Guardian, Chef
Guardian, Chef
Anet should be invisible in their representation of their home servers.
Because they are not, it causes drama, as it should, in this competitive aspect of the game. If they are literally viewed as representing a server, it will cause backlash over the obvious one sidedness of development supporting servers that are overpopulated due to influence from those anet employees, and supported by those anet employees known to play on those servers.
Stating this I’ll go back to playing some other game not touched by these producers.
Guardian, Chef
1. How do you feel about this proposal?
Sounds complicated
2. What, if anything, would you change about this current proposal?
I would Dump all WvW servers, just get rid of those silly things that mess with population. Remove EOTM, but keep its population features. Add WvW maps as if they were EOTM, but put in an Auto-balance join menu like PVP has.
3. Would you be interested in transferring to a new free world?
I don’t want to pay to transfer.
Guardian, Chef
hero points aren’t heroic enough, nerf please thx. (pshhh as if anet ever makes anything accessible casuals anymore. game is dead. GW3?)
Guardian, Chef
(edited by Nethod.7068)
“hey lets help improve the score” “hey screw that guy not in ts” “hey lets kick him” “why don’t we have enough to fight this?” “Hey…You guys in TS I only see like 5..” “Hey…get on TS guis” “Hey….why is nobody following me?” “Hey….know what f this game…”
(cont) "musicmusicmusic DRUNKEN WHATEVER NOISES musicmusicmusic, “Hey stack…STACK I SAID…” “WHY IS NOBODY STACKING…oh…nobody is on ts…nobody likes my yelling…nobody likes my music…nobody likes me…f this game.”
Guardian, Chef
(edited by Nethod.7068)
Long time ago on JQ’s TS server(2 years past) I remember about such insider trading being discussed. it is not unheard of in this game. The GM’s are corrupt for their own servers they play on is my general take of the matter, as blackgate can buy guilds to transer to them since way back when, and all the former t1 servers had the ability as well. I’ll point out the wvw scene as evidence to fueling fire, you can’t zerg 24/7 on those servers if your not paying for people to keep Your server populated, unless you are inside trading the economy for your own guildmates…
Guardian, Chef
Same issues, same region. same provider.
Guardian, Chef
Centurylink CO springs – can’t log in same issues as a lot of people apparently. Did work this morning, now (4h later) no connection.
Guardian, Chef
No, because zones are content and I can’t see being cut off from content being a good thing. What you’re essentially saying is I’m not interested in new zones at all. Maybe you’re not but then the whole mastery question is irrelevant, since masteries only affect PvE.
And if you’re not interested in new zones or raids, what are you interested in? Just dungeons and Fractals? Even Fractals benefit from masteries.
You miss my point enitrely.
If you’re talking about PvE, the only place masteries matter, and you’re saying I don’t care if I can get to new zones or do anything at all in them, I’d say this is a bigger problem for you then just watching story videos on youtube.
It means you can’t continue playing the game in PvE as it moves forward. What’s the point really?
You’re talking story, I’m talking zones. Between zones and story, this IS PvE.
I see your reading skills haven’t improved. I haven’t said what you say here and your conclusions therefore are all pointless. I said I like exploring zones and I will complete the story, though I’m not in a rush to do so. How you turn that into me saying the opposite of that, is just your reading comprehension. Please learn the difference between understanding and agreeing. I understand the other guys’ point of view, but that doesn’t mean I am exactly like him. As I said, again, I am probably closer to his ideas than you are, but I never said I am exactly the same. That is, again, your own false interpretation.
I am currently not interested in dungeons, fractals and raids. I have enough to play around with masteries, exploration and leveling alts. After masteries I will start looking at crafting. Trust me, I will not finish all of that in the next week or two.
You are just able to see your own point of view and nothing else and this inability to stand in another’s shoes, blinds you to the fact that a lot of people have different goals or needs from a game and they may be nowhere near. You seem to think that because something is logical to you that it must be the truth for everyone. If that is not the case, then perhaps you should stop acting like it because that is the message you are sending.
This whole point revolves around you not understanding that people don’t have the same goals and therefore don’t have the same needs. As soon as you understand that, you will see that your points don’t matter to others unless they have the same or at least similar goals.
Actually one of my strengths is seeing other’ points of view. They’re not always reasonable however. And the lack of comprehension here is two way.
I was replying to the first guy when you replied to me. You’re attempting to say that I can’t see his point of view. But his point of view directly prevents him from going into the new zone and getting anything done.
That’s my point. It doesn’t matter what you like or what you like, because we’re actually having a conversation about the first poster, who says he can just watch the videos of the story on youtube and thus he can avoid leveling masteries. That’s only true if he doesn’t want to play the new zone also.
If its me your talking about, I recently finished season 3. It took a lot of alcohol to stand the map design. Only up to mastering stealth gliding, bouncy mushrooms, but not sure if any other travel masteries were needed, it didn’t appear so. I still say masteries are as frustrating as texas, but mostly when they interrupt the main story.
Guardian, Chef
While HoT is theoretically possible to easily do without adventure HPs (I need to make some rageposts on that subject, however), if you don’t do the “ideal” progression of mastery points (and look up guides for strongboxes) you can easily find yourself in a position where traversing maps to get further mastery points becomes a nightmare. Tangled depths is the best example of this-if someone takes gliding heavily to help them with VB, then works on anything that isn’t Nuhoch, they can hit TD with no mastery points and no reliable way of getting round the map.
Perhaps allowing respec of mastery points should be allowed?
Pretty much this.
I ended up leveling up exalted all the way first, I figured mastery points would be something easy in the long run. Nope. Gated behind travel masteries and multilevel map labyrinths.
So maybe enough of that, and one day I decided to go play the story for once instead of dredging through someone’s idea of an escherian stairwell. And then just when I think I can do something fun, the game design puts me right back to the map play hunting for masteries just so I can get back to the story. Betrayal.
Put an option to respec of masteries /agree
Guardian, Chef
I like that 10% damage vs downed
Incorporated into the useless Mercy Rune set somehow would be a nice update to them, since it be related to players in downed states and such.
Guardian, Chef
(edited by Nethod.7068)
In hindsight, you are somewhat correct. With experience it’s easy to see the paths and options HoT presented to a fresh player, despite how limited they were. However this was all but drowned by a tidal wave of negative reinforcement for trying to do anything BUT those couple of options, either by constantly pointing to the mastery page in the most obnoxious fashion or outright killing the player with no warning and then pointing to the mastery page anyways.
HoT stopped being about things I could do and became about everything i couldn’t do and the mastery system wasn’t about unlocking cool abilities to open up the world, but about removing unnecessary barriers to actually playing the game. Luckilly once completed, those masteries stay on my account forever and I never have to bother with it ever again, which is one of the only reasons I sat through it.
Let’s just call it what it is. The HoT maps were too much for you. The exploration, the combat. It was too difficult and frustrating for your tastes. The complaints about masteries being a barrier are all in your head. You need only 3 masteries to explore the vast majority of locations in all of the HoT maps: gliding, bounce mushrooms, and updrafts.
Yes, you need expensive masteries like Itzel poison lore and leyline gliding to reach a handful of locations and achieve 100% map completion, among other things. But there is no reason you need to have 100% map completion the moment you enter HoT. There is no reason you need to complete every single objective from the moment you walk in. That was an expectation you had which was not met, but you were not in fact prevented from exploring these maps by the mastery system.
When I did HoT, I actually loved VB and the intro to the jungle that I just stuck around there until I had that map figured out. Then I went to AB, played around a bit, wasn’t really feeling it and went on to TD. 6 months later I have 102 mastery level, all of the more relevant masteries unlocked, 100% map completion on all maps, but I did it my way. I love VB and TD more than DS and AB, so those are the maps I spent most of my time on.
You have freedom in HoT. It sounds like you simply chose not to use it. Perhaps you listened a bit too much to the whining on the forums? A lot of the complaints here are very similar, but seem to originate from players who never liked HoT to begin with and don’t know what they’re talking about.
I wish the combat and exploration had presented even a minuscule challenge or it might have given at least some small sense of satisfaction. It did not. The combat was bog standard Gw2 fare, not bad at all since I like the way the game handles combat, but no real test of ability.
The exploration people seem to think was in early HoT consisted of two linear paths. That’s it. Then when I did get mastery points I still had no sense of exploration at all as I had already seen where the game wanted me to go next , how to get there and what reward i’d be getting when I did, but had told me to either buzz off till I had ground out the required master or outright killed me. Negative reinforcement at every turn.
“Oh but all you need is gliding updrafts and mushrooms to explore” thank you for validating my point. How long it may or may not have taken an individual player to unlock those masteries is wholly irrelevant when that exploration and the majority of the content was gated off behind masteries for everyone from the get go and instead of saying NO bad player and bonking them with a rolled up newspaper when they tried to see what was over the next hill, reward that curiosity instead.
So if a player tried to use a jumping shroom before mastery acquisition, have them play a directional minigame to keep their balance on the mushroom. It’s far too slow to use in a combat situation but gives the player a direct challenge to overcome in order to use the mushrooms till they unlock the trait rather that just telling the player to get lost till they clubbed enough pocket raptors to magically realise how to use mushrooms.
Masteries were a tour guide system that fed content to players in the most nonsensical way , unlocking a few scraps of additional content one mastery at a time in a manner that made no contextual sense. Instead of bashing monsters over the head for a couple of hours and suddenly being immune to poison, why not have an area of VB with a large cloud of non lethal but debilitating poison in it and players can actively survive in there by doing events, maybe gathering medicinal herbs and the like to build up a poison immunity? Then have a meta event there where they need poison mastery to access a special chest that can give them an armour skin? There you have logical, contextual , thematic acquisition of a Mastery skill with a very tangible reward at the end other than another couple of mastery points.
Yeah, Like Megaman Zero taught you every game mechanic while you played through.
This game – “Hey…Uh…We need you to go level up these mastery things, so stop what your doing in the story and go do it that stuff…Yes…All that stuff we Didn’t have you do while you were doing the story…go do all that…”
Guardian, Chef
Mastery system blocks progress.
Totally not playing Gw2 because of said blocked progress.
Oh Anet you want me to collect X more mastery points to level up whatever just to get through the story? Nope. lol. Story isn’t that good and there’s youtube to see what happens. You’re not making me play through the trash this time.
Edit: And done watching spoiler video. Yay. This why you bad anet, I’d rather watch someone else play the story instead playing catch up masteries to see it myself.
How is this a mastery system design issue? The underlying cause of your particular complaint is that you clearly dislike HoT gameplay.
Just to put it in perspective, to unlock the critical masteries you need to explore the jungle and complete the storyline, only 2 million experience (about the equivalent of leveling from 70-80) is required along with 4 MPs. That really isn’t a lot of time/effort. If you had any interest at all in trying the new maps you would earn that much just in the process of exploring and trying out the events for a few hours.
I know players in this game are used to doing things on their own terms, but even the core game didn’t allow you 100% freedom in this sense. You still had to put in effort to achieve objectives, frequently in game modes that might not be your cup of tea. For instance, I’m not a huge fan of JPs. I still have to do them now and then if I want the rewards. But as long as the entire game isn’t one big JP, I don’t consider that unreasonable.
I solved my issue with the mastery system. I watched a youtube to see the story this time instead of playing through the trash to get the masteries points and mastery xp required to finish it. /winning.
All you solved was not being able to get around in the new zone.
Solved was all. Praise jebus for youtube.
Guardian, Chef
I solved my issue with the mastery system. I watched a youtube to see the story this time instead of playing through the trash to get the masteries points and mastery xp required to finish it. /winning.
To each their own. If it’s trash to you, then it’s trash. Personally, I’m a big fan of HoT, but my concern in this case is the mastery system. I think a certain amount of gating is acceptable (e.g. 4 mastery points for story completion and 90%+ map completion) and contrary to your position, the requirements for general exploration and storyline completion are minimal.
The masteries gave me some serious QoL upgrades that I felt were worth the effort. It gave me a reason to play in maps I enjoyed anyway. That’s solid game design. But obviously, since you don’t enjoy HoT, what was a great reason for me to explore these maps to the fullest was your reason for resorting to youtube.
Your trash is my treasure on this one. But that doesn’t mean we can’t find an agreeable solution. Toward that end, I suggest the following:
Grant gliding, updrafts, and bounce mushrooms as baseline via the personal storyline. Reduce the number of tiers and respective costs for the remaining masteries. This would result in a reduction of 32 mastery points and about 2.8 million experience from the total cost of earning all of the Itzel lore and Gliding masteries. Alternatively, the lost tiers could be replaced with new skills that don’t present a critical barrier to exploration or personal storyline completion.
In either case, players would be free to complete their personal storyline and explore the vast majority of the jungle while leaving the mastery system mostly intact.
Nice. Well, see you on youtube, make me some vids.
Edit: And if you actualy do make videos, you can leave off the stuff you do on map, just the story stuff I’d be interested in.
Guardian, Chef
I would like to see a damage recap pie chart
Condition damage dealt %
Power damage dealt %
Damage from Misc (IE Resistance/Feedback) %
And a CC tracker saying how many times stunned/daze/ect
edit: …that I could just put on the screen and it auto-updates itself when combat starts and ends, visually displaying the damage taken in real time.
Guardian, Chef
(edited by Nethod.7068)
Mastery system blocks progress.
Totally not playing Gw2 because of said blocked progress.
Oh Anet you want me to collect X more mastery points to level up whatever just to get through the story? Nope. lol. Story isn’t that good and there’s youtube to see what happens. You’re not making me play through the trash this time.
Edit: And done watching spoiler video. Yay. This why you bad anet, I’d rather watch someone else play the story instead playing catch up masteries to see it myself.
How is this a mastery system design issue? The underlying cause of your particular complaint is that you clearly dislike HoT gameplay.
Just to put it in perspective, to unlock the critical masteries you need to explore the jungle and complete the storyline, only 2 million experience (about the equivalent of leveling from 70-80) is required along with 4 MPs. That really isn’t a lot of time/effort. If you had any interest at all in trying the new maps you would earn that much just in the process of exploring and trying out the events for a few hours.
I know players in this game are used to doing things on their own terms, but even the core game didn’t allow you 100% freedom in this sense. You still had to put in effort to achieve objectives, frequently in game modes that might not be your cup of tea. For instance, I’m not a huge fan of JPs. I still have to do them now and then if I want the rewards. But as long as the entire game isn’t one big JP, I don’t consider that unreasonable.
I solved my issue with the mastery system. I watched a youtube to see the story this time instead of playing through the trash to get the masteries points and mastery xp required to finish it. /winning.
Guardian, Chef
Mastery system blocks progress.
Totally not playing Gw2 because of said blocked progress.
Oh Anet you want me to collect X more mastery points to level up whatever just to get through the story? Nope. lol. Story isn’t that good and there’s youtube to see what happens. You’re not making me play through the trash this time.
Edit: And done watching spoiler video. Yay. This why you bad anet, I’d rather watch someone else play the story instead playing catch up masteries to see it myself.
Guardian, Chef
(edited by Nethod.7068)
“I don’t even pvp”
nice youtube
Edit: “Reaper WvW Outnumbered Carnage 4” Was probably my favorite, music was upbeat
Guardian, Chef
(edited by Nethod.7068)
Condi is op, I don’t even pvp and I know this from other game modes…please consider changing everything about preventing and clearing conditions to actually meet some kind of balance.
Guardian, Chef
Dislike raids, too long and hard and overly necessary for coordination, too much time to get teammates together, too much time to figure out what to do between multiple plebs. DPS timer sucks, limits players to DPS builds or highly organized cohesive builds that aren’t any place for a filthy casual. It’s a one time finish and quit deal, just get it out of the way and over with and never touch it again because of the classic experience it gives the first few times around, Not fun.
Wish it were simply a dungeon, a quick dungeon like fractals. Simple to figure out, mechanics escalate and teach players what they are doing wrong before they are too hard, happy fun times all around Like Mega Man X style where it first shows you a new mechanic then allows you practice before ramping up difficulty.
Guardian, Chef
1. remove all pve outside of all territories (return the flying raptor to SM)
2. return alpine to its former glory.
3. remove or change the ability(s) to 1 shot any class for base HP amounts.
4. add some kind of keg stand finisher, for norn sake
5. do something about spirit weapons for guardian, they are utterly useless piles of trash in any game mode.
Guardian, Chef
Now people are getting PvP legendary backpack
in Guild Wars 2: Heart of Thorns
Posted by: Nethod.7068
I can’t do half the achievements for those backpacks anyway..Anet requirements are so excessive, repetitive, yawn…
Just not going to play. It’s not fun anymore.
Guardian, Chef
i don’t get why most guards use shelter anyway, i used to play a full medi build before HoT, with the medi heal, healing for up to 15k, low cd and gives fury, yes it is an offensive heal and you need to be able to use it but the only benefit of shelter is the block, wow..
second now with HoT the heal trap is superior to shelter as well, 10k heal, blind, aoe regen, lower CD as shelter
the only reason most guards use shelter is as an oh kitten skill to get another block, honestly i think shelter is overrated and not as good as it used to be..
might of the protector in valor pool gives might per block and shelter can block more than once…(one random reason)
Guardian, Chef
(edited by Nethod.7068)
Guardian Spirit Weapons?
Edit:…..wait…is this from 4 months ago?
Guardian, Chef
(edited by Nethod.7068)
guard can’t guard, working as intended
Guardian, Chef
Guild glyder with guild insignia
Watchwork Wings that have turning gears
Vampiric Myst that swirls around the character
Water Wings with liquid drops that fall on people when gliding over them
Falling Comet glider
Two handed weapons – twirling like a helicopter (with trailing legendary auras)
Jetboots
“Rainbow Glyder” that trails rainbows
Molten Alliance Glyder that drips lava
if liquid effects could drip all the way down to the ground leaving a temporary trail like auras do it would be cool
Guardian, Chef
Add a healing component to the staff auto attack similar to druid staff.
sigil of water could do some of this
Guardian, Chef
Can’t keep Unscathed Contender up even if we tried with other forms of blocks i’m seeing
it’s like once your engaged, its down and no use. I see his point, I like the idea.
Would it be too much of a damage boost if uscathed protector were up that long though? I could see how that might be overpowered in a way, 20% boost of damage until they take off aegis…so before engaging dodge first attack, then 2nd attack pop shield of courage…20% for the duration it’s up could add up a lot of damage if every other skill that blocks were to keep it active.
edit: words
Guardian, Chef
(edited by Nethod.7068)
I wish aegis stacked like stability and was notched off per block as attacks hit.
Edit: I see what you mean in the video
Guardian, Chef
(edited by Nethod.7068)
Thanks, it sounds like your agreeing with me.
I agree with the underlying principle to an extent. I had to dig through a lot of nonsense to find it though, and I certainly don’t agree with what you said about the devs. So I don’t really agree with you. That’s all.
Good point. I agree. Everything I am angry about is about the game, I should have stuck to that point.
Guardian, Chef
Beyond your tone, I would like to see more calls for tankiness.
Thanks, it sounds like your agreeing with me.
Guardian, Chef
(edited by Nethod.7068)
Hey thanks for telling me i’m salty and whiny.
Sorry for alerting a clear problem along with the original OP.
Can I have a refund for the content I’ll be missing? Only time will tell..
You’re welcome, I call it as I see it. The problem may be there, but the way you present yourself means nobody will want to support you or your ideas regardless of whether or not you’re right. The only thing stopping you from getting through the content is you. That’s like me asking for a refund on a burger and fries because one of the fries was at the bottom of the bag and I don’t want to have to dig around to get it.
I can’t even list an idea or feedback here without personal attacks that de-rail the conversation. Half the thred is basicly “your stupid”.
The OP has a clear point, I have a right to support it without being personally attacked on the forums. Sorry.
Guardian, Chef
You’re views don’t make sense; You object to MMO’s making content that you can’t experience 100% because you’re not willing to solve problems, adapt to the situations your presented, acknowledge general MMO operation and development.
That wouldn’t be so bad if you weren’t using your uninformed views to argue with people about how you think you deserve a refund, etc …
It doesn’t make sense that I can’t play the raid and I want a refund?
No it doesn’t, and I’ve already explained why.
Ok.
Guardian, Chef
Nethod you need to calm the kitten down. It’s nice that you want tank stats to be important outside of wvw commanding; I do too. Getting all salty and whining won’t change anything. Raid wing 1 doesn’t call for a lot of toughness aggro nor does it demand that much survivability, but that may be different in future wings. Even then: if you want to run full potato, find people who like you enough to let you run full potato. PuGs have no reason to believe a rando who says “I’m running potato but trust me I’m good”
Hey thanks for telling me i’m salty and whiny.
Sorry for alerting a clear problem along with the original OP.
Can I have a refund for the content I’ll be missing? Only time will tell..
Guardian, Chef
You’re views don’t make sense; You object to MMO’s making content that you can’t experience 100% because you’re not willing to solve problems, adapt to the situations your presented, acknowledge general MMO operation and development.
That wouldn’t be so bad if you weren’t using your uninformed views to argue with people about how you think you deserve a refund, etc …
It doesn’t make sense that I can’t play the raid and I want a refund?
Guardian, Chef
Developers give players content they need to adapt to all the time in MMOs, usually as problems they have to solve. I get it, you’re not a problem-solver .. you want all content to be the way you think it should be so you don’t have to do much thinking and when you don’t get it, you to think something went wrong.
That’s just not how MMO’s work. Better start looking into something else if you think MMO dev’s cater to every players desires.
Can you get off the passive aggressive garbage and stop personally attacking me? I have my views, you’re just being a troll.
Guardian, Chef
I don’t see where the design prevents you from liking tanks, making a tank build or playing one;l it’s simply not optimal in most cases. You’re not explaining yourself very well here. If you’re serious about this, I suggest you have a little more of your thought process with people here, including Anet; otherwise it’s just a Rant.
If you’re suggesting a Guardian can’t tank because of the game design, I’m not going to argue with you about that because Guardians are very tanky. If you’re suggesting you can’t get a team to raid as a tank Guardian, that problem originates with you.
If you don’t like the way the game is designed, it’s funny that it’s taken you this long to recognize it. It’s not holy trinity and we were told that from launch; if that is such a barrier to you to like the game and play it, then I have little sympathy for you for subjecting yourself to it.
I would LOVE a refund for the content I cannot and will not get to see. Could you tell them to start passing out refunds?
I’m sure you would but that’s a ridiculous position to have; Anet didn’t release the content guaranteeing unreasonable players unwilling to adapt to the situations they were presented would experience all content. Oh well.
No, they said “Heeeeeeeere’s hot guis!”
Then a wild raid appeared. And now we are here, me wanting a refund and you wanting content-per-skill-level? what do you want anyway?
Guardian, Chef
I’ll just watch the rest of HoT story from youtube.
Guardian, Chef
I don’t see where the design prevents you from liking tanks, making a tank build or playing one;l it’s simply not optimal in most cases. You’re not explaining yourself very well here. If you’re serious about this, I suggest you have a little more of your thought process with people here, including Anet; otherwise it’s just a Rant.
If you’re suggesting a Guardian can’t tank because of the game design, I’m not going to argue with you about that because Guardians are very tanky. If you’re suggesting you can’t get a team to raid as a tank Guardian, that problem originates with you.
If you don’t like the way the game is designed, it’s funny that it’s taken you this long to recognize it. It’s not holy trinity and we were told that from launch; if that is such a barrier to you to like the game and play it, then I have little sympathy for you for subjecting yourself to it.
I would LOVE a refund for the content I cannot and will not get to see. Could you tell them to start passing out refunds?
Guardian, Chef
Yup, I get that. So play one.
Yep. Deal with the design. Thanks for your input. Still can’t raid~
Guardian, Chef
The reluctance to accept change and adapt is strong with these ones. Funny that these people even subject themselves to MMO gaming in the first place.
I love my guardian, 5 thousand hours and I can’t play him in this raid.
Yeah, I read that. It doesn’t change the fact you don’t understand you are playing an MMO; MMO’s change all the time so if that’s not something you’re willing to accept, why do you play them?
I like tanks.
Guardian, Chef
The reluctance to accept change and adapt is strong with these ones. Funny that these people even subject themselves to MMO gaming in the first place.
I love my guardian, 5 thousand hours and I can’t play him in this raid.
Guardian, Chef
Deal with the design guy, just deal with it and good luck.
I can’t even play that raid.
I can’t because of the design and you want it to stay that way.
You want me to change my build and the way I have always played and learn a completely different way to play so I’ll be able to enjoy this raid.
You want me to swap characters and gear just for this raid because if I don’t I just wont’ be able to play it. THanks guy, you care.
Can i get a refund yet ANET? I can’t even see what I paid for.
Guardian, Chef
(edited by Nethod.7068)
I HAVEN"T HAD THE CHANCE TO PLAY IT BECAUSE OF THE PLAYER MADE META AND KICKING PEOPLE OUT OF GROUPS FOR DPS, The developers stupid meta.
Thanks for the reply…I don’t know anything about the raid because its designed against my character. Want to fire back with something else? I’m not even talking to you.
The rage is real. Why exactly should content be designed around your build preference? Unless you’re talking about the entire class?
No. It SHOULD include EVERYONE’s builds. the design IS BAD because its based on WIN=COMPOSITION/BUILDS/GEAR
Gw2 most of the content is SOCIAL, while this is stupid adverse from the rest of the entire buildup of the game.
I can play a tank from 1-80 get all the tank gear and after 5k hours of character development I have a player saying “Your not good enough.”
Thats stupid, I’d take a refund in a heartbeat.
Can you imagine a design where any build works that is still challenging?
ABSOLUTLY,
AC dungeon when they revamped path 2 – You don’t need anything specific but knowledge how to do it.
I was talking about challenging, not absolute faceroll easy.
Its easy because you know how to do it!
I’m sorry but if you want raid difficulty to be on AC level where every boss has a singular mechanic that’s just not going to happen. We obviously have very different ideas about what challenge means. Actual raid mechanics that we have now vs your 5sec boss fights… It’s safe to say that with difficulty comes having to look at your build properly and make the necessary adjustments. If you’re too stubborn to do that then I don’t envy the team that takes you on their runs.
Great opinion. I still can’t play my character in this raid. Thanks for supporting ANET shutting my character out.
You shut yourself out when you don’t want to change build. That’s no one’s fault but yours.
Anet made the raid. I play like I’ve always done. Its Them.
And I pity the players that had to put up with this attitude in dungeons and fractals.
But you said those were really easy and not challenging. No worries.
But made 10x longer, more tedious and boring by players like you.
Its part of the design, deal with it. – This is what your telling me to do. back at ya.
Guardian, Chef
I HAVEN"T HAD THE CHANCE TO PLAY IT BECAUSE OF THE PLAYER MADE META AND KICKING PEOPLE OUT OF GROUPS FOR DPS, The developers stupid meta.
Thanks for the reply…I don’t know anything about the raid because its designed against my character. Want to fire back with something else? I’m not even talking to you.
The rage is real. Why exactly should content be designed around your build preference? Unless you’re talking about the entire class?
No. It SHOULD include EVERYONE’s builds. the design IS BAD because its based on WIN=COMPOSITION/BUILDS/GEAR
Gw2 most of the content is SOCIAL, while this is stupid adverse from the rest of the entire buildup of the game.
I can play a tank from 1-80 get all the tank gear and after 5k hours of character development I have a player saying “Your not good enough.”
Thats stupid, I’d take a refund in a heartbeat.
Can you imagine a design where any build works that is still challenging?
ABSOLUTLY,
AC dungeon when they revamped path 2 – You don’t need anything specific but knowledge how to do it.
I was talking about challenging, not absolute faceroll easy.
Its easy because you know how to do it!
I’m sorry but if you want raid difficulty to be on AC level where every boss has a singular mechanic that’s just not going to happen. We obviously have very different ideas about what challenge means. Actual raid mechanics that we have now vs your 5sec boss fights… It’s safe to say that with difficulty comes having to look at your build properly and make the necessary adjustments. If you’re too stubborn to do that then I don’t envy the team that takes you on their runs.
Great opinion. I still can’t play my character in this raid. Thanks for supporting ANET shutting my character out.
You shut yourself out when you don’t want to change build. That’s no one’s fault but yours.
Anet made the raid. I play like I’ve always done. Its Them.
And I pity the players that had to put up with this attitude in dungeons and fractals.
But you said those were really easy and not challenging. No worries.
Guardian, Chef
Blame the game, not the player.
Guardian, Chef
I HAVEN"T HAD THE CHANCE TO PLAY IT BECAUSE OF THE PLAYER MADE META AND KICKING PEOPLE OUT OF GROUPS FOR DPS, The developers stupid meta.
Thanks for the reply…I don’t know anything about the raid because its designed against my character. Want to fire back with something else? I’m not even talking to you.
The rage is real. Why exactly should content be designed around your build preference? Unless you’re talking about the entire class?
No. It SHOULD include EVERYONE’s builds. the design IS BAD because its based on WIN=COMPOSITION/BUILDS/GEAR
Gw2 most of the content is SOCIAL, while this is stupid adverse from the rest of the entire buildup of the game.
I can play a tank from 1-80 get all the tank gear and after 5k hours of character development I have a player saying “Your not good enough.”
Thats stupid, I’d take a refund in a heartbeat.
Can you imagine a design where any build works that is still challenging?
ABSOLUTLY,
AC dungeon when they revamped path 2 – You don’t need anything specific but knowledge how to do it.
I was talking about challenging, not absolute faceroll easy.
Its easy because you know how to do it!
I’m sorry but if you want raid difficulty to be on AC level where every boss has a singular mechanic that’s just not going to happen. We obviously have very different ideas about what challenge means. Actual raid mechanics that we have now vs your 5sec boss fights… It’s safe to say that with difficulty comes having to look at your build properly and make the necessary adjustments. If you’re too stubborn to do that then I don’t envy the team that takes you on their runs.
Great opinion. I still can’t play my character in this raid. Thanks for supporting ANET shutting my character out.
You shut yourself out when you don’t want to change build. That’s no one’s fault but yours.
Anet made the raid. I play like I’ve always done. Its Them.
Guardian, Chef
I HAVEN"T HAD THE CHANCE TO PLAY IT BECAUSE OF THE PLAYER MADE META AND KICKING PEOPLE OUT OF GROUPS FOR DPS, The developers stupid meta.
Thanks for the reply…I don’t know anything about the raid because its designed against my character. Want to fire back with something else? I’m not even talking to you.
The rage is real. Why exactly should content be designed around your build preference? Unless you’re talking about the entire class?
No. It SHOULD include EVERYONE’s builds. the design IS BAD because its based on WIN=COMPOSITION/BUILDS/GEAR
Gw2 most of the content is SOCIAL, while this is stupid adverse from the rest of the entire buildup of the game.
I can play a tank from 1-80 get all the tank gear and after 5k hours of character development I have a player saying “Your not good enough.”
Thats stupid, I’d take a refund in a heartbeat.
Can you imagine a design where any build works that is still challenging?
ABSOLUTLY,
AC dungeon when they revamped path 2 – You don’t need anything specific but knowledge how to do it.
I was talking about challenging, not absolute faceroll easy.
Its easy because you know how to do it!
I’m sorry but if you want raid difficulty to be on AC level where every boss has a singular mechanic that’s just not going to happen. We obviously have very different ideas about what challenge means. Actual raid mechanics that we have now vs your 5sec boss fights… It’s safe to say that with difficulty comes having to look at your build properly and make the necessary adjustments. If you’re too stubborn to do that then I don’t envy the team that takes you on their runs.
Great opinion. I still can’t play my character in this raid. Thanks for supporting ANET shutting my character out.
Guardian, Chef
Fractals – You have one where you have to drag a boss around a dredge chamber while 1 person hits him with lava! – Another GREAT example of a dungeon that becomes easier with Knowledge and not with gear!
Do you like waffles?
Do you like trolling? Want to waste time just send me mail so I can delete it without looking.
Guardian, Chef
Fractals – You have one where you have to drag a boss around a dredge chamber while 1 person hits him with lava! – Another GREAT example of a dungeon that becomes easier with Knowledge and not with gear!
Guardian, Chef