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Constructive hard-modes discussion. Wat wurx?

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Notorious Dog.1043

Did somebody take offence to me saying that I’m intelligent?

Constructive hard-modes discussion. Wat wurx?

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Posted by: Notorious Dog.1043

Notorious Dog.1043

UPDATE

Hi, In the interest of not letting this thread die… and so on, I thought id add an update.

First of all, I must admit that I haven’t played the game (barring the previous week or so) for the last 5+ months, possibly longer.

And I see now that the game does actually provide a lot of challenge and when I said in the first post that it seems like there is no challenge, that only really applies to some areas. (possibly level appropriate areas).

Also

I also wanted to mention that upon reflection of my own play-style, users can indeed play hard mode in this game as it is. All you have to do is go to a higher level map.
That’s what I’ve been doing with a few of my characters. For example right now I am sneaking my level 70 thief through ‘Cursed shore’ aiming for 100% map completion, with the previous two maps 100% completed, at level 70. (this would be near impossible using a character that isn’t a thief and solo)

However, the helper arrow (in the game) doesn’t help you when you are on a map that is too high for you. It seems kind of contradictory to complain about that, but I thought id mention it anyway.

Another idea

I don’t like it how sometimes in dungeons, groups will lure a boss into a corner and the whole fight plays out there, literally in the corner. They do this to make the fight easier.
I know that sometimes it is a good and normal tactic to hide from the boss in order to avoid damage, but this tactic which groups are using is cheap and it diminishes the game-play imo.

This is just a thought.
Maybe there could be some kind of “proper completion zone” (only in some places)
where players wishing to get a proper completion bonus would have to stay inside a highlighted zone while fighting a boss?
Although I can understand how this might not be a good idea, but I am just putting some thoughts out there, because I don’t like it how people “RUSH” through dungeons in a cheap play-style manner. It bothers me.

(edited by Notorious Dog.1043)

Constructive hard-modes discussion. Wat wurx?

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Notorious Dog.1043

Good input everyone

@ Bunji .. Thanks, but I must say one thing. First of all, As most (or rather, some) people I’m pretty intelligent, especially if I put a lot of focus on something. (This is not an insult or anything)
I say this because I want you to know that these things you’re telling me are generally things which I have pretty much already glanced over in way of thought. The problem is that I don’t consider it a day job to come up with ideas for a game that aren’t necessarily going to be used. Do you know what I’m saying? I’m not a developer.

Sure, I could spend a whole day, or week, thinking about it, thinking of how it could be done in a proper way with lots of details, but just as you said that you have lost faith in humanity, I have also learned something, that it’s not nice to waste energy.
It sucks when you work kitten something and then you find out it was all for nothing.
Anyway, don’t lose complete faith in humanity, a lot of people out there may be lacking a little bit, but not everyone is. It truly is a fight. (For power, unfortunately)

Anyway, A good way to describe what I think a lot of other people might agree with when talking about a “Hard mode”, is to say that we want something that makes us think before jumping into battle. Harder mobs that force us to pause for a moment before initiating combat, to see if starting a fight with that mob is going to be worth it, or if we’re possibly about to bite off more than we can chew.

We wan’t to feel like we are on the edge, like we are risking LIFE OR Defeat.
We want stuff that invokes feelings, And not bad feelings (we can go and talk to trolls on youtube for that) We want a greater sense of adventure, and that comes with greater risk (or at least perceived risk)

How about a mob that has some hidden dog kennels, and when they are close to death, a pack of dogs run at you, and most likely kill you?
Death isn’t all that great, but this is a game, you don’t die here..

If the game had a lot more rare mobs, these rare mobs could have unique attacks which would possibly introduce more challenge for some players, because when something is unique, it is unknown and players will most likely be unprepared for whatever it is that is waiting for them.

Maybe some mobs could have special identifiers (letting players know that they have some special kind of loot, Maybe a skill point?) and for example, a unique combat tactic could be that this mob runs away and leads you into a sophisticated trap of some sort?

(edited by Notorious Dog.1043)

Constructive hard-modes discussion. Wat wurx?

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Notorious Dog.1043

If you plan to increase the mobs damage and decrease it again by giving a shield you can simply leave the mob normal. No need for any fancy potions or buffs. Make hm players take more damage and deal less damage and you have the same result. Still that isn’t what I’d call hardmode. Sure, other games with dynamic difficulty-settings have gone that way, but only adjusting incoming and outgoing damage is the lazyest way I can imagine to implement different difficulties.

Sometimes the laziest way is the best way.

Also, this topic is here to let the developers know that there ARE indeed people who want more challenge. And it’s here for those people who want this, but didn’t necessarily want to start their own topic about it.

There could be NUMEROUS other ways of making mobs harder.
They could simply hit harder, they could hit faster, they could be more sneaky, they could call their friends and gang up on you, they could throw honey at you and have an angry swarm of bees attack you.

Constructive hard-modes discussion. Wat wurx?

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Notorious Dog.1043

@ Azala Yar Yep, the strength potion idea is a metaphor.
Fighting more mobs? that’s exactly what I do.
And I agree about the loot comment. I don’t think that receiving better loot should be the motivator here, the motivation for people should be the desire for more challenge.
Or rather, not necessarily more CHALLENGE, MORE RISK

It’s “RISK” that makes us feel like we’re living on the edge. That’s what’s exciting.

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The problem still persists: Have one hard mode player tag every mob in an event and it will be much harder to complete for all normal mode players that just want a relaxed post-work farm.

Now from the direction I see you going I’d guess your next solution would be making the same attack affect hard mode players and normal mode players in different ways. That way the normal mode player won’t see any difference while the hard mode player has a challenge. This however is no different to nerfing the hard mode player. You can already have that by playing naked. Once you start editing the mob’s skillset the normal mode players will be affected and they most likely won’t like it.

And always remember: If there is a possibility to make life harder for someone else, then the trolls emerge from their caves and start making the game miserable for everyone. (Yes, I’ve lost faith in humanity a long time ago)

Hard-mode players won’t be nerfed.

Hard-mode (lets call it HM)

HM mobs will simply have strength potions and they will hit harder. Normal mode players wont
be affected because the hardmode players are responsible and they will carry protective beacons that will protect normal mode players from extra damage.

As for events, and how to solve the problem of HM players tagging every mob and changing the situation for NM players.. hmm, I haven’t thought of that yet.
Maybe the solution for this could simply be that, in events, the only change for HM players is that the mobs hit them harder, making it much more likely for a HM player to be defeated, forcing them to be much more careful, and LESS likely to foolishly run in and TAG every monster.
So then if the only change in events (for HM players) is that creatures hit HM players harder, everything stays the same for NM players.

Right?

Although, maybe that should be the way it works all round? I can imagine how certain people might want to make life harder for other people by running around and tagging creatures before a NM players attack them, to make it harder for them.

So yes, maybe the only change for HM players should be that the creatures drink strength potions when engaging in combat with them. (remember, NM players can come and play like normal, because the protection beacons that HM players would wear will protect them)

(edited by Notorious Dog.1043)

Constructive hard-modes discussion. Wat wurx?

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Notorious Dog.1043

There is no creature left to drink any potions? Do you mean like “there is no spoon”? -> referenced from the matrix movie.
Or do you mean to say that a hardmode player is so strong that he will one shot all mobs before they’re able to get their potion out of their pockets? If that is what you mean, then worry not. The potions are MAGIC potions that are drunk before the creatures are able to sustain a heavy blow from a player who has good gear.
It’s MAGIC.

Why exactly do you say that EVERY creature must be hard? What’s the point in that?
If we are to avoid splitting the population, then every creature must be normal. And when a hardmode player is engaged in combat with a creature, the magical potions begin working immediately.

Bunji The thing I said about “mobs drinking potions”, that is only a metaphor. But sure, they could make an animation showing mobs actually drinking potions, why not.

Mobs able to see hardmode players from further away? That’s probably a good idea.

Bunji I have edited my previous post a little bit. What you have just stated as being IMPOSSIBLE, has been proven to be possible, Just re-read my previous post.
… Look for the part with the protective beacon.

And can we please all agree on something.
You can’t be forced into doing something which you agree to do.
Why are people saying that they don’t want the game to FORCE them into a certain role? If you are going to play the mode, it means that you SHOULD have accepted the fact that the game might give you a role which you REALLY hate.
But if you can’t accept that, then just don’t play that mode.

(edited by Notorious Dog.1043)

Constructive hard-modes discussion. Wat wurx?

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Notorious Dog.1043

@ Illegal chocolate, ill have to spend a little more time on your post before replying to it; it’s long =P and includes stuff I’m not so familiar with.

@ Dean BB. Do you understand the concept of the (Random role dungeon mode) idea?
The idea is that people WANT the game to select a random set of roles for their party.
If you don’t want that, then you won’t enter a group who is planning to play such a mode. It’s just the same as, if you don’t want to play fractals, then you won’t.
If a player is not up to snuff, then that’s tough. Although, players could also be afforded the opportunity to select which of their characters they want to be included and which ones they don’t want to be included, in case one of their toons aren’t up to snuff.

@Dean BB & BunjiKugashira

As for the hardmode mobs…. Every creature will be a normal creature. If someone who is playing hardmode runs up and attacks a creature, the creature will drink some potions and those potions will be effective immediately. If the creature defeats the player, the creature will brew some green tea, it will drink it, and the effects of the potions will wear-off immediately.

If a hardmode player is attacking a creature, there could possibly be some kind of visual indication for other players, warning them that they should approach with greater care. OR Maybe people who are playing hard-mode will be given special PROTECTIVE BEACONS that offer a shield for non-hardmode players, so that when a creature does an AOE attack, that SPECIAL shield will absorb some of that damage and prevent too much damage being inflicted upon the normal mode players. However, it probably shouldn’t make it easier for the normal mode player to kill the creature. The creature should probably be much harder for the normal mode player to kill, Unless the hardmode player dies and the hardmode creature brews some green tea and settles down.

If somebody dies in the game, then? There is nothing I can really say other than to offer my sincerest condolences. I am a well practiced violinist, perhaps you would like me to play my tiny violin for you to cheer you up? =D

(edited by Notorious Dog.1043)

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Notorious Dog.1043

Hey everyone, let’s try that again. And remember, stay positive.

The proposition

If you actually wan’t to see some new features in the game (GUILD WARS 2) that allow players to select a game mode where the gameplay is harder than usual (Not necessarily insanely hard, Just harder.) then I encourage you to participate in this thread and share your idea’s.

The request
If you don’t, then please, you are welcome to read along, but I implore you to keep any opinions about how you don’t like the idea, to a minimum; Because that’s annoying and when people are annoying, people get annoyed.

Of course I invite everyone to discus, but please remember to be constructive.
Don’t just talk about how you don’t like every idea you see.

The reason

So, as I play the game, sometimes I feel like I am being challenged a little, but a lot of the time there really is either no challenge or not much of it. I don’t want to be faced with veteran mobs everywhere I go. I just want the normal mobs to be more challenging, more interesting, less predictable, more random, funnier, something different.

Division of the game population is not necessary. Not at all.
All that is really needed is an option for players who want to play a harder game (like a check box) and strength potions for every creature in the game. If the creature see’s that you are playing “hard mode” then they will drink a strength potion. If they see that you are playing hardcore mode, then they will drink three strength potions.

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EDIT START
— So then how do hardmode players play amongst normal mode players?
It’s simple.

  • Creatures will have magical potions (metaphorically speaking) that make them STRONG and will work against hardmode players before the player is even able to make a hit against the creature. If anything “undesirable” happens, such as a player being defeated, the hard-mode creature will brew some green tea and go back to being a normal creature.
  • Normal mode players will be able to come along and help the hardmode player defeat the EXTRA TOUGH monster. If the extra tough monster unleashes an AOE attack, worry not, continue reading!

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The following is just a ‘floating idea’.

  • Hardmode players will be given a special MAGICAL BEACON that will HELP to protect NORMAL-mode players by blocking some of the damage that the normal-mode player receives, so that basically it will be as if the normal-mode player is being hit by a normal creature.
  • When a hard-mode player is fighting a hard-mode creature and a normal-mode player comes along and starts attacking the hard-mode creature, It makes sense that the normal-mode players attacks will be less effective against the hard-mode creature, compared to normal.

EDIT END
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Random dungeon roles

I think it was LEO, who in the previous thread mentioned the idea of being able to select a certain MODE before entering dungeons, where GROUPS will be given a random set of roles. This means that groups can DECIDE if they want to do a dungeon the normal way, or if they want the game to decide for each player what character they will play. Nobody is being FORCED into doing anything.

I’m going to elaborate on what I think could work well towards this idea.
Most people in the game have more than one character.
Imagine that you want to play a dungeon where upon entering, the game will randomly select for your whole group a set of 5 characters; one for each person, (from the characters that you actually have).
—-
Now imagine that you are able to select a difficulty setting for this mode. And the easier the setting, the more likely that the set of characters that your group gets will complement each other and make it easier to take down creatures together as a team.
— > But if you select a harder setting, the game won’t bother trying to find a set of 5 characters that work together synergistically, and instead will just give your group a set of 5 characters with roles that do not necessarily work very well together.

In a natural scenario, no body is going to force you to play this mode if you don’t want to. And if you are given a role that you don’t like, the challenge is to bear the pain.

(edited by Notorious Dog.1043)

Can we please get a "hardcore mode"?

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Notorious Dog.1043

Do it yourself. If you die, delete your character and start again.

The devs are never going to take the time to hardcode this for a feature 0.1% of the community would seriously entertain.

Who said anything about deleting characters when you die?

like others, you assume something, in this case you assume that the idea is to 100% copy the style of hardcore modes from other games.

Can we please get a "hardcore mode"?

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Notorious Dog.1043

“doctor”

Lets start again. It’s clear to me that you are not quite viewing the idea (which was not even part of the main topic, btw) the same way that I am. Or maybe you are, but you’re making too many assumptions.
You aren’t able to make changes to the idea in order to better it.

So I’m going to help you.

Imagine that you have installed a BRAND new MMO game, and you’ve just fired it up and there is just ONE button. the “PLAY” button.

You PRESS the PLAY button and like MAGIC, the game begins

Suddenly you are in a DARK CAVE! (OMG!)

And there are a bunch of other people around you, lets say, FOUR OTHERS.
And you’re holding a large magical staff. The other people who’re in your presence are also holding equipment and together you think you could probably take on some mangy creatures. It turns out that you all work quite nicely as a team. SURPRISE SURPRISE. How on EARTH did that happen?!!? OH EM GEE!

Long story short, you shut down a few creatures, you got some gold and now its bed time.

the NEXT DAY. You FIRE UP THE GAME, you hit the ONE AND ONLY button and like MAGIC, once again you are standing with four other people! Omg how does it work???
(It’s magic, don’t ask questions. And yes, you did ask.)
—-
So now, unlike YESTERDAY, you are holding a massive Sword, so big and heavy that you need both hands to hold it steady. It seems that all the other people around you also have different roles that somehow complement each other.

If you don’t like this idea, then what exactly is it that makes you think somebody is going to FORCE you to play this? Is there something you’re not telling us? Are you a gold farmer? Are they forcing you to play this game?

If you think that people are going to enter such a game mode where they’re given a random role and then leave because they don’t like the role they’re given, then you’re probably right, but if you ask me, people who make such a fuss are incredibly weak and tragically insufferable and they need to work on their discipline and stop complaining about everything, because one day they might get a shock to find out that you can’t turn back everything that life sends your way.

Also, what you’re explaining goes COMPLETELY AGAINST the WHOLE IDEA!
Do you understand what that means??

you are supposed to get a random role so that you are challenged to play a role that you don’t necessarily normally play. If people are only going to accept a role that they like, then they can go and play NORMAL DUNGEONS!
1+ 1 =2

No to hard mode, if you want a game like WoW, why not play that.

Dividing the community just leads to a kitten community.

Who said anything about dividing the community?

I recommend that you read a little further than just the first post.
I provided an idea where creatures can drink strength potions if they see that you’re playing hard mode. No division necessary, SIiiiiiiiiiiiiiiiIIMMMPLEEEEE!

We need some mode like that! I hardly doubt it would divide community since it should be so hard that its only doable with coordinate people (guild mates, friends etc…)

We need this content!

So you want a hard mode, of course you don’t want better rewards, do you? Because why would you want better rewards, the fact it’s harder would be the reward.

I see hard mode as being the first step towards having an elitist group in the community like there is in WoW.

The first step to being an elitist is having a bad attitude.
Just because you do something that is harder than what others do, doesn’t mean that you have to be a bad person and be arrogant.

(edited by Notorious Dog.1043)

Can we please get a "hardcore mode"?

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Notorious Dog.1043

I don’t think this game needs a hard mode. It is not too easy. It is a tiny but very voicy minority that wants hard modes. The majority of players still has problems even surviving in simple situations. And no, ANet should not focus on a minority just because it complains loudly. Where they introduced more challenging content it is underused, since nobody really wants it.

I’d rather see ANet focus on something different. What this game really needs is a better education of how you fight and survive and take responsibility for your actions rather than relying on those around you to rezz you and carry you.

If that is done we can talk about raising the difficulty bar. Because we have raised the abilities of the average players. We are far away from that though.

A “TINY MINORITY”? You are way off ball.

Maybe it’s just all the people in your guild who haven’t yet developed any dexterity and find the game to be a struggle.

If you’re saying that I am one of VERY few people who have some kind of RARE ability to overcome tough and challenging content, then I will take this as a compliment, but I am sure that it is not true.

I can understand that a lot of young kids play this game, and as long as they’re not bratty little haters, that’s fine, I like kids. But is a “hard mode” where mobs are only a little harder (or a little bi-t more harder) so much to ask for?

I’m not asking for the developers to go over the top. I don’t want to be 1 shot everywhere I go. I just want to feel like this truly beautiful, artistic game isn’t some kind of app for the elderly used to make people go to sleep.

Can we please get a "hardcore mode"?

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Notorious Dog.1043

So, if I don’t like the random role I will go out of the dungeon to get another one? Put the group under the whole trouble of disbanding and then reinviting everyone repeatedly until they get the roles that WORK? “Random” roles when you enter a dungeon is never going to happen because it’s not going to work. It’s hardly a challenge, more like an annoyance.

Sure, people cheese dungeons now so who cares?

But I never mentioned roles. If anything, the idea would encourage players to find roles with whatever they got rolled and since the group as a whole would likely be doing a similar thing…

Not really. The idea will only cause frustration and annoyance on the players who will try and find ways to bypass the random roll to get what they actually enjoy playing. There is a thing called team work, random builds completely ruin it, there is also variety and diversity, also ruined with a random build.

But more importantly, random builds do not offer any kind of challenge at all. There is nothing challenging about having to use a predefined random build. It only limits the (already not high enough) diversity and variety of the game. If nothing else, it will just make the content go slower and slower instead of offering an actual challenge.

Unless those builds are so random that you will get something that is borderline unplayable. You really want players to have something unplayable on their hands?

Mad doctor, you are so negative, you invent ways for things not to work.

It’s as If I said “the colour blue is REALLY COOL”. and then you come along and say!
NO STOP IT! What if some girl comes along and paints pink ALL over your blue!?
No body likes it! I know everyone and everyone told me so.
So stupid. Grow up child and quit being a hater and trying to negate every positive thought that people come up with.

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Notorious Dog.1043

Random roles don’t make content challenging, they just make it boring and uninteresting. You DO know that can do most content in the game with any kind of build right? It just makes it tedious and boring if you use only specific types, while it’s fast and fun if you optimize a bit. Forcing players to use random builds in a TEAM environment is even worse, you do know what the word teamwork means right? Teams are supposed to work together to defeat the content, and good teams have great synergy in their builds. You want to remove all teamwork, team building and team synergy from the game with the random builds and you don’t see why it’s a horrible idea?

So random roles simply don’t work, and that by itself justifies my belief that this would not work, because random roles lead to a boring and uninteresting experience. I find it funny that you ask why having to disband groups, or reenter content, relog, switch characters or do whatever you can to find FUN and WORKING roles within a party is annoying.

That’s the annoying part, not being able to play what you enjoy and find fun.

First of all, rather than making assumptions about how the idea would not work, why don’t you instead…. drum roll STOP making assumptions.

YOU *ASS*UME that these would be RANDOM roles that wouldn’t fit in together as a team, as if it were 5 people who all spoke 5 different languages and none of them could communicate with each other.

Obviously if something is going to work, some thought is going to be needed and in order for this to work, obviously each role of each person is going to have to complement the other in a team environment. Unlike the metaphor with 5 people who don’t speak each others language.

And anyway, this was not my idea. But nevertheless I can see how this might be a little challenging, to be thrown into the boots of a role that is possibly unfamiliar to you.

The question was not "why do you dislike having to disband groups, or reenter content, relog, switch characters or do whatever you can to find FUN and WORKING roles within a party is annoying. "

The question was, Why would you find a game mode where you’re given a random role, annoying?
If you enter a dungeon and you are given a random role that you don’t like, you’re not supposed to reset the game until you’re given a role that you do like, that isn’t how it works.
You’re supposed to accept any role you’re given. If you don’t like it, the challenge is to play along even though you don’t like it.

You say random roles make the game boring. How do you know?
Maybe you’re just an impatient brat that thinks EVERYTHING is boring.
Admit it.

“Doctor” You keep thinking of ways that this idea would not work.

It’s as if you said that it would be a cool idea to walk down the street, and then I came along and said, NO! That’s boring! What if there is a banana peal and you step on it and slip?

Obviously the answer is “WALK AROUND IT”. Seriously, I don’t mean to be negative, but you talk too much for someone who thinks so little.

(edited by Notorious Dog.1043)

Can we please get a "hardcore mode"?

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Notorious Dog.1043

Darksyze, I don’t think I understood what you were trying to say.

Are you saying that a hardmode would make it EXTRA hard for some classes?

One feature of hard core mode would be randomly generated builds (or at least a certain build in a list that is then randomly chosen for you) that it locks you into for the duration of the challenge.

I think part of why people feel the game is too easy is because they always take the path of least resistance. Sometimes you just have to do unorthodox stuff. Yeah it’s not “hard” but it can be fun to make a build work and do what you want it to do.

I like that idea. But I think such an idea would be best implemented as being optional. I hope that goes without saying.

As for you guys who are TOTALLY against Leo`s proposed idea of having a “MODE” (not a permanent change to the WHOLE GAME – FOREEEEEVER)… a MODE that allows players to enter a dungeon where the game appoints each player with a randomised ROLE, I think you’re being a little bit too negative. Maybe you don’t like that idea… NEWS FLASH, No body is surprised that YOU, as a person might not like some such idea. Not everybody likes the same stuff, and the KEY factor to keep in mind is that this would simply be a dungeon “MODE”. That means that you can (as a group) choose whether or not you want to enter the dungeon using that play-option.

So, if I don’t like the random role I will go out of the dungeon to get another one? Put the group under the whole trouble of disbanding and then reinviting everyone repeatedly until they get the roles that WORK? “Random” roles when you enter a dungeon is never going to happen because it’s not going to work. It’s hardly a challenge, more like an annoyance.

Mate, if you don’t like the role you’re given, you will wipe away your tears and button up and just do as is the intention of the random role mode, PLAY a random role!
Seriously, don’t you know any better than this? If life gives you lemons, make lemonade.

Why should there be any roles that “DON’T work”? Man, it seems like you’re just inventing problems that would not exist if someone was to create this and actually put some THOUGHT into it.

Nothing you said actually justifies the belief that this would not work. Also, please tell me, why exactly would something like this be annoying for you? That interests me a lot.

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Notorious Dog.1043

Darksyze, I don’t think I understood what you were trying to say.

Are you saying that a hardmode would make it EXTRA hard for some classes while not so hard in comparison for other classes?

One feature of hard core mode would be randomly generated builds (or at least a certain build in a list that is then randomly chosen for you) that it locks you into for the duration of the challenge.

I think part of why people feel the game is too easy is because they always take the path of least resistance. Sometimes you just have to do unorthodox stuff. Yeah it’s not “hard” but it can be fun to make a build work and do what you want it to do.

I like that idea. But I think such an idea would be best implemented as being optional. I hope that goes without saying.

As for you guys who are TOTALLY against Leo`s proposed idea of having a “MODE” (not a permanent change to the WHOLE GAME – FOREEEEEVER)… a MODE that allows players to enter a dungeon where the game appoints each player with a randomised ROLE, I think you’re being a little bit too negative. Maybe you don’t like that idea… NEWS FLASH, No body is surprised that YOU, as a person might not like some such idea. Not everybody likes the same stuff, and the KEY factor to keep in mind is that this would simply be a dungeon “MODE”. That means that you can (as a group) choose whether or not you want to enter the dungeon using that play-option.

Playing a dungeon where each time you enter you’re given a randomly generated talent set would actually be very popular, on account of the fact that people would PREFER something different, something new, Each and every time they enter a dungeon.

If you are collecting certain tokens, then you might like this idea. You might not. You might not really care.

(edited by Notorious Dog.1043)

Can we please get a "hardcore mode"?

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Notorious Dog.1043

One more note about “rewards”. Sometimes recognition is reward enough.
Maybe some kind of heroic music when you finish a hardcore mode dungeon for example?
Something like that?
People do like to get item rewards, but by giving people too much rewards items, you’re sort of conditioning thema little bit into becoming greedy, I think.

Can we please get a "hardcore mode"?

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Posted by: Notorious Dog.1043

Notorious Dog.1043

Of course we will witness seriously hard game play. Because people like to deliver what people want.
One day a game designer will think back to when S/HE wanted something challenging, and they’ll be like… ?? Screw this, I bet there are a heap of others out there who will be thankful if I make them a nice HARD game.

Be positive. I know I know, it can be hard at times. (to be positive)

Can we please get a "hardcore mode"?

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Posted by: Notorious Dog.1043

Notorious Dog.1043

It would also be nice if there were certain maps where you could set PVP mode.
Kind of like the “wild” in Runescape. That was fun, except for when you lost all your stuff.

eotm basically fulfills that niche

“Basically” is right. What I am sure that a lot of people want, is not some place where you go to fight, but a map that is open to fighting, where it isn’t necessary, It’s just possible.
If you have an open world map with pvp, it’s more natural, it’s more intrinsicint to casual gaming.

Can we please get a "hardcore mode"?

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Posted by: Notorious Dog.1043

Notorious Dog.1043

It would also be nice if there were certain maps where you could set PVP mode.
Kind of like the “wild” in Runescape. That was fun, except for when you lost all your stuff.

Can we please get a "hardcore mode"?

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Posted by: Notorious Dog.1043

Notorious Dog.1043

There could simply be a hard mode that casuals can do, too.
Like instanced versions of all maps, where every foe gets the veteran rank, and where you have to kill everything (like vanquishing in GW1).

I’d really enjoy to complete the world this way, and I’m sure that even “weaker” players could do that, too.

Not instanced maps. Just give mobs Strength potions and tell them to drink it when they see players with more “sparkle” in their eyes than usual. And they don’t have to necessarily be “over the top” harder to kill!

Can we please get a "hardcore mode"?

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Posted by: Notorious Dog.1043

Notorious Dog.1043

Also, the game truly feels like every fight is a smash and bash.

All you do is avoid damage and hit 1 of 5 buttons while facing the creature you’re fighting against. Isn’t that sort of what A-net wanted to avoid?

I thought they said they wanted a DYNAMIC game?

What do we want?
More dynamism!
When do we want it?
YESTERDAY!

Can we please get a "hardcore mode"?

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Posted by: Notorious Dog.1043

Notorious Dog.1043

Hard mode doesn’t need good rewards, It just needs to give people a reasonable (possibly scalable) challenge.
So when people ask for something, to answer those people with more than what they wanted and more than they could possibly handle, such an amount that makes them sorry for asking in the first place, is cruel and unfair.

Do you know what I mean? Lets say I live somewhere where there is drought, and I pen a letter to god and ask for water. Would it be kind of god to answer me by flooding my land with so much water than all of my live-stock drowns? Would it be cruel? Or would it just be what I asked for?

You have to realise that some people truly don’t know what they want. It’s kind of a part of nature. But some people are very intelligent and lets say more experienced and they do know what they want.

What people want is INTRIGUE. They want their human sensors to be tickled in a delightful and pleasant way. People want to learn and to learn means to experience something new and possibly surprising.

A map full of elites? See now, that is over the top.

The question is, how do you avoid splitting the population when implementing separate game modes?
Maybe by having dynamic creatures? When they see you coming, they can sense whether you’re on normal, hard or hardcore mode, (Judging by the amount of determination they can see in your eyes) and if you’re on either of the 2 latter modes, they will reach into their pocket and take a sip of either 1 of two strength potions. (Strength or Super strength)

Can we please get a "hardcore mode"?

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Posted by: Notorious Dog.1043

Notorious Dog.1043

Hi everyone, I think that the game needs a hard mode. It’s too easy.
I feel like I could play this game blind folded and not die a single time. Okay, maybe a few times, but generally, when playing the game I don’t feel like I am actually being challenged enough.

If A-net would introduce a hard mode and even a Hardcore mode, I would probably delete half of my characters and start from scratch, just to get a real feel of what the game should REALLY be like. Because right now it feels like a bunny rabbit infiltrated A-net headquarters and set everything on “fluffy mode”.

PLEASE, give us a hardcore mode.

Is this a game, or is this a place we’re supposed to go to to chill out before we pass on?

Gems for Gold—How do you feel about it?

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Posted by: Notorious Dog.1043

Notorious Dog.1043

On the one hand, (considering the plague of gold sellers) the gem shop is not such a bad idea. But on the other hand I find it quite annoying and even frustrating that after having purchased the game, i’m left feeling like iv only actually purchased two 3rds of the game and that I am clearly expected to further plunge into my wallet in order to finish buying the game.

Who`s moronic idea was it to allow us to only play 5 characters after purchasing the game, when there are more than 5 roles to chose from? Sure, its not a bad idea if you want to milk money from the rich, but people such as my self who live in countries with extremely poor currencies have little to no reasonable options. I Live in Poland and am forced to pay with Euro`s. Euro`s are 5x as expensive as the Polish currency.
Imagine you’re hungry, and you want to buy your self a reasonably priced sandwich, now take that price tag and multiply it 5 times.
(buying gems with in game gold? its a good idea, but at the moment gems are so expensive that in practice the idea is making me feel like I have to become a slave to the game just to get a few extra features which were unreasonably and imo unfairly omitted from the reach of PAYING players.)

The fact that you must share one bank account with all of your characters is equally a bad idea. Its good that you can easily share items between characters, but limiting space so much really seems to go against the whole core grain of what was apparently meant to be a fun game. (though, this problem has actually been slightly alleviated by the addition of more collectable items slots)

(edited by Notorious Dog.1043)

Need help, my banks been robbed.

in Bugs: Game, Forum, Website

Posted by: Notorious Dog.1043

Notorious Dog.1043

Hey all, It seems that somehow the guild ranks in my guild have had their permissions reset which gave every member in my guild the ability to withdraw from the guild bank, and now someone has cleared my guild bank, can I please get some help with this?

It would be really nice If I could get all the items back.

2 screenshots bellow show the name of the robber.

Edit: I have submitted a ticket… Fingers crossed.

Attachments:

(edited by Notorious Dog.1043)

Any word from the official guys on how soon we can expect 50% of the games content to be fixed?

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Posted by: Notorious Dog.1043

Notorious Dog.1043

Hey everyone, has anyone seen of heard any word from the official reps on how soon we can expect many of the non-working events in the game to be fixed?

….. Like broken events, broken skill points, and that’s really about it.

(yes I know, 50% was an exaggeration)

Separate the Guild Invite and Kick Function of Admin Lower Levels

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Posted by: Notorious Dog.1043

Notorious Dog.1043

I absolutely agree! I don’t want to promote a player to a higher rank (simply for fun, so that people can chose another rank which suits them) but then have some rogue player kick the whole guild! I know its something unlikely to happen, but the fact that its possible really disturbs me, because I know better! And you should too!

Keep in mind many players of GW2 Are likely X wow players!!!!! Did you hear? X wow players!

(edited by Notorious Dog.1043)

Is it just me or does this game involve no strategy other than running back to the boss everytime you die?

in Guild Wars 2 Discussion

Posted by: Notorious Dog.1043

Notorious Dog.1043

When going up against most bosses, it honestly just feels like everyone of them are almost the same, and its all just one big smash up where you run in and bash the boss and avoid damage.. No tactics to follow, nothing interesting at all!!!!

Has the Skill point bug been addressed?

in Bugs: Game, Forum, Website

Posted by: Notorious Dog.1043

Notorious Dog.1043

I don’t doubt there are some bugged skill points floating around still, however I have to point out in some cases like what you describe the NPC can be beneath you in an underground or underwater cave (Sparkfly Fen has one such case that comes to mind). You might consider exploring around or asking in map chat if the location is not as straightforward as it would seem.

The skill point I described here is one which iv done before.

Has the Skill point bug been addressed?

in Bugs: Game, Forum, Website

Posted by: Notorious Dog.1043

Notorious Dog.1043

Hey all, I really doubt no one has brought this issue up, but after doing a search I cant find a single thread on it?

So, basically skill point challenges are bugged, not all of them, but with some of them the npc`s are either missing or invisible. I’m currently standing in the game where there is supposed to be an NPC which you battle in order to complete the SP challenge, but I cant see them. I can see things that they say in my chat box and I can also see their “boss” icon on the mini-map.

This is happening in quite a few locations.

The Great Dream Patch: Add Your Own!

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Posted by: Notorious Dog.1043

Notorious Dog.1043

I just wanna say that there are already some REALLY good idea`s in here (not necessarily all original, but good nevertheless) And im looking forward to adding some of my own, when they come to mind.

Get rid of the constant diminishing returns throughout the game!

in Suggestions

Posted by: Notorious Dog.1043

Notorious Dog.1043

I agree, there are some extremely stupid things going on here and its starting to annoy me a bit. Why should a few botters tick every single player off? Because everyone needs to collect loot for one reason or another, why are you punishing the normal players for it?

And whats up with the dungeons? Hard bosses that involve stupid or no real strategy in killing them consist of running back from the way point all the time…. I just did Sorrows embrace, well no, I attempted it, but now I feel strongly discouraged to ever do dungeons again because it will be a waste of money spent on repairs, Oh and the lack of interesting strategy… what the hell A-net?

(edited by Notorious Dog.1043)

Is it just me or does this game involve no strategy other than running back to the boss everytime you die?

in Guild Wars 2 Discussion

Posted by: Notorious Dog.1043

Notorious Dog.1043

Hey all, is it just me or does this game involve no strategy other than kitting and running back to the boss everytime you die?

I just attempted to do “sorrows embrace” in story mode with a group consisting of two level 80 players and 3 level 60+ players and when we got up to the Asura boss who teleports up to a safe place and lets lose 3 robots, and personally I my self was very disappointed with what unravelled. There was no apparent strategy in fighting the boss other than shooting it for as long as you can, dodging as much damage as you can and then simply running back from the far away waypoint when you die (and we died allot because there was no way to avoid damage).
Basically a mind-numbingly stupid strategy on a boss fight which apparently had very little thought put into its creation.

As far as we could figure out (even with the help of the net) there was not much that we could do to actually succeed in completing the “challenge”, or as I put it, the stupidly hard boss fight, with emphasis on stupid.