Showing Posts For Phaxey.1578:

Vegan Guild, anyone? :)

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Posted by: Phaxey.1578

Phaxey.1578

I realize you are being serious, and I am being serious when I ask: do any of your characters eat meat or dairy consumables? How far do you carry it?

I’m not talking about a guild that follows veganism in-game, but a guild for people who are vegans IRL.

EDIT: Sorry, i realize i didn’t directly answer your question, but instead made an assumption about what you might have meant. So here’s another answer I practice veganism to such a degree that it saves as many lives and avoids as much suffering as possible. Eating meat or dairy in a video game has no impact on any living beings, so it is not a problem for me.

(edited by Phaxey.1578)

Vegan Guild, anyone? :)

in Looking for...

Posted by: Phaxey.1578

Phaxey.1578

I was wondering if there is any vegan guild(s) out there, or if there’d be anyone interested in joining if i were to start one?

Please no hate. If you’re not interested, feel free to move on. <3

Ways to have more build saved...

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Posted by: Phaxey.1578

Phaxey.1578

I totally agree with the need for multiple skill sets on the fly. Alternatively to your ideas, i would say they should make it cost Gems instead. But for gods sake don’t make it a limited availability item to make people feel forced to spend real money if they can’t make enough gold to buy the gems through currency exchange. *cough*gathering tools*cough*

Need inspect option in the game

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Posted by: Phaxey.1578

Phaxey.1578

bad idea. Only promotes elitism from people who don’t know the difference between “viable” and “optimal”.

This.

Suggestion: Diving into Water

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Posted by: Phaxey.1578

Phaxey.1578

Make dodge roll auto-remove burning

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Posted by: Phaxey.1578

Phaxey.1578

“Stop, drop and roll”

Isn’t that what we learned in school?

Just sayin’

(I hope I don’t get banned for this)

people also learned to duck and cover to survive a nuclear attack . just sayin…..

What are you implying? You have any better ideas for surviving a nuclear attack?

Better Legendaries!

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Posted by: Phaxey.1578

Phaxey.1578

Legendaries already do look pretty cool, and it just seems weird that the weapons would look differently depending on who’s holding them.. Especially since they are named after what they look like.

Regarding stats, then the stats should only be the same as exotics.. Making legendaries stronger while being literally 100 times harder to get -if not more- than exotic weapons, then all the players who don’t have the time to get them will feel like they don’t belong in this game..

Dungeons - skipping content / class variety

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Posted by: Phaxey.1578

Phaxey.1578

I totally agree with most of the things you say.. I want to be able to enjoy dungeons for the content in them, not rush through them for the tokens. And regarding rewarding teams that doesn’t consist of more than 1 of the same classes does sound like a great idea, but an even better idea would be to adress the issue as to why people only want to have warriors.

They already announced that they are working on improving dungeons to make them more “fun”. I hope it involves preventing skipping and rewarding exploration, teamwork and friendliness.

Second trait set?

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Posted by: Phaxey.1578

Phaxey.1578

YES YES YES and YES!! I really enjoy playing supporting when playing in groups, but i prefer to play all-out damage when i play alone.. The way it is now, i have to go and retrain traits before i do dungeons, and then again when i finish.. And it’s rather frustrating having to redistribute all those trait points every time. And yeah, making it cost gems is a great idea! A good way to earn some more money for ArenaNet!

Remove breathing apparatus

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Posted by: Phaxey.1578

Phaxey.1578

I actually really enjoy underwater combat. Yeah i know you’re all mad about that there aren’t any exotic breathing apparatuses, but you can still get level 80 masterwork ones and apply any rune you want to it, and it wouldn’t surprise me if they’d soon implement an exotic one. They could give the breathing apparatus a unique feature, such as something similar to an infusion slot unique to breathing apparatuses.. They really do need to spice up underwater combat a bit.. I mean, why have those unique skills for underwater combat when there’s almost no content for it..

Make experience after 80 mean something.

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Posted by: Phaxey.1578

Phaxey.1578

Yeah don’t increase stats.. Could perhaps be an idea with a counter showing how many levels you’ve acquired above level 80. They should probably be private though so other players won’t start using it as a requirement for joining dungeon groups despite having the required “actual” level.

Level Scaling should be optional...

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Posted by: Phaxey.1578

Phaxey.1578

I can see the point of this, but since the game is already based around level scaling, it would be so much work to actually change it.. But yeah it totally ruins the RPG feel of getting stronger, when you’ve played since release, and you can barely kill those bandits in the starting area any easier than when you first started… Despite wearing a weapon 3 times larger and seemingly unbreakable armor..

Turning Ranged Weapons into 1H Weapons

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Posted by: Phaxey.1578

Phaxey.1578

Or… Add 2 sigil slots in 2h weapons.

Revive Daily, Aggroing Mobs into Players

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Posted by: Phaxey.1578

Phaxey.1578

I think this daily achievement is doing the opposite of what it was meant to do.. It was meant to make people want to aid each other, not trying to get them killed.. I think the feature that helping with kills gives loot and exp to all, and that ressing gives exp is already enough..

They should remove this daily.

More synergy

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Posted by: Phaxey.1578

Phaxey.1578

I totally agree, one of the things that brought me to this game was the rumor of skill combinations across classes.. But people just doesn’t seem to care about it. I suppose it’s because it’s not strong enough to be worth caring about it.