Seems to me that MMR wants you to be at no more than 50% winrate, aka punish win-streaks.
Pips system punishes losing, which MMR wants you to anyways. Assuming MMR works, you will be going +1|2 or -1|2 depending on win lose. Assuming MMR is doing its work, matches will be close in MMR, meaning most matches will be +1 or -1, with a 50% win rate, you will be going up/down like a tide, taking you nowhere.
How thought this was a good idea?!
Legendary SoloQ
How is this an improvemnt over the farmboards with 0 value over last year ?
The only improvement is imho graphic design and some extra rewards for Ranked.
I’m having the most loses I had in 2 days due 5v4’s and imbalanced matchmaking.
I’m experiencing similar things. The past two days I’ve seen a huge increase in 4v5s, with nearly every game having at least one player drop halfway through.
What’s weird is how it definitely started with the game going free-to-play, despite there definitely not being any super new players in any of these games. Perhaps the influx of new spvp players caused a bizarre shift in everyone’s mmr in relation to overall matchmaking?
Matchmaking is horrible as it has been since the new system came out. That said, I’m not sure if the problem these days is more matchmaking or more that there are so many broken specs.
I’m hoping the balance team starts doing their job soon. We really need to see some life out of them.
i think this should be a thing
Anet can just give us an option to turn on a feature that automatically downloads pvp match stats after each game which you can access from a folder just like how screenshots are saved.
HoT = WvW players forced to PVE
An initial app is up!
Go there, enter your API key that has PvP permissions and you can see the scores of your past few games! No stats yet, but maybe that’ll come soon too.
(edited by bloodpyrope.8630)
I don’t know if anyone here pays attention to API development, but we may be seeing past game info soon! (Soon as in months, not weeks)
(edited by bloodpyrope.8630)
+1
Yes. More stats, please.
I want comparative charts!
Warlord Sikari (80 Scrapper)
Agree that we don’t get enough time to check the stats out. Even just keeping the window up when we’re back in the mists so we can peruse at our leisure would be great.
It’s possible, they just need to store the data and add a UI for this outside of PVP matches.
The real question we want answered is, when will it be implemented?
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
+5 I would love to get some way of viewing past statistics and my performance in things so I can analyze where I have weak and strong areas.
I agree and think that is a good idea
One spam to rule them all!
Mains Power Necro for team Radioactive[dk]
Yes please !!! I did over a million total damage yesterday but totally messed up trying to take the screen shot in the 5 second window and now I’m sad :
I totaly agree.
Having a small history of your matches (like last 10-20 played) would be even better. But without anyone to compare to, the figures mean pretty much nothing. We should be able to see the whole stats of your team and enemy team in order to get a relative view of your own performances.
But it’s a nice step in the right direction.
Yes please. +1!!
+1
Would love to be able to access the last 5 matches stats from the lobby. That by itself could help us fine tune our builds/play styles.
Having access to the whole team stats would be even better. But baby steps, baby steps!!!
“Buff my main class, nerf everything else. "
I actually would just like a full statistical analysis of each of characters pvp combat history. I’m always recording so i can look back afterwards but it’d be much easier if part of that review process were in game.
The stats help you understand if you are fulfilling you’re role well.
They aren’t an indicator of your overall play in a match.
But It’s another tool to help you measure your own play.
If I could view the score, stats, and match comps of the last 5-10 matches, it would absolutely tell me valuable information. I’d get a idea of what kind of numbers I average and what kind of comps cause variance in those numbers.
For example as a thief it might show me I focused too much on fighting if my damage is high and my decaps are low. Or maybe I spent too much time full capping if my captures are high and damage is low. Or maybe I tanked too much if my incoming damage is too high.
Knowing those things give you an easy opportunity to mentally adjust between games.
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
I totaly agree.
Having a small history of your matches (like last 10-20 played) would be even better. But without anyone to compare to, the figures mean pretty much nothing. We should be able to see the whole stats of your team and enemy team in order to get a relative view of your own performances.
But it’s a nice step in the right direction.
Nerfentalist of Augury Rock
+10000. Who cares about all the stats in the world if I only have 10 seconds to view them.
Whenever I get a ‘broken lockpick’ or ‘shattered lockpick’, it feels like a punch to the gut.
I agree so much, it should ONLY be an option in the guild panel and not as easily gotten to, NOT every time you try to invite someone to party up, so easy to accidentally boot them from the guild !
It’s a pain in the butt to kick people accidentally from the guild when trying to do other things such as getting into other people’s overflow/megaserver while in the same party. In my opinion it’s an unnecessary option in the party and really should be removed. Any other thoughts on this?
#ELEtism
There are already 2 ways of getting it, there are things in this game which dont even have one! (some armors like the mascarade for light)
Not a very good argument for them. “You can get our precursor by farming which we are against or you can gamble.” In the mean time they should have looked at there utter horrendous drop-chances. There’s a million things they could have done in between then and the actually scavenger hunt release. They could have even added a flag into the drop chance code that would monitor your game time and once you hit, “x time” your chances of looting goes up drastically and then once looted kicks back to normal crap rates.
There’s ALMOST NOTHING in this game worth anything that can be EARNED from just playing the game, IMO, the way/direction GW2 is going you can probably expect to see precursors soon to be available in the gem store.
Mud Bone – Sylvari Ranger
(edited by Im Mudbone.1437)
I agree with the op, the problem isn’t just with precursors alone it is a problem with the entire thinking on Anets part with regards to drop rates for everything .there is just no fun in farming with no rewards. They had the perfect system in GW1 , if you really wanted something specific you could go hard and farm for it even if there was a 0.00000000009% chance of getting it.
Gw2 has taken away the feeling of reward for effort in playing the game , and instead replaced it with the Gem shop, which is starting to have its affect on the community, especially with the lack of communication on the precursors and loot, there is a +700 thread on precursors 4 pages back with no reply from anet on the subject, and that is not a good business model to have.
This may or may not have been discussed; none the less I don’t care I’m bringing it up. This is in regards to everything precursors. It really ugs me that after two years Anets only two viable ways for getting a precursor is to farm for gold and buy it on TP or mystic forge a crap ton of exotics for a minute needle in a hay stack chance for it to drop. I say two viable ways cause I can count on and on and on of how many people I know that have over 4500hrs played over two playing everything in this game multiple chars to 80, cleared all zones, fractals, dungeons, WvWvW, PVP etc… and none of us have looted a precursor. This doesn’t really doesn’t say much about one the games primary end-game reward objective.
Before all you fanboys nitpick this thread and say; well blah blah were getting precursor scavenger hunt. I say to you this, key word were “Getting!!!” we have been getting this since like a few months after launch." it has been pushed back about 2-3 times. Take note here it really says a lot about the matter in which Anet chooses to make it’s content decisions. This addition to the game is one of the biggest requests and time after time it gets ignored. I’m sorry, but your going to ignore one of the largest requests from your community going as far as 2 years?? They know precursors in its current state is a complete an utter failure and they have admitted to this hence the reason for a scavenger hunt. Why would you let this failure fester and bleed for months and years? and not make the decision to solve this failure and turn it into a success? Think about that people this is a failure they ignored for YEARS. It obviously isn’t on there list of important things to change otherwise they would have already.
This brings me round circle to my point these failures are unacceptable to players that have invested lots lots of actual play time and just standing around playtime to not be rewarded for it is a, “Gaping Hole into The Abyss.”
When Anet makes decisions like these when they finally do get added to the game, its too little too late. Also too all you people out there that say I’m too kitten them; I’m not being hard enough. Anet needs to hear the hard truth, someone has to give it to them; because they obviously aren’t getting it from within. The reason for these forums is for hard blunt criticisms. Anyone licking there feet isn’t helping there game to improve.