Showing Posts For Paah.6758:
I logged in today to find out 17g had disappeared from my inventory. I had 20g in there when I logged out yesterday and 3g now..
Trading post activity shows nothing sold nothing bought.
All the skillpoints involving those spectral guardians throughout Orr are bugged. They are able to be completed once after server restart and then they remain dead forever / disappear completely / turn perma-friendly.
Server: Far Shiverpeaks
Meta Event Name: Temple of Balthazar
Dynamic Event: [Group Event] Escort the northern invasion Pact squad to the Pact rally point at Triumph Plaza
Objective text: Pact members alive 7/7
Revive the fallen Pact members
Date: Right now (13.9.2012)
Additional information: The squad members are not all alive even though the text says so. 5 of them were alive, one was lying dead next to them (no resurrection action possible) and one was completely missing. A thief showed up and was able to heal the fallen member to full health using the aoe stealth/heal skill several times. My elementalist aoe heals didn’t affect him at all. He resurrected at full health and the squad continued little way and are now stuck outside the Triumph Plaza with 6 alive members standing there, one still missing. I assume the seventh member is lost and dead somewhere like the 6th one was.
EDIT: The seventh member’s corpse appeared from nowhere after the event being stuck for like an hour, and elementalist was able to resurrect it using “glyph of renewal”. This instantly completed the event.
(edited by Paah.6758)
4. If you want sPvP, go there. WvW is supposed to be the WoW-like “time spent PvP” answer for GW2: People who spend more time on gear and levels are better.
It’s kinda sad because they advertised this game as having PvP where you didn’t have to grind for gear. Kinda lame that it turned out to be modern FPS style join 16 player servers to play point capture, while the real epic PvP battles DO require gear grinding to shine at.
I do have lvl 80 in full gear and it’s not even fun to do 3-4x damage to all the enemies who have little green arrow pointin up next to their level.
this isn’t wintergrasp. wvw isn’t meant to be fair at all times. it’s meant to have mobs and nodes to mine. these contribute to making it the best wpvp/classic mmo pvp experience since lineage 2.
As a sidenote wintergrasp DOES have mobs and nodes to mine, and it is by no means fair at all times.
1. Removal of passive mobs from the battlegrounds. They don’t provide any assistance or hindrance for any of the teams, they are just there so some guys can farm them for loot while others who would like to actually play the WvWvW have to sit in queue.
Active mobs that can be recruited for your team should remain.
2. Removal of resource nodes for same reason as above, people come farm orichalchum and other high level mats into WvWvW. They could be included in kill rewards if WvWvW is wanted to produce them.
3. Making the outnumbered buff useful. As of now it just gives you exp/karma boost and provides no real value to overcome the numbers of the enemy. It can still be underpowered but atleast make it give SOME stats to even have a fighting chance against servers who massively outnumber you during certain periods of the day.
4. Applying the sPvP ruleset to WvWvW (all 70 traits and every skill unlocked, everyone has best gear). As of now people in high end lvl 80 exotics and full traits/skills can just roflstomp lower players even if the lower ones have much more skill. Alternative could be to limit WvWvW to only players of lvl 80 but that would honestly suck.
5. Add players into WvWvW in groups of 3, one from each server
So if there are 400 players from server A, 250 from B and 300 from C, every server would get 250 players in and the “extra” players from C and A would have to wait until more people joined from B. This would be awesome and render point 3 useless.
I recommend 30 arcane, the attunement cooldowns are unbearable otherwise. It’s even better if you are rolling a staff, all your aoe will grow much larger with the Blasting Staff trait.
The reduced recharge rates aren’t worth losing out on the damage, armor, and health boosts the other trait lines offer, especially given the cool downs that the skills themselves have. What’re you gonna do with 30 Arcane, swap after every autoattack?
I don’t even get to do any autoattacks because I constantly have (aoe) damage spells available with the fast attunement swapping.
I have not tried this with other weapons but it works really well for staff.
I recommend 30 arcane, the attunement cooldowns are unbearable otherwise. It’s even better if you are rolling a staff, all your aoe will grow much larger with the Blasting Staff trait.
Don’t you need 150 trait points to unlock all traits? How is it possible to have them all unlocked?
BTW, is there a way to change your mind and reallocate all trait and skill points?
Thanks.
They meant all 70 trait points with the “all traits”.
You can reset traits at retrainer for pretty cheap price. Skill points, no. You’ll have everything unlocked in the end anyway. (And skillpoints function as currency for some high level stuff, you will keep gaining them even after lvl 80 like you were leveling up)
Can anyone confirm that Evasive Arcana trait is bugged? It does not seem to work for me… (XI in Arcane traits).
Works fine for me but it only procs when I’m in combat and I don’t see any reason for this.