(edited by NJsteez.5913)
Showing Posts For NJsteez.5913:
Okay so I hear that the personality trait ferocity will be replacing the critical damage attribute in an upcoming patch. Does that mean players who chose ferocity when they created their characters have an unfair advantage over players who did not for builds that rely on critical damage?
I recently made my first character and chose charm, if that is the case I don’t want to be at a disadvantage for not choosing ferocity.
Please help me try to understand because I cannot wrap my head around it…
Trahearne, a firstborn of the race built on life and appreciation of all things living is in fact a necromancer, a profession surrounding death. How does that make any sense, what am I missing here?
Well, all classes really have their advantages and disadvatages, so you probably won’t find a straight answer here, BUT I can give you a little info about the classes when it comes to PvP.
HEAVY:
Warriors – Easiest to play and very forgiving. Since they build around condition resistance and CC resistance, a lot of your mistakes will be forgiven and you’ll almost always have second chances in fights. If you want to learn how to play Guild Wars 2 (PvP wise) in general, warrior holds the basics of all classes, so they’re your best bet.
Guardians – These guys can take a lot of damage. There is a reason why people love them in every part of the game (PvE, WvW, PvP). However they do require quite a bit of skill and just certain knowledge on how to use them.
MEDIUMS:
Rangers – My main PvE character ^^. A lot of people throw hate at them, sadly, but in PvP, they’re actually one of the strong ones, since spirits work well, as well as their signets if their trinkets of signet pet-owner sharing is enabled. However, if you choose them, keep in mind 2 things: 1. CONTROL YOUR PET! I can’t stress this enough. Pets AI isn’t perfect, that’s true, but that isn’t an excuse to not control them and use their potential. You’d be surprised what you can do with those; 2. Just because they’re called rangers, doesn’t mean they should be in range all of the time
Thieves – Again, very forgiving, but not as strong as you would think. Thieves are usually ‘newbie hunters’, because it always takes a while for players to figure out how the stealth system works in their games and how to detect them. Nowadays, for me, it’s easy to guess where the thief would go after going to stealth. It’s just something that comes in time. Does that mean that thieves are bad against veterans? Not even close. A good thief can, again, use some crazy combos that takes a lot more than just intuition and skill to detect and counter!
Engineer – Currently OP in PvP, imo. They rely on tactics, rather than just pure skill use. They really kind of force you to position yourself right and time things right, but for those who learn to do those things. I’ll tell ya, I’ve seen these guys do wonders!
LIGHT:
Mesmer – When it comes to PvP, these ones are made to 1v1. I still think they’re the strongest out there in that point. However, you need to react right, since 1 error can cost you a lot. Newer players often fall for these guys as well, since they throw confusion on their enemies, which damages enemies whenever they use an ability/skill (even their autoattack), so new players not knowing that pretty much suicide fighting with them.
Elementalists – I haven’t player them much, but I can only tell you that times come when I attack them, their lifepool goes down so fast, but very often all they need is that 1 hit and it all goes down to hell. If you’re looking for a challenge, try them out.
Necros – Ever heard of a term ‘condition mancer’? Mesmers throw boons, these guys just turn them into conditions. There aren’t many of them out there, but I’ll tell you this: They aren’t wanted in PvE sadly (which I think is a mistake), BUT WvW folks are scared of them, as well as the PvP comunity. There always has to be a reason for that!
Many thanks for your insightfulness!
Hello comrades,
I’ll begin this by giving some background information on myself in relation to this game… Obviously I’m new, but by now I have enough hours played to understand the fundamental aspects of Guild Wars 2. I know that I’m interested in creating and playing three specific professions: a thief, engineer, and necromancer. I’m very intrigued by the PvP system and ultimately would like to become well versed in that aspect of the game.
Now to the point…
My question for you all is, which one of the above professions will allow me to learn the game and reach my fullest potential – mainly in PvP combat? By this I don’t mean which profession is the easiest or most forgiving; I want to learn how to react or not, versus others in all PvP combat.
I know some might reply thief because they’re OP and do the most burst damage or whatever. I don’t care about that. Thief to me right now, seems quite fast paced and it is hard to focus on the enemies combat let alone trying to focus on me and what I should be doing. Engineer seems to me to be more relaxed, and slower paced which allows me to pay more close attention to the enemy and their movements and reactions.
I guess another way to put this is, by me playing only those three professions mentioned above, I would like to eventually overtime learn: the skills, strengths, and weaknesses of all the professions.
What are your thoughts and opinions?

