Showing Posts For Nemosis.5794:

Regeneration + Retaliation Theory Crafting

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Posted by: Nemosis.5794

Nemosis.5794

My sPVP bunker build:
http://intothemists.com/calc/?build=-9s-Bx;0RF-20P3ZFF90;9;6JTJ;448-26915-X;09X;1TsW6TsW66gG

Personally i don’t bother upgrading regen on virtue of resolve since it really doesnt upgrade much.

as for retaliation… use #2 hammer ability whenever you can (while inside your symbols – which will proc every third hit when using hammer – or use mace #2 then switch to hammer and get it that way – or use #2 hammer while in consecration / hammer #5 / mace #5 bubbles – all of which count as light field) to get ae retaliation. Also you can utilize virtues to get a good amount of retaliation time. I am able to keep retaliation up for a long time by doing this (but not for 100% of the fight).

not sure if were talking pvp or pve… but there it is.

(edited by Nemosis.5794)

Faithful Strike

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Posted by: Nemosis.5794

Nemosis.5794

Yeah, the formula is 15+((Level^2) x 0.05)+(Healing x 0.18)

So for example a Level 80 guardian with 1000 points in healing would heal for:
15+320+180=515

@ 1533 healing is what i runned in the past wich heal 610, not worth IMO.

Tks for the formula.

But the 2nd mace symbol will heals very much if u get +symbol duration

Also if you get the trait that all symbols heal… you get extra heal ticks from it as well as its ticks from regen.

We have a shield as a class symbol....

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Posted by: Nemosis.5794

Nemosis.5794

um – i love shield… give me an extra 90 toughness and i can punt someone off my node in sPVP… or hide in the shield bubble when a ranged class is trying to get my health down. Plus the cone effect that gives you protection is highly useful. Not sure why you say people are crazy to use it… shrug

Guardians, What annoys you the most?

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Posted by: Nemosis.5794

Nemosis.5794

the #5 hammer ability is interrupted if you move…. it would be way more useful if i could cast it on the run… but overall i love guardians.

(edited by Nemosis.5794)

Power or Precision?

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Posted by: Nemosis.5794

Nemosis.5794

For me id rather have power than precision (because power makes retaliation hit harder)… but my guard is a sPVP bunker… depends on your build.

Bunker Build for Tourneys

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Posted by: Nemosis.5794

Nemosis.5794

I mean, there are holes in every spec… it really just depends on your play style ( as lumines says ) try out a few builds and pick and choose whatever gives you the best results.

I personally found my spec to be the best for me ( http://intothemists.com/calc/?build=-9s-Bx;0RF-20P3ZF-90;9;6JTJ;448-26915-X;09X;1OZG5OZG56gV ) – its more heavily reliant on symbols / consecrations than the builds listed above. Also i REALLLLLLY love hammer – which is missing from lumines suggested specs.

If you wanted to grab some shouts in your build i would suggest the TEAM PZ mace/shield & staff (i just really hate staff – i use it ONLY for the speed buffs as im running to mid node at the start of a match) – i usually dont have to move once im there.

Also it seems like a waste to use shouts without the 20% reduction in cooldown, which you will have to sacrifice some if not all of the symbol enhancing traits to get. (IMO – you need them all – which is the reason i don’t use shouts)

my build really synergizes well with Hammer (by far my favorite guard weapon), & Mace/shield. Both of these weapon combos have symbols that are up a LOT.

PS – i do very well vs condition dmg… retaliation (and if others are around – ae retaliation) eats them alive (especially necro!). This only works when you use hammer to spam effectively.

thanks for the reply lumines.

(edited by Nemosis.5794)

Post Your Build Thread

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Posted by: Nemosis.5794

Nemosis.5794

Bunker Build for Tourneys

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Posted by: Nemosis.5794

Nemosis.5794

Also – this spec is very heavily geared towards using symbols… they are larger, they heal you, and they last longer… make sure you make good use of these symbols (ie staying in them, and using #2 with hammer = blast finisher)

Bunker Build for Tourneys

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Posted by: Nemosis.5794

Nemosis.5794

Here is my build:
http://www.guildhead.com/skill-calc#mmcM0cM9MmCRlmmCRlm9MGxGVsckaMo8khk707khM7khk7070z7kuW70V7owY8ofy

I use Hammer and Mace/Shield… this build with the signet of justice is very very very tough to kill. Plus with hammer i can spam AOE retaliation, and when i pop hallowed ground i can get 2 aoe mights out of it before it fades.

I would highly recommend this spec for someone wanting to bunker the hell out of clock tower.

More on hammer:
Using skill #4 (knockback)
Followed by #3 (immobilize)
Followed by #5 (bubble)
you can really keep someone off the point for a loooooong time.

Also – try to switch weaps as much as possible – cause leeching gives 1000 health on first hit

AND make sure to switch to made/shield when killing someone – you get a TON of health on kills with the sigil i have on my mace…

one last thing – hallowed ground is perfect for the final blow on a downed enemy – gives stability for a crazy long time.

Cheers.