Showing Posts For PAX.4160:

Collaborative Development- Request for Topics

in CDI

Posted by: PAX.4160

PAX.4160

1: Living World
Specifically, accessibility of the majority of Living Story content to a majority of gamers vs. accessibility only to those gamers with lots of time and/or twitch skills
2: Time vs. Reward
Specifically, the amount of gold/gems required to acquire the only new skins being added to the game and to acquire Legendary precursors
3: The Economy
Specifically, the advantages versus disadvantages of emulating a real world economy in an entertainment product economy as much as GW2 currently does

Tequatl Terror Squad (JOIN NOW BEAT TEQUATL)

in Tequatl Rising

Posted by: PAX.4160

PAX.4160

I’d be up for joining this. No reps online that I can see right now, but feel free to invite my PAX. 4160 tag and I’ll bring my Guard to the party.

Community Damaging Content

in Tequatl Rising

Posted by: PAX.4160

PAX.4160

I’ve said this over and over, there are different types of gamers. Casuals and Hardcore. Skilled and Unskilled. Easy Mode and Hard Mode. Anet has content in this game for all types. If you can’t handle hard content, stick to easier ones. I think it’s more damaging for players to come in and demand that content made for one type of player, be nerfed so another type can enjoy it.

This strikes me as a false dichotomy. I assume that Anet has to look at the gradient of skill levels and commitment shown by players, then decide what percentage of those players they will design content to please. The inherent assumption that there are two groups who divide cleanly and that decision for design should be made to please one or the other may unintentionally (or intentionally?) increase the community division further.

Tequatl is for the Elites because it requires more than just randomly pressing “1” with an random, unorganized mob.

This portion is rude and condescending. It doesn’t help your case. Many players with low hours played/week research builds, acquire good gear, dodge, try to follow strategy, and even occasionally kite. Often they play in small groups or small guilds. I know several people of this exact type. The strawman nature of your argument is what gives it both offensive qualities.

That said, I’m not sure if I want Teq to be changed. It just seems like a paradigm shift for GW2 to include raid-level content in the open world, especially when that same content was easy loot for the majority of players only one week prior. It makes sense that people are frustrated. It makes sense that players who want harder content are pleased.

In general though, if content is only for 5-10% of the playerbase, it should be about 5-10% of what gets released and promoted. It should not be primary headline content, nor should it be the overall direction of the game. The less committed/skilled playerbase will not catch up. They will ignore the content and/or leave the game.

Can we just stop, please?

in Dragon Bash

Posted by: PAX.4160

PAX.4160

2. I think the concerns about the increase in competition and bad blood between players surrounding the holo nodes are legitimate, whether it lasts or not. It makes the event less fun for more people. I’m sure many people are mostly fine with it, but it doesn’t feel the same as the Halloween events, and the devil is in the details, which have already been stated elsewhere and don’t need repeating here.

3. RNG is a delicate balance. Players are coming to the forums upset because they spent real money in the hope of receiving benefit that felt equivalent to the money they spent. This was exacerbated by slightly misleading language re: Rich Dragon Coffers before the event. Now, people who spent money ought to have done some research, ought to have confirmed some drop rates, ought to have expected to get some junk for some of their expense. Nevertheless, the RNG for skins in these last two events feels weird to me, as though it was designed to only satisfy a few people. It feels like Anet/NCSoft are baiting people into gambling their real money away, and Moa racing only fuels that feeling.

Let me say that in this event so far, as a casual, I’ve made some gold, enjoyed the skin on Lion’s arch, enjoyed the high drop rate of coffers, and look forward to the story events that are coming. Overall, it’s been a positive experience. Yet, I can see the legitimacy of the complaints and there are choices Anet made here that are definitely hateworthy. Dismissing those complaints as illegitimate comes across as self-righteous and judgmental, whether people in this thread mean to come across that way or not.

How do you get the Shatterer Wings?

in Dragon Bash

Posted by: PAX.4160

PAX.4160

I think it’s 10 of the 14 event achievements completed. So you just need to do lotsa pinatas, some holographic enemies, moa racing, dragon ball, etc., and you’ll get them. But maybe avoid Moa racing unless you have money to burn.

Critiques of Dragon Bash

in Dragon Bash

Posted by: PAX.4160

PAX.4160

I don’t know if we’ll see any change, but reading over the forums, it looks like NCSoft/Arenanet are spending a lot of their loyalty capital in this event. In other words, they may be trading relationships with their playerbase for gem money.

Here’s what I like about Dragon Bash:
1. Lion’s Arch looks great! Fantastic spectacle of a city makeover. Well done.
2. Dragon Coffers drop often. Even though 90% only drop more Zhaitaffy, it’s more fun to get to roll the dice more often. With the Southsun Supply Crates, the excitement wore off pretty quick after realizing how rare your chances of getting anything valuable were.
3. Dragon helm is available to everyone as part of a fun event.

Here’s what I don’t like:
1. Moa racing is non-interactive gambling that excludes non-savvy lower level players and newbies. It is not a game to be played. It is a slot machine. You only pull the handle, and it costs too much.
2. Holographic nodes create competition and bad blood between players. Unlike most of Guild Wars 2, I really really didn’t want to see anyone else during this event. Why? Because they could kill-steal and the setup of the event actively encourages them to. This kind of competition might have died down relatively quickly (like most events) except for the following:
a. Jade Dragon skins ONLY come from RNG drops available at these events and in the gem store.
b. The Dragon Wings only drop for those who farm the event constantly (I mean no-lifer constantly) for several weeks or spend a lot of gold (500-1000) on supplies at the TP. The 100,000 Zhaitaffy cost of the wings is truly ridiculous.
3. It’s fine with me if Jade skins only drop very rarely from non-gem-purchased coffers, but people are reporting about a 1/30 drop rate for these skins from Rich Coffers. The other drops they get from these purchased items are worth gold, but considerably less gold than the buyer might have got by buying gems directly. This amounts to another form of straight up, slot machine gambling. I don’t see a difference, even though the currency is virtual.

The things I like about Dragon Bash are pleasant and kind of cool. The things I don’t like appear to be pure, calculated, exploitive behavior on the part of the Developers and/or Producers and I actively hate their choices. I haven’t bought any RNG boxes in GW2 ever, but I actually do feel for all those who get baited by this kind of system into throwing their money away—because they ARE being baited. The responsibility for this kind of gambling theft rests BOTH with the gambler and the “casino” that preys on their hopes and excitements and weaknesses.

Overall, Dragon Bash is in VERY poor form, and seems more transparently so than any other event I’ve been part of in this or any other MMO. It breaks key things that I like about Guild Wars 2 and makes it feel like a game that caters primarily to greedy and elitist individuals, whether they be players or employees at ArenaNet/NCSOFT.