Showing Posts For NitroApe.9104:
Rifle doesn’t need to be buffed, hammer needs to be nerfed.
Scrapper is still strong, but what about [every other engi build that doesn’t use scrapper tree]?
Engis are now more than ever forced to play scrapper to have any chance in this meta, why would you nerf a heal that has been there for ages and, even though it has always been strong, was not overpowered when looking at the engineers overall defensive capabilities.
Healing turret wasn’t the kittening problem, scrapper is.
Anet balancing at its best
Youtube always messes up my description :/ I fixed it, but if it still doesn’t work:
SD: http://gw2skills.net/editor/?vdAQFAElUUhSuY7WwmKWmMK65uu3bxnpACgxRoCiAA-TJBFABA8AAI4CAw++DiXGAA
CC Scrapper: http://gw2skills.net/editor/?vdAQFAUnUUBlchtbBOeBEqilJjS8ZKgAY8DqgIgeur79G-TJBFABA8AAYf/BCuAAiXGAA
lets see how open minded people are
What do you think actually needs nerfing ?
this is the statement no one has made
Be Specific dont just go and say sustain or damage because that could mean anything
- Hammer: Cooldowns or damage. At the moment it just deals too much damage considering its tanky charakter. Make it more like shield offhand: utility, less dmg.
Also, #3 shouldn’t be a triple finisher, but that’s just my opinion.
- Gyro is fine, I guess. Maybe it could use an even higher cooldown, like 50-60 seconds, but make the detonation a stun instead of a daze?
- Traits: So, back then alchemy gave us a choice: It was either backpack regenerator for higher sustain and longer fights or auto elixir for sort of glassy builds, that need invuln more than sustain (doesn’t matter that every engi preferred elixir over regen, it’s all about the concept)
The scrapper tree provides protection, stability/adaptive armor and a very good regen trait, we can use alongside auto elixir.
Regeneration, Protection, Stability on its own is balanced, just like blocks, invuln and stealth. But combine all those mechanics in one build and you will get a nearly invulnerable bunker. And that’s exactly what the scrapper is.
So imo the scrapper tree could use a nerf too, it doesn’t even matter which trait.
(edited by NitroApe.9104)
Every decent engi that plays scrapper should recognize that this build is over the top and needs zero skill. I can’t even handle this thread…
https://youtu.be/CtUFd7-Kc7I
Enjoy!
If you liked it, you might wanna check out part 1 (pre-HoT):
https://youtu.be/pBvr4z-TXCk
kthxbye
Thanks for the feedback and good summary there, that’s pretty much how I see it.
Ok so that’s actually a huge problem of this build. You need elixir gun for cleave, because you lack the consistent nade cleave, but you also need elixir S to survive, there is no way around it. You are a glass cannon engi and it’s one of the most vulnerable builds out there.
But when people rezz properly in PvP, there is no way you will get a safestomp with the elixir.
Sucks :/
There also is another version of SD without HGH I like to play if you wanna try a cheaper rune first. In this build I trade HGH for stim pack on heal and mecha legs for experimental turrets, and go with rune of rage / rune of the pack to boost my fury uptime. This way you can be a little tankier when it comes to the gear, which probably isn’t the worst idea if you are new to the build.
http://gw2skills.net/editor/?vdAQFAUlUUhSuY7WwmKQ+FLVGUY+CbXFXWAC/4HiQDA-T1BFAB2s/ASK/WTHwhq/4wkittenHAwVKBDAgA4oH9oH9oHtduzduzduzSBIrIL-w
I loved this video, especially “lol engie so op”. If I were to use this for a wvw roaming build would Valk gear with zerkers accessories be about right?
I haven’t really done a lot of wvw with this build, so you have to experiment yourself, but i would try to get at least 19k HP and 50% crit chance… something like: http://gw2skills.net/editor/?vdAQFAUlUUhSuY7WwmKQ+FLTGUY/EWxnVgAMOiKEBA-T1BFABIp87Q1fc4CAUy+D2pDAgHAwVKBDAgA4oH9oH9oHtduzduzduzSBMqIL-w
One question? Why rifle turret instead of Rocket Boots? It seemed like you were using Rifle 5 as a gap closer a lot even knowing it wouldn’t land. Wouldn’t Rocket Boots be a better choice there? I would also think the toolbelt would be better as opposed to surprise shot.
As hvaran said, surprise shot is pretty much the strongest burst skill in this game and therefore elementary for SD.
The reason i use jumpshot this way is that it’s very hard to land a good burst with it. It’s not only clunky and difficult to chain up with cc or other skills, it’s also really easy to avoid or dodge, especially in 1v1s.
I take advantage of that and use jump shot whenever i want to close a gap and bait a dodge. I not only get into meleerange which gives me the opportunity to use my dangerous skills and cc, but also have a higher chance to land those since the enemy already used a dodge. And he has to use that dodge, because jumpshot still hits incredibly hard.
You may have noticed me doing the same with the magnet cast.
To be real honest here i don’t make it my main goal to hit that sd proc, it just kinda.. happens. I always try to be as closse as possible when overcharging in order to burst better and my camera is always pointing to the enemy because as you probably know overcharged shot will cancel when your target is not exactly in front of you.
So yeah it’s more of a side effect^^ but glad you noticed it, i might actually start practising this.
For everyone who liked the montage: i uploaded some duel footage vs a mes, check it out. https://www.youtube.com/watch?v=ABtsLSntZaU
I used the skilltree+stealth gyro, so technically this is scrapper gameplay:
https://www.youtube.com/watch?v=KdKLTICndu8
For everyone who liked the montage: i uploaded some duel footage vs a mes, check it out. https://www.youtube.com/watch?v=ABtsLSntZaU
enjoy!
(edited by NitroApe.9104)
Acid Bomb: Fixed a bug that allowed this skill’s movement distance to be affected by movement-speed increases and decreases
Was that really necessary?
Its like a 1 second block. those are my thoughts.
1 second block that blocks my moa or overcharged shot.
I don’t think drones are gonna be minion-like since we already have turrets, which are basically static minions. Maybe they just act like ranger spirits and grant buffs to allies.
Anyway, i’ll look forward to this with the same attitude as always: Anet will screw it up.
If they don’t, im pleasantly surprised, if they do, i can say “told ya” and at least feel a little better.
Med kit is some kind of dissapointment and the mortar just because of that design.
I like the mortar (._. )
Hey everybody,
I’m an engineer and i like to kill stuff.
Check me out, pls?
https://www.youtube.com/channel/UCGspuCZg6sTu5l2RTiHaCMg
We used different setups^^
So i was halfway done with this video when the date of the traitrework was announced.
Nobody knows exactly how this is gonna work out and if mediguards are gonna stay part of the meta or not, but i thought to myself that i might aswell finish the vid.
It could still be helpful when fighting guards in the future, so here it is:
https://www.youtube.com/watch?v=dNs_KSFi8Sc
Enjoy!
http://gw2skills.net/editor/?fdAQFAUlUUpWrlcxdLseRCbBNqxAqJI6NWlO+xIEAA-TJBHwAAuAABeAAy2fAZZAA
That’s how i like to play the FT Engi. I personally need the EG in this build, it provides more mobility, aoe, sustain and an additional poison source, which is especially helpful when fighting other bunkers or when something needs to be cleaved.
For those who are interested, i recorded some matches with this build a while ago:
https://www.youtube.com/watch?v=bBYWIBD_jN0
It’s a very powerful build that I believe competes with the meta grenades build but serves as more of a bunker, with less burst.
I also tried a sort of burst build. It worked out ok, considering that i was a zerk engineer without elixir s.
https://www.youtube.com/watch?v=SnXCgzItCNI
Yes.
/thread
…
Seriously though, engineer is viable in almost every part of the game if that’s what you care about. However, it involves knowing the class and a lot of finger movement.
^why….do you….write like….that?
Oh btw https://www.youtube.com/watch?v=Ge4-wSF-jAs this should help you.
I uploaded it today, it’s almost like i knew i’d need it.
Mesmers:
A lot of HP
wat
Saying otherwise means you’ve been getting lucky, try to get closer to the action and you’ll see.
Sometimes i’m as close to the action as it gets and my turret still doesn’t explode. You know what i think? I think, it’s not us who are lucky, but you who has really bad luck with his turret. HT has 6k life, and it’s up for not even a second. If it gets destroyed that often, well…
it looks overpowered for the same reason the healing signet does
It is overpowered. It’s the best heal in this game. There is no other heal that puts out this amount of aoe heal, regen and condiremove on a 15-sec cooldown. Plus, its a finisher and traited cc.
For me nothing has changed at all. Of course i probably won’t be able to overcharge it when in an area of heavy aoe, but as an engineer you should not move there in the first place. If you are in there because you are cc’d, 1) you won’t even be able to use the turret so it doesn’t make a difference and 2) you are probably dead anyways.
Note: My turret didn’t die once since the nerf.
Feel free to upload it. I tested juggernaut aswell, but i definitely prefer power wrench.
Sup guys,
with the announcement of the trait rework, i remembered a build i used to play a while ago. So i gave it another try, recorded some matches and they turned out not too bad. It’s a sort-of decap engineer using toolkit, flamethrower and elixir gun and it’s super fun (nice rhyme there).
There are many variants of this build, but the core looks like this: http://gw2skills.net/editor/?fdAQFAUlUUpkr1axdLseNSdBNqoAqAIyEOEA-TZgTAAw+DAA
I like to play the following:
Celestial: http://gw2skills.net/editor/?fdAQFAUlUUpkr1axdLseRCbBNyx0GQNBRuxq8xIEAA-TJBHwAAuAABeAAy2fAZZAA
If you are tired of nades but not good enough for SD: don’t worry, the days of struggle are over. This build combines massive cc with massive sustain, hybrid aoe damage, mobility and decap utility. IP, doom sigill, intelligence sigill, nothing new here.
The vamp runes are just too strong to not use them, especially on the engineer, since we lack defense mechanics and are able to use our toolbelt skills while in mistform.
Zerk: http://gw2skills.net/editor/?fdAQFAUlUUpkr1axdLseNSdBNyosFQHgEsARmwhA-TJBFwACuAA62foaZAAPAAA
Zerk moar damage, less range on rifle: http://gw2skills.net/editor/?fdAQFAUlUUpkr1axdLseNSdBNyosFQGgEI6EOkYA-TJBFwACuAA62foaZAAPAAA
Pretty hard to play imo, but more survivability than SD. You can also use soldier with intelligence sigill, but where’s the fun in that?
Here is some gameplay:
Celestial: https://www.youtube.com/watch?v=bBYWIBD_jN0
Zerk: https://www.youtube.com/watch?v=SnXCgzItCNI
Since IP gets moved into firearms and gets a nice buff, this build might actually become pretty strong and even viable in the future. If you wanna play it as a power build (which i prefer), you can use the new/old juggernaut trait, thinking of 06066 or 06606 here.
(edited by NitroApe.9104)
- when the map is courtyard and the enemy team consists of: Ele, Warr, Warr, Guard, Engi
- when the map is courtyard and your team consists of: Thief, Mes, Ranger, Nec
- when the map is courtyard and your team splits up after leaving the spawn
- when the map is courtyard
Sweet, sweet turret tears
Since the announcement of the turret engi rework, which is most likely gonna be a nerf, we encounter more turret engis than ever. Is this a last, desperate try to climb the leaderboard before your build gets nerfed and you will recognize, that maybe you aren’t as skilled as you thought when it comes to pvp? Is it a big kitten you to the people with builds that actually require you to move and push your buttons? Or do you just need to afk but wanna continue queuing?
We will never know.
However, i had the pleasure to encounter three of said turret engis in one match yesterday and even though it was the most cancerous game i’ve ever played, its ending brought a tear to my eye. I hope, it will at least put a smile on your face.
https://www.youtube.com/watch?v=k9EvqJ8ST8k
hf
yours truly
Doctor Wrench
aka Doctor Frenzy, best shoutbow eu
My bad, of course you need speedy kits instead of gadget recharge. Medkit + vamp runes is just a suggestion, but i like the synergy with toolbelt recharge.
How about not doing a useless far cap in the beginning of the game?
Now that’s my build! However, since it’s a fun build i would go full troll mode and play the gadgeteer: http://gw2skills.net/editor/?fdAQFAUlsTpkrNexzLseNSeBN6rMljAyBEARGwdA-TJBFwACuAA62foaZAAPAAA
So I just wanted to share this news with you guys that havne’t seen it yet!
Discuss!
http://www.reddit.com/r/Guildwars2/comments/3062j3/bleed_stacks_over_25_in_beta/
Hey Everyone,
As you may have noticed bleeding stacks go above 25 stacks when playing in the demo map. This is not a mistake, rather as we have said for a while now, we know that the current stack cap creates problems for condition players who want to work together. What you saw today was the first test in solving some of these problems. Keep in mind, it is not necessarily final and absolutely not the entire plan. I see many questions about how this will work and how it impacts other conditions, balance, etc. Rest assured that as soon as we have a final plan we will be revealing it and letting you all know exactly how it will work.
JonWill condition damage finally be a thing in PvE?
I just hope things like burning would be able to stack up abit too in PVE only. Also I hope this change is exclusive to PVE and nothing else.
Indeed, burning stacking in intensity would kill PvP.
Winning a game 500:0 on the worst snowballing map known to man is not an achievement. Push on all three points in the beginning of the game, manage to win every fight or sustain long enough for your mates to arrive and from there it’s really just holding caps until you are in lord range. Your enemies just sucked and went afk.
Still, gg.
Unranked =/= SoloQ
Grats to oRNG
aka
Team Comeback
Plus it’s one of the only ways we can damage classes who kite a lot or avoid our damage, like mes and thief.
I use this build for smallscale: http://gw2skills.net/editor/?fdAQFAUlUUpkr1axdLseRCbBNqxAqJI6N2xq8xIGAA-T1BHABAcBAM4BA4kyv40BYnSQGV/Zt9HIFQELAA-w
The rifle is stronger with full celestial imo. Plus it has better mobility, but you can also use P/S
(edited by NitroApe.9104)
What’s with all the “We think the engineer is in a good place”?
-Incendiary powder changed to GM
That would kill everything
Hey guys.
I just wanted to give you guys a quick update. Based on your feedback, we’ve decided not to add Runes of Perplexity to PvP in the 4/15 Feature Pack. We’ll be monitoring the balance of runes closely, making more tweaks if necessary, and revisiting the possibility of adding Runes of Perplexity to PvP at a later point.
Thanks again for comporting yourselves in such a cooperative and constructive manner – you guys had some great points and counterpoints regarding this issue.
Thanks for changing your mind, this rune would have destroyed spvp.
Couldn’t agree more
This “Nerf” is a kittenin joke