Showing Posts For Peeka.7961:
They need to allow macros such as /target or /tar blah, the fact you have to spam your tab key to cycle thru trash mobs just to get the one you want is irritating.
Lets take the champions Aetherblade waves for Scarlet invasions. You have multiple mobs infront of your intended target but you have to keep cycling clicking to get the one you really want. You end up using an aoe attack just so you land a few hits on the mob you want to get the reward.
Having a simple command added like /tar blah will make this easier assign a bind key and no stupid targetting crap to worry about.
Something like the Bazaar of the Four winds? have active events in LA?
Add haste or lower cd timers on attacks
High level zones.
Guild controlled zones in high lvl zones
Example:
Guild A Controls X location in Orr. Guild operated Mining Facility has been built, Plantations have been created, Orchards and other Crop land has been recovered from the undead infested shores, providing lucrative advantages for Guild A.
Time passes and with the efforts of the guild and its members, a Fort has been built, for the first time actual regeneration of the lands of Orr are taking place. However, theyre still being attacked by undead forces trying to push out its usurpers, and interestingly other guilds as well. Smaller guilds can create alliances to become competitive with larger guilds, to try and lay claim to portions of Tyria for there guild.
Holding areas which can provide your guild exclusive access to a convenient mining herb, and wood supply, eventually creating a Town that can have trade and support services maintained for that guild, it just takes some effort to maintain and keep protected.
Various zones can have land that is possible for Guilds to control and protect, eventually creating a town of commerce and growth for npcs that are attracted to it, providing a tax like system 1% – 5% of the towns revenue is given to the guild bank, so the more your npcs prosper the more your guild benefits, within these towns an instance is available to marvel at the achievements of Guild X.
Im not sure how you would keep players tied to a fort would last, or if they would be bothered to do so, but I wondered if there was a way tie guilds to the lands they run around in, and give them an investment beyond a champion farm to gain lucrative rewards, I can see how this passive system of farming could effect the status quo, but if more thought or consideration of this design were fleshed out, it might become something worthwhile.
Champion Farming.
I really hate doing it, its usually 5 easy champions that spawn very quickly to burn down rinse repeat. I hate farming period.
You get players complaining that its killed to fast and that people dont wait for others to get a hit on the champ thats getting swamped, a zerg of players mindlessly pressing 1 from one location to the next, the efficiency of the farm dependent upon the willingness of a commander to lead it, as in being a beacon on the map for players to flock towards.
Surely there is an alternative besides endlessly farming easier dungeon content over and over, if you ask players how many times theyve done it makes my eyes bleed, in my mind Im thinking “I will never do that never” but I end up following a champ farm train now and then to get some quick gold, this a game flaw one that needs correcting.
Teq is one possible solution, but the rewards from Teq are far less than a standard world boss, sure you might get a mini or ascended, but other bosses and champs are much easier to farm with higher and faster returns, Teq ends up being a money drain rather than a boon, why bother, because its fun!?
Lets bring back fun into farming, refresh it, introduce new ways of creating farming opportunities that arent farming, for a time Scarlets invasions provided that, but there needs to be more than just killing x pack then moving on to more.
Why not allow players to take on champion roles.
Becoming a pve champion is unlocked after discovering a powerful relic of the past, it allows you to become a massive titan with destructive capabilities.
Once in this mode you are hostile to all, your capable of destroying towns, feature can only be active outside in the maps the relics are discovered in.
Should u choose to become a champion certain debuffs will be applied to your character outside of this state.
Theres more Im going to add to this but for now this is it, feeling sleepy.
I think the reason the changes to the bosses were made because players could in effect just press 1 for x amount of dmg and then go do something else while its killed in 10 seconds.
Players that were still coming to the fight would miss out and have to wait for it to respawn again before they could get their daily chest etc.
I personally found the world boss fights boring, and not challenging. It seemed to be an easy daily chest nothing less nothing more.
I find that fact far more disturbing than worrying about random RNG attacks, its very strange that a hostile mob will advertise what its going to do before it does it heh. If I was going to give u a sucker punch I wouldnt let u prepare for it now would I.
I have mixed feelings about being a lvl 80 in a lowbie zone and not being able to completely wreck it with my awesome powers.
I came from WoW, Gear and skill (some may question the skill part heh) played a big part of endgame content, You had to be 90, you had to have this gear, You had to know the strats, you had to be certain specs, you had to know your role, had to be prepared, those that werent got smashed simple as that or got kicked.
Here you dont have to worry bout such things, if your in a lvl appropriate zone for your character or higher you can participate. Gearing isnt as important because you can run back from the wp or rely on someone to revive you if your downed, you can literally be naked you might not last very long but Im sure your combined dmg would be enough to score a chest. There is no structure to a world boss fight other than the pre events, which isnt very involved at least not till u get to Orr. To me this flaw is more of a problem than whether you need to upscale or downscale. If you can fight a world boss in a zerg naked and still get rewards thats a problem.
Gear is meaningless, your traits skillpoint allocation and weapons are pointless, let alone your level.
From this viewpoint I think the devs are perhaps thinking the same thing. Teq appears to be a step in that direction to recognizing the obvious flaws to world boss encounters.
You need active participation from players to down this boss, need to co ordinate and co operate with each other to down him successfully, if one group not functioning to support the rest fails then it all fails, no more free chest.
Gear also matters for a change, Surviving as long as possible matters. Your abilities matter and becomes key factors in this fight altho I worry that a reliance will begin, delegating others to be typecast in these support roles only, which I think the devs are trying to avoid, otherwise it will be back to the old Trinity system of mmos.
(edited by Peeka.7961)
New Pets
SAB for the next world
Tribulation Cloud pet. – Floats around you and will randomly charge at players zapping them with lightening, schizo change to a scarey smiling cloud then back to emo cloud.
Turtle Pet
Flips on its Back randomly hiding its head, roams,
Baby Cloud
Farts rainbows, like Nyan nyan cat.
King Toad Pet – Opens his big mouth and lick swipe random players nearby.
New items
Plushy Cloud backpieces
- Tribulation cloud is grey with emo expression, with lightning effects.
- Baby Cloud is white with rainbow effects
Anti Fire Bear Outfit
Princess Miya outfit
Picnic Bonfire – looks like the picnic setting in w1 z1.
SAB finishers – Lazer head beam shot.
Hunter Tameable pets
Juvenile Monkey – throws flaming Pineapple (poop)balls. jking heh.
New SAB Dyes
Florescent Blue Green Yellow Orange Purple
New Guild missions Associated with Temporary or Living story content:
Motto has experimented with Robots to advertise Super Adventure Box however it seems they have escaped after being sabotaged?
For SAB
Location: Rata Sum/Metrica Province
Bounties:
- Bandito Raccoon – Seen stealing Asuran treasures in Rata sum and outer areas in Metrica Province.
Abilities
Will ultimately seek to avoid fighting and will run if seen.
- Sneaky Paw – Disarms all melee within range.
- Blind Tail – sweeps tail to confuse and tickle noses causes blindness and confusion
- Rabid Bites – will furiously scratch and bite melee players causing a Rabid infection, making players become Crazed attacking other players nearby.
- Furry Ball – Will curl into a ball defensive ability, damage reduced by 50%
- Scratch attack – furiously charge around scratching players bleed and diease dot, vulnerability stacks of 50.
- Ninja Turtle Picasso – Seen Vandalizing public property in Rata sum and throughout Metrica Province, especially pizza outlets.
- Monkey Bizniz – Taunting Asurans with flaming Balls of poo.. Pinapples,
Guild Puzzle SAB
- Mottos Testing Room
*Bugged Traps to repair
*Jumping puzzles to test
*Creature Creation room glitched Creations to destroy.
*Puzzle Stimulation Room, Various puzzles to be deciphered at 12 panels, complete each one to unlock the middle puzzle. solve it to move on.
Guild Challenge.
Motto has designed an Education tool Creative Building, and destruction through play.
Teams Build Castles and Cannons to destroy the enemy wall, collecting pieces of scrap to use against the enemy wall, must destroy the enemy castle before it destroys yours, trebs, arrow carts, ballistas, and cannons must be built first and projectiles collected and placed for use.
Enemy mobs will hinder your progress, must be killed while building takes place and cannon fire from the enemy.
Guild Rush SAB
Your a Frog hopping madly thru Croc infested Waters from lily pad to lily pad avoiding ferocious piranas and deadly mosquitos.
lol jking
Not really sure but it could be a few possibilities for rush, monkey climbing from tree to tree etc.
Rewards – 2 bauble bubbles per mission plus guild commendation and random reward, SAB skins could be a very rare low chance drop.
New Guild Achievements
Unlocking a new Guild mission – Living story related.
Guild Mystery Mission – Your Guild has Received a secret Commission by <Enter Important person here>
- Unravel a mystery and search for clues in various locations, similar to Trek but with an actual purpose besides exploration. Collect the Clues and Solve the Case. Various Events could be triggered and may or may not need teams of players to band together to find the clues, depends on where the clues are and who they might encounter.
I often hear people say when they speak of trek, I never find it before someone else does so I dont bother, or I say Im looking for this but dont find it. I think if its many small teams that are co ordinated and working together to get these clues it would involve more guild members participating, and feeling useful.
“Well aren’t we touchy…
I call it awful because personally, I thought it was awful. I mostly used map chat to fill up the last few slots in our party that guild members didn’t fill. I didn’t moan about anything, and I’m not moaning about the in-game tool either. OP asked for opinions and I gave it, which is clearly more than you’re doing for this thread. Did you come here to voice your opinion or just moan about others’ opinions and do nothing?"
Actually I did voice it to a Anet employee who was playing a few months back, there was one in our Teq organized raidcall channel as well, they said there was a LFG in the works.
In my Opinion you are Ungrateful, unappreciative, and moaning, Im describing it how I see it.
They put up a website that the whole community could use for our benefit, now we have the ingame one. A moment to say farewell to gw2lfg. you were there when we needed you Thanks.
I havent personally used the new LFG yet because Im from a large guild that constantly runs various events and dungeons.
But I appreciate that its there. Not sure how user friendly it is, I mite test it out for the new TA path.
Do u want them to burn out?
“I like staying in the game when I play rather than using that awful website. My final thoughts? It serves its purpose, but minimally.”
Which awful website are you referring too? I hope its not gw2lfg that site gave us a tool helped others to group for instances. It wasnt awful it was gratefully received. But if your referring to something else I would still call you ungrateful. Did you do anything to help the community with the LFG situation or just moan about it and do nothing.
Legendary Weapons
I find the concept of buying a legendary wrong, it takes away any sense of Legendary from the item.
Lets buy an Oscar, a Gold medal, a world championship, lets give the Wimbeldon title to some rich 90 year old because he has enough money to do so.
To me the idea of a legendary being bought and paid for is no different to seeing a Victoria Cross being sold on EBay. 300 or so VC medals have been placed on auctions, the recipients are aged or passed on, so what does it matter that a valuable item like this be sold freely, it represents courage and bravery that wasnt earned by the buyer. It leaves a bad taste. Create your own legendary story earn your own legendary.
Suggestions
1. Current Legendary weapons should be changed to Epic quality items (purple now becomes epic not legendary)
2. Create Legendary Living/Personal Story content for players to gain a difficult and very challenging pathway towards a Legendary item, using the 12 labours of Hercules as an example, we could introduce a Legendary event chain, giving you a goal that can span several months.
Lets say Players have unlocked a hidden achievement (like Tequatl jumping over the tidal wave)
Npc : LOOK HERE!! something has washed ashore!,
A gruesome discovery, clutched in a rotted skeletal hand is a map in tattered pieces you have uncovered a mystery, perhaps a durmand priory agent could tell you more.
As your curiosity is piqued you travel down a road that leads to something that appears trivial and then something more is uncovered.
Im not sure if it should be a limited time item or if it can be a random spawn at any of the world events, so it could be something that can be stumbled upon by chance or if it can be something commonly accessed by players to begin the hunt for a legendary item.
It Would be great to add features that take u to Guild wars past, Perhaps the Durmand priory will unlock more dwarven relics that the map reveals, etc the possibilities are endless and can give players multiple pathways to follow and complete.
I want this content to be difficult and challenging, because it should be, the casual gamers may not appreciate this, but players have shown theyre willing to do difficult and challenging content, Tequatl, SAB tribulation mode, and the Queens Gauntlet, shows that players are willing to try it many fail, but only a few succeed. I never got my mini liandri, and I wish like hell that the Gauntlet was brought back so I could have another crack at it, lag and comp issues prevented me from doing so, the willingness was there, and I still am.
I cant speak for others, exclusive content denies others from participating, but we already have content that we wont ever see again anyways, why not add this change to how Legendaries are obtained.
Super Adventure Box
It would be good to see Motto and SAB stay in the game longer while being involved with the Consortium.
I really enjoyed the first SAB when it came out and was sad it was gone, when it came back I was excited and looking forward to its return.
Why not introduce a Consortium Arc where they approach Motto and allow him to set up shop in Fractals, giving him Funding and support while watching eagerly his progress.
The Fractal itself can have us journeying through Mottos bug ridden Game, and we as testers find and destroy them, helping Motto bring his creation closer to finishing.
As with all things having access to previous worlds are available and set in its own hub within fractals.
Consortium ulterior motives uncovered as we journey through Mottos Fractal chain.
Motto Fractal 1
Bugs are destroying the Landscape, Glitch the Boss of this Fractal has several swarms of Bugs infecting the native flora and fauna of world X, You must navigate through Shocking Traps, and crazed animals, through broken landscapes to Reach Glitch.
Glitch Boss Area
Multi layered fighting Arena -
Skins (random ideas just trying to find toolbox like items to skin on regular weapons)
Wrench Skin Mace – spinning in your hand animation as you use
Staple Gun Pistol
Nail Gun Rifle
Swiss Army Daggers –
Flash light Torch – Flickering beam of light when in use
Walkie Talkie Warhorn (Motto saying “Hello? is this working”) as you use it
Magnifying Glass Focus
Saw blade chucking Longbow (appropriately shaped to shoot out saw blades)
Retractable Blade Sword inspired by Shingeki No Kyojin
Coiled Rope Back piece
Etc
Just like in SAB you have Tools that let you do various repair work and slay Evil bugs activate at anytime selecting the right tool for the job using a handy tool bar next to your regular abilities not sure how cluttered that mite make the screen but if u have a rotating icon to click that lets u scroll thru them.
New forms of travel in Mottos Broken still under construction world X
Rail cart, Rope climbing, rope swinging,
And Jumping puzzles! (yea some will groan)
I think the reason its left open world is to allow small guilds to do co op play for various challenges including puzzle.
I have yet to meet any for puzzle, but for the other missions when we have joined in on another guilds challenge or rush we have been able to help them complete it, one guild said thanks for helping as this was the first time they were able to beat it.
I would much rather see more participation from all players in the puzzle people rely so heavily on mesmers to get them from A to B, I dont think its fair to mesmers and I think people should be able to participate fully so things like that can be avoided.
I am one of those bad jump puzzle players, mesmers are a godsend however it is a terrible game mechanic to have this type of reliance on a class group for this function.
It would be better to tweak guild puzzle so an alternative from gettin to A to B was possible, in otherwords alternative pathways to reach the same goal. Jump puzzle capable players navigate one section, non jump puzzle players the other route, each side will then co ordinate completion of that section of the room.
There are puzzles that do this which is great, but in others its navigating areas which often result in much falling and dying.
Continuation from Previous suggestions
WvW
1. Beat them like a Boss and become Lord of Eternal Battlegrounds or perhaps Lords Champion where you could be the Lord or the Champion who defends that lord – Players who attain certain requirements will be allowed to control a Playable Lord of Eternal Battlegrounds which comes with various Overpowered abilities for you to use against other teams hellbent on taking your Castle, If the other servers manage to dethrone you a new player is selected to take your place or if no one wants to be the Lord or Lords Champion or has attained the requirements to be it, then it will simply go back to normal npc function without a host. New titles and achievements unlocked. A new mini pet becomes as a reward, a squire that makes flattering remarks about how glorious you are :P New Title and icon perhaps a purple icon visible on Map when the player turns it on.
The requirements to be the special player to take that role could be points accumulated, during that WvW week, or perhaps unlocking several event chains that eventually gives that player access to using a Lord of EB npc.
Player requirements to become Lord of EB – Must complete chain events Not sure what they will be, something to do with the ruins and perhaps the mini game suggested above, collect fragments of a seal, some of these can be hidden in towers ruins, Clues can be found during chain events from npcs, that will start at the villages near each servers hubs. This could lead to a portal outside the main wvw area so players can compete normally.
Other reqs could be – the usual Defend Attack Towers and other WvW objectives. Gain the “I am Boss material” “I am most worthy” Title etc. a White icon can be unlocked showing you are a candidate for the Lord of EB or Lords Champion Title, the colour of your tag will gradually change to show your progression white will gradually change to red as each level is attained or completed.
Boss abilities and npcs misc.
- HP – 20 million health :P < I dont know put a more appropriate number
- Cleave Spin Combo – Massive melee dmg to players near boss, boss will charge out and swing wildly at those at range. 15 sec cd
- AoE buff – Players in the area will gain x buff (x = any current buff in the game random 3 buffs applied)
- Enrage – Boss abilities do twice the damage, attack speed, power, and crit, Health boost.
- Fear – AoE Fear 15 sec cd
- Last stand – Gain Retaliation, Npcs reinforce broken armour, healing salves etc
- Call of Defense – Battle npcs gain retaliation, increased attack power and speed, can add more but the ideas I have are probably to OP, like a knock back, might become cc spam after a while so not really sure.
- Flank them – 5 Golems are activated coming from under the ground near the castles exterior walls, these golems will walk towards the Lords battle area and target hostile players, 3 day cd or a more appropriate cd timer
- Knights to me! – Desparate defense, knight npcs will surround You creating a shield wall.
Limitations – not able to take NPC out of the area of the castle, If player goes AFK for more than 5mins they will immediately be removed from the NPC. Not sure how long or how often this should be allowed to occur.
I think it should be difficult to obtain and achieve. If you want it you should work hard to get it, buying a commander tag doesnt sit right with me, not that I have anything against those that wear it, infact many have done a great deal for the benefit of other players. This can be an alternative reward for those seeking to earn a WvW tag.
Does anyone have suggestions on better Attacks? Im not really sure, these ideas arent really fleshed out very well, but its a starting point. I dont know how difficult it would be to implement or if its something that players would want to have in the game.
Sorry about this post being messy I keep getting distracted with more ideas and it ends up being added in the suggestion and looks a bit like random rambling.
(edited by Peeka.7961)
Yea that was a mistake, but when I went to edit it, the Q thing is still showing so Im not sure how to get rid of it. I removed the tick but for some reason it still shows. So heres the question :P how do u remove the Q and A for this thread. I tried a few times before so Ill just ask questions with the rest of my posts then u wont get emo about someones thread over something like this.
(edited by Peeka.7961)
Yet more suggestions, sorry Im not trying to spam.
WVW
1. Some servers are unfortunate in being grouped with large pvp supported guilds making it difficult and often painfully demorilising when the point deferential is huge.
Rather than seeing these servers get unnecesarily gutted why cant they get an option of creating an alliance with another server in a similar situation to bolster numbers and player access. This way they can have some shared successes, servers can choose to allocate resources to each server that is co operating. This can unlock new Achievements that only alliied servers can get.
2. What about a Traitors Scorned buff, teams that have a huge points difference can turncoat and help the otherside, these players gain access to a new set of achievements and rewards. They would also have Traitors Scorned Debuff when visiting racial cities on their home server will cause outrage and scorn, shops banks and other trading features as well as vendor or npc access will be denied, their home instance may also be prone to vandalism. In Lions Arch they could be accepted or not depending on how much reputation they have gained as a turncoatm this could unlock more new areas and access the blackmarket that could lead to a WVW living story event? I dunno just reaching here :P
Mini Game Tournaments in WVW
1. These can be 1v1 or multiple numbers up to 20 You start with your team at opposite ends of a Castle ruins, its rumoured to have multiple treasure chests to plunder, precious seige items that allow you to take or defend towers with far more power or resilience to attacks, or add new bonus abilities to current seige items faster shooting, require less resources to build, new damage bonuses added to seige projectiles, fire balls with chances to cause spreadable fire to tower structures.
So the individual or teams race against each other to collect as much of these treasure chests as they can in the time frame allowed, the Ruins being fragile could collapse on them all if they dont grab what they can in time, Chests are hidden or protected by various traps or guardians, there are dangerous jumping collapsing puzzles to navigate, pushing teams to their limits in gaining ultimate rewards for there world.
The Faster teams work there way thru the ruins the better, and if these individuals or teams should meet, then let the battle begin! for if the other team manages to wipe out the other completely before the time ends, then all rewards collected by them will automatically transfer to the opposing team.
Do you decide to warily allow the other team to take half so you keep half without conflict, or do u decide to throw caution to the wind and rip there spoils from there dead corpses!
Chest rewards are displayed as a loot found bar that all players can view, the collected prize pool found by members in each team or individual show them how valuable their treasure cache is. some items will be of varying qualities,
These Ruins only spawn once per WvW reset. Hidden achievements should be added as well, a personal story continuation chain that leads your character to something new a whisper of a past heroic champion of Guildwars, and there hidden armour. or weapon..
2. Good old Capture the flag but in this case its capture the Jackalope! new helm adornment feature Jackalope horns and tail.. added to your pants.. Jking!
These are just some suggestion ramblings from a tired person that should be asleep now :P
Sorry to post again but my suggestion list was a bit longer than was allowed
5. Living world Instances – I really wish some of these stayed in the game, I think I understand the rationale, but I find myself wondering why cant I revisit those moments. I remember during the fire frost and aetherblade transistions there were a number of small instances that were created to advance the Living story. I wished that I could do those and see what it was like because I may have missed out on experiencing that. This got me thinking about how stale Fractals has become, I am aware that a new fractal is coming, which is awesome, but I wonder about other encounters from the past year that have more or less gone to waste, all that development time spent and creating that content for us to enjoy for such a short time and gone never to see again, but what if it wasnt lost.
What if the fine folk from the Consortium ahem created a means for historical preservation purposes as well as entertainment give us another pathway through fractals that allow us to experience again those shortlived dungeons. it seems like a waste to let them go unused or never to see the light again, I understand that story progression is important, but people re read books rewatch movies tvshows sporting events all the time, its not much different in this case. All that hard work creative developers had done thus far now have a place to shine in fractals.
At the hub players can run normal fractals or add a bit of flavor and allow access to those living story elements. I would even view this as a monument of hard work that has been done in creating the living story, giving it more longevity and appreciation, as well as injecting a bit more content without you having to create more. I just dont like wasting hardwork, eventually it will become old again and people will want more but since your always adding new content it will be like fractals has become a historical bank of GW2, one we can fondly revisit at will.
6. Home instance – Now that we have the ability to use our home instance for something useful, I would love to expand on this, having a living space which has functionality and a place to take friends to show them what you have achieved on your journey through this game. Perhaps some Armour display dummy that can be for display and functional storage purposes. A Garden that you can tend when your tired of adventuring and just want to sit back and relax. A viewing device to rewatch your own personal story or living story at leisure. Pets can come out and play and u can access other options not available when outside of the Home instance. It could be a place where we can play with personalising items for our own enjoyment, mini games 1v1 could be accessed from there and a personal waypoint we can always get no matter where we are. This could open up a lot more things for players to buy at the Gem store if they want.
For now this is all Im going to post, Im too tired. If you managed to read this since it is alot of text then I hope it was worth your time, thanks again devs for all the hard work! Ill post again more suggestions on this thread later when I can. Sorry if this is all old suggestions rehashed.
In GW2 we are so lucky that we have hard working individuals and teams creating new content every few weeks, thats amazing, mind boggling really, how do you manage to do that with the scant money players send your way thru the TP.
Incredible, so with respect I would like to make a few suggestions that are not as world changing as the content your currently releasing and may seem small and insignificant and of low priority considering all the hard work your already doing now, however I think the small things that are perhaps put aside can impact the game enjoyment of players significantly.
1. UI changes allow a few extra slots on the action bar for use item functionality it wont clutter the screen it would be just a few extra tabs for players to slot useful items to use when needed. When we need to use things like powders etc we have to dig around in bags to click them. Its cumbersome and unnecessary, we have so many things in this game that allows for ease of access but something this simple is overlooked. There are other UI changes Id love to suggest but little steps for now
2. Mini Pet tab – Allow customization on which pets you would like to keep following you around. Currently any pet you have in bags will get sent to the bank when you click deposit all. This is a flavor aspect and has no actual function other than player preference it enhances the gameplay for many out there, so it would be great to have more customization on them. No doubt this has been mentioned millions of times already :P
To avoid screen clutter we could have a constant companion alongside us that can be clicked and select which pet that u wish to have out, or a function to make it not visible if players dont like it in options. Sounds pokemonish, but for practical purposes with less clutter I think it might be a possibility.
3. Jewelcrafting is no longer useful, at least before you had the ability to make similar craftable items on par with existing items however since ascended came out there is nothing we can craft that makes this skill worthwhile other than as a XP boost for leveling new characters. Make JC worthwhile again.
- Equiping Gems to items should give Visual effects, jewels are after all eyecandy most of the time with no other use besides being pretty. Even though rare gems are made of some of the hardest substances known and some are used in industry. Would a plain Glove look more awesome encrusted with gems making it hit harder take less durability damage and be stylish as well.
- Swords glittering with a diamond edge that looks stunning as well as durable and incredibly sharp, Armor that isnt gaudy and encrusted with gems but stylishly placed to give maximum oooh so sexy admiring looks from passerbys. Remember that ugly hat you always keep hidden with the Jewel crafters talents it becomes not only beautiful but functional as well embuing it with more radiant power.
- Necklaces hide deadly secrets – Thieves could have an added feature courtesy of the JCer, a cleverly hidden deadly garrot embeded with gems etc I dont know Im just visualising potential I have no idea what thieves can do ability wise so this is typed in ignorance :P
- Rings Imbuded with deadly energy that can be released on hostile fashion police, I might be stealing from the likes of the Green Lantern, Manderin etc but the functionality of rings can be more than just stat bonuses, something only a Jewelcrafted item can bring to the table.
4. Gear and Trait swapping – Since playing GW2 I havent felt any need to change my current gear for anything. Ive just ran with it no matter what situation might be. I havent had to think about which gear would suit the situation better because this game allows it. Only WVW/PVP, Fractals and now the new Tequatl has required you to think about wearing something else, and consider changing your traits outside of PVP/WVW. It would be great to have a quick change outfit and trait change saved set that u can switch out to on the fly, no tiresome removing gear to put on another set, with traits to match.
The req for gear and class type has shown no bias in how a player wants to play their character which is great but doesnt create any impact in character development which can make it stale even boring.
Since Tequatl has come out Ive asked myself is this beneficial to the group? is this build Im running with useful to the group success? am I geared appropriately? will my decisions effect the outcome of this fight? I start feeling vital, needed, required, and useful. In dungeons I dont have that feeling at all, other than perhaps imparting some wisdom to a new player. Now that I have this willingness to change for the benefit of all, I realise that the UI doesnt support my ability to change out as required quickly and easily. Having this implemented will make future forays into gw2 universe less cumbersome and more rewarding.
My friend keeps being randomly booted from SAB, hes able to complete world 1 z1 z2 z3 without being kicked out, but once we try Tribulation mode world 1 z1 he gets kicked after 10 15 mins.
World 2 zone 1 hes able to get past the raft stage but the area beyond that he gets kicked almost immediately.
Any ideas what might be causing this? it seems the new content of SAB is not like World 1, as in being stable for him to play in, his comp setup is far superior to my own, so not sure if there is some kind of hardware software conflicts. He has posted his bug already but still no fix,
Perhaps a unity buff needs to be created.. one where another server can buddy up with another .. and have a mixed team that can give benefits from another tier?
Must have x number of each for this to happen and can only happen during x times? not sure if thats a solution or will add to the problem.. since I havent really thought it thru :P
most likely a turncoat supporting his true home server. Im pretty sure you can have that person up for harrassment. Especially if its constant.
This is an old bug can we get a confirmation on whether or not the Fractals rejoin bug is getting fixed or not, its been an issue since fractals was first implemented.
If we could get a Sticky thread so that players can get regular updates on when this will be fixed if ever it does then it would be helpful. The whole party is penalized by this bug not just the person who got disconnected.
1. Player in party disconnects or crashes, theyre unable to get back to the same dungeon as the rest of the party.
This is incredibly annoying, especially when its nearly completed only to be ripped out when the last boss is at 10 percent and get no credit no loot and worst of all having to start over with a new group.
This has happened to either myself or one or more of the party members in group. Why is it taking so long to fix this issue? this has been happening since Fractals went live.
IF the game had a solid looking for group tool that can bring players in to either finish the instance or allow the player that left to rejoin it would be much appreciated, Im sure the QQ surrounding this issue is deafening, so why the delay on fixing this?
Suggestion on Bot control
Authenticators randomizes your password every time u login
Randomized questions at login simple but easy to understand questions for a real player.
Kick vote for AFK and Botters in WvW
Create Prison NPCs that take the questionable bot into custody, once reported x number of times, all player activity is now suspended till reviewed by GMs, player reported has time to revoke report if theyre not afk.
Game Bug – Report feature not working, I have reported several Bots but they’re still there farming. I really hate bots,I hate them because they take up spots for real players in WvW, Im sick of our team being outnumbered by real players vs ours which has mostly bots, please fix the report feature, since these bots are lasting ingame far longer than they should, our server is also full, so friends cant join it because those spots are taken up by bots, this isnt good for the game.
Thanks for reading