Showing Posts For Phosphia.7813:

Squad and name colors.

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Posted by: Phosphia.7813

Phosphia.7813

What’s te point in making everyone in your squad blue?

Can you add an option to only have your party display as blue names so you actually know where they are?

Thank you.

Glider in Eternal Battleground

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Posted by: Phosphia.7813

Phosphia.7813

If even just for a short time, while out of combat. Enough to drop on enemies from SM top floor.

Thanks in advance.

Most Competative WvW server? And more.

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Posted by: Phosphia.7813

Phosphia.7813

depends what you’re looking for. since you said competitive i’m assuming you want to run with guilds in wvw.

you should probably look into which servers has the most wvw guilds that raid and do gvgs, then join a server that is often matched up against this server so you have kitten to fight.

Dueling etiquette in WvW

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Posted by: Phosphia.7813

Phosphia.7813

PPT ALSO determines whether or not a server crashes and burns or is stable as well. Without the PPT, servers drop to T8. If players do not care to assist with keeping their server in top tiers, they should just transfer to T8 where they dont have to worry about getting run over or PPT, not expect everyone on their server to carry them while they are not doing the work to stay there. I don’t think players should be able to get a free ride. MANY like to fight more than PPT, however, you can fight in away that helps your PPT, if you are good enough you can do both at the same time. Those who do not help their server earn tier really should not be playing on it expecting everyone else to do their " chores" for them.

As I said. PPT determines your match-ups. Going up or down isn’t necessarily a win or a loss. It depends on where you want to be. One of the better servers on NA consistently lost all their match-ups, but stayed high enough to be in the tier they wanted to be in.

I don’t really consider servers who cannot get their fights while keeping their PPT in check to be " one of the better servers" Anyone can forget about taking care of business and just fight, not everyone can fight 2 map ques in your garrison Lords with 20 people on pin and win while making sure they hold their other objectives at same time.
What is something you should take up with your server? LOL

oh i’m sorry i mistook you for someone who knew something about wvw

ppt is largely determined by coverage, there you learn something new every day

you can lose every single fight and still come out on top on ppt by 100,000 ahead of the next server, just like you can win every single fight and lose by the same amount.

Dueling etiquette in WvW

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Posted by: Phosphia.7813

Phosphia.7813

PPT ALSO determines whether or not a server crashes and burns or is stable as well. Without the PPT, servers drop to T8. If players do not care to assist with keeping their server in top tiers, they should just transfer to T8 where they dont have to worry about getting run over or PPT, not expect everyone on their server to carry them while they are not doing the work to stay there. I don’t think players should be able to get a free ride. MANY like to fight more than PPT, however, you can fight in away that helps your PPT, if you are good enough you can do both at the same time. Those who do not help their server earn tier really should not be playing on it expecting everyone else to do their " chores" for them.

As I said. PPT determines your match-ups. Going up or down isn’t necessarily a win or a loss. It depends on where you want to be. One of the better servers on NA consistently lost all their match-ups, but stayed high enough to be in the tier they wanted to be in.

That is probably something you should take up with your server.

But I can tell you already now that you won’t be able to justify ruining the experience for people who are just trying to duel in peace, lol. anyway gn

(edited by Phosphia.7813)

Dueling etiquette in WvW

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Posted by: Phosphia.7813

Phosphia.7813

It is a much better experience when you have a private arena and bring people there to fight and not play in circles. I agree they should not have all that pve stuff in there as well, as I only like to play courtyard myself.
The issue is not wvw vs duelers, it is ANET needs to make a place where there isn’t a score going on all the time for people to fight. The problem with the current way it is set up, like with any sport, is anyone not playing the game in progress should not be on the field. In the middle of a football game they would not let people onto the field to start playing pin the tail on the donkey, it is trying to play different games in the same space while the clock and score are still ticking and them interfering with one another’s ability to play. forcing one team to have to fight 10 vs 35 due to part of their team playing different games on the same field is not providing an adequate area for gameplay. In GW1 , for example, if someone was not contributing to the game in progress in pvp, they would be reported and blocked from entering a game for a period of time. That prevented players from running around in circles not helping the team and forced cooperative game play rather than allowing for people to not be contributing to the game in progress to take up space in the match.
The problem is there is a game in progress going on and if you are not contributing to that game, then ya you should not be on the field. IF they provided adequate space to play without a score going on with a population cap, that would solve the problem right there.

The problem with this argument is the fact that you base it on the assumption that PPT has any value. Outside of seasons, PPT only determines your match-ups. What you consider ‘winning’ could (and probably is) meaningless to the player next to you.

If you have issues regarding your server’s goals, in terms of where you want your PPT, etc to be.. That is probably something you should debate on a forum for your server.

(edited by Phosphia.7813)

Dueling etiquette in WvW

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Posted by: Phosphia.7813

Phosphia.7813

No, you often have like 5 from one team standing around waiting to fight one guy in addition to the guys afk at the keep, the ones using the crafting the guys standing around killing harpies and the guys running around looking for tree nodes.. What you wind up with then is 15 on pin fighting 40 from the other team. JQ has multiple guilds running on maps at once, not an “omniblob” like the other servers in our tier. What winds up happening when you have all the randoms come in is massively outbalanced fights due to roamers/ afkers.

There is nothing wrong in dueling or roaming. If anything, that’s probably a whole lot more worth while than blobbing up with you.

Trying to ruin the gameplay for people who don’t blob with you won’t get you any less AFK people.

Having AFK people in the keeps and spawns can be frustrating, but you won’t find the answer to that problem in a thread about dueling etiquette.

Having proper builds, parties and fighting equal numbers =\= blobbing, which in our case, we are usually not facing equal numbers, we are usually outnumbered. Cooperative team play =\= blobbing. We could actually hop maps on reset night, and you cannot do that when you have " map blobs." That is what it means to have large scale pvp. They already have a place for small scale pvp, and tbh it is better than dueling in wvw since the playing field is leveled and it is more skill based than gear unlike dueling in wvw. Why duel in wvw at all when we have PVP for dueling?

There is little to no space for stats customization in sPvP. Besides, sPvP is usually focused about finding opportunities to 2v1 your enemy.. No to mention that the entire game mode is fixated around standing in circles and not killing people.

People who duel in WvW probably enjoy the game mode. I command blobs, do GvGs, roam and duel in WvW. I wouldn’t ever tell anyone who does any of the above to go somewhere else.

WvW just happens to be a place where people usually respect even fights (1v1s), so as a rule of thumb don’t add to a fight unless the player asks for help. There really is no reason to be a kitten :-)

The same goes for a guild fighting another guild on a map. Just let them be and do their thing.

Ind the end of the day, I don’t know why you need a special reason to not go out of your way to ruin other people’s gaming experience just because you can, when they don’t do this against you.

(edited by Phosphia.7813)

Dueling etiquette in WvW

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Phosphia.7813

No, you often have like 5 from one team standing around waiting to fight one guy in addition to the guys afk at the keep, the ones using the crafting the guys standing around killing harpies and the guys running around looking for tree nodes.. What you wind up with then is 15 on pin fighting 40 from the other team. JQ has multiple guilds running on maps at once, not an “omniblob” like the other servers in our tier. What winds up happening when you have all the randoms come in is massively outbalanced fights due to roamers/ afkers.

There is nothing wrong in dueling or roaming. If anything, that’s probably a whole lot more worth while than blobbing up with you.

Trying to ruin the gameplay for people who don’t blob with you won’t get you any less AFK people.

Having AFK people in the keeps and spawns can be frustrating, but you won’t find the answer to that problem in a thread about dueling etiquette.

As for fighting as a server, I’m pretty sure there is currently no seasons going on. So you really can’t fault anyone for not caring about PPT.

(edited by Phosphia.7813)

Dueling etiquette in WvW

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Posted by: Phosphia.7813

Phosphia.7813

I used to let duelers be, but now honestly now that they have reduced the number of players allowed on a map, it really has no place in wvw since it causes fights to be unbalanced and every single person on a map is that much more important to the game play. They are taking up space on the map that could be used by someone trying to play as a server, so they are considered road kill now.

Yeah, bring back that quality blob game play.

It is like setting up a knitting party in the middle of a basketball court during a game and for every person on your team that is in there is one less person you have to play the game with. It isn’t fair to everyone involved to do so.

Yeah, only that you missed the part where for every player on your team doing this, there is probably one from the other team too. So the difference is probably super insignificant. You probably don’t deserve to win if you have to do this lol. You might as well just start dropping open field ACs, that is equally sad.

(edited by Phosphia.7813)

Dueling etiquette in WvW

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Posted by: Phosphia.7813

Phosphia.7813

Areas around SM are usually used for dueling. It’s not like people are dueling in the lord room. Just leave them be. They aren’t going out of their way to ruin your game play just because they can.

As for etiquette, /bow @ someone you’re interested in dueling. If they return the emote you can engage. Don’t stomp, so that you or someone else can go at it again.

(edited by Phosphia.7813)

WvW players have to PvE for the new class?

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Posted by: Phosphia.7813

Phosphia.7813

Guys, I don’t think the update will hit and all your WvW characters will suddenly be missing all their traits and skills…

I think I would rather hear that from Gaile Gray, thanks.

I know how to read, and I know what this says so far.

So instead you’ll assume worst case scenario on a system that doesn’t have a release date yet, and has only been out of preview for three hours? If it makes you happy, I guess.

The way it is currently put, what we assume is correct unless they plan to state otherwise. Hence the thread.

WvW players have to PvE for the new class?

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Posted by: Phosphia.7813

Phosphia.7813

hero challenges are skill challenges
there will be some in WvW because there already were.
there wont be enough to unlock everything though, that requires having done most of the skill challenges already.

“Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up.”

“A single character who’s done a fair amount of the hero challenges should be able to unlock all of the core specializations, skills, and traits.”

To be fair we don’t actually know how many there would be in the new map seeing as we haven’t really seen a complete version of it yet.

But yeah, it might be hard for people to get what they want in WvW. But then again on the other hand they do seem to imply that you will be able to get a decent enough build by just leveling up to lvl 80. And most people in WvW don’t go around changing traits all the time, so shouldn’t be much of an issue.

lol yes it will be an issue. People in WvW will want to have all trait/class options available for them to play. There’s also a competitive scene there, so yes they will care very much.

WvW players have to PvE for the new class?

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Posted by: Phosphia.7813

Phosphia.7813

From the blog post:

“PvP players won’t have to worry about unlocking anything, as all skills and traits will be automatically unlocked upon entering the Heart of the Mists.”

So everyone just relax….

Pvp = spvp, not wvw.

WvW players have to PvE for the new class?

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Phosphia.7813

Have you read the new blog posts? There’s a lot of talk about stuff like hero challenges required to progress your class specs and Spvp being exempt from having to do this.

This implies that WvW players will be forced to do PvE content unless they provide an alternative like with the trait book merchants.

Why assume there won’t be hero challenges in WvW?

Because map completion is no longer a part of WvW. And I wouldn’t imagine all hero challanges to be inside WvW, wouldn’t make much sense.

Which is why I’m asking in this thread.

WvW players have to PvE for the new class?

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Posted by: Phosphia.7813

Phosphia.7813

Will you force WvW players to do PvE content for the new class specialization?

Currently sitting on around 7 % world completion on all my characters, not very keen on the idea. Will there be an alternative like the current trait book merchants?

Can you develop? You pitch a generic sentence, but can you point to a sentence or several sentence that indication something specific? How do you want us to respond if you give nothing specific.

Have you read the new blog posts? There’s a lot of talk about stuff like hero challenges required to progress your class specs and Spvp being exempt from having to do this.

This implies that WvW players will be forced to do PvE content unless they provide an alternative like with the trait book merchants.

WvW players have to PvE for the new class?

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Phosphia.7813

WvW has always been based on your PvE gear (which is good) but you have never been forced to actually do any PvE content.

WvW players have to PvE for the new class?

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Posted by: Phosphia.7813

Phosphia.7813

Will you force WvW players to do PvE content for the new class specialization?

Currently sitting on around 7 % world completion on all my characters, not very keen on the idea. Will there be an alternative like the current trait book merchants?

WvW has always been based on your PvE gear (which is good) but you have never been forced to actually do any PvE content. (which is also good)

Will it stay that way?

Map completion in WvW was recently removed from World Completion, to not force PvE players into WvW. Will you now force WvW players into PvE?

(edited by Phosphia.7813)

Zerg location notice

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Posted by: Phosphia.7813

Phosphia.7813

Big armies are easily scouted because the scouts aren’t bad.

Your scouts are bad. And no, you shouldn’t get any compensation for being bad.

Ask roamers to help you locate them.

(edited by Phosphia.7813)

Introduced a friend. So ashamed...

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Posted by: Phosphia.7813

Phosphia.7813

I agree with this. As someone who has played this game for a very long time and still only have like 17 % MC I was pretty annoyed to find that I had to level in PvE to actually do stuff on my new account.

The PvE in this game is really awful and I wouldn’t force even people I hate to do it.

Stonghold lacking for GvG fans

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Posted by: Phosphia.7813

Phosphia.7813

Spvp is entirely different from WvW. Spvp got a GvGish mode which is cool for people who play Spvp.

Hoping that WvW will get some love for their GvG as well at some point.

All the trash talking back and forth is stupid.

(edited by Phosphia.7813)

Stronghold isnt GvG

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Posted by: Phosphia.7813

Phosphia.7813

semantics is fun

Stronghold isnt GvG

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Phosphia.7813

If you know absolutely nothing about it I probably couldn’t tell you exactly what it is in just this post. But for the very basics, the gear customization is a lot broader in WvW than in PvP and you have food buffs.

Oh right, separate accessory slots and jewels, mixing and matching runes (though that one doesn’t seem too viable tbh) etc. As well as some unique stat sets I guess, I rarely change them so I forgot there is a distinct difference between PvP and other game types in that regard.

If you’re not used to GvGs, looking at one might seem very overwhelming. Go look up some, you might find it interesting. Try to see it from the POV of different classes.

(edited by Phosphia.7813)

Stronghold isnt GvG

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Phosphia.7813

Just curious what aspects of the WvW progressionis taken advantage of in the WvW GvG? I would think you’d deliberately want to avoid stat buffs and the like. Is siege being used? I guess you have the raicial skills , but other than that I am having hard time picturing what WvW specific this particular flavor of GvG is taking advantage of (not including team sizes because at this point we don’t even know for sure what sort of team sizes HoT might support).

If you know absolutely nothing about it I probably couldn’t tell you exactly what it is in just this post. But for the very basics, the gear customization is a lot broader in WvW than in PvP and you have food buffs.

And no, there are no NPCs, or seige involved. It’s an open field fight.

Stronghold isnt GvG

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Posted by: Phosphia.7813

Phosphia.7813

GvG in Gw1 had you bust through gates to kill a Guild Lord defended by weak NPCs. to win

GW2’s Stronghold has you bust through gates to kill a Guild Lord to win.

Stronghold = GW1 GvG with a few added elements.

Stronghold is the GvG that I want. Not some stupid 20v20 death balling.

Are all PvPers this ignorant?

We want you to have Stronghold too. The WvW community has a GvG scene (which you currently do not) and they would like for anet to make it more convenient for them to arrange those GvGs.

Stronghold isnt GvG

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Posted by: Phosphia.7813

Phosphia.7813

Where’s the fuss coming from?

Because an already established term describing a game type from GW1 was coined by the community to use as a moniker for a community organized events that are essentially “Guild TDM”.

The title of this topic is “Stronghold isn’t GvG”, well just as valid of a view is that " ‘GvG’ is not GvG".

You are looking at two groups of people using the same name for two vastly different types of activities, one of which happens to be possible in limited capacity right now through community organization. This has been going on so long now that the fact that the current form of GvG inside WvW originally formed as a substitute, because of the lack of an official successor to GW1’s GvG, is no longer fresh on people’s minds.

The player base of this new GvG is also likely changed from those times a great deal but the term stuck with them even if they might no longer be waiting for the old style of GvG to be supported and some likely joined in later and never did to begin with.

All of this doesn’t mean that the people looking for a more Classic GvG akin to the current’s namesake from GW1 necessarily went anywhere. Only that some were willing to compromise and others were not.

Now, Stronghold isn’t GvG in the classic sense either that much is true, however, it certainly is closer to the GvG from GW1 than what we see being played in Obsidian Sanctum now. So people referring to it as or making the connection to GvG is reasonable, these people are just perhaps different people than those who play the WvW incarnation of GvG today.

At the end of the day GvG is a term that ArenaNet could have called Stronghold by and it had been entirely reasonable because the heritage to the official GW1 game mode is as clear as day. However, they chose not to do this because they could seem problems in using that term now from mile away.

Ultimately both sides of this debate are correct. Stronghold is Stronghold with strong influence from classic GW1 GvG. This is more of a debate on who has more right to use the term GvG, and ultimately ArenaNet decided to stay out of this debate and call the new mode Stronghold.

I find this to be pretty accurate, though spvp and wvw are to very different things and it’s just silly that semantics has to be such a huge problem.

Even more so are the posts trying to demean GvG in WvW because it has been an established term for so long.

On that note, I also disagree with the title of the thread. You can consider Stronghold a GvG, it just isn’t the kind that is well established in the game currently since before Stronghold there were only GvGs in WvW.

Again, spvp and wvw are two very different things.

(edited by Phosphia.7813)

Stronghold isnt GvG

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Posted by: Phosphia.7813

Phosphia.7813

PvP and WvW are two completely different things. The scale of the fights, the customization and objectives are very different.

WvW has had an established and indeed very wide spread GvG community and it still has. Trying to demean this fact just makes your post ridiculous.

SPvP does not have this, but is now getting a game mode that allows guilds to face other guilds competitively. You can call it GvG for spvp if you are so intent.

But it’s pretty interesting to see all these posts of people being hurt over the fact that the term GvG is already well established in the game.

Stronghold isnt GvG

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Posted by: Phosphia.7813

Phosphia.7813

Also, the new mode doesn’t stop people from going into some out of the way section and organizing fights. You can have your deathmatch battles as you do now, and the other guys get the new style, which is currently impossible.

It is exactly as you put it. Spvp is getting a new mode.

The GvG in WvW will remain the same.

So now I ask you again. What’s the fuss?

Apperently there is a fuss since you deem it necessary to talk bad about the mode you don’t play.

Stronghold isnt GvG

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Phosphia.7813

More “What I like to do must be what everyone wants to do” stuff.

I’m with the GW1 players that seem excited over something of a revival of gw1 gvg.

I keep seeing posts like this. What exactly is the thought process behind them?

The GvG scene in GW2 is well established and always has been. Trying to ‘invalidate’ it is the most ridiculous of things I’ve seen on these forums in a long time. Why are you so upset about semantics that you must utter something so ridiculous?

Yes, Stronghold appears to be a very nice implementation of elements of GW1 for SPvP. And yes, it will be guilds playing versus other guilds and you’re getting a ranking for it too. As a WvW player I’m exicted about it too.

But it has absolutely nothing to do with the present GvG scene of GW2.

Where’s the fuss coming from? People are getting very hurt over semantics.

(edited by Phosphia.7813)

Stronghold isnt GvG

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Posted by: Phosphia.7813

Phosphia.7813

I guessing that “massive” so called “GvG” population as you put it is a small % of the entire WvW population. Which just so happens to be a small % of the entire games population. Yes people had to put up with it to do any type of larger scale pvp with their guild, but it was never really supported or widespread.

well i’m sorry that you’re so ignorant to what is going on then. perhaps if you knew even a little bit of what you’re talking about you could start to dicsuss the subject

Stronghold isnt GvG

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Phosphia.7813

People keep asking for deathmatch and gvg. You all do realise this isn’t gw1 where we had the Trinity which included healers. It all sounds good on paper but in reality it’s awful

You obivously have no idea what you are talking about.

The GvG scene is massive in both the EU and NA, and it is open field 20 vs. 20 and it works perfectly fine.

How is that gvg? That is a player made conception. Until anet themselves come out and support your zerg vs zerg it will remain so.

when you’re trying this hard to troll it gets pretty unfunny

Stronghold isnt GvG

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Posted by: Phosphia.7813

Phosphia.7813

People keep asking for deathmatch and gvg. You all do realise this isn’t gw1 where we had the Trinity which included healers. It all sounds good on paper but in reality it’s awful

You obivously have no idea what you are talking about.

The GvG scene is massive in both the EU and NA, and it is open field 20 vs. 20 and it works perfectly fine.

If it works perfectly then why are people still talking about not having a GvG game mode or a spot dedicated to GvG’ing ?

The fight of 20 vs. 20 is perfectly fine, that’s what I was referring to if you’re having trouble to tell.

Organising fights between guilds could be made a lot more convenient by anet by creating a match system that also records the results of the games.

Currently every GvG guild has a contact, and all contacts have eachother as contacts and that is how GvGs are currently being arranged. And they are thriving very well even with no scripted ladder tracking by anet.

Having a system to automate the process and eliminate trolls would be very nice, that’s what people have been asking for.

Also, as noted above we can only arrange fights between guilds in the current match up.

(edited by Phosphia.7813)

Stronghold isnt GvG

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Posted by: Phosphia.7813

Phosphia.7813

People keep asking for deathmatch and gvg. You all do realise this isn’t gw1 where we had the Trinity which included healers. It all sounds good on paper but in reality it’s awful

You obivously have no idea what you are talking about.

The GvG scene is massive in both the EU and NA, and it is open field 20 vs. 20 and it works perfectly fine.

Stronghold isnt GvG

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Phosphia.7813

Guys. Stronghold is not our GvG replacement.

Stronghold, is stronghold. Just be happy for having it. It’s a new and probably fun spvp mode.

Perhaps we can get a GvG system later.

How can you be so sure?
Remove the hirelings and it will basically be an exact replica of GW1 GvG.

Of gvg1, sure. But that’s not the massive GvG scene that we have in GW2.

But I’m sure spvpers will like it.

Stronghold isnt GvG

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Phosphia.7813

Guys. Stronghold is not our GvG replacement.

Stronghold, is stronghold. Just be happy for having it. It’s a new and probably fun spvp mode.

Perhaps we can get a GvG system later.

Stronghold isnt GvG

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Posted by: Phosphia.7813

Phosphia.7813

The OP hit the nail directly on the head.

Simply because guilds can compete in the new pvp mode does not make it GvG.

Still better than trying to have Guild fights in WvW maps, a far less controlled environment.

Not sure if this was particularly clear, but it’s possible Guild teams could get access to more than just Stronghold as a PvP mode. Guild teams in Courtyard is pretty much the DM that some people are expecting from GvG. The only difference would be team size.

We don’t know the details yet either way.

No.. Any kind of NPCs, doors, lanes or lords has nothing to do with what GW2’s GvGs are about. They are open field fights between guild groups of around 15-20 in WvW mode where you have the extended character customization that spvp doesn’t offer.

Spvp.. is spvp.

They two are completely different and it’s pretty annoying seeing people getting upset over semantics.

GvG, massive combats or limited teams?

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Phosphia.7813

What would be the point of massive GvG? Guilds of 100 members smashing guilds of just 20? Sorry, but it makes no sense, if there is a limit of 10 and you are 60, then play 6 games at the same time.

You obviously don’t know what you’re talking about.

GvGs are currently run as 20vs20 and the guilds running them don’t have 100s of players…..

But Stronghold is a new spvp mode and will not replace GvG. But it will offer a place for people in spvp guilds to be competitive amongs eachother. And sure, you can call it a spvp gvg if you feel so passionate about it lol.

The new spvp mode represents nothing of what GW2’s GvG is about. Gates.. Ncps?.. Lanes?.. lol.

I don’t undertand what all this talk is about. Spvp and the GvG the hardcore guilds are doing in WvW have nothing to do with eachother.

(edited by Phosphia.7813)

GvG, massive combats or limited teams?

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Phosphia.7813

Stronghold isn’t GvG. It isn’t supposed to be GvG..

Stronghold is a new spvp mode which will be ranked between guilds (Which is great).

Just be happy for a moment that anet made something interesting for people who play spvp.

Stronghold isnt GvG

in Guild Wars 2: Heart of Thorns

Posted by: Phosphia.7813

Phosphia.7813

I’m looking forward to the new spvp mode, but it is an spvp mode after all and not a GvG. (Yes, we know it has a guild ranking, the semantics argument is unfunny)

GvG is ~ 20 vs 20 deathmatch in WvW mode where you have far higher ability for customization and team play.

But yeah, spvp got a guild ranking for their new spvp mode which is cool I guess.

(edited by Phosphia.7813)

No new playable race? It makes me sad...

in Guild Wars 2: Heart of Thorns

Posted by: Phosphia.7813

Phosphia.7813

I’m happy that we got a new class. A new race wouldn’t change much.

Rally mechanic and elitist behavior

in WvW

Posted by: Phosphia.7813

Phosphia.7813

The rally mechanic works perfectly fine and should not be changed just because some entitled uplevel is sad that he can’t ruin a guild’s raid because they want to practice.

Guilds usually run 15-25 for a reason. They want to stay competitive. Have some respect regardless of your skill and/or level and go follow a public commander or roam on your own.

People in WvW are probably the most welcoming people in the game, granted, the person in question has the decency to actually follow instructions and ask for help instead of crying “i bought this game i can do what i want”, which pretty much sums up this thread.

(edited by Phosphia.7813)

Automated defenses of Towers & Keeps

in WvW

Posted by: Phosphia.7813

Phosphia.7813

No please and thank you.

Permanently Red, map complete woes

in WvW

Posted by: Phosphia.7813

Phosphia.7813

Well nobody knows why you want to be in T1 anyway.

But for your question. It’s not impossible. Why do you think you deserve something you can’t take?

Maguuma | small eu guild maybe

in Looking for...

Posted by: Phosphia.7813

Phosphia.7813

Still looking for a small EU guild to come on over.

Unpopulated realms

in WvW

Posted by: Phosphia.7813

Phosphia.7813

Join a guild that can help you transfer to T2.

Jumping into water does not remove burning?

in WvW

Posted by: Phosphia.7813

Phosphia.7813

It boils the water around you.

Discussion for WvW

in WvW

Posted by: Phosphia.7813

Phosphia.7813

“Ladders – Why can ladders not be built to scale walls? One person at a time funnels up and it takes maybe 3 seconds per person. That would be 30s for ten people to get up a wall. Plus, introducing ladders would really bring back the idea of defense. It would require people to have to actively defend their towers and keeps rather than just keeping eyes out for white swords. Ladders would also be a great solution to small havoc squads. Not everyone’s systems can handle some of these giant zergs and not everyone enjoys zerg farming.”

This is a terrible suggestion. What if a mesmer climbed the ladder? What if I told you there are some of us who play this game to fight, not sit AFK in a tower all day.

And you can still take things with very few people. Just being guild catapults, have supply capacity mastery and +5.

Maguuma | small eu guild maybe

in Looking for...

Posted by: Phosphia.7813

Phosphia.7813

okay we aren’t actually recruiting

na is ok, our oceanc is ok even with just one guild and so is eu even with no guild

BUT

but having no guild is a little lame

If you’re a small EU guild (10-15 on field, hell even less would work), do consider coming to Maguuma. We have a couple EU people here already with a lot of experience so you can probably recruit here as well. If you need any help you can contact me.

just don’t come here to ppt. if you come, come for the fights. there is already a lot to fight in the eu time zone and i think fa and sos are recruiting more, so there should be a lot of fights for you. And of course plenty of GvG opportunities as we’re more or less permanently in T2. If you’re dirt poor we can maybe help financing for some of your peasants.

er yeah that’s it, also obligatory videos to see if you fit in

Here are some selected videos that all capture Maguuma’s skill in WvW in explicit detail:

Maguuma WvW in a nutshell

Maguuma GvGs

Maguuma after capturing a keep

Maguuma in gold league

contacts:

Phosphia.7813

(edited by Phosphia.7813)

Duelers in WvW and attitudes

in WvW

Posted by: Phosphia.7813

Phosphia.7813

Don’t jump into a 1v1. Dumb you even ask.

Feedback/Questions: The Wardrobe System

in Guild Wars 2 Discussion

Posted by: Phosphia.7813

Phosphia.7813

Guild Wars 2 is different from other MMOs in may ways, and in some ways it is not. Here is where you went wrong and what you need to fix.
Guild Wars 2 is different in the sense that there is no BiS item for your class. This means people are more or less forced to carry around several item sets at the same time.
But; Guild Wars 2 is NOT different in the sense that our bag space is greatly limited.
These two things conflict with eachother and is by design broken.
While I think the wardrobe is a great idea, I still think it is a fix to something that was broken in the first place and you should not ask us to pay for you to fix that.
Thanks.

Tl;dr

Anet, don’t ask us to pay for you to fix something that is broken.

Feedback: Wardrobe.

in Guild Wars 2 Discussion

Posted by: Phosphia.7813

Phosphia.7813

Guild Wars 2 is different from other MMOs in may ways, and in some ways it is not. Here is where you went wrong and what you need to fix.

Guild Wars 2 is different in the sense that there is no BiS item for your class. This means people are more or less forced to carry around several item sets at the same time.

But; Guild Wars 2 is NOT different in the sense that our bag space is greatly limited.

These two things conflict with eachother and is by design broken.

While I think the wardrobe is a great idea, I still think it is a fix to something that was broken in the first place and you should not ask us to pay for you to fix that.

Thanks.