Showing Posts For Narth.6094:
Alacrity actually opens up a lot of options in combination with the rework to Druid’s grace of the land. These buffs are trying to redistribute alacrity and GoL so that you don’t have to run two mesmers and two druids.
Pretty much, now that GoL affects 10 people you only need to take a single healing druid. Also, now that Time Warp affects 10 people, a single mesmer should be pretty close to being able to supply constant quickness to the party.
They also buffed the scaling of healing power by 180% on the Ventari’s main AoE heal.
I haven’t crunched the numbers yet, but a healing Ventari revenant can replace a druid and give the team alacrity, boon duration, and permanent protection without losing any GoL stacks now. Theoretically, if a mesmer can keep permanent quickness on the whole raid, then this means that this also makes room for another DPS too.
I’m looking for help trying to decide which dyes work best with Nevermore. I’m having a lot of trouble because the Verdant Executor armor dyes really funny because of its material. Does anyone have any screenshots/suggestions on what you’ve used?
Dragonhunters need to be hit by the nerd bat. I’ve seen people playing dragonhunter even admit that they are crazy broken right now if you know how to play it well.
I did a quick dps calculation to compare the dps between a power build that focuses on power compared to one with condition. With 900 power, in clerics gear it took about 1 minute and 8 seconds to kill the target golem in Heart of the Mists, auto attacking with sword which is the highest dps for sword.
With 900 condition damage, just using the mace autoattack and and the #2 skill, it took about 44 seconds to kill the target golem. Mace/Shield condi in Apothecary gear is probably the best bet to maximize both healing and damage in a support role.I hate to digress here, but in all my time, I have not been able to figure out how anyone does a DPS calculation without some form of in-game meter. How do you do it?
The only way without a meter that I know works well is to go to the Heart of the Mists and kill the indestructible golem while timing it using a stopwatch. Then you take the health of the golem (which I dont remember off the top of my head but you could probably Google it) and you divide it by the time in seconds it took you to kill it. That gives you an approximate DPS.
For just comparing power v condition damage with healing power gear I didn’t calculate the dps because I was only curious how much damage they did compared to eachother.
I did a quick dps calculation to compare the dps between a power build that focuses on power compared to one with condition. With 900 power, in clerics gear it took about 1 minute and 8 seconds to kill the target golem in Heart of the Mists, auto attacking with sword which is the highest dps for sword.
With 900 condition damage, just using the mace autoattack and and the #2 skill, it took about 44 seconds to kill the target golem. Mace/Shield condi in Apothecary gear is probably the best bet to maximize both healing and damage in a support role.
I don’t see why Ventari revs wouldn’t work as healers in raids.
With full primary healing power ascended gear, Runes of the Monk, Delicious Rice Ball and Furious Tuning Crystal you’ll end up with 1757 healing power. 1736 if you stick to ascended weapons and trinkets, but exotic armor.
On top of that, with Salvation/Invocation/Herald, you can get a whole lot of increased outgoing healing modifiers:
- Tranquil Balance: 20% (own health > 75%)
- Serene Rejuvenation: 15%
- Selfless Amplification: 25.5%
- Shrouding Mists: 25% (energy > 50)
- Superior Rune of the Monk: 10%
- Delicious Rice Ball: 10%
That’s +105% outgoing healing. There’s also +20% on Invoking Harmony, but since you drop back to 50 energy Shrouding Mists will deactivate if you need healing right that second. And that’s assuming you can actually afford to switch out of Ventari.
So assuming 1.7k healing power and +105% outgoing healing, your skills will heal for this much:
- Project Tranquility: 840 every 3 seconds
- Ventari’s Will: 3044
- Natural Harmony: 5412
- Purifying Essence: 1363 per condition
- Energy Expulsion: 3762 per fragment
- Rejuvenating Assault: 861 per orb
- Renewing Wave: 4920
- Envoy of Exuberance: 5064
Even if you spam tablet every ~3 seconds for 3k healing, you’ll be able to stay at 100 energy. If you need burst, you can use Natural Harmony and your weapon heal for 10k healing. Worst case, you can do that again after 2 seconds when you swap to your other weapon for another 10k while staying above 50 energy.
That seems pretty good to me.
I really wanted to try out a healing Ventari build, but do you think that you should go for Jalis as your secondary legend or Glint? The party should already have very high uptime on might and fury, if not perma-25 stacks with the other party members, but there are not a lot of buffs in the game like the Jalis elite. If you know an encounter is going to have huge burst damage at a certain point that is either very hard to avoid or unavoidable all together, using the elite skill to reduce the damage to 50% is invaluable.
I was also thinking of either doing Staff/Sword+Shield for the max healing or Mace+Shield in Apothecary gear instead of Cleric to help put out a bit of condition damage since there are some mobs that only take condition damage in raids.
If you want a block that doesn’t root you and doesn’t heal you on a small cd then take the offhand sword over the shield.
Asking it to healing, not lock you in place, and block is pretty much just making offhand sword obsolete and useless.
I do agree that Crystal Hybernation is quite annoying in PvP. Especially when you pop the glint heal right as you get thrown into CH. imo.
I’ll probably get a lot of crap for this, but I think that the heal for Glint should be reduced by 33% while all the healing skills for the other legends should be buffed by about 33%.
I feel like I’m forced into Herald, especially in pvp, because a 5k heal, even two in a row is underwhelming compared to the instant heal of Glint on the same cd. The base of Jalis and Mallyx should be around 7k hp. Shiro is in a decent place right now due to the extra damage it provides.
If you’ve even tried playing sPvP right now without being a herald then you’re going to struggle. Yes, you can use two heals in a row, but the chances of you getting both casts off in a row when you’re being burst down is unlikely. Meanwhile, the Herald just has to switch over to glint and pop their heal, which has like no cast time at all, and take that burst dps and convert it into a full bar of health.
I would just enjoy not feeling pinholed into playing Herald just because the heal is too good while the other heals are lackluster in comparison.
It seems like in VB, no one ever does the Ordnance Corps event chain and its a shame! Its one of my favorite in the zone. Even if I bring it up on the map, people just ignore it. Not sure why exactly…
Same thing goes for the other canopy bosses at night. Everyone goes straight to Wyrven and then quits…
I found a dev in game and she told me that the Wyverns were split up between VB and Dragon’s Stand.
She didn’t know exactly where, but she said if the electric Wyverns were not in VB then they’re probably in Dragon’s StandIf it’s in Dragons Stand, where or how do we even get in Dragons Stand??? I went in every corner of the 3 maps and still have found a way in Dragons Stand…and if you found a way in, can you post pics please
To get into Dragon’s Stand you head from the Ley-Line Confluence into the Ogre Lane and keep following that cave till you hit the portal.
I have no clue where it is in Dragon’s Stand though
There is an area called Wyvren Scar though, sound promising.
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I found a dev in game and she told me that the Wyverns were split up between VB and Dragon’s Stand.
She didn’t know exactly where, but she said if the electric Wyverns were not in VB then they’re probably in Dragon’s Stand
It may be amazing, but it’s not what I expected. Those shoulders with animals and staff created some expectations about either plant-magic (like Entangle), or some animal forms/aspects/claw kits, but not about being a shiny transparent fairy. My ranger is Norn female, but now I’m thinking maybe I should make a sylvari… but I have a sylvari guardian.
Since I’ve done my share of healing in another game, I’m not opposed to healing, only to visual theme. At least it’s not clicking on green rectangles.
I agree, I expected a ton more plant skills and less celestial skills. Solar beam and celestial skills make sense for a Druid, but I think they took it a step too far. I want to know how this connects to the Druids in lore. I think they may have gone less plan based and more celestial because of the Druids in the lore and how they’ve shed their physical bodies to become nature spirits.
They already said they’re going to make PvE harder. World bosses in HoT will have mechanics you cant dodge or block through. They’re also adding breakbars with mechanics requiring you to break their breakbar to defeat them. This is already going to promote different support and control builds.
The other thing is I hate the argument that people don’t want to have to wait for a healer to do content. Even if you do need healers for some of the new world bosses or for raids, it won’t be a big deal. I’m sure in the Zerg of people at events there will be people running all sorts of builds, including support builds.
Also, in raids what’s the difference for waiting 8/10 for a healer and waiting 8/10 for 2 Phalanx warriors that have skill? Just because some people don’t enjoy playing support doesn’t mean that you should make it useless and force people to run specific dps builds. I’m sure it won’t be hard to recruit people that enjoy healing to raid with you. There’s also the fact that if you don’t want a healer then do any of the old content that doesn’t require one.
Another thing is that said they’re adjusting other classes. I’m sure they’ll adjust the other classes with support to put them more in line with Druid. I personally don’t think you can make challenging content without having build diversity with different roles. I mean, I’m sure a lot more people will play support or anchors in GW2 because you’re not just staring at health bars and spamming heals. You’re still engaged in combat, manually position your heals and buffs with ground targeting and positioning, and damaging the mobs at the same time.
(edited by Narth.6094)
That’s kind of the problem, druid seems so good at healing that unless other classes get a huge buff , healer druids might become required, don’t want to go back to lfg druid 8/10.
this 100%
either druid will be useless for pve or absolutely required making all other (heal)classes like guardian useless…
you cant “change the game meta” by simply doing that through one classthis seams just bad design/strategy
Same thing is happening to me and guildies as well. They’ve seemed to become more frequent today than they were yesterday.
If it helps, when the game crashes the guildwars2.com website doesn’t seem to load either, but it isn’t my internet because my team speak and other websites will load perfectly fine.
I’m super excited for both the update and the expansion.
I was just running over the build creator on Dulfy and I managed to make an awesome build that I’m excited to try out when HoT comes out. Its a Reaper build that uses Reaper, Blood Magic, and Soul Reaping to potentially keep you in Reaper Shroud for 100% up-time as long as you’re good at dodging damage spikes.
I’m hoping this patch makes things a lot more viable. Finally, you can be a little bit more supportive by just taking the Blood Magic tree. I don’t feel like I’m totally gimping myself out because it doesn’t only revolve around siphoning now.