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Necromancer bugs compilation. (discontinued)

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Posted by: Nolhian.7902

Nolhian.7902

Hello, I’ve been away for a week but I don’t see Target the Weak which is a trait in curses, so if it hadn’t been fixed ( well I’m pretty sure since not a lot has been ) :

Target The Weak : 2% increased damage for each condition on a foe.

This is bugged and doesn’t work with condition damage.

Condition Necromancer / Precision / Bleeding

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Posted by: Nolhian.7902

Nolhian.7902

Nobody knows if a successful critic bleeding on a well is applied only on one mob and goes to CD or on each mob in the area ?

Condition Necromancer / Precision / Bleeding

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Posted by: Nolhian.7902

Nolhian.7902

Another question though. If you do well of suffering + well of corruption + scepter damage, with 1 or 2s CD it will miss a lot of critics. Moreover when a well critics it applies the bleeding on each mob within the well or just one and goes to CD ?
The CD still kinda ruin the thing.

Condition Necromancer / Precision / Bleeding

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Posted by: Nolhian.7902

Nolhian.7902

@Brogin : Okay very low CD, so it’s still good, nice to know !
@Mathemagician : Well the first minor trait in Curses you’re refering to is Barbed precision and it’s only 1 tick so it can be seen as a ~100 dmg direct damage so it’s really not that good.

Condition Necromancer / Precision / Bleeding

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Posted by: Nolhian.7902

Nolhian.7902

Hello,

I’m a condition necromancer and I’m having doubts about precision. Barbed precision seems awesome when you read it but sucks because it’s only a 1s bleed. So precision would only be useful with a sigil of earth but I just read somewhere that it has a cooldown, is that right ? If that’s the case then precision becomes a useless stat for us and it would be better to focus on +power +condition damage +(toughness or vita) stuff. What are your thoughts on this matter ?

On a side note, I really hope Anet will increase the number of maximum bleeding stacks because in my opionion it’s totally unthinkable to let a class be useless in big events and worse, sometimes some of us can’t even complete the events because of too low damages and did it for nothing.

Necromancer - Barbed Precision : How long ?

in Players Helping Players

Posted by: Nolhian.7902

Nolhian.7902

Curses Trait 1st Tier :
Barbed Precision : Critical hits have a 66% chance to cause bleeding.
How long does the bleeding last ?

Are wells using +condition damage or power and can they critic ?

in Players Helping Players

Posted by: Nolhian.7902

Nolhian.7902

Hello,

Are Well of Corruption and Well of Suffering based on power or + condition damage ?
Do they have a chance to critic at each pulse ?

Thanks !

General Damage Questions + Necromancer thoughts

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Posted by: Nolhian.7902

Nolhian.7902

- Nobody ?

General Damage Questions + Necromancer thoughts

in Players Helping Players

Posted by: Nolhian.7902

Nolhian.7902

Hello, here are some questions I have about damage :

1) +Power vs +Condition damage. As I understand it +power and +condition damage are included in Attack ( when we put the mouse on attack it confirms that ). And Attack is used in every direct damage skill, just not in conditions damages, like bleeding which only use +conditions damage. So if that’s true, +condition damage is always better than +power ?

2 ) As a necromancer I love the Scepter. Basically it has crap direct damage but do a lot of bleeding stacks and a poison stack. In the wiki for poison it says "Characters suffering from poison appear green tinted. " I do not see any green tick but I have a lot for damages at 56, some at 104 and a few at 12.

Now I am confused about a few things. 56 is oviously the bleeding part since I have around 7/8 bleeding active at the same time and I see a lot of ticks. I’m assuming 12 would be the poison since I don’t know what else it could be and 104 would be the critical bleeding damage,. But the poison is supposed to be a lot higher than the bleeding. From the wiki :

Bleeding :
2.5 + 0.5 * Level + 0.05 * Condition Damage per stack per second
Poison :
Level + 0.1 * Condition Damage per second

So what’s going on here, why are the poison damages so low ?

3) Now about the critical hits, again from the wiki they are supposed to be 1.5x the normal damages + prowess. I have like 5% prowess but it nearly double the damage, 104 critical bleeding vs 56 and I m not sure but I think this is the case with my direct hits too, nearly double. Am I missing something ?

4) A more oriented Necromancer question. As I said I love the Scepter and the damage output is essentially bleeding. A Scepter Necromancer must go with Curses Trait for the Lingering Curse : Conditions inflicted by scepter skills last 33% longer.

The Grandmaster “skill” Target the Weak does this :
2% increased damage for each condition on a foe.

First I’ll assume it is 2% increase on each condition type and not each condition stack, which would make my analysis even worse.

When I solo mobs I do 56 bleeding damage, so the real bleeding damage without the 2% is 56/1.02 = 54.90 damage. It does 56 with the 2% increase. Now when poison arrives, the bleeding ticks should do 54.90 * 1.04 = 57.1 damage. But it stays at 56.

We can conclude that the Grandmaster “skill” Target the Weak "2% increased damage for each condition on a foe. " doesn’t work on bleeding or any conditions. Which obviously makes the Scepter totally useless since all its output is based on bleeding and poison.

Is it a bug and it is supposed to affect conditions as well, I really hope that’s the case because scepter build is useless and does no damage as is or is it working as intended ?

5) Bonus question : Are wells based on Attack or just Condition damage and can they critic ?

Thanks in advance !