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Deadeye Demo Weekend Feedback

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Posted by: Miasmus.2364

Miasmus.2364

I tested Deadeye mostly on WvW, so this feedback mostly based on my WvW experience!

Visual Effects

They are not really helpful for deadeye but enemy! I generally didnt like any visual effects on deadeye. But here is some specific examples…

Deadeye’s Mark: Its very hard to see it especially from distance, yet enemy carries it over his/her head (also huge circle around his/her feet), so its a warning for enemy but no benefits for you visually.

Range Indicator: If there are some enemies around, you can easily lose it.

Death’s Judgment: It has a huge trail before hitting enemy, so enemy could reflect/block/evade it easily…

I also didnt like the Deadeye icon.

Sound Effects

Sounds effects feels cheap and copied pasted from somewhere. For example;

All rifle skills sounds like i’m shooting a birthday blaster…

Death’s Judgment skill have same or very similar sound effect with Shadow Assault (underwater spear skill).

I like the new voice lines when you activate Sniper’s Cover, yet deadeye doesnt really feel like a Sniper… yet.

Obstructed!

We are lowering our stance while kneeling/sniper cover, that causes way too much and absurd obstructs, even little steeps which never caused obstructs becomes a problem while kneeling.

Range

Neither 1200 nor 1500 range is enough for Deadeye. If this should be sniper spec, range must be unique to Deadeye. 1200 is typical long range weapon range for any proffession and ranger longbow also has 1500 range without any disadvantage.

If you are going to keep Deadeye immobile while kneeling range must be at least 1800. Marked target may have even more range…

Skills

(Rating)

F1 – Deadeye’s Mark (5/10): This shouldn’t be a projectile, since its a mark, whenever or wherever i have sight on enemy, i could put mark on it instantly, shouldn’t be obstructable.

1 – Brutal/Deadly Aim, Cursed Bullet (7/10) I’m ok with this skills, but attack speed must be increased they felt clunky. Cursed Bullet base damage could be increased, its pretty low.

2- Skirmisher’s/Spotter’s Shot (6/10): Clunky, attack speed must be increased. Spotter Shot’s base damage is too low.

3- Double Tap/Three Round Burst (5/10): Initiative cost is high, clunky, damage is low.

4- Death’s Retreat (4/10): Good concept but very clunky and very low damage.
4- Death’s Judgment (5/10): Because of visuals, its pretty easily avoidable/reflectable, high initiative cost.

5- Kneel (3/10): VERY CLUNKY! Causes obstructs… High initiative cost when you pick Sniper’s Cover for little benefits.

Healing Skill (1/10): Never used it, because even on tooltip it looks underpowered.

Binding Shadow (7/10): I really like this one, but malice could also increase damage.

Mercy (?/10): I cant say its good or bad, but i just dont waste my 1 skill bar for this.

Shadow Flare (3/10): Good concept, but very clunky and low damage..

Shadow Gust (2/10): Very high cooldown, very low damage.

Shadow Meld (7/10): Another good skill concept, yet recharge time way too high.

New Stolen Skills (3/10): There are some good ones and bad ones, but generally it felt broken since you cast it on your enemy, in my opinion once enemy is marked this skills could be activated anywhere no matter how far marked target is… (This change would also make “One in the Chamber” trait viable).

I’m done for now. I would like to cover traits too, but i need more testing on them.

In general, Deadeye looks fun, especially if you are testing it on dummies. Because dummies are static and you can see high numbers on it etc… But against players, once enemy learns what your skills looks like you are doomed.

Deadeye look very easy to counter atm, you can avoid getting damage from deadeye and its defensive capabilities already get killed by just picking Deadeye…

(edited by Miasmus.2364)

I'm Offended

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Posted by: Miasmus.2364

Miasmus.2364

just because you are offended, it doesn’t make you right.

Just because you are not offended, doesn’t make you right. What is the point of your argument?

My point is this post is nothing but a whine. You provide no examples, and no feedback other than that you assume they spent so little time on it. I would be more inclined to believe you if you provided examples of what makes you think that way, but you have literally provided nothing. It doesn’t even warrant its own thread.

I will write a feedback after beta weekend, but only if Anet willing to change some major things on Deadeye.

I would like to see a summary from Anet about beta weekend, what they learned, what will they change….

But since i believe, whole deadeye spec rushed and incomplete. I dont believe giving a detailed feedback is good idea, more likely a waste of time, because they might already have big changes/ideas before release (which might make feedbacks irrelevant) or they simply dont care…

I'm Offended

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Posted by: Miasmus.2364

Miasmus.2364

I’m thinking whole spec designed in a break time. It feels cheap, calling it elite spec is ironic.

With this design, i cant even have hopes for future of it.

Deadeye Demo Weekend Feedback

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Posted by: Miasmus.2364

Miasmus.2364

Deadeye seems rushed! Incomplete, broken design…

I “might” write a complete feedback post after beta, but i dont believe Anet eager to make massive changes on Deadeye. Because Deadeye requires MASSIVE OVERHAUL!

So i will follow the forum untill beta ends, if Anet asks our feedback/help/ideas, i will…

They even ignore most problems classes have since day 1. I doubt they will change something major on deadeye, and surely not asking for help.
“Take it” “you don’t like? we don’t care”

Thats why i didnt write a feedback at first. Why should i waste my time on feedback, while game devs doesnt want to “waste” their time on major overhaul?

Deadeye first impressions?

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Posted by: Miasmus.2364

Miasmus.2364

My first impression: Rushed! Incomplete, broken design…

Deadeye Demo Weekend Feedback

in Thief

Posted by: Miasmus.2364

Miasmus.2364

Deadeye seems rushed! Incomplete, broken design…

I “might” write a complete feedback post after beta, but i dont believe Anet eager to make massive changes on Deadeye. Because Deadeye requires MASSIVE OVERHAUL!

So i will follow the forum untill beta ends, if Anet asks our feedback/help/ideas, i will…

Shadow Escape through WvW Portals

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Posted by: Miasmus.2364

Miasmus.2364

Thief is master of mobility and disappearance, so it wont be absurd going through portal with Shadow Escape, even skill itself says “Teleport” yet you cant teleport through portals.

The problem is i believe downed skills arent tested that much, they decide to make downed state non-mobile state, yet we have Vapor Form which changes your downed state and some reports even says you can glide in Vapor Form!!!

So problem is Vapor Form, if they are going to keep Vapor Form in current state. They MUST change Shadow Escape, because going through portals fits Thief more than Elementalists… since thieves are the master of mobility and disappearance.

Vapor Form also has many other anomalies, like looting, dodging, you can trigger downed state skills again etc…

TL:DR: Either disable Vapor Form going through portals or give going through portals to Shadow Escape.

Shadow Escape through WvW Portals

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Posted by: Miasmus.2364

Miasmus.2364

If you dont call it a “bug”, could you please explain why Shadow Escape (Thief’s 2nd Downed Skill) doesnt work through WvW Portals.

Or why Vapor Form (Elementalist’s 2nd Downed Skill) works through WvW Portals?

It feels like, Shadow Escape is a long forgotten skill.

I hope we could see this change in PoF, this is my humble request…

Major Overhaul for Profession Mechanic (F1)

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Posted by: Miasmus.2364

Miasmus.2364

Hi Tyrians,

Is it impossible to make “Steal” (F1) proffession mechanic to “Stealth”?

I mean thief falls short in every gamestyle (WvW, PvP, PvE, Raids) and imo it needs massive overhaul.

I know many ppl will say thief is OK, it has great DPS and mobility. But thats not the point, when i check builds on popular websites, i dont see any stealth based build which may mean those are not viable. Damage may be OK, but thief is too plain to play it.

Yes i like to see big numbers but i think thief should be more about stealthing.

It may be huge change but Thief need that huge change, what is the posibility of changing “Steal” (F1) to “Stealth” with stealth i mean permanent stealth. Is this change may break other game mechanics?

Imo, I dont think giving perma stealth to thief wont ruin the game or even ruin the “balance”. But yes i know its not that simple, they have to check on traits and other thief skills.

After 2 quarterly updates. I’m not really happy about thief changes, yes it may be getting better, but not about gamestyle. They are promoting damage dealing and evading. But no change for stealth mechanic, which getting worst every patch because they are buffing and promoting other things. That means nerf for stealth actually since its getting less and less viable every update.

I’m still having hard time to find raid for my Thief or finding a PvP team or WvW squad. I’m mostly the only thief in WvW squads. But i know WvW have bigger problems. But the worst is i’m getting bored with new Thief gameplay, it has no fun for me, its too plain.

Anyway here is a word from GW2 official website “Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons” but it doesnt feel like that false advertisement?

When i check Thief skills i really like them, stealthing, traps, poisons, but in actual gameplay they are not viable. Imagine the possibilities with those skills if they are viable.

TL:DR: I would like to see major overhaul about Thief stealthing.

Unaddressed Bugs!

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Posted by: Miasmus.2364

Miasmus.2364

There is growing number of bugs and many of them still not addressed by Anet! So i have to create this topic.

- Sylvari Cutscene Bug: After defeating Shadow of the Dragon on first story, upon awekening there was a cutscene that cutscene missing since April 2015 still not addressed!
Here is Missing Cutscene in game (SPOILER): Missing Sylvari Cutscene

- Heavy Supply Bag: Since Alpine Borderlands removed (Only 80 LvL Centaur camps), we can no longer loot those bags. Only available for PvP Krytan Reward Track. Those bags needed for Guild Upgrades, farming it become annoying.

- Map Completion: People who already have completed %100 of Map, cant receive map rewards from Silverwastes, Dry Top, Southsun Cove, New zones.

(edited by Miasmus.2364)

Missing Conversation Fighting the Nightmare

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Posted by: Miasmus.2364

Miasmus.2364

I noticed that too. Its still unknown issue by Anet.

They should really look at it and fix it ASAP!

Issue Reports: Heart of Thorns [Merged]

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Posted by: Miasmus.2364

Miasmus.2364

Prologue: Rally to Maguuma

This story have no replay button, but icon near it says “Replay for additional achievements” i know there is no achievements for Prologue but icon is not like icon near Season 1 History lesson icon, which still you can repeat a cinematic to remember what happened in Season 1.

But in my opinion Prologue: Rally to Maguuma should be also repeatable since its lore heavy and some players may want to remember it after some months without leveling a new character.

Second Sylvari Cutscene Keeps Skipping...

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Posted by: Miasmus.2364

Miasmus.2364

Any info from Anet about issue? Is it being fixed with HoT release?

Second Sylvari Cutscene Keeps Skipping...

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Posted by: Miasmus.2364

Miasmus.2364

Yes, probably many of us including Anet also forgot this cutscene, that is why they didnt adress the issue i believe.

Second Sylvari Cutscene Keeps Skipping...

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Posted by: Miasmus.2364

Miasmus.2364

Yes, I noticed that too.

And i did some research:

https://youtu.be/_P-BY3RSCzk?t=513 (Working Cutscene, uploaded 03 April 2015)

https://youtu.be/p19kamD8Qh4?t=486 (Broken Cutscene, uploaded 18 April 2015)

I dont know when this videos are recorded, but if we say same date with upload date. Bug occured between 03-18 April 2015 and between these date Anet released 2 updates, but your topic posting date is 11 April 2015 so between 03-11 April 2015 there is only 1 update,

Which is:

Update – April 7, 2015

Bug Fixes
Fixed a client crash related to language selection.

Guild Wars 2 Wiki Notes
Build: 47,388

It doesnt say anything about removal of cutscene so its a bug, and not fixed since April.

There is a story/lore gap between sylvari dream and real world, so Anet should already fix this.

Optimization

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Posted by: Miasmus.2364

Miasmus.2364

Its optimization issue, you should ask optimization patches from Arenanet.

I7 or 2nd GPU will give you little to no FPS increase. Dont waste your money. Try to OC your CPU but be careful!

Even 4th gen I7 4770k cant handle game. Its %100 optimization issue. Every1 have problem in high populated areas.

Why is Performance Never/Rarely Addressed?

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Posted by: Miasmus.2364

Miasmus.2364

Optimization and performance becoming much more important to me each day. Because they removed culling, added more high populated events. But didnt really released huge performance upgrade. So my system becomes weaker each day, because of new features.

I’m really looking a benchmark or new beta client which includes performance and optimization fixes, to test and feedback about it. I volunteer for this job just release a beta client or bencmark for testing new optimization fixes. Let us help and feedback you Arenanet.

How to improve my PC

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Posted by: Miasmus.2364

Miasmus.2364

Set “Character Model Limit” Lowest.

Super Low FPS with high-end Gaming Pc

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Posted by: Miasmus.2364

Miasmus.2364

Try this, just switch “Character Model Limit” Highest to Lowest. If you are getting major FPS increase. Your CPU slowing you down, buy better CPU or OC it. DANG!!! But you already have best CPU.

So as you can see game engine is bad. We should stop talking about system specs and start talking about Arenanet’s optimization team. Because problem is not about our machines even your system cant handle cities, wvw… What should other mid-end or low-end ppl do? Game engine pretty awful for populated areas and Arenanet should fix this.

Many of my friends and me upgrade their CPU and GPU for that reason still not getting decent FPS in that areas, then they get mad and quit game.

I think Arenanet should focus on OPTIMIZATION much more then anything. They should release a benchmark software for more clear system upgrade and they should release a beta client for testing new optimization fixes and receive feedback.

2nd Time Upgrade For WvW!

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Posted by: Miasmus.2364

Miasmus.2364

Hi community, i have issues with my PC in WvW especially in relatively huge fights.

I will share some info about my Upgrade after GW2 release and will share my experience after this Upgrade:

“1st System” before and on GW2 release. ~August 2012

- AMD Phenom X4 9950 @2.6ghz
- Gigabyte MA-790x UD3P Motherboard
- 2×2gb(4gb) DDR2 800mhz Ram
- Nvidia GTX 250 512mb GPU

“2nd System” 1 week after GW2 release. ~September 2012

- AMD 6850 1gb GPU (i bought this first)
- AMD Phenom 2 X4 965 @3.4ghz (next day bought CPU)
- Gigabyte MA-790x UD3P Motherboard (didnt change)
- 2×2gb(4gb) DDR2 800mhz Ram (didnt change)

I paid ~300$ for that upgrades.

So i didnt gain any FPS in WvW thats why i bought CPU after GPU upgrade but still didnt gain FPS in huge fights. After upgrade i can smootly play in Best apperance settings ~45FPS in PvE before upgrade ~35FPS at medium/low settings. But again no gain in WvW huge fights.

I’m dipping 6-10FPS in huge zerg fights on Best apperance, 15-20FPS on Best performance, 11-17FPS Medium/low settings. A same as my old system maybe 1 FPS more.

So i’m looking upgrade but i’m also scared, because i paid 300$ and gain nothing in WvW.

“My Friend System” His old system was same with my upgraded system then moved this:

- AMD FX8350 @4.0ghz
- AMD 7850 1gb
- 8gb DDR3 Ram (from old system)
- He was already using SSD

He paid ~500$

Now he has 8-13 FPS on best apperance in huge zerg fights.
I have 6-10 FPS on best apperance in huge zerg fights.
It’s still bad.

So i’m sure i will not upgrade to AMD even their best CPU. But i’m not sure if i upgrade to intel new haswell i3 or i5 3rd gen. Do i really gain FPS in WvW? Because he paid 500 and i paid 300 and he gain very little FPS gain and i gain nothing.

I dont want 15-20 FPS in WvW i need at least 25FPS in WvW huge zerg fights. I will not OC that CPU. Looking good performance on stock CPU. And have 400$ budget. I’m sure its about CPU so will not upgrade my GPU.

On single Thread Performance i3 looks perfect price/performance but whats on real experiences? Hows is i3s in WvW? I’m looking Haswell i3s btw. But if you have 3rd gen i3 can you post your WvW FPS in huge zergs?

And @Arenanet why i cant gain FPS even with upgrade? Did you test your game with i3 CPUs can you share your experience with me? You are keep saying you will utilize game for more Threads but if i buy i3 do i get hit on future optimization fixes? Because i3’s 2core but their power lies on Single Thread performance.

  • Currencies based on my country.

(edited by Miasmus.2364)

Official Lost Shores Survey link broken [merged threads]

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Posted by: Miasmus.2364

Miasmus.2364

I received many email from that address but links are never worked. Today i received mail for feedback about Lost Shores event but links are still not working. Even “Having trouble viewing the email below? Please click here.” link not working. I’m not having problem viewing the email, but all links in mails from that address are not working.

What is needed to run GW2 at Max settings

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Posted by: Miasmus.2364

Miasmus.2364

Game is poorly optimized. Probably you will not satisfy even after system upgrade or you have to pay at too much costs to your CPU and its cooling systems for OC.

My suggestion is dont upgrade your system JUST for this game, if you are OK with other games. Wait optimization fix (which is i believe never will happen). Or wait next generation CPUs (probably 2014 CPUs) maybe they can handle this game without OC.

5 fps WvW&events, 15 fps sPvP

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Posted by: Miasmus.2364

Miasmus.2364

Its about game. I know your system higher then Minimum System Req. but MMO games mostly have optimization issues. So in some cases Minimum system req. is enough like PvEing alone. But most cases like group events, sPvP, WvW. Game needs high-end systems. Yes, GW2 has serious optimization issues. Even Stock i7 and i5 CPUs cant handle high populated areas like LA, WvW… So most cases you have to OC your CPU. That means you have to be kind of expert about hardware (cooling, voltage management, BIOS, MOBO etc).

In my opinion game optimization will not get fix. If game survive 1 or 2 years new CPUs (2014 release CPUs) will handle game. Because game will be 2 years old.

But, shame on Arenanet because they want to play game on wide spread computer specs. But they made most power hungry game of 2012. Yes Guild Wars 2 needs more system req. then any other game in 2012.

Blurry text in "Black Lion" ingame store

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Posted by: Miasmus.2364

Miasmus.2364

Its a bug, i report it when game released (bug since release build). It happens every computer specs (no driver or OS issue). So use interface size minimum at “normal” it will fix your issue.

Switching AMD Processors

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Posted by: Miasmus.2364

Miasmus.2364

1055t cheaper then I5 2500k thats why I5 2500k better then 1055t. So its not about Intel vs AMD its about money.

But the fact is game optimization is poor especially at high populated areas. So even after I5 upgrade you will not get 60 fps in LA you have to OC your CPU.