Showing Posts For Neftex.7594:
gliding is just another crutch for defenders
placing unreachable siege
prevents attackers from chasing and killing you
pulling players to their death and gliding away…
its kittenty mechanic
how about tldr?
siege is a crutch for the worse team sure, but it should only help not be the complete counter
i never said the blob is skilled, i said the 5 guys spamming AC wouldnt need skill to counter 30 players and thats just wrong
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thats my point, you either get the bigger group to come and save it or you lose it
why the kitten do you think its appropriate for 5 people to be able to hold off 30 people without any skill even?
Are we forgetting about being outmanned ? Oh wait…lemme guess,you blob only right ? Youre never on the side of 5 v 30,youre always on the 30 side right.
no not always, but i dont think its a good idea to cater to 5 kittenters sitting on ACs instead of a group of people that actually fights
if you cant bring your own group to deal with that, you shouldnt keep the objective, its simple
kitten it would promote sitting on ACs inside keep without counterplay to that…
you either wipe the enemy and destroy the gen or they take the keep, thats how it should be
no, the game mode should be about fighting, if youre not able to kill enemy/siege in your objective, you should lose it
ye nothing new here
also the only reason to use shout warr nowadays is for cleanses and youre not even running trooper rune for it
idk maybe NA meta is behind on the condi spam
dude can you make 1 page max summary of this? who do you expect to read all this…
didnt read it all but servers should stay, server community is important, especially now when theres less wvw guilds
i see 3 of your threads at top of the wvw section, each of them is bad idea
do you by any chance do this on purpose?
Its been 4 years, they dont care. People who agree with you are mostly gone/banned on forum.
warlord the question of the thread: “Why is GS/Mace considered meta now?”
answer: Obindo/Drazeh; definitely not you playing the build whenever…
is that enough?
hmm this explains a lot of kitten thats been happening to me
The lag generally isn’t from poor server architecture or client side design. Lag in most MMOs is from handling the network load. Because GW2 has a tremendous amount of AoE and cascading triggers, the number of players attacking in an area before lag sets in is fairly limited. Better than most MMOs but still limited.
dude, kitten is lagging at 4am with no blob/zerg on the map… its definitely something kitteny on their side
this is hilarious, they actually buffed this build in last patch…
he had nothing better to do than holding 1v2 or 1v3 at far while you and the rest of the team werent able to secure home and middle, and you come to his 1v2 with nothing to offer and wonder why he gets mad…
so youre trying to improve? after 7k games youre on this level, youre either not trying or you wont get any better
you wouldnt get top 250 on neither NA nor EU so the “flaws of the ladder system” dont hurt you at all
you cant win every match because not all team comps are good, people arent willing to reroll (or arent as good on other class when they do) and also not everyone is at the right mmr yet (has to drop down, like you)
you seem to be missing the point malediktus, hes using alt account to show everyone that good players wont stay stuck at low mmr and so far hes successful.
obviously he cant win every match
I died to a stealth thief once.
Whenever havoking, I now carry stealth disruptors and 10 supply so I can cheese the cheese.
Suffice it to say, never died again.
you better stay in camp or tower to get the supplies again because theres nothing preventing the thief to hop away with shortbow and come back after the reveal fades, if you did that to me i certainly would hunt you just to prove you have no power
jana no offense but to me it seems you spend more time on the forum than in the game and your comments reflect that
edit: im not monitoring your steps jana, its just that when i come to read a thread in the forum, your replies are there and mostly arent even worth reading, thats it
ghost thief is broken and should be somehow removed from the game, its not up to us to do it, its up to the dev team. we let them know its kittened up now its their turn to fix the kitten. thats how it should be done
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deso just got spanked so hard in fights your people stopped playing, dont blame other servers for that. its the mentality to quit when losing maybe fix that instead
If deso got “spanked” so why do they keep a kill/death ratio that is so close to Piken’s?
This score imbalance started since the first day of the update because in a single match we were fighting alone server a+b and server x+y+z
i can tell you why, because they avoid fights now
Your argument doesnt hold water, of course deso players will avoid battles when they are outnumbered, should a group of 15 players go into a fight with 50 zerglings?
I didn’t want to mention it but our server is reputed to have best PuG commanders and SPvP players so if the numbers of players for each world was the same, you know..
my argument makes perfect sense
your blob got spanked repeatedly until people stopped coming back (now avoiding fights)
i have not heard of this “best pug commanders” thing about deso
i heard your one and only good commander left the game
spvp has nothing to do with wvw
deso just got spanked so hard in fights your people stopped playing, dont blame other servers for that. its the mentality to quit when losing maybe fix that instead
If deso got “spanked” so why do they keep a kill/death ratio that is so close to Piken’s?
This score imbalance started since the first day of the update because in a single match we were fighting alone server a+b and server x+y+z
i can tell you why, because they avoid fights now
edit: look at the kills and deaths… half the numbers of either piken and fsp
(edited by Neftex.7594)
deso just got spanked so hard in fights your people stopped playing, dont blame other servers for that. its the mentality to quit when losing maybe fix that instead
congrats, youre playing cheese build on an asura?
and majority vote for leaving DBL there with alpine which DOESNT MEAN THAT THEY WANT TO PLAY ON DBL.
we chose DBL to come back with alpine so everyone can be happy.
this and also because of devs saying they would ditch further wvw development otherwise
Or maybe they should remove the map that no one likes and not change anything!
Do I need to link the poll results to you or you’ll change the “no one likes” part yourself?
majority of people doesnt like desert borderlands, it was implied by devs that if we vote no on the map it will affect future development effort in negative way
the map is dead second day after release already
The weird part is ,it depends on which servers I’m fighting against and not necessarily the size to the blobs
this
imo some servers have better hardware than others
most of the people defending this kitten are thief players, also most of them dont know kitten about it, like saerni…
do you people realize that anet wants bandwagoners? they pay for transfers
why do you think server linking is a thing and many of the links dont make sense? anet easily manipulates people into transferring to higher servers, then change link and they have to transfer again
yea, another vague “cleanse” post and claim of beating trapper thieves, now on a regular power dp thief? lol im not buying
Well you are not playing a thief than.
Seriously these things can do little against a thief traited properly for cleanse. That you are not buying it is immaterial
It very hard to immobilize a thief so those caltrops will do nothing. Needle trap does not have a cripple nor does the steal for confusion so where are all those cover conditions coming from?
A single withdraw will remove crippled immobilized and chilled in addition to torment. If you trait trickster another condition comes off . If you trait UC immobilize chilled and cripple come off up front.
Please tell me where the cover conditions come from to prevent that next thief cleanse? Keeping cover conditions an a thief is difficult meaning when they do their regular cleanse as in shadowstep it likely to take off damage conditions
Added to that the thief has lots of mobility and ports, things which your shots thief sacrifices for his build. Chasing down a thief to get one of those needle traps on him is not that easy.
I have never died to one of these on my thief and can not imagine how a thief can die to one unless they afk.
if you read carefully i said i dont believe he can beat the trapper thief, and sure maybe you havent died to trapper thief but what were you able to do against it? run? nice…
thief isnt the only class in the game and majority of classes wont be viable traited and slotted with that much condi cleanse, just to survive trapper thief
I kill the trapper thieves or THEY run.
One build that kills them dead and forces them to run is a DrD DB condition build using dagger dagger. You do not have to see the target to do a dblossom. If said ghost thief uses a steal to me or is dodging with uncatchable or or is using his black powder to stack his stealth, I know exactly where he is. Impaling lotus will tag him. The bleeds off DB will tag him. I load up my venoms and am putting way more conditions on him then he is putting on me and it all he can do to keep stacking his stealth to try and have the SE cleanse him.
If they stick around trying to swap conditions they lose. So generally they run off or I find them downed after their stealth runs out.
Staff on a thief is also very good against them It has a great cleave arc and an Immob break. The vault is AOE and will hit hard. Again if they try and stay close to you and get those conditions on you the thief can keep them off.
What of these other classes? I Stack up traps on my DH and there one dead thief. My Condition ranger has fire fields plus traps that can be stacked. Ghost theif will not get close to me. My warrior has close to one hundred percent uptime on his resistance if he wishes. He can’t be scratched by those conditions and does not even need a cleanse and if said thief wants to stick around and eat cleave or AOE he welcome to it.
ah so youre saying that when you get confusion from his steal, youre gonna start spamming death blossom and venoms, i see…
dh traps, well dodge through and port out? easy enough for me
warrior resistance, i wonder what happens when it gets stolen, because i do just that
so yea, you mentioned 3 classes, one of those is thief again (build i never met i think), the others i beat anyway and they cant do kitten to me – again
everyone defending this kitten has one thing in common – they are all NA players
You really do not know what you are talking about.
One . My DB thief is traited for PR, GI and withdraw and trickster. Your Confusion every 25 seconds will be cleaned faster then you can apply them. I can keep confusion off me fighting a mesmer in the open with the build. You apply LESS conditions with less frequency then most any Condition based build and want to pretend that the same people that fight THOSE builds can not remove conditions you apply?
GI removes confusion when I attack and has a 1 second cooldown. That is less then your steal. PR also removes it every 16 seconds .
2 your claiming you will steal resistance is another crock. Bountiful theft does not prioritize resistance. My warrior has stability up near full time along with fury and swiftness and might. How do you get to the resistance? Ahead of resistance he can also have protection, regen, retal, and quickness. Good luck getting to resistance. What kind of warriors do you play against that only have resistance running?
As to the rest of your comment it called “moving the goalposts”. You claimed first that no class can do anything about a ghost thief and I gave 4 examples. You now pretend you were talking about the others. I do not play the others as much yet have never died to a Ghost thief on one of those. I will leave it to persons more familiar with those classes that know how to play.
Apparently your players on the EU that you continue to pretend is meaningful are not able to do this.
i didnt read it all but you just made a fool of yourself
PR kicks in when youre “struck”, you also need certain health threshold and cooldown for it to be triggered – so nonfactor?
GI – you need to hit, you need hp above threshold and 1s interval; steal alone applies 2 condis that share these rules, you also trade the chance of hitting me for skill activated confusion dmg
you still have poison on you, you used some skills so you took dmg from confusion, so i guess you use withdraw to heal and get rid of poison via trait?
nice, i only used steal and forced you to do all this kitten, didnt even trap
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Like i stated before in other topics; No class should be able to damage while remaining stealthed. Effective or not – it shouldnt be a thing at all.
People who defend this must like to play cheese builds.
Or know how stealth actually works. If YOU step into a field that just adds a condition, it’s not going to reveal them, because YOU stepped into a red field you should have known never to step in. The trap thing, no thief worth their salt even runs traps, they’re useless when you could have moves that either increase your survivability or help you kill faster. Traps do neither.
ah, clueless guy with his 2 cents
another one from NA and also a thief, coincidence? dont think so
have you played trapper thief? have you faced good trapper thief? did you know the traps are invisible and the thief is also invisible the whole fight?
no, dont answer. i know you didnt know those things, now go back to lore section of the forum
yea, another vague “cleanse” post and claim of beating trapper thieves, now on a regular power dp thief? lol im not buying
Well you are not playing a thief than.
Seriously these things can do little against a thief traited properly for cleanse. That you are not buying it is immaterial
It very hard to immobilize a thief so those caltrops will do nothing. Needle trap does not have a cripple nor does the steal for confusion so where are all those cover conditions coming from?
A single withdraw will remove crippled immobilized and chilled in addition to torment. If you trait trickster another condition comes off . If you trait UC immobilize chilled and cripple come off up front.
Please tell me where the cover conditions come from to prevent that next thief cleanse? Keeping cover conditions an a thief is difficult meaning when they do their regular cleanse as in shadowstep it likely to take off damage conditions
Added to that the thief has lots of mobility and ports, things which your shots thief sacrifices for his build. Chasing down a thief to get one of those needle traps on him is not that easy.
I have never died to one of these on my thief and can not imagine how a thief can die to one unless they afk.
if you read carefully i said i dont believe he can beat the trapper thief, and sure maybe you havent died to trapper thief but what were you able to do against it? run? nice…
thief isnt the only class in the game and majority of classes wont be viable traited and slotted with that much condi cleanse, just to survive trapper thief
I kill the trapper thieves or THEY run.
One build that kills them dead and forces them to run is a DrD DB condition build using dagger dagger. You do not have to see the target to do a dblossom. If said ghost thief uses a steal to me or is dodging with uncatchable or or is using his black powder to stack his stealth, I know exactly where he is. Impaling lotus will tag him. The bleeds off DB will tag him. I load up my venoms and am putting way more conditions on him then he is putting on me and it all he can do to keep stacking his stealth to try and have the SE cleanse him.
If they stick around trying to swap conditions they lose. So generally they run off or I find them downed after their stealth runs out.
Staff on a thief is also very good against them It has a great cleave arc and an Immob break. The vault is AOE and will hit hard. Again if they try and stay close to you and get those conditions on you the thief can keep them off.
What of these other classes? I Stack up traps on my DH and there one dead thief. My Condition ranger has fire fields plus traps that can be stacked. Ghost theif will not get close to me. My warrior has close to one hundred percent uptime on his resistance if he wishes. He can’t be scratched by those conditions and does not even need a cleanse and if said thief wants to stick around and eat cleave or AOE he welcome to it.
ah so youre saying that when you get confusion from his steal, youre gonna start spamming death blossom and venoms, i see…
dh traps, well dodge through and port out? easy enough for me
warrior resistance, i wonder what happens when it gets stolen, because i do just that
so yea, you mentioned 3 classes, one of those is thief again (build i never met i think), the others i beat anyway and they cant do kitten to me – again
everyone defending this kitten has one thing in common – they are all NA players
yea, another vague “cleanse” post and claim of beating trapper thieves, now on a regular power dp thief? lol im not buying
Well you are not playing a thief than.
Seriously these things can do little against a thief traited properly for cleanse. That you are not buying it is immaterial
It very hard to immobilize a thief so those caltrops will do nothing. Needle trap does not have a cripple nor does the steal for confusion so where are all those cover conditions coming from?
A single withdraw will remove crippled immobilized and chilled in addition to torment. If you trait trickster another condition comes off . If you trait UC immobilize chilled and cripple come off up front.
Please tell me where the cover conditions come from to prevent that next thief cleanse? Keeping cover conditions an a thief is difficult meaning when they do their regular cleanse as in shadowstep it likely to take off damage conditions
Added to that the thief has lots of mobility and ports, things which your shots thief sacrifices for his build. Chasing down a thief to get one of those needle traps on him is not that easy.
I have never died to one of these on my thief and can not imagine how a thief can die to one unless they afk.
if you read carefully i said i dont believe he can beat the trapper thief, and sure maybe you havent died to trapper thief but what were you able to do against it? run? nice…
thief isnt the only class in the game and majority of classes wont be viable traited and slotted with that much condi cleanse, just to survive trapper thief
yea, another vague “cleanse” post and claim of beating trapper thieves, now on a regular power dp thief? lol im not buying
The damage from 1 needle trap and steal won’t cause you to be at 10% health apparently you don’t even know how much damage those condies actually do, now if you spam skills while having confusion you deserve it..
and thats why i say you have no idea
1 needle trap can deal 13k damage (can be more with condi dur builds) BEFORE damage modifiers (Vulnerabilty, Lead Attacks) so you have to cleanse even just 1 trap
+ steal, + another trap, good luck
It won’t do 13k damage before you can react and cleanse is why you don’t understand it won’t do that in 1 tick. If that is the case my core thief build should die instantly when I encounter these thieves in WvW. Post a video of these builds doing 13k before you can cleanse the 2-3 condies on the player from 1 needle trap steal combo
youre the one who doesnt understand – just 1 trap does that, another one is waiting after you cleanse
oh youre thief main, why am i not surprised you defend this kitten
Again Needle Trap won’t do 13 k before you can cleanse it or react in any other way, but again you sound like you have no concept of how condis work in this game.
are you kittened ? do you need someone to explain your class to you? cleanse the first 13k+ trap, ok, but youll get another 13k+ trap from trait/utility whatever the thief has available after the first one
Again you would have to not be doing anything to take 13k+ from one Needle trap, let’s use a Mesmer as the example, get hit with needle trap f4 blink and heal/cleanse, but hey what do I know, and again I play a core DP Maurauders/Zerker build with DA/SA/Tri and never have issues with the ghost trapper thief. This theoretical 13k+ damage would kill me in one go but have yet to be insta downed.
To reach 13k+ would take you sitting there doing absolutely nothing for 2-3 seconds letting it tick on you
you still dont get it do you?
on most classes if you dont cleanse the first trap youre gonna die, so you have to cleanse it
now youre out of cleanses and thief uses second trap – you cant cleanse it you have cooldowns, it ticks and ticks all the while you didnt even touch the invisible thief the whole fight
get it now?
seriously if you have EU account ill be glad to come fight you, all youll be doing is running or dying, sometimes both
The damage from 1 needle trap and steal won’t cause you to be at 10% health apparently you don’t even know how much damage those condies actually do, now if you spam skills while having confusion you deserve it..
and thats why i say you have no idea
1 needle trap can deal 13k damage (can be more with condi dur builds) BEFORE damage modifiers (Vulnerabilty, Lead Attacks) so you have to cleanse even just 1 trap
+ steal, + another trap, good luck
It won’t do 13k damage before you can react and cleanse is why you don’t understand it won’t do that in 1 tick. If that is the case my core thief build should die instantly when I encounter these thieves in WvW. Post a video of these builds doing 13k before you can cleanse the 2-3 condies on the player from 1 needle trap steal combo
youre the one who doesnt understand – just 1 trap does that, another one is waiting after you cleanse
oh youre thief main, why am i not surprised you defend this kitten
Again Needle Trap won’t do 13 k before you can cleanse it or react in any other way, but again you sound like you have no concept of how condis work in this game.
are you kittened ? do you need someone to explain your class to you? cleanse the first 13k+ trap, ok, but youll get another 13k+ trap from trait/utility whatever the thief has available after the first one
The damage from 1 needle trap and steal won’t cause you to be at 10% health apparently you don’t even know how much damage those condies actually do, now if you spam skills while having confusion you deserve it..
and thats why i say you have no idea
1 needle trap can deal 13k damage (can be more with condi dur builds) BEFORE damage modifiers (Vulnerabilty, Lead Attacks) so you have to cleanse even just 1 trap
+ steal, + another trap, good luck
It won’t do 13k damage before you can react and cleanse is why you don’t understand it won’t do that in 1 tick. If that is the case my core thief build should die instantly when I encounter these thieves in WvW. Post a video of these builds doing 13k before you can cleanse the 2-3 condies on the player from 1 needle trap steal combo
youre the one who doesnt understand – just 1 trap does that, another one is waiting after you cleanse
oh youre thief main, why am i not surprised you defend this kitten
The damage from 1 needle trap and steal won’t cause you to be at 10% health apparently you don’t even know how much damage those condies actually do, now if you spam skills while having confusion you deserve it..
and thats why i say you have no idea
1 needle trap can deal 13k damage (can be more with condi dur builds) BEFORE damage modifiers (Vulnerabilty, Lead Attacks) so you have to cleanse even just 1 trap
+ steal, + another trap, good luck
It’s nearly as bad as the mesmer who portals away at the start of a stomp and comes back at the end of it, so you can’t interrupt him/her.
Portal stomp is used after they down you at least. The perma-stealth never revealed thief kills you without any possible counter or way to deal with them at all. It’s an “I win and you can’t do anything” button. And lol at cleanse. They will re-apply conditions faster than you can remove them, unless you are an Ele maybe. And they will still be in stealth all the time. It’s pathetic design.
That’s a huge understatement, again the majority of there conditions are on relying that you stand in their Aoe fields and tied to hefty CDs 20 sec for steal and 25 secs plus on traps.
You know that the thieves just STAND on you and drop traps,kite in stealth and then if trap isnt on CD they just put it again, until youre dead. 3 stacks confusion with steal which doesnt reveal them, and you heal once and youre dead by confusion. GG.
It’s not like you can’t cleanse and walk away, the amount of condis the thief can put on you is negligible unless you afk in the Caltrops/ trap Aoe red circle, and spam skills without cleansing…. I think I saw a video of someone doing just that and that’s how I view everyone that complains about this spec.
what exactly do you think would save that mesmer with that build and more importantly what is he able to do to that thief?
That Mesmer could have gotten away but chose to spam abilities without cleansing on the Dolyak for one that’s the only reason he died, he could have easily disengaged. The trapper troll thief build can’t kill any competent player it will only kill bads, he could have cleansed and healed then aoed found the BP circles an force thief into revealed but again I see everyone complaining of this troll build to act just like the Mesmer in the video spamming abilities without cleansing or attempting to disengage till they are already dead….
that mesmer runs cleanse on shatter and heal, he used those, after that theres nothing for him to do so who cares what he does next, his cleanses are longer cooldown than thiefs traps, its futile
his damaging skills mostly require target as well, he cant hurt the thief
so far the only people i checked (who also say that people cant die to this) are all from NA and all of them provide vague statements how easy it is to outrun or outcleanse… i doubt any of you met any good trapper thief
Cleanse on shatter isn’t the best especially after waiting so long to start cleansing, he stood in the caltrops proc’ing multiple instances of bleeds and cripple which was stopping the cleansing of the confusion, he never responded to the condis till the Dolyak is dead which are the main reasons he died you can’t balance around bad gameplay. His cleanses aren’t all longer than the Thiefs trap CDs of 24 sec.
he could have easily stopped attacking the Dolyak blinked away from the trap/caltrops and cleansed he did neither it is his fault he died, he responded way too slowly but you don’t seem to understand that so I will just lump you in the same category as the Mesmer.
thief has 2 needle traps on 24 sec cooldown, steal on 26 seconds, what are you gonna do when he uses just 1 needle trap and steal? burn your cooldowns anyway because youd have 10% hp after the one trap anyway? then tank another, youre done…
i really wish i could face you with his build, im not even that good
what exactly do you think would save that mesmer with that build and more importantly what is he able to do to that thief?
Using Blink first to leave the caltrops.
Condition removal works on a last in-first out principle.
Trying to cleanse conditions while constantly new ones are applied is a bad idea.
The Mesmer basically killed himself due to his skill spamming while having confusion stacks.
Using Decoy was also a pretty bad idea. He wasn’t stunned and stealth is useless in that situation. The only effect was more damage to himself.
point is even if he does everything right, theres no threat to the thief and the thief can reapply the condis faster than mesmer can cleanse again
It’s nearly as bad as the mesmer who portals away at the start of a stomp and comes back at the end of it, so you can’t interrupt him/her.
Portal stomp is used after they down you at least. The perma-stealth never revealed thief kills you without any possible counter or way to deal with them at all. It’s an “I win and you can’t do anything” button. And lol at cleanse. They will re-apply conditions faster than you can remove them, unless you are an Ele maybe. And they will still be in stealth all the time. It’s pathetic design.
That’s a huge understatement, again the majority of there conditions are on relying that you stand in their Aoe fields and tied to hefty CDs 20 sec for steal and 25 secs plus on traps.
You know that the thieves just STAND on you and drop traps,kite in stealth and then if trap isnt on CD they just put it again, until youre dead. 3 stacks confusion with steal which doesnt reveal them, and you heal once and youre dead by confusion. GG.
It’s not like you can’t cleanse and walk away, the amount of condis the thief can put on you is negligible unless you afk in the Caltrops/ trap Aoe red circle, and spam skills without cleansing…. I think I saw a video of someone doing just that and that’s how I view everyone that complains about this spec.
what exactly do you think would save that mesmer with that build and more importantly what is he able to do to that thief?
That Mesmer could have gotten away but chose to spam abilities without cleansing on the Dolyak for one that’s the only reason he died, he could have easily disengaged. The trapper troll thief build can’t kill any competent player it will only kill bads, he could have cleansed and healed then aoed found the BP circles an force thief into revealed but again I see everyone complaining of this troll build to act just like the Mesmer in the video spamming abilities without cleansing or attempting to disengage till they are already dead….
that mesmer runs cleanse on shatter and heal, he used those, after that theres nothing for him to do so who cares what he does next, his cleanses are longer cooldown than thiefs traps, its futile
his damaging skills mostly require target as well, he cant hurt the thief
so far the only people i checked (who also say that people cant die to this) are all from NA and all of them provide vague statements how easy it is to outrun or outcleanse… i doubt any of you met any good trapper thief
It’s nearly as bad as the mesmer who portals away at the start of a stomp and comes back at the end of it, so you can’t interrupt him/her.
Portal stomp is used after they down you at least. The perma-stealth never revealed thief kills you without any possible counter or way to deal with them at all. It’s an “I win and you can’t do anything” button. And lol at cleanse. They will re-apply conditions faster than you can remove them, unless you are an Ele maybe. And they will still be in stealth all the time. It’s pathetic design.
That’s a huge understatement, again the majority of there conditions are on relying that you stand in their Aoe fields and tied to hefty CDs 20 sec for steal and 25 secs plus on traps.
You know that the thieves just STAND on you and drop traps,kite in stealth and then if trap isnt on CD they just put it again, until youre dead. 3 stacks confusion with steal which doesnt reveal them, and you heal once and youre dead by confusion. GG.
It’s not like you can’t cleanse and walk away, the amount of condis the thief can put on you is negligible unless you afk in the Caltrops/ trap Aoe red circle, and spam skills without cleansing…. I think I saw a video of someone doing just that and that’s how I view everyone that complains about this spec.
what exactly do you think would save that mesmer with that build and more importantly what is he able to do to that thief?
they know all this kitten already from other threads or even their own heads can come up with simple stuff like this…
1) the combat log sometimes doesnt log everything (got hit by 19k coalescence some time ago, wasnt even shown in combat log)
2) those filters arent enough, lets say i want to find everything that hit more than 5k or damage dealt to 1 particular enemy etc.
well first great thing would be if it actually showed everything that happened to you and what you did to enemies + options to filter stuff out – that could possibly be done with 3rd party program but not until the combat log actually shows everything
would be great if they reworked the combat log completely, its almost useless in current state.
you clearly have no insight, your ranger build with blocks is useless, traps are unblockable
sic em requires target afaik so that wont help you either
pets surely attack stealthed players, oh wait
trapper thief doesnt need shadow refuge so good luck with that
youve offered nothing and claimed to beat trapper thieves, which after reading your bs i dont trust at all
im from eu and i dont understand whats happening with their servers
one day it can handle 2 60 man blobs fighting and few days later theres skill lag in 30v30
Yea it is a joke and yea it is a kittenty build to kill but cmon that’s not the point. The point is ….. being INVISIBLE THE ENTIRE FIGHT WHILE DISHING OUT DAMAGE.
No class/build should ever be allowed to do that.
Sorry to break it to you man, but both you and OP seem to be overfrustrated.
1) thief is supposed to be deadly. It’s an assassin. I died many times to them, yer, but what I’m more concerned about is their teleport, not their condi/fast kills.
2) OP, sorry to say but you don’t know how to counter a thief. I play one, I play against all sorts of characters, even condi thieves, I simply know what to do to survive and you obviously do not.Both of you and everyone else complaining about something that is in absolute order – learn from your mistakes. It is very possible to survive a thief that drops condis on you. An Engi can do it with area reveal. A ranger has Sick’Em. Ele’s, Guards and others have condi cleanse.
What is your problem again?
My problem is people like you not getting the point. No class should be able to do damage while staying in stealth, is that SO hard to understand?? I know how to counter em and will remain doing that, thats not the problem.
Lets go back to people hacking under maps killing you while being invisible, maybe you get the point then.
So an Engie can’t stack burns then use stealth Gyro then, or a mes can’t shatter bomb and abuse stealth while waiting on CD…
Other classes can do what you’re asking thief not to do. Other classes can do it better too.
If you know how to counter them, you wouldn’t be roid raging on the forum about it.
“So an Engie can’t stack burns THEN use stealth Gyro” -
You already said it yourself, to stack the burns he has to be visible THEN use a stealth gyro. Unlike ghost teef who can STAY in stealth while throwing out condition damage.
Edit: Read up on what Chorazin said. And do some comprehensive reading please.
You said specifically “No class should be able to do damage while staying in stealth, is that SO hard to understand??”
Stacking burns in under a second, say 13 stacks then using stealth gyro and sitting in stealth while watching your enemy burn at 4k a tick until they die is exactly what you’re saying shouldn’t happen.
You’re complaining that a thief put a needle trap on you say 10 times just to get you down, that was a good 4 or more minutes that you must have been trying to fight the person, spamming auto attack on 5 stacks of confusion.
People have offered very simple and basic counters that a 10 year old could follow and achieve but apparently it’s still too hard.
Try stacking said burns on engi while BEING stealthed. You still dont read. Nevermind.
I feel stupid now thinking people on forums do comprehensive reading.
No, I read it fine, your English is somewhat lacking.
Now you’ve changed your statement to “stack while BEING in stealth”… No I can’t do that, I can stack off 13 burns in under a second then stealth and have the same effect.
I chase trapper thieves, all my builds have condition clears and people have offered advice to help but it’s easier to cry on the forums.
Here is one of my joke ranger pet builds in the pic, that can beat trapper thieves.
im curious, how do you beat trapper thief with that ranger build?
also since were talking trapper thieves and perma stealth, it implies applying condis while stealthed through the whole fight so..
i messaged beepboop ingame few days ago to try to arrange some fights but hes probably NA since i havent seen him online during the times i played
(and just like the rest of people defending this build, probably never met decent player using it)
im not great but i feel i could beat most of the people claiming “it cant kill good player like me”
i think builds that can survive this, arent actual threat to it and well the rest of the builds die to it so yea fun stuff
(edited by Neftex.7594)