keep a dagger in your off-hand while using the torch would lead to many necros keeping the current meta condi build (where utilities are concerned) due to easy access to condi transfer while also benefiting from easy access to burn via torch. I’m still open to the idea of using torches as a main weapon, but it’s still something to consider when designing utilities.
I like the idea of a more mobile specialization (which you seem to play around with a little bit). Maybe you could try going at it from that angle? It also seems pretty condition-heavy/condition-focused, which is fine, but maybe give power necros some love with the utilities/traits? Reaper added 4 utilities, so adding a fourth, more power-oriented utility wouldn’t be out of line.
Putrid ground is silly and I think you should figure something else out for that trait slot. However, this can be seen as an opportunity to address something that was missing from the trait line that each of the other lines has: a trait to enhance/reduce the cooldowns of a weapon—in this case, the torch.
I disagree with Dadnir about shroud and design patterns. Granted, you could play with the pattern and mix it up a little bit, but for the most part, you’re ideas are fine, thematically, if not in terms of power-level. The one exception being Granite Blood, which I think you could probably do something more interesting with.
I agree with Yannir that cones are probably not the way to go for most things (maybe one could be okay).
Fear the Sandman seems like a missed opportunity to inflict fear on a blind, although I think I prefer your decision to inflict burning on a successful blind. That isn’t to say you definitely couldn’t technically do both, but for balance purposes you probably shouldn’t. On that note: the stealth-related traits seem like kind of an afterthought compared to the others. None of the utilities give stealth at base and the only way you can give yourself stealth seems to be Dust Phantom, which, owing to the strength of the other 2 traits it is competing with, would probably almost never be chosen on most builds. This isn’t inherently bad, but I do think that it might be stretching the scope of the class a bit too thin. I think that you should either commit to stealth a bit more in other areas of the design or eschew stealth in favor of something else that fits the theme of the scourge a little better mechanically.
Virulent Soil – In PvE, the base effect is pretty reasonable, given what it’s competing with, but the CD should be longer. It seems like it might be powerful in conjunction with epidemic, though probably not much more so than Signet of Spite. It’s really only a problem in PvP, where it becomes unreasonably strong. The key problems are that it scales too well and too quickly.
Also, is the line that says it has no effect if the target isn’t blind intentional? Because I’m not sure that makes much sense in terms of the flavor of what the skill seems to do (as I understand it).
Regardless, I’d suggest changing it to something like:
No boons: blindness (3s) (2) bleeding (3s) (2) poison (3s)
1+ boon: add (2) torment (3s)
4+ boons: add (2) burning (3s)
Overall, your ideas could use some polishing, but aside from that, I think you have a decent foundation to build upon
Dude. Have you seen banshees? Do you Celtic myth, broh? o_O
A screeching light-armor death maiden with a greatsword in hand rending her enemy’s souls with her unearthly voice before rending their flesh with her totally-earthly claymore? Yeah, that fits right in, and is also about as brutal as it gets. In fact the more I think about it the more intensely depressed I’m going to be when it doesn’t happen, because it sounds amazing.
On the one hand, I like that imagery, on the other hand, without more information regarding the Necro specialization, I worry that, if we do have the specialization that provides shouts, that we won’t get much more than party buffs which, while useful, would end up being a little boring.
Of course, it’s still possible that we will not be the class that gets shouts or that my concerns will turn out to be unfounded. Until I know more, I remain cautiously optimistic. Whatever happens: at least we’re getting a greatsword.
Both.
On the day of release, ill advance my Revenant to level 80 with tomes of knowledge, then ill go to the jungle, and explore it, while learning how to play Revenant.
Yeah, that’s pretty much my plan, as well.
I just don’t think OP and I are going to see eye to eye on the role of traits.
I’m of the opinion that they serve as a means of supplementing a play-style/build beyond your weapon/util choices either to make those choices more fun or more powerful or to do something that wouldn’t quite fit as a weapon or utility skill, but might still be useful or interesting.
The fall damage trait, for example is something I would never equip as a skill, but that I might consider equipping as a trait since it does something useful when traveling.
Definitely a Charr. They just look so amazing!
My revenant is going to be a Charr.
I just like ’em!
Can’t wait to have a fun new place to hang out with my guildies!
I’ve certainly found my next alt.
I’m getting myself a greatsword as soon as I can!