Showing Posts For Pinkeh.4207:
Laggy, buggy, tedious, repetitive pvp arena.
Not helped by people who just leave when they see “noob losing team”.
People who run around on their own instead of moving with the team.
People who don’t focus fire.
People who just AFK.
Can’t even communicate with your own party to discuss tactics.
Gave up after the first hour. Now i run out there and wait till someone kills me whilst i watch TV. Hurry up so i can collect my 1x laurel.
(edited by Pinkeh.4207)
The arena lags so badly. Rubber banding, cast delay, projectile delay…. Thank goodness its only for two unbearable rounds then i’m free to do something else.
Can’t even talk in party chat to organise tactics. So essentially that makes it problematic for a team arena.
(edited by Pinkeh.4207)
I have 4 guilds of 500, and over 90 plus in each guild “location: unknown”
In the absence of “last activity or last logged in” which is critical to guild management, i’m thinking its time to just kick players marked unknown and invite new players.
holy! how do you even coordinate 1500 people? never heard of a guild that build. that’s not a large guild, that’s almost half a legion. What are you picking up everyone on your server into a single guild? are even half of them repping on a regular basis?
I’m one of several guild leaders in this community, at present we’ve unlocked every single guild upgrade and currently sitting on 120,000 surplus influence in the guild i am representing. The 2 other guilds are also at capacity with similar upgrades/influence growth.
So in short, yes we manage around 1300 members of our division and continue to expand our GW2 community and welcome all those who choose to join us.
The guild caps have no impact on smaller guilds, but are a major inconvenience for us to manage the rapid increase in numbers joining our community.
It force us to arbitrary divide our members in to smaller guilds and with no way within the game to cross-communicate between the guilds (i.e. alliance chat in GW1), means that members are limited to the guilds they’re representing, rather than be part of the community in full.
Our philosophy is try to create an environment for our members to have access to guild resources and like minded people who want to play together. Unlike many guilds who choose to close their guild invites because they can’t/don’t want to deal with this issue of overflowing capacity; our community Code does not allow us to simply close the doors on people that want to join up. We embrace our strengths in numbers and provide the services required to ensure a successful guild operation for our members in the community.