Showing Posts For Noliver.1475:

This week I give constructive ideas.

in Guild Wars 2 Discussion

Posted by: Noliver.1475

Noliver.1475

I think all in all it is a great concept but… needs to be refined.

Low rewards for low level difficulty will in fact increase the amount of discrimination in LFG dungeon groups.

difficulty is something people get used to… look in raids in WoW or inferno difficulty in Diablo. Initially only the best of the best can be able to do it. Now even average Joes are walking around with ease.

This Brings to the table that, after some time, no one will be willing to run lower difficulty levels.

Why do I want to run low difficulties and help newbies if I am getting lessor than I create a “LFG lvl 80s NO noobs no rangers” group?

At that point of time higher difficulty dungeon will essentially be “more time consuming” and “more focus needed” rather than being “more difficult” and it contains “guaranteed better loot”.

This really needs to be thought through as it may hinder the ability for new people to join dungeon groups

[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: Noliver.1475

Noliver.1475

You seem to not comprehend that having one class be specifically mentioned as possibly having trouble with conditions and having no other classes mentioned as potentially having that same weakness sort of implies that warrior should have a harder time dealing with conditions with equal investment into that capacity, which is not the case currently. Warriors have some of the best condition removal in the game accessible with little (compared to what other classes have to do) investment.

So before you start waxing eloquent about how other people are just stupid for not understanding the word “may”, please give some more serious thought to the logical basis of your argument.
Honestly, they could have been using “may” in the sense that warriors don’t have trouble with conditions when conditions are not being applied to them, which frankly makes a lot more sense than giving warriors permission to have trouble with conditions (which is how you interpret it).

I didn’t interpret anything. The statement made by the dev was very simple, plain English usage. The meaning is very obvious and does not require interpretation. You are the one trying to invent reasons to be able to interpret it to mean something different than what was obviously said. If what you are suggesting were true, then the devs would have said that the warrior “will” have trouble with conditions. People do not generally phrase their statements to be intentionally confusing or to sound like they are saying something else when explaining a concept. Stop trying to imagine that the Dev wanted to say something other than what he said. Stop building straw houses.

Allow me to tell you why may is used…

If they say must, that means every single condition will and must give problems to warriors, even with just 1 stack of bleed. Which is not the case. Warriors can shed of 1 stack of bleed without anything but their hp even at prebuff..

May is used to tell you that when Warriors face enough conditions, it will have a hard time. It is to imply that conditions are Warrior’s weakness.

with your use of may, I can also say warriors are OP because they
may have permanent stealth (when someone drops smoke field with blast finish beside them every 3 seconds)
may have permanent invunerability (picking up a Exlir of Heros every 5 seconds…

Having such sustain, dps, permanent stealth and permanent invunarability is too overpowered.

See the above statement to P Fun Daddy (lol, that must be a 12 yo with a name like that). You to are inventing straw arguments (and are obviously really having to stretch your imagination when you start talking about warriors and stealth). The dev statement is in simple English and easily understood. Try learning the language, it will help your understanding greatly. Stop building straw houses.

lol same can be said to you. For what basis do you base on that the devs were actually meaning what you say?

Stop building straw houses, and also you might need to look up what may means..

You keep using the phrase straw arguments, I dont think it means what you think it means.

Stealth/Backstab no risk high reward

in Profession Balance

Posted by: Noliver.1475

Noliver.1475

Sigh as someone already mentioned…

Most people who complained do not even playa thief nor even want to learn how to counter them.

Go roll a thief if they are so high reward/no risk and then…

DIE COUNTLESS TIMES UNTIL YOU REALISE: WOW THIS PROFESSION ACTUALLY NEED SOME BUFFS

I am still learnin how to thief and i assure you guys, most of you out there are putting thing in a far too simple context. Just some things to consider

C&D misses A LOT!! by blocking or evading, or even just walking in another direction is effective if the C&D thief is not using Steal to catch you.

It is hard to get to the back of an enemy if he know what he is doing.
Imagin a warrior swinging his hammer which turning around/spinning, you can easily take more dmg than what you deal and even accidentally frontstab the person.. Any block will even tell you where the theif is at to allow you to AA him

AOE skills s**ts on Backstab thief.
See a thief going stealth? drop aoe and walk around in it!! it is not rocket science!

for a simple stealth →backstab countless things can go wrong and nearly every mistake = dead thief…

how is this no risk high reward!!

TL;DR:
People who complain: Go roll a thief, play it, and see how ridiculous you are sounding

Nerf Wish list

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Posted by: Noliver.1475

Noliver.1475

What: Frontstab
Why: It’s a OP ability that’s not widely known. When you backstab the target from the front (in their face), it’s a frontstab… but the name says backstab, you shouldn’t be able to frontstab people. It’s so OP that it not only kills the character, but the user playing the character, hence this ability isn’t widely known.

Yea once I saw a player beside me being front stabbed… not very nice..

Nerf dagger dmg for theifs to only do 1 dmg that misses 99.9% of the time for this please!

Ranger or Thief?

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Posted by: Noliver.1475

Noliver.1475

A lot of you really need to read the whole post before posting… in the first post he especially asked for PvE… so why are you guys suggesting WvW or PvP builds.

To OP.. I will say neither… both of the professions mentioned are known for being ineffective in PvE dungeons… They are in fact the 2 most kicked class from pugs…

roll any other class should yield you mroe results…

While I cannot give any comment on ranger, S/P thief is the only thief build that is comparable in PvE with other professions IMO…

Mighty Noble Thief build

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Posted by: Noliver.1475

Noliver.1475

I use scavengers for my condi build as well

My build is somewhat similar to Carpboy but I normally carry a d/d short bow or a p/d shortbow in wvw depending on what I feel like that day (d/d only has bleed though but the annoyance by jumping around with d/d 3 and SB 3…) rarely carry both d/d and p/d due to shortbow being too freaking useful… may give it a try since I do have both sets.

Might also invest in a set of Nobles and try it out as well… Can you still buy Noble Runes from Vender in Lions Arch?

[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: Noliver.1475

Noliver.1475

…superior attitude…

That’s a whole lot of hypothetical IF

I mean warrior also may have it pretty easy to deal with conditions compared to other classes. They may also have more mobility than other classes. They may be able to build burst damage while not sacrificing any defense, unlike other classes. Warrior may have a ton of passive sustain.

Warrior may need to be toned down.

There is absolutely nothing hypothetical about my comments. There is no IF, either in my statements nor in the dev’s statement. If you cannot understand the simplest of linguistic constructs, then that is your problem.

Your peculiar trip down Fantasy Lane however has nothing to do with the dev statement in question. Adding a bunch of statements with “may” included changes nothing about what the dev stated, and also infers the distinct possibility that those statements made by you “may not” be correct – that you may just be full of it.

Allow me to tell you why may is used…

If they say must, that means every single condition will and must give problems to warriors, even with just 1 stack of bleed. Which is not the case. Warriors can shed of 1 stack of bleed without anything but their hp even at prebuff..

May is used to tell you that when Warriors face enough conditions, it will have a hard time. It is to imply that conditions are Warrior’s weakness.

with your use of may, I can also say warriors are OP because they
may have permanent stealth (when someone drops smoke field with blast finish beside them every 3 seconds)
may have permanent invunarability (picking up a Exlir of Heros every 5 seconds…

Having such sustain, dps, permanent stealth and permanent invunarability is too overpowered.

[PvALL] Warrior. Balance with one change.

in Profession Balance

Posted by: Noliver.1475

Noliver.1475

He lacks specialization.

True. He is a jack of all trades. He does not specialize himself simply to the fact that he is good in everything.

He lacks the ability to support allies like other classes

So any shout, any banner or any physical skill is no support in any means?
Think again.

He lacks gimmick mechanics that allow for avoiding damage – protection, stealth, reflects, clones, etc.
So yes – he needs heavy armor + high HP pool + good regen to be able to be viable. Before the HS buff warriors were a complete joke in pvp. Do you remember that or did you casually discard it?

So 3sec. block, endure pain and berserker stance aren’t there to avoid damage?
Nuff said.

So yeah, warrior definitely needs clones and stealth.
Would be best if he could instacast 3 100b clones direct in the face of the enemy combined with unbreakable permastealth. That would really balance the warrior out.
Seriously now, I’m just wondering how stupid people can get, that they start to tell which unique skills from other classes the warrior doesn’t have. They even start to argue how well balanced the warrior is, ontop of their listings.

But yeah, this tactic is really clever. I’m just going to claim that the ranger will stay underpowered as long as he can’t use clones, deathshroud, adrenaline, weaponkits, permastealth and virtues all together. And FGS of course. Rangers don’t need attunements, though. We don’t want to be OP, right?

This basically

Whenever a nerf warrior thread comes there will always be people saying: Well theifs have stealth! Mes have clones, Ranger have pets etc…

You wear heavy armor, have unparallelled DPS/tank balance, tanks almost as good or better than the profession that is known for tanking, heals almost as good or better than the profession known for healing, runs almost as fast or faster than the profession known for mobility… Is that not enough?

Also I always see arguments like

well <profession> is better in <something> than us

Let me tell you… coming to be a close second or third in everything that you are not the best in is still considered overpowered.

If you cannot find 1~2 professions that are actually better in something than warriors than this whole game should be called “Warrior Wars”.

now can you tell me what is the warrior worst in doing comparing other professions? hard to find one right?

Its like saying what they have is not enough and they want more simply because other classes have them.

Warriors can only be satisfied when they are given permanent Invunurability as a trait that can be unlocked in 5 lvls.

Cheesiest/most annoying thief build

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Posted by: Noliver.1475

Noliver.1475

I’m not joking, but trust me when I say that the dual shortbow evasion thief with energy runes and the trait that gives initiative when you switch weapons is THE most annoying and even effective build there is. (pvp and wvw obviously) It’s the best troll build around and they will hate you for it.

Gotta love #3 skill on SB

+1 to this. I once combined this with Quick Pockets, Hastened Replenishment, Withdraw, RFI, Inf Signet, and Sig of Agility. Trolled on a half dozen guys at the edge of a big fight.

Still feel bad about it.

can also stick in a d/d shortbow condi build..

using #3 on d/d and #3 on shortbow just make the theif dodge forever

I literatelly jumped into a zerg that was breaking down a gate with d/d

used 3,3,3,3 dodge, dodge, withdrawl, swap to sb, 3,3,3,3 dodge dodge, swap weapons 3, and cloak and dagger the nearest opponent to stealth away with hs….

it is a very effective troll build..

Thief Cond/Tough/Prec build?

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Posted by: Noliver.1475

Noliver.1475

I see condi theif builds are only good for WvW, PvP, or low level open world grinding.

In Dungeons, other professions (necro/engi) can place conditions far more better and faster than you can. If there is a necro or engi in the team, you will be essentially doing little to no damage as they can keep the bleed stacks up by their own.

DB also makes you jump around, which sometimes may get you killed if landed on the wrong place.

Also as above, while playing condition, vit is much important than prec. Dont know why exactly would you want Prec for…

My suggestions is not to do that for dungeons to avoid kicks. If you have a group to do it with then its fine, or else… pray no necro or engi are going condi builds too.

however in WvW and PvP, condi thiefs can be good if you know how to play them.. since they are dodging every half a second, they are incredibily hard to hit.

It is of course viable in dungeons… it is just not the best option.

Bring an end to Queensdale champ farm

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Posted by: Noliver.1475

Noliver.1475

Stopping the Queendale train will just kill population on playign the game.

Think about this. Why do people want to participate on brainless activity if there are dungeons/WvW/factuals/living story to play?

Simply because they dont want to use their brains to play at that time! If I want to play with skills and other things farming dungeons and WvW with guild mates is actually much faster than runnign the train.

When I run the train, I just got home from work, cooked a dinner and is tired. I want to watch TV and play something in the meantime of watching TV. The train gives me that.

Now you take the train away. Suddenly, I have no intention of playing GW2 on weekdays and only occationally get on on the weekends (if I didnt go out). Do you think I will still be playing this game?

Queensdale trains also offer me to joke around with other people on my server who I dont even normally talk to. This also takes some stress out of my days work.

Now I expect a bunch of people (at least my guild mates) think the same. Essentially, axing a mindless activity that potentially give rewards can decrease playing population severly…

So do you still think this is for the community? or is it just for you?

Stealth/Backstab no risk high reward

in Profession Balance

Posted by: Noliver.1475

Noliver.1475

What backstab needs is a huge reduction in damage. The 10% crit dmg reduction incoming isn’t enough. Thieves need 25% damage reduction to get them in the realm of being realistically balanced. With mobility and stealth, Thieves should be hitting the lightest, not the hardest.

The class has been the golden child of the Devs since launch and it still shows.

Golden child of the Devs?

The fact that theifs recieve nerfs on every single update (yes some buffs are nerfs in disguise) rings a bell?

The fact that none of the balance team and dev mains a theif tells you something?

The fact that the theif gameplay vid last shown have the devs laughing hard at their theif dying countless times speaks to you?

The fact they said specifically that warriors are so op now basically everyone should roll one get in you thick skull?

golden child? I think you are complaining about the wrong class

My struggle with thieves

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Posted by: Noliver.1475

Noliver.1475

Yes, the dmg is actually not bad, spec precision/crits on your weapons and have a sigil of fire. It does a lot just by running around and hitting from the back (side strike trait). You can have crits nearly every hit.

some highly speced s/p users even suggested the dmg with 1 is actually larger than 3 counting same duration.

You can also occationally use pistol whip to finish things off, burning your initiatives before next fight.

I have tried Death Lotus build and frankly I dont really like it. First of all you major aoe damage is your dodge/condition. After you spam that you basically can do nothing until your ini recovers.

with caltrops its a bleed fest but with champion runs/world bosses/dungeons (which you will be doing a lot after lvl 80) the bleeding is actually better induced by some other professions (necros, engis etc)

Main thing for PVE is dodge, we are not warriors, our armor and hp are as thin a sheet of ice. You have to learn the animation of attacks from the champions/bosses time them and pistol whip/Death lotus accordingly to dodge dangerous attacks and manage you ini well.. All builds should be able to do ok in pve unless speced for 1v1 kills (like d/d, p/p)

[Suggestion] Area Magic find up scaling

in Guild Wars 2 Discussion

Posted by: Noliver.1475

Noliver.1475

Seeing many post on suggestions on making deserted area more populated, and I am thinking they are more or less hit and miss..

This is my suggestion and I dont know if this has been suggested.

My suggestion is to give bonus magic find from 1% to a maximum of 20% to a whole area if the area contains less than X% of the current player base in the whole PvE map (excluding towns, or WvW/PvP maps)

Lets say make X to be 2%

If the area contains more than 2% of the whole PvE population, the magic find boot is neutral, meaning there is no boost.

If the area has lesser than 2% of the population the migic find bonus starts ticking from 1% and increases if the population decreased by 0.05%.

At 1% population the magic find bonus is 20% and will not further increase if the population go any lower.

(Above numbers are theoretical and not being tested)

The purpose of this suggestion is to suggest people to explore around in small groups to find better loot. It will also not effect the current system too much.

Benefits:
- New players exploring areas with lesser population will experience higher magic find and better loot

-Small orgainzed groups can branch out to explore maps for better loot but taking more time.

-Will not make the train become a globel issue as trains will increase population to above X% threshold reducing the magic find bonus to none.

-Trains are still going to be effective EXP/bags/karma earners due to shorter routing.

Cons.
-Players are forced to go explore out or will be missing out on the magic find bonus

-Nothing really I can think of..

Thoughts on this idea?

[Suggestion] Less waypoints, more mounts

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Posted by: Noliver.1475

Noliver.1475

I just found it disturbing that areas, after being explored to an extent just die out, that was my main problem and why I suggested having people go through the place themselves. Lion’s arch is always crowded, along with maps such as Frostgorge sound, and Queensdale, but most of the maps, such as Mount Malestrom, and Blazeridge Steppes are completely deserted. I basically went through the levelling process for my characters as if this was a solo game, soloing events, soloing bosses, soloing hearts, and on the rare occasion a guildie might join me making the process much more fun. ‘Defeated’ events are just sitting there and maps are devoid of life. That took the dynamic, out of dynamic events.

This can be solved by,

Making more champions appear in those maps that are closer to way points (More train routes other than just Queensday and Frostgorge)

Make more world events in those area.

Make more collectables in the area for chests or special vendors

[Suggestion] Less waypoints, more mounts

in Guild Wars 2 Discussion

Posted by: Noliver.1475

Noliver.1475

This is a way to get people frustrated and quit.

Think about it for a second.

Take me for example. I work daytime and only have 1~2 hrs play time per day..

out of the 1~2 hours I will want to be WvW, fighting bosses, crafting, PvP, etc most of my time. (Hint. Traveling is not in one of my preferred activities!!)

If waypoints are scarce I might be spending 1.5hours out of 2 hours running…. which is freaking boring and tedious to do.

after a week I will quit. If i want to play a running simulator, I will get Wii Fit not GW2.

If you like running, by all means run! but dont take away my WPs because I and a lot of people do not enjoy running everywhere

Suggestion: Rarely killed mob = better loot

in Guild Wars 2 Discussion

Posted by: Noliver.1475

Noliver.1475

This is a okish idea that can be possibly done wrong

Instead of Queensdale trains we have trains that go all over the world… and newbie players are s**t on if they take any veterian or champion fights while exploring because they are not doing it “in order”…

so all the train goers or organized groups will be champ hunting around the world and solo players with friends might never see a champion in their life… unless you join a train… Which is like now but the train is just covering a much larger area..

Nerf Wish list

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Posted by: Noliver.1475

Noliver.1475

What: Thief using black dye
Why: because thief shouldnt have swag or look gangsta in the first place and needs to wear pink so that we spot them faster.

What: Thief wearing medium armor
Why: because thief are too poor by definition to buy themselve leather coat, its a direct offense to the game realism O_O

What: thief using poison
Why: because they cant accidentaly poison themselves when applying a poison in the middle of a fight

how to: Give the thief a chance based on how many apothecary items he does not wear to actualy poison himself by accident when applying a poison to his weapon the thief should also have a craft in wich he is forced to specialise called alchemy so that he needs to constantly craft himself vials of poison to use them in the first place.

Also maybe make the theif have a 99% chance of having the venom effects effect themselves when used! Coz thiefs are so dumb they drink them instead of applying them to weapons 99% of the time.

My struggle with thieves

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Posted by: Noliver.1475

Noliver.1475

I do PvE on s/p with shortbow alt

It is a common mistake that you are relying on pistol whip to clear. Pistol whip, while strong, should not be used as a spamming skill.

I use pistol whip as an evade for large hits, this way i can do damage and evade the obvious hit at the same time.

other times walk around the enemy and use 1 and 5 to constantly hit and blind, this way unless the enemy is immune to blind, you can most certainly walk away unscratched from mobs.

3, 4 are only to be used conditionally when needing to interupt.

more or less i use 10/30/0/30/0 with tweeks here and there.

normal rotation is. switch to SB, use 1 to kite, 4 + 2 to get area vuln, switch to S/P, 5 and 1 walking around, if enemy is charging for a stun/knockdown/any attack use 3.

Nerf Wish list

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Posted by: Noliver.1475

Noliver.1475

What?Thief’s endurance and run speed

Why Thiefs are not supposed to be able to use dodge on toop of all their rolling and teleporting skills!!! IT IS FAR TOO OP!! I cannot kill one with my Warrior without the use of 2 HANDS!! You hear me? I NEED 2 HANDS TO KILL ONE!! simply 1 hand on the mouse is not enough!!!

How to Change; Remove Endurance from Thiefs, so they cannot dodge. Also make them walk instead of run, any swiftness buff will be neglected on Thiefs.
Wait.. Might as well as make them immobilize as soon as a player is in sight.

[Thief] Black Powder

in Profession Balance

Posted by: Noliver.1475

Noliver.1475

I am just gonna leave this here..

I play S/P and if you think Stealth helps s/p, you are suggesting that you nothing about the profession and you really should go roll a thief before you blabber out stupid suggestions.

SP thiefs are known to be <b>stealthless</b>… adding a stealth to BP will actually hinder me more as I enjoy more of the blind function and I will now have to someow trigger that using another skill..

it will help p/p but then other people will be complaining about P/P is OP due to stealth+range (OMG!!) and will be again nerfed to the depth of hell (since they are already on the ground they cant really go lower apart from this)

In reality, more stealth does not equal to better. If its not broken, dont fix it.

[warrior] Ready for the BUFFS!

in Profession Balance

Posted by: Noliver.1475

Noliver.1475

You keep stating the same gimmicks for other professions whenever people talk about warriors just quit it.
You can’t argue that warriors are balanced while using the same class mechanics of other classes all the time in your arguments.

Random poster 1: “Warrior landpeed is broken”
Deimos: “Thief have stealth, mesm have illusions etc.”

Random poster 2: “warrior have insane health regen in a passive skill while having the highest health and armor”
Deimos : “Thief can survive with stealth and mesm can use illusions etc.”

Random poster 3: “Warriors will be able to proc 4 sigils every 10 sec”
Deimos: “It’s fine because Theif have stealth, mesm have illusions etc”

yup. because rocks scissors papers.

every profession have their roles and specialties.
warriors can swap weapons faster.

only if they spend 15 trait points in Discipline though.

rock paper scissors?

more like rock rock scissors..

If your warrior is being handed with 3 opness and you can only state 1 from each profession.. it means it is 3 to 1…. not a fair trade like rock paper scissors.

What you are saying is
Every profession have their roles and specialties.
Just Warrior’s specialty is having more specialties than other classes.

Leap Skills Should require a target

in Profession Balance

Posted by: Noliver.1475

Noliver.1475

Charge, Heartseeker, Leap of Faith, savage leap, monarch’s leap, etc, etc, etc…these really need to be changed to be used at a target, would fix a lot of mobility issues in wvw.

<b>all of these skills are working as intended. </b>
there is nothing wrong.
there are no mobility issues in WvW.

you do not come here to whine and complain because you failed to put down some one in WvW. would you kindly please accept the fact that you do not deserve that kill in the first place.

they were intended as gap closers… thus the damage..

If they are designed to be escapes there will be no dmg assigned. Like Shadow step

Leap Skills Should require a target

in Profession Balance

Posted by: Noliver.1475

Noliver.1475

To all the people arguing Warriors are not stupidly strong…

Didnt Devs in a video laughed and joked about that Warrior was too op and anyone should just roll one due to its opness?

how much vit/toughness do you invest?

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Posted by: Noliver.1475

Noliver.1475

Thank you all, maybe my internet is not suitable for the 25/30/x/x/x builds…

Intercepters build does interest me though as I see you dont even have mug and still do decent dps.. maybe i can give it a try

how much vit/toughness do you invest?

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Posted by: Noliver.1475

Noliver.1475

Thanks for the pointers

Now i’ll go and re think my build… was actually juggling between trickery or acrobatics for a S/P build also not knowing if I should put some vit or just glass cannon is fine..

Now from what i can see, unless i can invest a ton to toughness.. it is maybe not worth it

will go experimenting for a bit

Also Pulled between Signet of Malice or Withdrawl for #6…..

withdrawl has a nice dodge, low cd heal on demand… sometimes can use to escape sticky situations

but…

SOM has life on hit.. which is great for PW or even general AA…

how much vit/toughness do you invest?

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Posted by: Noliver.1475

Noliver.1475

Since i run acrobatics. None

This is the sole reason i cannot forgo acrobatics but i am very tempted to put points elsewhere…

how much vit/toughness do you invest?

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Posted by: Noliver.1475

Noliver.1475

like the topic…

I really like to max my dmg however I feel like I will die too much without vit and toughness investment….

Am I doing something wrong?

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Posted by: Noliver.1475

Noliver.1475

Thanks to all your contributions. I have now change my playstyl and build a little and having more success. Currently using a s/p build

Am I doing something wrong?

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Posted by: Noliver.1475

Noliver.1475

I am new to GW2…. first char i roll a Thief as I always like thief professions.

running a D/D build at lvl 35

so far traits are 0/0/10/5/10

So…

I always feel I am not doing anything in The Great Jungle Wurm Fight except dying every few seconds and waiting for revive….

I tried doing everything, DB when wurm hits, dodge and all those stuff.

but due to my crappy computer some hits i was not able to dodge and was INSTANTLY KILLED from somewhere at 3/4 hp!!

I even have other people complained and ask others not to rec me anymore.

Is this build not good to clear bosses like great jungle wurm? but this is my normal roaming build and I dont want to go respec everytime i want to go fight a boss…

can someone shed some light one how should i manage?

Maybe this is not the profession for me… but i dont want to waste the lvls I already have as I only have little time to play.