(edited by PachTrick.3601)
Showing Posts For PachTrick.3601:
Well, they could be troublesome when everything is set up.
As I main thief, I make sure that I’m the one who strike first, and I strike safely, I don’t let my enemies get ready, I strike from nowhere.
If things were set up, then that’s a trap you shouldn’t walk into.
1. +25 Precision
2. +35 Power
3. +50 Precision
4. +65 Power
5. +100 Precision
6. Stealing grants you +10% damage for 5 seconds; Stealing recharges 10% faster
or
1. +25 Precision
2. Stealing recharges 5% faster
3. +50 Precision
4. Stealing recharges 10% faster
5. +100 Precision
6. 50% when being hit to steal a boon from an opponent(20s CD); +100 Power
Or
1. +25 Precision
2. +35 Power
3. +50 Precision
4. +65 Power
5. +100 Precision
6. +10% damage when revealed ; Stealing recharges 10% faster
Or
1. +25 Precision
2. +35 Power
3. +50 Precision
4. +65 Power
5. +100 Precision
6. Walk 25% faster when stealing is in cooldown ; Stealing recharges 15% faster
Traits are not useful enough.
You’ll need many trait points to increase the survivability of the Thief for a little bit, and it lowers the damage potential of them, which is their strength, greatly, so it would be kinda silly to spend trait points on those (unless it makes maneuvering easier).
All I’m saying is that we need a fair exchange between offensive and defensive power.
I’d rather alter Assassin’s Signet or Signet of Shadows, so that one of them grants us stealth when activated cuz I think the current mechanics are rather troublesome.
A trait that grants us stealth when we activate a signet is even better, a new special stealth skill on the F2 slot would be best.
“Fields+Finishers” should be an extra way for us to go into stealth mode, but not the major way.
1.There’s a status called “revealed”
2.You can’t “spam” backstab as there’s this “revealed” and limits on initiative
3.You’re using ranger to do 1v1
4.You’re a bad player
5.Your team is a bad team