WvW: What aspects of Edge of The Mists do you think could carry over to the rest of WvW and how?
Map! This is exactly the kind of map I was missing in W3: roaming friendly, with choke points to disperse zergs and with lots of places to hide and ambush people from. Combine that with more than one vital choke point in the middle to allow more than one path to enemy keep and I’d be happy.
Fast-paced fights and control-for-resources BOs were a good thing as well (instead of escorting missions)
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Bonus: Global: Professions: How would you like to see us evolve Ranger balance?
I will refrain myself from theory crafting since there are people out there with a better grasp on this (evidence found in ranger forums) 
Area I play the most: PvE. Even though I come from hardcore oPvP guild I just don’t feel w3 in this game. Too many classes doing the same and trying to dish out huge numbers in close combat while rolling left and right – with abandoning the Trinity class niches dissolved into one huge mdps blob.
I enjoyed Edge of the Mists so much tho that it made me come back to w3 but mdps meta is making it a tedious experience.
PvE: 70%
W3: 15%
sPvP: 15%
Class I play the most: at the moment it’s the Ranger. I went from engie to thief to ele to warrior, necro and ranger. Had mesmer and guardian but deleted them
Basically I play rdps classes in game which does not support rdps.
Classes I enjoyed the most: ele, ranger, engie and necro. Thief in sPvP before it became OP.
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My thoughts on ranger balance:
- redo class mechanic from the scratch. Atm it’s neither an archer nor pet tamer.
.- pets are unreliable and the fact that roughly 30% of damage comes from a faulty mob-driven AI makes the class weaker than any other out there.
Since it’s impossible at the moment for pets AI to be redone enable rangers to roam without them and tie dmg buff to something other.
.- traits need to be looked at and redone. At the moment traits do not support build versatility and force players into two viable builds.
.- condition cleansing cannot rely on faulty pet mechanic.
.- “unparalleled archers” in a game that does not support rpds is a joke. But what makes it a sad joke is that warriors are better archers than rangers. Thieves are better at it too.
Define the role of a ranger in game because right now the class can try to do what all others are doing but not be a master of anything (even the famed “range damage”).
Buff rdps and redo bow skills / damage to give some diversity in ways of playing. There is an unparalleled mdps class out there already: warrior. Hell, there’s even unparalleled rdps class out there as well and it’s warrior as well… Give rangers a niche to shine in (same goes for other classes but I digress).
Everything else, be it new pets or new weapons, until above issues are resolved, is just cosmetics in my opinion.
(edited by NSKaneda.1026)
Regardless, I do miss Rox quiver and toxic shoulders, was on hiatus at the time and missed them :/
