Showing Highly Rated Posts By RaGe.9834:
“WOW! I actually got what I was promised when I bought this game!”
Hey Anet, I would love to pay about 100 gems to change the name of one of my characters.
Also I think the price of around 200 to 300 gems would be about right when it comes to changing my character’s complete appearance too.
If these items made it into the game I might actually use the gem store more.
already on it’s way lol i saw another article of someone checking the database and like 6 items were added for various related things
The rest of us have been asking for this for just about 5 years now, and we’re still waiting. With the next expac coming up, I doubt we’ll see it before then and we most definitely will not see it after.
I don’t expect everyone to agree with me, in fact I expect to see a lot of “just suck it up”s but these are the issues that bug me about this GAME and ones that I’ve seen people directly (or for some issues, indirectly) complain about. Most of these issues are in direct conflict with one another, fix one you’ve probably fixed 2 or 3 others most of these are merely tweaking the numbers tweak a few numbers and problems are solved, also I’m not going to talk about balance that’s very well known, and I get it, it’s hard to pick out and the meta has to settle first so I’m gonna deal with the main issues that have ‘real’ fixes.
Economy
A huge one, and one I’ve seen in other MMO’s and hated it, this is why.
It’s too subdivided, it forces me to do things that I may not necessarily want to do, because tokens force me to do a single dungeon, fine you want me to do a single dungeon for an armor set, make it so that finishing one path opens up certain pieces for gold to buy them or finishing all 3 paths opens up the vendor just don’t force me to run the same dungeon some 4-18 times for 1 piece (armor or weapons) this then follows with…
It’s a game let us do what we want, without being forced!
because of diminishing returns I’m punished for doing things that I do want to do I’ll use for example Ascalon Catacombs (AC) lets say I like this dungeon, first run 60 tears, 2nd run 20 tears… 1/3 of the reward just because i want to do the same path twice in one day, Yes I get it, you want me to explore other stuff, that’s fine but don’t punish me a huge amount for it why not…. 50 tears or even less 40 and have it stabilize at that so that instead of having to move on because I get no reward I’m merely encouraged but not REQUIRED, so if I want to play the dungeon a second time, I can get appropriately rewarded, or if I want to farm an event chain I can, I get that this is to prevent cheating and exploiting systems so fine reduce the rewards, just don’t drop those numbers to 1/3, 1/5 or -.- 1/10 like I said earlier cut it appropriately so that I’m encouraged to move but not forced.
Scaling rewards
When we move to a lower level area, our level is reduced to keep the content “relevant” so why then, aren’t the rewards. If we want to go fight off that big centaur attack on Shaemoor garrison, let me and let me be rewarded appropriately, this will encourage those dead zones outside of Orr, the dungeons and WvW to be alive because people will have something to do there other than
Leveling
(this is the only one that I don’t know how to fix other than providing a way to get crafting materials much much easier, or making a buff so if you have a lvl 80 you’re experience gain is doubled/tripled across the board)
I’m sorry but I came from gw1 and quite honestly when you said “we’re going to remove the grind” I hoped like gw1… it would take me 3-5 days (~20-40 hours) as oppose taking me 80hours (or 80 hours worth of grinding for that gold that’s just ridiculously hard to get because of…
Gold Sinks
(this is only necessary IF the economy isn’t converged, if you do that keep these values as they are, except waypoints get rid of that)
Are fine, they make the economy go, but there’s a few too many from the tax on the TP, to the cost for waypoints (I’m not going to lie I hate this one it NEEDS to go, or at the very least needs to be cut to 1/10th) to armor repairs, gathering tools, to salvage kits, they’re just a bit too prevalent they make the game more like real life, I can either walk to my friends house 4 km away or I can drive and pay for the gas, and the insurance. It’s a video game I want to play walking AND paying take away from my fun time if it was 30 copper instead of 3 silver it would be fine and I assure you, you would not have a sudden economy collapse.
No dungeon finder
We know you can do it, it would be an amazing addition that would take away from us wasting time trying to find teams and let us actually play the game -.-
TL:DR
-Remove waypoint cost (seriously it’s absolute bs and makes everyone angry, I’m not kittening kidding)
-Add dungeon finder
Plus one of the following:
-Combine the fractured economy(tokens, karma, gold) into 1 or 2 (gems & glory are excluded)
-Remove or at least limit diminishing returns
-Scale rewards(up) as well as levels in lower level areas
-Find a way to (Severely) reduce leveling time for alt characters(require 1, 2 or even 3 characters to beat Final boss before) I don’t care if it costs 4000 gems/ea (hint hint)
(edited by RaGe.9834)
this isn’t pokemon
it isn’t waterpolo either..
I think it would be nice to see Rangers with newly charmed “babies” and respectively “grown up” versions after a while, would certainly add a level of immersion..
that it did… in gw1…. -_-
Normally I’d flat out disagree with you, but I feel like pvp has gotten significantly worse since that was added, now that my opinion to be fair to them, but with a near complete lack of mesmer dailies I find myself frequently pulled away from my main class, or at least less rewarded for playing it.
Personally, I just decided to quit, and from what I’ve seen of the PvP community this is the best decision for alot of us. The balance in this game continuously shows anet doesn’t have any idea what balance is, and the pve story consistently shows they have given up on the depth and scope that Guild Wars 1 had.
So I’m just out.
It was already dead but this patch is straight up garbage. For real thinking about quitting gw2 after 3 years…yall suck.
I did much the same, I think it’s finally time we recognized that despite the name, this game is truly in no way Guild Wars 2. Personally I’d love to see you (and many others) in GW1 which is where I’m going back to.
Arenanet seems to think that we, the players, are desperate for more content and bored with the end game. But this is only half true. Many of us are bored with the end-game, mainly because the only end-game zone is Cursed Shore and we fight one type of enemy over and over again. But as for more content, there’s an entire world out there filled with cool events for us to do. And yet, those zones are deserted.
Which makes perfect sense of course, because the rewards for going to those zones are paltry. If we want tier 6 crafting materials, we have to grind Orr. If we want coin and karma, the best place to grind is Orr. If we want exotic gear, we have to grind Orr. If we want ectos, we have to grind Orr. No wonder the other zones are desolate wastelands.
Instead of devoting time and money to creating new zones, Arenanet should make their current zones more rewarding. Give every zone a karma armour set like in Orr; Harathi Hinterlands could have a centaur set, Bloodtide Coast a pirate one. If I’m level 80 and in Queensdale, I should be able to find tier 6 crafting materials. Too easy to kill mobs, you might say? Then make level scaling harsher. I don’t see why I have to be two levels higher than the zone, especially when my personal story quests make me exactly the same level as the mobs I’m fighting (and even for a level 80 in full exotics, some of those fights are tough). If I’m completing dynamic events in Caladon Forest, reward me with the same amount of karma and coin I’d get from completing a Cursed Shore dynamic event. If I’m killing mobs in the Brisban Wildlands, make their drops scale to my level.
Give us incentives to go to these other zones, and believe me, people will abandon Orr at lightspeed. You have a massive, amazing world for your players to explore, Arenanet. You don’t need to try and win us over with events and new zones. You just need to give us a reason to play the game you’ve already made.
What’s funny was this was exactly an arguement I made a LONG time ago, and one of which I still believe is the way to go. +1’d
- Ontario, Canada
- Several occurrences over 2 days Particularly bad between 18:00 and 00:00 local time (23:00-05:00 server time)
- PvP maps (various)
- skill lag, Character jumping movements, freeze times followed by rapid movements (1s-15s in duration)
additional info: see attached
I’ll update if I can
(edited by RaGe.9834)
Add the possibility for Ranger pets to grow up based on age (hours played).
“grow up” = increase in size like Eir Stegalkin’s black wolf.
this isn’t pokemon
Whats funny… is they had that in gw1…. -.-
I’m in “nearly” full agreeance I play almost exclusively pvp nowadays because nothing else holds any interest, like you said everything i absolutely LOVED to death from gw1 is just flat out gone… it doesn’t exist at all in this game, this is coming from a true pvx-er in gw1 my time was like 50/50 pve/pvp played gvg (which why the kitten is there no guild wars in ze gilde worz), dungeons and just played casually and loved all of it, I’ve got 2 characters to lvl 80 and just about ragequit the first time through i REALLY think they should have stopped the leveling at 30-40, there’s no real function to having stupid-long leveling leveling should be (as the gw1 philosophy goes) just there to teach you the basic mechanics of the game and give you a semi-decent feel for what you’re doing, anything beyond that is a frustrating grind (so much for eliminating the grind from gw2)
But yeah… no i’ve not been playing the game that much, i feel horribly left out as a huge gw1 fan and i feel i’ve been completely cheated out of my money, and when i’m playing the game pvp is the only part worth playing because at least there everyone’s roughly equal, and I can play whatever class I want, whenever I want and there no 100+ hours of grind to get there and subsequent gold-farming (which anti-farming code, really anet? really?)
We’re also removing the following amulets:
- Celestial
Rip…
Ele = new teef
A lot of things happened, which were BAD changes:
- power creep introduced by HoT (never remedied, instead they added even more power creep)
- deletion of way too many amulets and thus valid builds
- lack of variety in builds (because of above mentioned reasons)
- match making has been horrible (leading to totally lopsided games)
- newly designed Hall of Memories lobby area is simply confusing, not to attract any newbies
- generally the spvp in Guild Wars 2 is not newbie nor spectator friendly (essential for growing player base)
- Arenanet developers have been listening to the wrong audience: elite players and falsely thinking this game could be esports
First person in a long while that correctly identified the issues at hand. As for The OP, You are right pvp has been dieing for a long godkitten time, most players including myself have quit entirely. I check in on the forums, and reddit once in awhile to see if they’ve clued in yet, but I’ve completely abandoned the game in all other respects. It’s not worth playing right now, nor will it be anytime in the near future, until the above topics are addressed. And bluntly, the core issue is that: “generally the spvp in Guild Wars 2 is not newbie […] friendly”. This is due to power creep, and anet’s HATRED!!!! of allowing anything tanky by which I mean damage mitigation (think protection buff), not damage nullification (think aegis buff). Because they overbuffed the protection of chrono’s early on, and it embarrassed them in a tournament. So instead of removing a few methods of damage nullification like they should have. They completely removed damage mitigation, and overbuffed the living kitten out of damage.
(edited by RaGe.9834)
<3 agreed needs to be something so we can tell them stuff we no likey and stufz we does
Agreed. Look at all the rage around ascended gear. Look at all the rage around one time only events.
Had ANET tried to gather feedback first, they rage would have come early enough for ANET to back off. But, now that ANET has put development time into them, backing off means they have to push on or throw that investment away. So they push on and the rage gets stronger till it becomes a rage quit.
much agreed personally I’m on the fence, once the upgrades here I’m not playing anymore, I see no reason to play when every once in awhile all my time and effort is just nullified, why bother when I’m not being rewarded for all my previous work personally I wouldn’t care if they just ook the game down, took the time to make the gear/economy not WoW and then put out that update. I honestly got the game because I thought it would be GW not kittenin WoW.
Colin Johanson:
“The rarest items in the game are not more powerful than
other items, so you don’t need them to be the best. The rarest items
have unique looks to help your character feel that sense of
accomplishment, but it’s not required to play the game. We don’t need to
make mandatory gear treadmills, we make all of it optional, so those
who find it fun to chase this prestigious gear can do so, but those who
don’t are just as powerful and get to have fun too.”