I live in WvW – the pve content is of no interest to me but the content you put forth is good. wvw is the best most original content on the market for me but its currently being overshadowed by faults I cant work past. I love the open world pvp and large and small scale battles. I live for the week long competition.
I like the new reward tracks – thank you for finally getting wvwers some decent loot
I like the skins the TP, the market all of that.
What I dont like.
Wvw populations are still imbalanced as heck. essentially you incentivized server transfering to join a winning team.
you brought in new classes that are op in specific fields. if you build and or grind the gear to counter one the other is unbeatable. you’ve essentially made general purpose wvw obselete – new flavor of the month builds to pop up that can only be countered by building specifically to stop that specific build.
in the first few couple years of wvw I typically played solid well rounded classes that could handle most of what i encountered as a full time wvwer. my gear was built for that my characters were built for it. and I was able to win a good portion of the time due to skill and solid tactics. When I did lose I never felt like it was the class it was always close and even though I would get frustrated I had to admit the player was just more skilled than I.
I considered my self decently skilled and won 85% ish of my encounters. to beat me you had to be good. the gear or build alone would not suffice.
the spectrum of condi damage vs direct damage have been widened so far apart that anyone who builds to the max either way kills anyone who isn’t geared specifically to stop it.
if you build in the middle either end of the spectrum will kill you no skill required.
if you build to counter condi – a power build will get you and vice versa.
the number of viable builds in wvw has shrunk drastically and unless you are willing to grind for weeks or plunk down cash for gems you cant compete. thats gear grind – pay to win – and invalidating players time and experience.
WvW is awesome – its unique – but I cant play it because I refuse to transfer and give up on my server and friends -to add salt to the wound we get gleefully jumped on by hordes of pay to win transferees. if I roam and I am set up to counter condi a flavor of the month daredevil kills me in a few seconds – if im set up to counter the daredevil the flavor of the month condi mes shows up and condis me to death. in either case no amount of skill is going to help me. thats not fun . that’s rock paper scissors.
it is the exact thing WoW did with the pvp seasons only instead of vertical gear grind its horizontal. “new content” “new stats” equal changing your ascended armor and runes and sigils – it means paying your “death tax” until you have the right gear and build – it means the right gear and build is still going to be crap against your dynamically opposed counter.
I have a few more things to try but I’m getting pretty discouraged and I am about to chuck the game into a “pay to win” “grind to win” category and be done with it.
Curently I see the game as having a different sort of holy trinity. so I am going to make a “healer” next. yes just like WoW I’m gonna slap some nomads armor on an ele or guard ( will have to research) max out condi removal and healing and just support teammates. thats what I feel like im being pushed into – in order for server mates trying to roam they’re going to need condi cleanse or heals. youve esentially made a really complex expensive version of WoW for me. I quit WoW to play GW2 specifically to avoid that trinity and all the gear grind.
Or no maybe
I’ll just hop off the carousel now. because if the past is any indication I will invest the time and energy into finding that thing that works and you will just nerf and or make it obselete again.