Showing Posts For Nausicaa.9563:
For my secondary account the historical achievement “Hint Completion”, worth 10 points, was automatically achieved on creation. Check if you have it.
I have a similar issue, I can’t access the buy page on Firefox atm. Haven’t tried any other browser yet.
Yeah it seems they slowly put in all items that are in players inventory or bank.
It can still be obtained:
https://wiki.guildwars2.com/wiki/Stalwart_Jerkin
Oh you’re right, The Wurm’s Golden Chest drops backpacks. The wurm head itself drops a seed pouch, though.
And I should’ve been more specific, the Great Jungle Wurm does indeed not drop a Mordrem bag, the Avatars of Blight that protect the wurm do.
I’m just finding it weird that these Mordrem appear near them. It might just be that they are disturbing the wurms. I agree that they are probably not creations of Mordremoth, but they may have been tainted by it.
‘Heirloom Seed Pouch’ is the name for many bag variants, such as Mordrem, Plants and previously Nightmare Court. I’m talking specifically about the Mordrem variant.
A wurm would commonly drop a Fallen Adventurer’s Backpack.
An detail that would support the idea that the Great Jungle Wurm and the Triple Trouble wurms are related to Mordremoth, is that they drop the exact Champion bags Mordrem drop (instead of wurm or plant bags).
That means they belong to the same family game mechanics wise.
Salvaging got capped at 250 points too.
Imagine if there was a guy close to 250 points from salvaging, now it gets capped. Does this guy now declare that salvaging to 250 AP is his endgame and he will quit after that, because the only thing he enjoyed doing in the game was salvaging?
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Shades, this change would unfortunately have its own set of problems, number 1 being that many players do more than 5 dailies to get more AP and they wouldn’t be able to do that anymore. With this cap, that anet could potentially shift to 15k or more in the next two years, you can do more than 5 dailies one day and just 5 for the chest on another. There would be no incentive, for example, to do pvp tournament wins if you get the chest with just 3 hotjoin matches and nothing else after that.
Tumult, does this mean you only played GW2 to get daily points? What about doing dungeons, or living story, or PvP/WvW. Did you never try them out? If you have, you notice there are a lot of points to be gotten there, which you can approach anytime now instead of doing dailies.
For a lot of people, the only reason to log in daily is for the daily achievement. Certainly the other achievements are interesting but not always practical to progress / complete in only an hour each week night.
If you are interested in points, then you are interested in other activities besides dailies because they give a loooot more points short term. If you are not interested in points then nothing will be taken away from you.
Absolutely wrong. I have no interest in PvP and will never care whether there are points available there. Basically the same for WvW although I do enjoy some of that content sometimes.
We each set our own goals for this game. I get to play the way I want, and so do you.
Your entitled to your opinion, but that never means it has to be mine.For me, this game now has an ENDGAME of 10k AP. Then I find another game.
To each his own. I don’t really understand why this is the only thing you want to do in this game. If dailies is all keeping you in the game then please understand that dailies are also something many players get tired of and that they stop logging in because of them. A lot of my guild members couldn’t be bothered to race for the daily APs and stopped playing.
The limits on daily and monthly APs overall seems modest. Let’s say you do 10 dailies (twice as many as you need to complete the daily) for 1,000 days straight. IIRC, each daily is 1AP. It would take you 2.7 years to hit that ceiling. Seems like that gives devs plenty of time to come back to these numbers as time progresses to see if they need adjusting in the scale of the game’s lifespan.
Well said, Anet could adjust the daily cap to 15k or more if they can predict too many players are reaching it very fast and those players are not motivated to log in anymore.
@Celtic Lady I meant that as in, players starting from 0, you already did 20+ monthlies.
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The monthly cap will also require 4 years to reach.
Are you kidding me? No, it won’t.
5k points divided by 110 (the current monthly points) is 46 rounded. That means you need to get every monthly for 46 months to reach the cap.
“There will be a limit of 10,000 daily and 5,000 monthly achievement points”
This confuses me greatly. I have a very few times gotten 10 points for daily, usually about 7 or 8. 10,000?
Total points, not points every day. You can see them if you hover over your number in the achievement UI.
@Tumult I guarantee you haven’t reached the caps
True, I haven’t. My mistake but it doesn’t change anything. We all pick our own goals. If AP farming is what you enjoy, then you now have an endgame of 10k.
10k AP is now ENDGAME for me.
Why is 10k ‘endgame’ for you? For me it is one of the many goals to reach to get at least 50k, after that pursuing all remaining permanent achievements. The monthly cap will also require 4 years to reach.
Tumult, does this mean you only played GW2 to get daily points? What about doing dungeons, or living story, or PvP/WvW. Did you never try them out? If you have, you notice there are a lot of points to be gotten there, which you can approach anytime now instead of doing dailies.
For a lot of people, the only reason to log in daily is for the daily achievement. Certainly the other achievements are interesting but not always practical to progress / complete in only an hour each week night.
If you are interested in points, then you are interested in other activities besides dailies because they give a loooot more points short term. If you are not interested in points then nothing will be taken away from you.
‘Majority of people’ is a funny claim when it affects less than 1% of players (who all do living story, so they continue to log in anyways).
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Tumult, does this mean you only played GW2 to get daily points? What about doing dungeons, or living story, or PvP/WvW. Did you never try them out? If you have, you notice there are a lot of points to be gotten there, which you can approach anytime now instead of doing dailies.
I dislike this change. Now its 1) going to take even longer to get max AP rewards and 2) gives no reason to do any extra dailies/monthlies after. If they give more achieves for LS next season to offset it, I guess its fine.
You still get laurels, silver, kharma, and random rewards, I think? Those are reasons to do your extra dailies / monthlies.
But not to complete any extra ones (like the other 7ish dailies after you finish the 5 for the rewards). For me, that’ll give me less of a reason to stay playing at all after doing the dailies.
Uhm, then do permanent achievements afterwards. Some of those are pretty good AP sources.
“There will be a limit of 10,000 daily and 5,000 monthly achievement points”
This confuses me greatly. I have a very few times gotten 10 points for daily, usually about 7 or 8. 10,000?
Total points, not points every day. You can see them if you hover over your number in the achievement UI.
@Tumult I guarantee you haven’t reached the caps
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I disagree. I was never an achievement hoarder. Actually, I only cared for points to unlock skins, and now Hellfire/Radiant boots are going to be even more distant than they already were.
Thank you for this change… not.
Not to be rude but you’ll probably never reach the caps anyways if you aren’t a hoarder, so this has no impact on you.
It said general changes, plus they are unifying the UI to no longer distinguish between PVP and PVE dailies and monthlies. So it is a cap to all dailies and monthlies.
I don’t know if someone hit the cap already, I stopped doing dailies since december and only have about 7k daily ap. Maybe someone for the top 10 can say something about that.
I wanted to bump this and thank anet for this upcoming change which is a huge QoL improvement to many of us.
There are a few other general changes to daily achievements. There will be a limit of 10,000 daily and 5,000 monthly achievement points
https://www.guildwars2.com/en/news/pvp-reward-tracks-and-gear-unification/
So as far as we know tonics are used because the respective town clothes aren’t available anymore, right?
I’m confident if you’d reintroduce these skins in the gemstore (if necessary as a big package instead of many little items) and would allow them to mix and match there would be a lot of demand for them. This would at least remove the issues of the tonics and most mix and match problems.
To the OP: all dailies taking more than 2 hours is a fairly recent development (pvp changes in december), and many of the people who had been completing almost every daily until then gave up on this task and compromised or left the game. For me it lead to the decision to ease up my gameplay a bit and not run after these points, aka playing the game a lot less.
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Found Heirlooms - Is there enough time?
in Battle for Lion’s Arch - Aftermath
Posted by: Nausicaa.9563
Rubble resets every hour
You cannot get heirlooms from the rubble once you acquired it on another character (or same) the previous hour.
You’re right.
Probably resets daily then, would be impossible to get otherwise.
Found Heirlooms - Is there enough time?
in Battle for Lion’s Arch - Aftermath
Posted by: Nausicaa.9563
Rubble resets every hour
It might very well, because here’s what I got: Mini Cobalt Great Jungle Wurm Head. Because all main servers are bugged these rewards aren’t given out atm though.
Good luck! Getting 10 points for the sword should be possible in a month or less of casual play + you get to know the lore of gw1 a bit.
If you refuse to do wvw you can save up 50 laurels and 1250 badges by getting pve achieves and buy your rank this way.
Which campaign do you have? If it’s nightfall, I would start the hunt for points by completing nightfall and eotn to unlock heroes. Get good hero team builds from sites online and you have everything you need to collect more points easily.
You need to get to a certain point in any campaign to get the quest that takes you to the far shiverpeaks region. There you visit the title-giving Eye of the North and link accounts. If you want to earn more points you have to progress the storyline and your campaign. Without all three campaigns you can’t get 50 points but even if you have all three you’d spend a year+ to get there, so decide on a goal that seems reasonable to you.
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Hm, this might be an unpopular opinion or it might not, but I don’t agree that a finish to a specific part of achievement points is ‘the worst thing’. It would be akin to the cap in PvP rank or WvW level, doesn’t do anything much if you get there but you can get there with a lot of effort/time. This distinction between an MMO and other genres bwillb put out there is not a rule, I’d like to know where that mindset came from, because quite a few MMOs had closure in terms of what you can achieve.
In my opinion the idea of a progressive cap has 2 things to consider:
1. It is a bit more work for anet to devise and implement than just adding a total cap.
2. Do people who did every achievement ever retroactively get subtracted a few hundred points when this system is introduced? Or do you set the cap so high that this won’t happen and make it very very hard to reach that progressive cap?
I think the before-and-after ship has long since sailed since there’s a whole massive category of achievements recorded but no longer available… pretty much every Living Story achievement point ever…
Yeah, the living story thing is also part of all this but I’d prefer to leave it out for now because it isn’t that relevant to the discussion atm.
The discussion around the ‘total cap’ idea has not highlighted any substantial contras yet from what I’ve seen, so I think it would be the better option.
I would say from ArenaNet’s perspective a total cap on dailies is dead before it takes one step – the point of dailies is to give people a reason to return regularly. If you’ve maxed out you Dailies cap forever… players who log in for that reason are just gone. Unless I’m misunderstanding how this cap would work?
The number of this cap is also a point worth discussing. E.g. 20k points would take ~3 years of doing every daily every day, or 10+ years of doing 5 per day, if the amount stays roughly around 20 points per day. As you can see, this is a loooong term goal, similar to reaching rank 80 in PvP or maxing out 2 or 3 achievements in WvW. Now, do you think people will stop doing dailies if they reach this cap? Maybe. But these people are completionists. After this, they may turn around and grind out those pvp or wvw achieves and still complete the living story content (if there will be any).
This solution was mentioned earlier in the thread and met some resistance from people because it would hurt players who get most of their points from dailies and open a huge gap between people that did dailies before that change and after.
The discussion around the ‘total cap’ idea has not highlighted any substantial contras yet from what I’ve seen, so I think it would be the better option.
The reason noone says hatchlings or drakes drop is because they are so rare. If we believe you and assume Karkas still drop there is no reason to assume the other two can’t drop.
here’s a year old thread on reddit, but it is all hearsay http://redd.it/15q4h2
EDIT: also, http://wiki.guildwars2.com/index.php?title=Mini_Reef_Drake&action=history and
http://wiki.guildwars2.com/index.php?title=Mini_Karka_Hatchlings&action=history
the only reason Karkas are listed as a drop is ‘someone pinged in chat’
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Good to know that those three can still drop then. Their price on the tp is probably justified though.
Your answer sounded a bit too factual is all. :P
If a karka really dropped for you then you can assume the other two minis drop too, without being certain of course.
The wiki shouldn’t be trusted in such matters because it is based on user input. There is no reason why Karkas would still drop but hatchlings or reef drakes wouldn’t, so I’d say either they all drop very rarely or not at all.
they need allot of QoL updates, changing how achievements work in general is only the tip of a huge mountain of problems.
zerging is one, no immersion is another.
Things like ‘zergs’ and ‘immersion’ are too abstract or complex to be set right in one little change. These things require a large restructuring of existing systems or new content that has a focus on improving on them. Whereas a daily cap is (probably) small in terms of programming hours, but a huge change for those that want it.
But it’s nice that you agree the current achievement system is a problem.
we need some way to make AP’s less important
I’m going to quote you here (even though you said not to :P):
there is a need and there is a want, AP is nothing more then a want and it doesn’t need to chance, you want it to change.
You’re right that most of us don’t really, really need it, but it would improve the system for us significantly, it’s just like all these QoL changes people suggest all the time. Sometimes, a little QoL change can do a lot for the enjoyment of a game.
The goal here is changing dailies in a way it doesn’t impact anyone in a negative way. In my opinion a completionist would surely be glad about there being a cap to ‘complete’.
I’m not sure how many people would get to a hypothetical daily AP cap without being able to complete almost all permanent stuff as well. I can’t imagine it being many.
The proposition would make it easier for people to compete on the leaderboards, not harder, right now the only way to catch up is if someone from the top quits (personally I don’t care as much about leaderboards, but it wouldn’t stifle competition anyways).
I support Awe’s proposition. A total cap of 20-25k daily points would not be reached by anyone but the most dedicated completionists (who do the permanent stuff as well), it wouldn’t punish anyone’s playstyle and it would improve the achievement point system, making the leaderboard more competitive (except for the living story achievement problem) + making playing the game like completionists do more relaxed.
If anet is worried that these completionists would stop logging in daily after reaching this cap, I feel there still is enough incentive to get your chest every day, aka laurels.
There will still be daily runs, at least at 10 and above. And you really don’t need AR for anything under 20.
Idk, guys. Kinda sounds like you’ll starting with 15 AR and then have to work your way back up.
It rather sounds like you’ll start with the same amount you have now and can get 100s of AR more.
Unless the old infusions will all be deleted from our items.
Rather than giving +15% crit chance when wielding a sword etc it gives +15% crit chance FOR these weapons. Your onehanded weapon tooltips reflect this, but it’s not universal, so it isn’t logged on your stat screen.
How much shop in World 2 ? (Tough Customer)
in Super Adventure Box: Back to School
Posted by: Nausicaa.9563
I got all shops, elite skill room counts as does the shop next to it.
Current list of achievements (BUGGED or NOT)
in Super Adventure Box: Back to School
Posted by: Nausicaa.9563
I also got everything except master of baubles.