Showing Posts For Mudfin.4637:
I can envision a new heavy class along with the opening of the crystal desert and the introduction of three new weapons.
The class would be a Greek/Persian style warrior with access to shield, javelin, spear, short bow, 1h sword (duel wielding), and crossbow.
One trait line would focus on buffs and cc resulting from successful blocks with the shield.
Javelin would be a melee auto attack with ranged secondary skills.
Spear would be two hand and full melee with decent melee range. Could have massive damage but slow activation skill like impale.
Crossbow would be a mix between long bow and short bow. Shorter range than the Longbow but more damage than a short bow, although slower rate of fire.
I think it could be cool.
I like this.
And, to add to it, as someone else posted, make it like an Elementalist and there is no weapon swap. Use F1-F3 as stances that affect Damage, Control, and Support. Make it so Stance dancing is the most effective way to play. Some what like an EQ Bard. I love how the Elementalist dances between the elements and wished a melee class did something like that.
Or you could just make Engineers Heavy and add this class to the Medium armor brigade.
…Allowing players to share experiences in an open world where other players are seen as helpful, rather than competition, is a huge component of what makes our game what it is. Open world online games are always strongest when players are encouraged and rewarded to interact as a community, to support other each other, and when the flow of the game ushers players to go places where they run into other players across all levels and have shared experiences. Our shared loot system, dynamic level adjustment system, shared resource nodes, multi-player skill combos, and the ability for every player to revive one another are all examples of key game features that help support this concept of a community-driven experience.
Guild Wars 2 is a game that’s about these shared experiences. Through the dynamic event system, every time you log in, you can experience and share something different in the world with other players. Maybe you’re in a map you’ve been to before and see an event for the first time, or you’re in the midst of an event and it dynamically scales with more players arriving, becoming more epic, or you’re fighting for control of Stonemist Castle in WvW, where each fight can play out differently.
Since launch, we’ve shown our capacity to really build and expand on this system of dynamic events with more unique events that are a living story. These special events and living stories like Wintersday, Halloween, and the Lost Shores invasion are all examples of this style of event we’ve run since the launch of GW2.These key pillars — a sense of community and a dynamic, living world full of different experiences every time you log in — are what makes Guild Wars 2 what it is. But what does that mean looking forward to 2013?…
To me, what I quoted is the main problem. They may have wanted interaction but they didn’t get it or provide it other than at it’s base level. Technically speaking it was a “shared” experience, but it was done through very little interaction and to me that’s not sharing an experience at all.
Also for me, outside of WvW there isn’t anything EXCITING to do once you reach 80. The living story is nice. Fractals are okay the first 20 times. I like to feel like I have achieved something in a game. For me the PvE side is lacking in that, especially the DEs
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Good stuff tonight on the HoD BL. Great numbers by SF and very nicely organized too. The main guild I saw was KING. Pushed when appropriate, pulled back when necessary. The organization was scary.
Our Commanders were great as well ( shout out to Val and Mar) good communication in chat for those of us not in voice, thanks. Never lost more than a couple of towers and supply while I was playing. When my little ole necro wasn’t tasting the dirt it was a good time.
Should be some fun weeks to come.
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Am I seriously the only 22 year old who has played and enjoyed 8 bit classics?
Seriously?
I shed a tear for my generation.
If you were born in the 80s 1989 then yes.
I graduated high school in 1989. I’m old.
Nonetheless, I’ve played MANY games over the years and I still say that GW2 is one of the best that I’ve ever played.
Yeah, ‘85 here, so don’t feel bad. I have socks older than some of these posters.
I’m just glad human nature hasn’t failed. We have 1 month long side event that you do not have to partake in, and you complain about it. The devs must suck because of it. But, next month when they add something you do enjoy doing the devs and the game will be great again.
Look there is a tired saying but it is so true, “If you don’t enjoy the game you are playing, don’t play it”. Simple really.
Why is there a need for complicated systems for this tiered match up?
Winner goes up. Loser goes down. Team in the middle stays in same tier.
It’s not rocket science.
Because that’s logical. But, I’m sure some one can enlighten us with mathematical formulas to show us the error of our ways.
I’m simple, I just need to understand why using analytics to match up servers and then rest wouldn’t work.
^ Simple reset would be nice, maybe (and I laugh as i say this) it will happen when the WvW patch is deployed.
Ungood is 100% right. It should have happened after free transfers stopped.
…Because you can’t tell me that you honestly see there being a real solution to your problem anytime in the near future.
We could talk all day and night about what Anet COULD do to fix the problem, but if you look at things Anet has said in the past, and things they’ve done in the past, you’ll see that it very unlikely they’ll be doing anything that would really help tier 8. With the exception of maybe putting a ratings floor into it to prevent servers from becoming too far lost, but that is not a solution for imbalanced matches, only for stagnant imbalanced matches.
I hate the fact that you are probably right. I also hate the advice to move on. I can’t do it. It’s just not in me to do so. Nothing noble by any means, just not in my make up. I try to limit my kittening though, because you are definitely right on one thing, it is my choice to stay.
So the sage advice we are getting from people not in T8 is to quit and move on to another server, right? Great! Love that advice! I love it so much I’m going to adapt it as my life’s creed. Then I’m going to teach it to my kids. I can see it now…
“Son, just remember when things get tough, when you feel like you can’t do anymore, that you won’t be successful…just quit. Go ahead, quit. Move on to easier avenues, options that aren’t so troublesome. Put aside all your earlier efforts and hard work. Who cares? Don’t try and make it better or fix it. Just quit! That a boy, son, you make me so proud! My son the quitter!”
Idiots, great advice…
For me, a character name matters. I have played a lot of MMOs and GW2 is by far the hardest to get a name I am happy with, simply because they are all taken. Across six characters, none of them have a name I am completely happy with.
I think that Anet needs to start a process very soon that frees up the names that are taken by inactive accounts, or implement a feature that allows the same names to exist on different servers. I know that Guesting creates some conflicts here, but it’s certainly not impossible.
Anyone else have the same problem? Any other ideas?
I only have this problem with Sylvari or Asura. I’m huge on a name fitting the game lore. Most Asurans don’t have surnames so i don’t use one. For Female Asuran they seem to end in “a” or “i” and the males tend to have two hard sounding letters in their names, like “nn” “xx” “dd”. Sylvari are very tough. I tried latin words for different plants mixed with Elven type names.
Here are a couple of naming sites that might give you an Idea on how to build one or an actual name:
http://dragonwatch.net/charrname/
http://www.porfl.de/guildwars-namegenerator,en.html
snip to make it fit
Actually I read your posts, and points. I just don’t agree with them at all. I only commented on the two above because they were the ones I had an opinion I felt like sharing. So please don’t assume I didn’t, that’s rather arrogant. If by my response you don’t think I did than maybe you didn’t express your self very good, or like I personally believe, I just don’t agree with you.
Do you have a side? Yes you do. One you stated rather well both before and after your “break”. Is your whole thesis based on your beliefs on what you think is happening? Yes it is. All I stated was that I agree with Mackdose that they have picked a path after reviewing their data and are staying with it. Again, you don’t agree. It is my opinion that you don’t agree because it is not your side, or what you’d like to see.
As to vertical progression we will just have to disagree. Yes, I will be “behind” poor choice of words, since you took it literally to fit your argument. But to use your analogy, in the marathon I don’t care that someone beat me, I wasn’t racing. I was just running to do it, and I did. In most games competition in the PvE environment is only determined by World Firsts, and that only happens once. Everyone else is completing content to achieve a goal, or, in other words, progress. I could care less if I am not the first. I can be the 1000th and be happy that I progressed. So, you see, vertical progression is not for the hardcore. It’s for everyone who wants to put forth the effort.
Look, as an Everquest fan I can certainly sympathize with the fact that GW2 is not an extension of GW1. I was so very angry that EQ2 was not EQ with better graphics. Yeah, I complained and critiqued and eventually, after 4 months, left.
You may just have to accept the fact that this is not GW1 with better graphics, or an extension. This is it’s own game. Hopefully you can enjoy it, if not maybe it’s time to move on.
-snip-
That said, vertical progression is a model which distinctly favors hardcore players….
That’s why I’m saying that it’s time to get off the fence and choose whether they want a game that is friendly to casuals or one that caters to hardcore players. Because their attempts to appease both sides just aren’t working right now.
I just wanted to address these two points. It really is a subjective opinion to state vertical progression favors the hardcore. No it doesn’t. It favors those who are willing to put in the effort to progress. In a game where PvE content was relegated to 40+ man raids, then yes, I would probably agree with you. In GW2 that is not the case. I progress based on my effort. It might take me a long time to achieve that progress, but I can and will achieve it. I am not falling behind anyone. yes their are some stat increases, but they do warrant any concern from me as the difference is not that significant.
I am also like Mackdose in that I think they have made a decision and have picked a side. It just does not appear to be your side, or, for that matter, the hardcore side. It seems they have taken to the middle path and that seems to work for me and many others.
/shrug
Not sure how to take this either.
For me I was hoping there would be more areas/continents to explore. Although this world is huge, the more you explore it the smaller it becomes.
Plus I always wanted more races to play and I would be disappointed that we don’t get anything anytime soon. Charr and Norn, while beautiful, are awkward to play. I, selfishly, would like more choices than Humies, Weeds and Stitch.
This one won’t have to reach 222 pages as it is already circular.
-I don’t want to go through AoW
-It cost to much influence, my small guild can’t afford it.
-I want to solo, so I can’t play my way as this new content is for guilds. (my personal favorite, LOL)
-Arenanet you disconnected from your playerbase.
-Arenanet your not following your manifesto.
Guess what, that old thread didn’t change much and the game is still going. This thread won’t change much either and the game will go on.
I actually find it funny that one of the armors that show the most skin on males happens to be a heavy one that’s supposed to be the most armored..
http://www.gw2armor.com/norn/male/k2/heavy/display_looks.php
He’s got a 24 pack for abs. Since I have a keg and wouldn’t know, I would assume a 24 pack is like it’s own plate?
Zhed’s, hands down.
This may have been said somewhere else in this monster thread, but here goes.
To me a fix that could be very simple and I think wouldn’t hurt Anets over all concwept for this content. Why not allow the guilds to choose which content to start with. Instead of forcing Bounties on PvE guilds, why not allow Rushes, Treks, puzzles and Bounties to be a starting point. I’m sure Economics and Architecture, etc. have been researched by most guilds.
I think the influence could be reduced slightly or left alone. I just think that a lot of smaller guilds would be okay with the effort it took to get there if they could choose the starting path. Being forced down one path they don’t care about and then being told it will cost a lot of influence, feels like a smack in the face.
/shrug.
Actually it’s Anet’s UI. I want Anet to make it so I can’t see any other players on my screen, after all it’s my screen…oh, wait!
And I guess I understand the annoyance. I mean I get annoyed when people blow bubbles with gum inside their mouth and then pop it. But, seriously a thread about this?
Really think this guide and DreamyAbaddon guide are great for New Players. Thanks Deniara Devious!
Good stuff. Good read thank you
One really small thing for the new players. Under Guardian when they say Tank I believe they meant beefy with defense. Yes, you can wade into the fray and survive longer than the others, but playing it like a traditional tank would be limiting yourself and fairly hard to do successfully.
I recall ANet promising an expansions worth of content in Q1 2013. We got almost nothing in January as it was ‘setting the scene’. That is cool.
So with just today and March update to come and then recall what Moria gave to LOTRO or Burning Crusade to WoW we can anticipate a huge amount of new content, features and mechanics.
Then I woke up.
Of course it depends on when Anets Q1 starts. Is it calendar? Is it Business? And, if it is Business when does their Fiscal year start? Could be January-March or February-April or March-May. Hell some companies Fiscal year starts in April. And is it their Fiscal year or NC Soft’s?
Just sayin’. They have a few outs…
We all want this game to succeed. No one wants any MMO to fail. We get emotional when we get the feeling that the developers don’t care.
This is truly what most of the negative responses are all about. And, I’ve always found it rather arrogant to infer a developer the caliber of Arenanet doesn’t know what is needed or how to implement. They will fix what they believe needs fixing and implement what they planned when it is ready.
I’m on Isle of Janthir. W3 queues aren’t to bad and, unless it’s a weekday morning, I never solo an event and my latest toon is 22.
45 and i’m okay with the game. It’ll do for now. I just miss challenge in my games. When the jumping puzzles are the toughest content to complete, that’s not very exciting.
@Kasama
That’s not Risk v Reward, that’s do a certain action ad get a reward. I would say that the majority of newer games have an issue with Risk v Reward which, IMHO, is a reason they aren’t as good as the older games but that’s another topic…
End game is subjective in that it means different things to different players. I like the sPvP and WvW “endgame” so far. PvE is totally different though. To me there is none so I don’t play it. The bigger issue is that the game has been out for 2 months and we are talking about endgame. We shouldn’t be! We should still be talking about the game and adventuring to the end. What the hell are we all doing at 80 already? Man do I miss the days when it took some time to get somewhere…but that too is a topic for another thread. So I guess I’ll leave before I really start ranting.
I like how I would complete vista and say how nice the artwork was and move on. Then I found out the vistas actually serve more of a purpose than just showing off the artwork. I now study each vista looking for things I can climb, people to talk to, caves to explore, etc.. Have found some nice hidden areas I would have otherwise missed.

