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Q.Qers and why they feel the need to stick around and insult/attack people who like the game

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

I for one seem to be the kind of people you describe, even if I don’t consder being a QQer, I just come here and say what disappointed me in this game, and always try to keep it clean and non hating in my posts.
I stopped playing, but I still come to see the forums on a regular basis.
Why? I love the universe, I loved GW1, and I want to love this game as well, because while the concept is fine, the flaws I find are for now keeping me from playing. So I just come to see whether patch notes could satisfy me, see what people say, if the points I find repelling are adressed, etc.
Though I’m never flaming the game game in any case, I sometime tell what I feel is wrong, I share opinions -though I must admit, it often evolves pretty quickly in a flamefest, so I post less and less.
I consider my behavior totally reasonable, but I understand that people enjoying the game as is go tired of this.

from this post your not really the type im talking about, the ones im talking about do not keep it civil, they also insist their opinion is fact and everybody elses opinions are invalid, they are rude, I see many of them get their posts deleted or whole threads removed thanks to them….

I honestly have zero issue with somebody not liking a game and stating that in a mature respectful manner, its the group I think of as "cs kiddies’ (after counter strike kiddies) they are rude and hateful.

if the game you wanted was gw1 on a new engine, thats not gonna happen here, you would be better off looking at torchlight 2 as its closer to the gw1 experiance then gw2 ever will be.

most of the really nasty gw1 posters who hate this game seem almost proud they didnt research the game at all before buying it, and seem to think they are entitled to the game they expected, not the one anet had talked about for something like 2+ years before beta’s started….

some of them on amazon are just as bad as here…..a few even got their posting privileges taken away for their actions(really really out of line)

again, i have no issue with an honest fair critique of the game, I know it has flaws, Im no fanboi, infact, im starting to feel like im one of Anets harshest critics who still loves the game despite its warts…..(keep running into fanboi’s here, be it intel fanboi’s or nvidia or anet(or all 3 at one)

the game needs optimized.
the game needs balanced.
the game needs debugged.
the game needs the economy fixed.
the game needs content.

but, Im also forgiving in that, I have beta tested MANY mmo’s over the years and worked on the server side of a good number of MMO private servers/shards, so i know how hard it can be to deal with this kinda thing, even private servers sometimes get farmed(if they become to popular), and the are all plagued with at least minor bugs…..

again, I have zero issue with you disliking aspects of the game, or even if you flat out hated it as some of these posters do, but people need to keep it mature and respectful….being a dbag isnt going to get anet to listen, infact its more likely to get you ignored or banned……(as i said, there are a few who are lucky im not forums staff……they would have been on vacation long ago..if not fully banned by now…)

Oh, I missed your reply.
Well, about haters, see my post above.
As for the GW1 expectation, I wasn’t in this, I hoped the game, classes, etc, would have more “soul”, and PvE would be more challenging, for example.
And Torchlight 2 is a Diablo-like, so I’m not likely to find a compensation there..
But again, “soul” lacking is a very subjective thing to say, I know; I just don’t have enough vocabulary to explain, I guess, ha ha.

Q.Qers and why they feel the need to stick around and insult/attack people who like the game

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

I think most people telling what they feel is wrong is because they want it to be better. Everybody does not find bugs and such fun. Some do not care though, and some people, like the OP, even try their best to talk down on their fellow players. It’s ok though, you’re angry at people that are disappointed.

Exactly. Though, I’d say OP is more complaining about flame war rather than people complaining.
What I feel about people sticking around here when they quit playing is that this game had a huge sympathy capital, but Anet is slowly diminishing it, by various decisions that don’t suit complainers (including me).
Mind me, I’m not saying all suggestions are good, or that since people paid they should decide. But there are some consensus here that deserve a look.
But yes, this game has a huge potential, and people want it to bloom, no crime in that.
And well, QQers as OP calls them are bad, but I’m surprised the equally horrid “fun brigade” hasn’t shown up yet. These guys do share their part of responsability in the flame war.

Q.Qers and why they feel the need to stick around and insult/attack people who like the game

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

I for one seem to be the kind of people you describe, even if I don’t consder being a QQer, I just come here and say what disappointed me in this game, and always try to keep it clean and non hating in my posts.
I stopped playing, but I still come to see the forums on a regular basis.
Why? I love the universe, I loved GW1, and I want to love this game as well, because while the concept is fine, the flaws I find are for now keeping me from playing. So I just come to see whether patch notes could satisfy me, see what people say, if the points I find repelling are adressed, etc.
Though I’m never flaming the game game in any case, I sometime tell what I feel is wrong, I share opinions -though I must admit, it often evolves pretty quickly in a flamefest, so I post less and less.
I consider my behavior totally reasonable, but I understand that people enjoying the game as is go tired of this.

GW 2 PvE Discussion [Merged Threads]

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Well, Alto, is it this you’re talking about?
https://forum-en.gw2archive.eu/forum/game/gw2/Come-On-DYING-IN-2-SECONDS
If it is, it’s PvP related.
If not, my bad.
Still, this game feels too light on combat mechanics PvE wise. So it becomes boring. While you guys are right about the faulty Events and Bosses mechanics, the lack of skills (in general, don’t talk about ele here please) is a problem as well.
I remember, I played vanilla wow, from the beginning, for a little while. I remember how tough leveling was, and how I enjoyed it. And then.. well WoW became what it is.
Here in GW2, level is not only easy, it becomes dull pretty quickly.
But then, a lot of people will argue that GW2 is primarily a PvP game… which might be true, I don’t know? I don’t enjoy PvP myself. But if so, it should be clearly stated that PvE is just an excuse to get used to classes’ gameplay, and people would just quit or live with it.
As long as the doubt remains, people will get mad at the PvE gameplay and patch notes.

Charr Medium Armor - No Playtesting, or just Not Important?

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

I think at some point marketing just took over and the charr became less of a priority.

If you look at the earlier days of GW2, you’ll see that the charr had a lot of priority, in the art and the writing. You had Daniel Dociu creating art for fantastic things that never ended up in the game, and the writers coming up with some pretty brilliant ideas. You have some of the NPCs talking about making the things that never got in (so that’s almost like the writers telling us that they haven’t forgotten), but…

It’s almost like they realised that the asura and humans would be the most popular races. So they shifted their focus to them. If you look at the early marketing, they were all over their love of the charr. But if you look at some of their later stuff, they go on about how great the asura and humans are, and it feels really forced.

One instance I can think of is the article where an animator talked about how great asura animations were, and it sounded like they that person was trying to convince him or herself more than they were the reader. Then Ree had to talk up the asura in one video and it felt really forced, you could almost hear it in her voice. The passion that was once there had gone. She sounded bored and disinterested.

So there was clearly a shift somewhere in the middle of development. And I think the charr just got shifted to a lower rung of priority simply because they wouldn’t be as popular as other races. And that’s a shame, because we all know (truly know) that the charr are the most unique and original race they have. The other races have clear fantasy analogues, but the charr don’t.

This is why they were so nuts about the charr, and originally they made a big deal about the charr being their race, it was their creation, and they were proud of it.

I think at some point down the road, that pride stepped aside and made way for money.

I don’t blame them. I don’t blame them at all. The game has to sell and be popular, I understand that. But sometimes it just makes me sad with how much of the short end of the stick the charr have. We were clearly the favourites of the artists and the writers, obviously, but the artists and the writers weren’t calling the shots as to where resources should be allocated.


I can’t help but wonder if this was one of the reasons why Kekai Kotaki left the studio. As he was one of the main charr artists. And of all the races, the charr ended up being the least true to the original concept art pieces.

Man, if this is correctly interpreted, it’s a very sad story.

Lacking in Classes Function....

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

Well, for one who have played a lot of them I really don’t agree with you on this.

What this game did was to partially remove the limitations we always had on class designs and I do believe that, maybe, this is what makes some people somewhat unconfortable with this new approach.

A warrior, here, is not only a melee combatant. He also has ranged options as good as his melee ones. What makes him a “warrior” then? All skills are related to physical prowess. Every single skill has this feeling attached.

My main is an elementalist. I mostly play him as D/D or Staff. Those are two completely different playstyles, altho I never felt any lack of “elementalism”-ish on my character. He feels very magical on every aspect of his playstyle.

I can see where people are comming from about this matter, but understand that very few games out there thought about something like this before, mostly skill based ones, where you could, if you wanted, make a strong and tough ranged character or maybe a squirshy melee one.

Rift is also start to dabbling on this on his next expansion. There will be a melee mage and a ranged warrior. It’s a new concept. I personally don’t think it’s flawed. People maybe just need to get used to it.

What seems flawed, though, is when a class feels more natural and has better skills with a weapon people aren’t used to see with (IE RWarrior) is better than a class made for that weapon.
So it feels like all’s been kind of leveled meapon skills-wise; only the warrior (and some say guardian) feel really polished and classy and have, character-desin and skillwise, personality.

Does no one else really miss the deck building aspect of GW1?

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

So, can we just agree that future additions to the game can add:

1. More utility skills
2. More elite skills
3. Possibly additional traits
4. New weapons
5. Possibly different weapon skillsets

About 3, I feel it should work the other way round, like chosing trait and enforcing them in level (say 2 or 3) should give you bonuses, be it stats or else.

Does no one else really miss the deck building aspect of GW1?

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

No. 1.) The best builds quickly rose to the top. Want to group play? “ping your build”. If your build didn’t match expectations of whatever you would get kicked or asked to leave. 2.) The GW2 system is more complex in the way traits alter skills. It makes it difficult for team mates to hate you for creativity or for not running a specific configuration.

As nice as of an idea as the build system in GW1 was ultimately it failed.

Isn’t it the case here? Don’t players run around with the same type of builds? After a month? Sure there are some traits difference, but it still feels the same anyway.
Sure no one will hate you for creativity. How many builds are really viable per profession, seriously?

Does no one else really miss the deck building aspect of GW1?

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

GW2 has enough variety and flexibility for me. There are plenty of ways to make a character between weapon sets, healing/utility/elite, traits, and stats. It’s enough to keep me having fun and not get bored while still making sure that combat and player skill are the focus instead of crazy builds. If you want to play with deck building, go play The Secret World. I much prefer GW2’s system.

This is true in PvP, but really, PvE feels like it boils down to kite kite and kite mobs.

Does no one else really miss the deck building aspect of GW1?

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Honestly, go ahead and tell without laughing that content isn’t easy in GW2.
At least it’s not bi-polar anymore, it’s plain unchallenging.

Losing interest? Try this!

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Ya im done with the game until new content rolls out or a dungeon revamp, I feel as though I beat the MMO. Hopefully new content will keep me and people like me busy for a while because i really want to keep enjoying the game

it’s the thing, this game enjoys a huge sympathy capital from players, even the ones who gave up playing are still here, trying to make their voices count so they can enjoy it again.
But it won’t last forever. I hope Anet will be reactive.

Does no one else really miss the deck building aspect of GW1?

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

There’s still SOME options. You don’t get to build your own deck per se, but you can choose which trump cards you hold and when to play them. There’s still a good variety of builds out there to find and try for the creative player even if you’re not longer defining every aspect of your build.

I’m not saying that you should be satisfied with that, but I think it’s enough to play around with for now.

Well, I think there’ll be room for creavity once evything works as intended.. no bugs.. hmmm.. could take quite a while though.

To OP : Yes I miss this system. I don’t know if it’s the system per se, or just the fact that this one (GW2’s one) can’t stand the comparison in terms of choice.

Losing interest? Try this!

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

1. I am playing less (Torchlight 2 is funner atm)

2. No one to socialize with because everybody already quit.

3. See #2

4. I didn’t pay to beta test a game.

Ha ha, actually Torchlight 2 is my “I’m disappointed by GW2” therapy.
And 4. hell yes, it’s a shame the state things are in. Take each sticky on the class forums about class bugs, and.. well, play Torchlight 2.

Traits are boring

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

it’s a dead tree… this system participates in the uniformisation of the game, which is bad.

Lacking in Classes Function....

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

I have to say I agree. I’d like for more classes to use weapons differently. I love the Mesmers can use greatswords as a ranged weapon. That’s really different and adds flavor that you wouldn’t expect. However… Greatswords between Rangers and Warriors are really superficial at best.

There’s also no point to using a weapon solo, if you’d prefer. I think, Ideally, EVERY weapon (save for off-hand only things, like warhorns) should come with 5 skills. 1 per slot. This way, if you’d prefer to use only a single sword (after all, this game is about playing how you want to play) you won’t be at a disadvantage. If you’re dual wielding, then it goes back to how the game plays now, but you should be able to choose which 3 skills, from the 5, you’d like to use while dual wielding.

This would add in new ways to play, and can help make classes feel a bit different.

Going back to the greatswords and Warriors/Rangers, though. There’s really not much of a difference besides the special F1 attack from a Warrior, and the fact that Rangers have that skill to fly forward, and even then, I think Warriors get a jump, IIRC. Why not give rangers the choice for a couple of ranged greatsword attacks? Why not perhaps let the ranger shove his greatsword into the ground to make roots come and root a mob?

yeah, the whole thing about not being able to carry one weapon is part of the thing as well.

Just to toss it out there… you can change your traits without respecing just by clicking on them. You won’t be able to change what type of trait line you invested in – but you can change the actual trait choices.

Didin’t know that. Still soesn’t affect weapon skills, though. But that’s worth a try.

Lacking in Classes Function....

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

I have to disagree. Each class has their own flavor of domination.
Warrior-Damage
Guardian-Defense
Ranger-Pets
Engineer-Control
Thieves-Mobility
Mesmers-Confusion(Not the condition)
Necromancers-Conditions
Elementalist-Flexibility

Now this isn’t a set in stone kind of list. You’ll have Elementalist who spec into high damage, or Rangers who spec a lot less of pet and more for Conditions. It’s my interpretation of what each class brings most of.

Although, you’ll see that each profession fits easier into the roles above than others.

That’s the theory. Go and tell Rangers they’re to spec in their pets.

Lacking in Classes Function....

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Truly, I’m expressing the way I feel things, which seems to bother you for some kind of unknown reason, Gilandrer.

So. I note you didn’t mention the part about class personality, which is, for me, the worst of all.
What, to me, makes a class’ personality in this game? Weapon skills. Most of them (except warrior, guardian and thief -though it’s arguable-) seem to be.. flavorless? I mean, engineer rifle VS warrior rifle, as an example, or ranger longbow, or thief P/P, what the hell? This doesn’t feel like they’re the skill they should have.

Then, with all those misplaced weapon skills, which reach an astounding number of five per weapon (minus swapping) at level 3 max, what do I have left?
Five skill slots, minus one reserved for healing, and one for Elite.
So three skill slots, three choices to make among the number of skills unlockable. Which I feel, really, could have been higher, or at least all INTERESTING.

First, I’m not bothered by what you said. I was asking you to elaborate, and sharing my own thoughts. After all, this is a forum for discussion.

Second, you mention weapon skills and how they are “flavorless.” I truly don’t know what you mean by that. Even if different professions can use the same weapon, the skills are different. Weapon swapping gives you even more choices which you seem to want, yet apparently you don’t like this feature. What kind of “flavor” are you looking for?

Third, your example of skill slots is…well….wrong. You have at least 3 choices, if not more, for each of your healing and elite skills. You may not like the choices, but to say that you have none is false. If you don’t find them interesting, ok then, but what do you suggest?

What I mean is that if weapons are different for each profession, you’re bound to use the few that are really effective. I see rarely a P/P thief ingame, honestly.
Weapon swapping.. you’re correct, I just feel this is a quick fix rather than a real improvement. To each his own, I guess.
About slots, I’m not saying you don’t have enough choices per slots (healing and elite, three for each, fine), I’m saying that Healing and Elite take to of your five slots alvaible. So you’re left with three, and there, the skills are in majority useless, because if you trait for a set a skills then your choice is reduced.
Of course, the fact of choosing to trait them or not IS a choice, don’t get me wrong.
But a choice narrowing the next choices you’ll make.
I’d suggest.. well I’m no game developper. but really, either to make new skills (impossible) or to make the ones alvailable balanced and all interesting. Have you ever seen a rampaging Engineer specialized in turrets in PvP? No. There’s a reason.
This is my main gripe about the game.
About classes’ feel, I’m really sad to see that only the warrior has weapon skills that feel like they’re martial, any weapon in his hands feels right.
When you try a Rifle Warrior and a Rifle engi, Or longbow warrior and ranger, something, to me feels wrong.

Lacking in Classes Function....

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Every profession feels the same no matter what profession you play. That’s one of the things that you feel missing. All trait lines are the same and to make matters worse you have no choice, but to put 30 points in toughness lessening the distinction between professions even more.

Well, I wouldn’t have gone that far, but that’s the idea, yes.

Lacking in Classes Function....

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Weapon swapping. Now that’s a blast. Truly, I’m expressing the way I feel things, which seems to bother you for some kind of unknown reason, Gilandrer.
I’ll elaborate. Be cautious not to jump at my throat after this, this would be unappropriate. I still have a right to express a point of view, right?
So. I note you didn’t mention the part about class personality, which is, for me, the worst of all.
What, to me, makes a class’ personality in this game? Weapon skills. Most of them (except warrior, guardian and thief -though it’s arguable-) seem to be.. flavorless? I mean, engineer rifle VS warrior rifle, as an example, or ranger longbow, or thief P/P, what the hell? This doesn’t feel like they’re the skill they should have.
TO ME.
I feel kind of forced to precise this, because I’m afraid peaople will overreact.
Then, with all those misplaced weapon skills, which reach an astounding number of five per weapon (minus swapping) at level 3 max, what do I have left?
Five skill slots, minus one reserved for healing, and one for Elite.
So three skill slots, three choices to make among the number of skills unlockable. Which I feel, really, could have been higher, or at least all INTERESTING. (Engineer turrets, from the top of my head). Don’t serve me the “game’s been out a month blah blah” stuff, it’s not polished. the skills system is, TO ME, kinda poor.
So yeah I feel this is all restricting.
I come from a world where people used to sell finished products, before the Internet could make up for game flaws.

Also, the way I remember GW1 (long time though, could be wrong), is that it made me feel like I had a huge deck of spells in hand, but was authorized to pick a few.
In GW2, I feel like I have a few spells at hand, and have to play those who were designed to be selected by eliminating the few useless ones.

The reason they did this is for balancing issues. They gave you the best of the best for various situations and got rid of the worst. Enjoy it or not it was a brilliant idea. Go Anet!

Its to the point ill have to say if your going to complain about player personality then your doing something wring. Personality isn’t part of your skill sit has to do with how you play those skills in the game and not on the forums like you just have.

Also personality include many more types of the game like cosmetics and such.

If skills make you that mad just leave already. Go back to the crappy system gw1 used that created numerous events of QQ all over their forums and ingame. Its your choice. Now pick.

See? that’s what I was talking about.
And, by the by, “cosmetics and such” do not matter in terms of game mechanics. Which was the point.
Ah well. thanks for the “choose and quit” thing, very constructive.

EDIT : Got some spare time, so here we go :
I don’t know what you mean by “player personality”. I talked about how classes feel. Sure answering ‘GO ANET!!!111!!" isn’t going any where. I can understand balancing issues, but then people who like PvE shouldn’t have to suffer from this.
As for the part of “playing skills on the forums”, I’m a bit at loss. I’m aware that the game was made to emphasize players skill, not a grind fest to the best gear to outgear your opponents in PvP.
What I’m saying is that they’re -the skills, I precise- too low in numbers FOR THOSE -the skills, again- WHO ARE BALANCED AND EFFECTIVE.
For sure,, there must be a reason players tend to all use the same groups of skills, be it PvP or PvE?

(edited by No Leaf Clover.4893)

Lacking in Classes Function....

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Weapon swapping. Now that’s a blast. Truly, I’m expressing the way I feel things, which seems to bother you for some kind of unknown reason, Gilandrer.
I’ll elaborate. Be cautious not to jump at my throat after this, this would be unappropriate. I still have a right to express a point of view, right?
So. I note you didn’t mention the part about class personality, which is, for me, the worst of all.
What, to me, makes a class’ personality in this game? Weapon skills. Most of them (except warrior, guardian and thief -though it’s arguable-) seem to be.. flavorless? I mean, engineer rifle VS warrior rifle, as an example, or ranger longbow, or thief P/P, what the hell? This doesn’t feel like they’re the skill they should have.
TO ME.
I feel kind of forced to precise this, because I’m afraid peaople will overreact.
Then, with all those misplaced weapon skills, which reach an astounding number of five per weapon (minus swapping) at level 3 max, what do I have left?
Five skill slots, minus one reserved for healing, and one for Elite.
So three skill slots, three choices to make among the number of skills unlockable. Which I feel, really, could have been higher, or at least all INTERESTING. (Engineer turrets, from the top of my head). Don’t serve me the “game’s been out a month blah blah” stuff, it’s not polished. the skills system is, TO ME, kinda poor.
So yeah I feel this is all restricting.
I come from a world where people used to sell finished products, before the Internet could make up for game flaws.

Also, the way I remember GW1 (long time though, could be wrong), is that it made me feel like I had a huge deck of spells in hand, but was authorized to pick a few.
In GW2, I feel like I have a few spells at hand, and have to play those who were designed to be selected by eliminating the few useless ones.

Lacking in Classes Function....

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Well, it’s the thing that’s going to make me give up the game pretty soon.
There’s no “feel” for classes, they lack personality. The fact that you’re restricted to such a few skills doesn’t help.

Incredible weekend

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No Leaf Clover.4893

VIVA LA GRAMMAR THREAD!

Man, this one made me LAUGH !!!
I’ll take it as sig, if you don’t mind !!

By all means mate.

I wish more people could see we’re just having a laugh with this thread. No malice was intended in any of it.

BUT I WILL KILL ALL OF YOU IF YOU MISPLACE A HYPHEN AGAIN! I WILL DRAW A HYPHEN ON A BRICK AND MAKE YOU EAT THAT BRICK.

:D

Mwahaha. I thought it was pretty obvious. Or maybe I’m myself a grammar Gestapo kind of guy, though non native english speaker.
For a strange reason, the forum won’t let me quote you as a sig.
A shame, but maybe the forum, thus Internet itself proclaimed you evil…?

Oh I’m definitely evil.

You know, evil in a hyphen-related way. It’s a common thing these days.

From this day onward, people shall fear you and call you “your Hypheness”, with a curtly bow.

Incredible weekend

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

VIVA LA GRAMMAR THREAD!

Man, this one made me LAUGH !!!
I’ll take it as sig, if you don’t mind !!

By all means mate.

I wish more people could see we’re just having a laugh with this thread. No malice was intended in any of it.

BUT I WILL KILL ALL OF YOU IF YOU MISPLACE A HYPHEN AGAIN! I WILL DRAW A HYPHEN ON A BRICK AND MAKE YOU EAT THAT BRICK.

:D

Mwahaha. I thought it was pretty obvious. Or maybe I’m myself a grammar Gestapo kind of guy, though non native english speaker.
For a strange reason, the forum won’t let me quote you as a sig.
A shame, but maybe the forum, thus Internet itself proclaimed you evil…?

Incredible weekend

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

VIVA LA GRAMMAR THREAD!

Man, this one made me LAUGH !!!
I’ll take it as sig, if you don’t mind !!

Engineers Vs Rifle Warrior

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Posted by: No Leaf Clover.4893

No Leaf Clover.4893

while I would LOVE to see blunderbuss and jumpshot completely replaced with somthing else entirely.

Another option that I dont see listed here, What about changing the engi to use heavy armor instead of leather? That way he would at least have better protection to be in melee range for most of his powers.

Granted at this point in the game i strongly doubt any major changes, such as replacing powers or armor changes, would ever happen and this is all just wishful thinking on stuff thats never going to happen.

At the very VERY least they need to increase the range of blunderbuss to get it out of the “shorter than melee” range.

I’m under the impression that they were originally the third Solider profession, while Thief and Ranger were the two Adventurer professions. Then it got switched around in the early parts of design.

Jon P: The marksman and warden eventually became the ranger. We had a profession that was called the juggernaut, for lack of a better name! It was basically a non-magical knight profession. At some stage we also talked about the engineer being a heavy armored profession, and then he became medium. Things move around a lot, but why things don’t make it is because people who may have played the juggernaut would have really chosen warrior instead, and it’s just taking away from the flavour of the warrior to have things too similar to it.

Never thougt of that, but this is a brilliant idea. This would, indeed, make sense. As for the argument of Engineer “jugg” being too close to warrior, with the given skills, it’s rubbish.

Engineers Vs Rifle Warrior

in Engineer

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

At least warriors don’t have turrets. Ha ha.

Engineers Vs Rifle Warrior

in Engineer

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

“So 3 of 5 of our attacks are close range attacks, despite engineers using a rifle wanting to be long range.”

I can’t accept this argument after seeing what Mesmers do with greatswords.

Stop asking them to ruin an amazing weapon just so you can play sniper with five skills that all do the exact same thing plus different conditions. If you want that we have grenades.

Ugh, every time someone mentions “sniper kit,” I die a little bit inside. I’ve mentioned this in another thread. Where the heck did the idea of a sniper kit for an engineer come from? What about engineers makes anybody think “long-range sniper?” I don’t understand why so many people bring this up. It wouldn’t make any sense for the class to have.

Of course having longer range would benefit us; it would benefit any profession. We’re engineers: we’re supposed to be engineering things. Instead of asking for more range, how about making what we’re supposed to be doing a bit stronger (not that I’m saying anything should be, but it would make more sense to ask for)?

And as for the thought of engineers and warriors switching rifle abilities, the same problem emerges; why would a warrior have these abilities and an engineer not have them?

Everyone mentions that 3/5 rifle abilities are close range; they’re CC and get-away abilities. Yes, they’re short range, but half of the guys you run into are going to try to be in that range.

Maybe because warriors are are close range type, and maybe because engineers only have two weapon types access? (Dont bring the kits here, please).
As for the sniper kit, sorry, I meant no harm- it’s just an example. Sure it’s a lousy idea compared to have long ranged skills.
I was just saying this is the way I pictured rifle engineer, expressing my disappointment.
And OF COURSE long range benifits every class, but hey, this is the engineer forum.
Truth is it’s not much more a matter of range than a matter of skills “feel”. Pistols feel that way, but they’re weak, and they’re not rifles.
Playing with a rifle feels like being a Redneck chasing kids off his corn field.

EDIT : by weak pistols, I mean raw damage, not DoT.

Engineers Vs Rifle Warrior

in Engineer

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Netshot is pretty much the greatest thing ever for my grenade/mine/boots build. Netshot, Grenade Barrage, Blunderbuss, Mines, Rocket Leap(at melee range), and then rocket boots/grenades at range

Yeah, netshot, when as mentionned above, does no damage and lasts 2 seconds (from the top of my head).
WRifle : 5 seconds cripple. And damage.
I don’t get this.
Also, all this talk about kits, I just wanted to point out that not everyone enjoy kits that are far from flawless.
I wanted to go “me and my rifle” kinda feel.
Guess it’s gonna be “me and another class”, which is a shame, engineers have some fun features. (But they don’t make up to that ununderstandable difference in rifles).
For example, what would you guys say if P/P thieves had better skills than engineers? It’w not the case, but still, that would feel like a rip-off.

EDIT : I just checked and it seems the word “ununderstandable” doesn’t exist. I chose to let it as is, it’s a kind of penitence ha ha.

(edited by No Leaf Clover.4893)

Rocket Boots !!!

in Engineer

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

It’s also the gadgety flavor of the class that makes it so good and bad at the same time.

Engineers Vs Rifle Warrior

in Engineer

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

You have to remember that the engineer’s rifle is one of only three possible weapon sets we can have. By that nature the weapons have to offer a wider variety of skills to tackle most situations as weapon kits are in no way shape or form required to play the engineer effectively.

Compare this to the warrior, who has a total of sixteen possible different weaponsets, and then you begin to understand that the warrior’s weapons tend to be a lot more focused in their role.

Now I would love for the engineer to have a kit or something that offered a similar skill set to the warrior’s rifle (lots of long range single target damage). But I would not want to switch our rifle’s skill sets.

It’s just that P/P and P/S are already close range weapons. I’d have expected a difference with the rifle.
As for the kits, they’re mostly short/medium range as well. It’s just, I guess, that engineers are meant to remain close and keep it personal. It was fine until I tested that RWarrior.
I unserstand what you mean, but it just seems it could have been done differently. A kit, for example, as said by Dybz and you, I didn’t think of that, at least this would be nice. I hate bows and heavy armor, that’s all

Engineers Vs Rifle Warrior

in Engineer

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

I wish they called our rifle a shot gun because that is more what it is like. Oh well

Yeah, exactly. Or maybe longbows should be called rifles? Less classy though, hence my primary Engineer choice.

Engineers Vs Rifle Warrior

in Engineer

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

This was brought up in a number of threads, but yes a lot of people do believe the warrior/engineer rifle skills are almost reverse of what they should be. The supportive argument for the warriors getting the skills they have is that as warriors they are trained to specialize in weapons (spears, swords, firearms, etc) and that is why they would get the skills they do. While engineer’s rifle is more gadgety and not straight firepower. There are many complaints for things like the #3 engineer skill that is actually rather close range, while the general idea of playing a rifle engineer would be to keep enemies at a distance. Some have even suggested a “Sniper Kit” as a potential sort of fix that would give engineers that classic expected long range rifle skillset.

I see. thanks for the explanation.
I don’t fall for the whole warrior-are-trained-mean-machines argument, though. Engineers have access to two weapon types only (note that I said weapon, not kit), so this seems silly.
If Kits were considered weapons, they’d be called so, swapping would keep your weapon’s bonuses (power, vitality, whatever).
If I want to play ranged type with a rifle, I’m force to go heavy armor then, which I don’t want.
So I can’t. This seems a strange design choice. I’m kinda disappointed, not that it really matters.
Oh and Dybz, I’m not saying you support this theory in your given explanation

Engineers Vs Rifle Warrior

in Engineer

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Hello,
I didn’t find a similar topic, sorry if it has been discussed before.

I just rolled an alt, RWarrior, as I was curious to see what skills I’d get.
And I was kind of surprised. It feels like what Engineers could have had.
Now I know Engineers’ strength come from all the skills around firearms, but hey, a warrior has skills too, not as complex, less depth, but still very viable.
What do you guys think of this? Is there a reason to feel wronged in one’s engineer’s heart?

Bad attitude towards other nationalities

in Guild Wars 2 Discussion

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

"

No Leaf Clover.4893:

Let’s get factual, then. What’s Anet’s position on this matter?
Do people get banned for spanish, italian, etc.. speaking?
(This is an honest question, really).

https://forum-en.gw2archive.eu/forum/game/gw2/Language-for-International-Servers/first#post73604

https://forum-en.gw2archive.eu/forum/game/gw2/Language-for-International-Servers/first#post72866

So:
“Speak whatever language they wish to speak.”
If you don’t understand, is NOT A MESSAGE FOR YOU.
Go on."

(Sorry, no way to quote, strangely).

I don’t get the reason for animosity, here. My point was if the rules allow people to speak anything else than english, players should just put up with it, and get a translation dictionnary.

Bad attitude towards other nationalities

in Guild Wars 2 Discussion

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Let’s get factual, then. What’s Anet’s position on this matter?
Do people get banned for spanish, italian, etc.. speaking?
(This is an honest question, really).

Bad attitude towards other nationalities

in Guild Wars 2 Discussion

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Conflict stirs from lack of communication, and the said lack is a breeding ground for ignorance, xenophobia, nationalism and racism. Like it or not, a cohesive community with a single dominant language used for communication will have far less conflicts and far more understanding for other cultures, religions and nations within the said community, than a “melting pot” of cultures which live side by side with each other, but have no means of communication. If “don’t disturb them” replaces “state your business and ask what their problem is”, and “don’t talk about them” replaces “get to know them better”, then we have a problem.

You can’t have a multicultural society without unified language and code of conduct, because without that most basic ground for communication and problem-solving people won’t go that extra mile to learn a foreign language, study foreign culture or preach foreign gods. Instead, they will lock themselves up in their comfortable apartments with like-minded people and avoid those who they can’t communicate with in any reasonable way.

The moral of this story is, it’s in everybody interest to pick up basic English for communication. Once communication exists, cultural exchange can begin, and the multicultural community can thrive. If successful communication is not established, it will lead to all sorts of problems that “tolerance” and “acceptance” of others were supposed to prevent – sadly, you can’t tolerate what you perceive as a threat, and you can’t accept that which you don’t understand. You can neither tolerate nor accept other people, if you can’t communicate with them in any reasonable way.

Why English? Because it happens to be the global language of the Internet. It’s not priviledged or “better” than any other language based on some intristic quality, it’s simply best-suited to establish the most basic communication. If most basic communication existed and functioned properly, this thread wouldn’t even be created. Nobody would bring up racism, bigotry or xenophobia, because these terms would be part of history, carefully archived in old, dusty books.

So if I understand your point, all types of societies need a common language.
And then…?
Let’s pick english, for, as you say, BASIC communication. What do you do with NON-BASIC?
I’m french. I play on a EU english server. I never speak my native language, because I somewhat manage to make myself understable in english. Yesterday, a guy wanted to give me an object he looted and which he thought was best for me to have. so he whispered, but managed bad english really, he was Russian, and said so (sorry for english, etc). I felt ashamed not to be able to answer to someone that, in fact, was fighting his own barriers to be kind to me. I felt ashamed and ill at ease, not being able to communicate with someone who cannot speak english.
This might be because I’m not part of the whole “my language is the top one in the whole universe” population. Maybe native english speakers who are unable to speak any other language should meditate on their own laziness, not all their fault, but still. many of you guys didn’t need to learn another language, and didn’t, and now you would blame people that did the exact same thing, but who, unfortunately, belong to a minor language category?
Come on.
it’s not racism, in the end it’s just plain stupidity.

Bad attitude towards other nationalities

in Guild Wars 2 Discussion

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

My personal beef is with germans/french speaking their native tongue on the EU servers, they got their own flippin servers as it is, no need to polute the normal EU servers.

And as an addenum : I am Dutch, and i refuse to speak Dutch in public in any MMO, as i consider it extremely rude.

You consider other languages pollution?

I call nationalities whom have their own flippin servers, spamming in their native tongue on EU servers pollution yes.

Well, one should define what EU stands for, then. As if english speakers didn’t spread pollution themselves from time to time…

Bad attitude towards other nationalities

in Guild Wars 2 Discussion

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

I always show bad attiude when they can’t respect common knowledge to speak English in a public chat.

I mean they can’t be that stupid to realise that other people doesn’t understand what they say.

You can’t be serious. Non-english speakers (those that CAN’T) should be what? reduced to eternal silence? Banned? This is nonsense.
English speakers get all the comfort, fine, but don’t take it for granted too much.

This is GW from AN, not WoW from Bliz.. understand??

in Guild Wars 2 Discussion

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Come on, people have a right to be disappointed, without someone telling them that they don’t understand the game, or the company’s spirit in that matter. I enjoy this game, but not all the complainers are wrong, mainly those who cry out for bug fixes. Go tell them this is not Blizzard or whatever.

FYI, chat filter does not mean you can say what you want!

in Guild Wars 2 Discussion

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

I never met such people myself, but if you’re talking racism or such low-level “conversations”, I guess there’s nothing else to do but report them. I mean, if racism could be easily talked out of, what a perfect place the world would be.

What is the funniest pet name you have used or seen?

in Ranger

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

I remember back in GW1, there was a ranger guy with a moa named.. Rocky Balmoa.
I still think this is the funniest of all!

A neat little trick for Rifle Engis.

in Engineer

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

Nice, now this is going to be nerfed.

Help me pick a Scholar Class!

in Players Helping Players

Posted by: No Leaf Clover.4893

No Leaf Clover.4893

EpicFace, you should go to the necromancer section of these forums. When you say “seems amazing”, the key word is “seems”..