Showing Posts For Rabidd.9458:
DH in PvP:
LB: skill 2 hits hard, but anyone decent enough will dodge that big burst and proceed to pressure the hell out of you because the rest of the skills suck. LB 1 is ok only if you hit multiple people since it constantly cripples, 2 is easy to see and thus avoid, 3 travels fast but I got used to it so it wasn’t bad, 4 makes no sense because you need to use it melee range to get the benefit from vigor, 5 is pure useless due to long cast time and people can easily just walk out of it before it completes animation.
Traps: They are garbage. A person can dodge over them and it ends up doing nothing at all even though they get activated. I don’t know what the devs were thinking putting traps on a guardian; traps were already known to be crap from ranger/thief but they decided to implement them anyway. The elite trap is so bad it targets a single person last I tested it (didnt even bother testing that elite this weekend because we’re pretty much locked into RF – without which medi builds are not nearly as good). Other traps do an okay amount of damage if the enemies are dumb enough to stand in them for the entire duration. In reality, people look at the trap being activated and dodge out instantly; better to have hit them once with an auto attack and it would’ve done the same damage and you’d have saved utility slots and cooldowns.
Traits: Biggest problem is that they don’t go well together with the core guardian’s traits. Virtues have this physical aspect to them, which sounded cool in theory, but they are pretty bad in implementation because the devs feel there should be a cast time to them. Say your DH goes into Radiance for the instant blinds for big plays in PvP. When you do need it though, there is a cast time to it, and you chuck your spear at the enemy and you end up getting hit anyway because the blind was too slow. Moreover, you can’t hit F1 for its blind in the middle of stomp animation, you can’t heal your teammates instantly by pressing F2 (which isn’t great because it doesn’t evade during your leap and cripple/chill does affect you), and F3 cast time prevents you from producing instant blocks. Cast times are bad, DH traits don’t play well with Radiance. Similar problem with Virtues, you can’t use F3 instantly for the stab or stun break, essentially nerfing your GM from Virtues (the only one worth taking in PvP). F3 cooldown needs to be reduced to 50 or 60 seconds. Even the DH traits themselves are not designed that well. The minor on master (Defender’s Dogma) is useful only for burn builds, and the GM minor Pure of Sight is useful only for ranged builds. That’s awfully specific, forcing certain builds on you. All the GMs are underwhelming as well: Hunter’s Fortification should at least make it so that you take less damage when you DO have a condition on you because literally everything in the game now puts out condis almost passively. Heavy Light feels completely RNG based (try fighting a mesmer with it) and not worth taking at all due to its long ICD, and Big Game Hunter is way too conditional to worth having that 10% damage buff (maybe if it was, say, 20% it might be worth it OR if the spear pulled the enemy to you at the end of it along it would be good). Bottom line: DH traits are way too conditional to feel all that useful compared to the core guardian.
The worst part about it all is that they’ve already said that at this point nothing major can be done to the DH even though it was one of the first elite specs to be revealed and people had been talking about changing things from the get-go – and yet only a few minor things were changed and not always for the best. Honestly ever since the talks of guardians started the best change has been the shield’s buff.
If they want people to play DH, they need to them a reason to take the DH line over the base guardian’s because as things stand the base guardian trait lines are better in every role and synergy.
PvE you can do whatever you feel like because it doesn’t really matter what you bring so long as you know how to dodge. WvW guardians are still best suited to bring the regular shout guardian because 1)it’s just so useful and 2)DH isn’t worth bringing because it doesn’t have superior damage or CC compared to other ranged classes. When I think about playing DH in WvW, I just think why should I when I can do a better job by playing a Ranger or Rifle warrior (esp with the berserker spec).
Edit: In regards to “fun,” you’re right in that it’s very subjective. I did not have even a little bit of fun and it was downright frustrating to try to make DH work with the other traits. In order to have fun in PvP, you need to have a build that flows and has synergy with its skills (how much fun would you have taking 2 shouts and 2 medi skills?) so you can be effective. If I know one of my trait lines is ruining another one, and things just don’t work well together, I will not have fun. This past BWE, I played DH to try to make it work but then when I ultimately got tired of it I switched to Rev to have fun.
(edited by Rabidd.9458)
Pretty much what Azure said. It doesn’t offer superior damage, support, or utility than we’ve already got currently. DH is meant to be “selfish” as they call it, but a 01101 or 10101 meditation guardian is far superior in damage. Traps are useless mostly because guardian’s low HP makes it so that you need the meditations for their heals (as well as their effects). If you spec into shout guardian instead of meditation, ie bunker, then traps are still useless as you will need the basic stab/prot/retreat shouts.
DH would need to introduce something new to be even worth it. Perhaps some condis other than a single of bleeding (which they’re removing?) and a bit of cripple (if there is more than 1 enemy around) may make it worth it, but currently it’s extremely meh.
I speak from PvP perspective, PvE is easy regardless of what build you use. Also, I’m not speaking of how fun the build is, only its effectiveness in my own experience. Maybe I’m doing something wrong.
These changes are terrible. What game mode did you have mind when thinking of these changes? It would suck in PvE, PvP, and WvW. No one would ever take this specialization over the existing trait lines.
The meta was getting stale as hell, and I had completely stopped PvPing because of how boring everything had gotten. I love the shifts in metas in pretty much any game, it makes things refreshing and fun again.
I love the changes wholeheartedly.
The only requested change that I would agree with at this point is give more stats to the defensive amulets to offset the bump to damage amulets, so bunker specs stay somewhat relevant.
Can I disagree? Elixir Cele Engineer won’t die 1v1 to any class with it’s healing, and it maintains the same strong damage. I don’t think zerker is the only option, just not all the builds have been explored yet.
This and it’s clear there are A LOT of bad players.
Last meta, an engineer could ride his Gear Shield on recharge, even if he wasn’t in any danger.
Now, you get punished for stupid stunts like that.Yet, you STILL have engineers trying to ride Gear Shield on recharge. People are just so conditioned to make mistakes in the last meta, now the good players can now GREATLY punish those bad mistakes.
I see a lot of QQ about balance, then again, I see a Guardian run into a mid point and tried to 1v3. He died instantly, didn’t get the chance to run. Before you could do something stupid like that and get away. Now, you die for dumb mistakes.
You call it stupid, but I guess you haven’t played much before with Bunker Guard. In previous meta you could just run into 3 average people and keep them engaged for period of time long enough so your team could cap rest of the map easily then disengage or get rainforced… not really stupid.
But yeah… now it’s a bit stupid when everyone deals so much damage…
I thought bunker guard wasn’t even used much in the previous meta?
I love the new changes so far, very refreshing.
I’ve seen a lot of dumb posts lately, but this one takes the cake I think.
Literally hilarious, pls dont stop making videos.
Yep. Won’t be purchasing this until it’s half off.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Rabidd.9458
Save your money and buy Witcher 3. THAT game is worth $50, and you get to play it now.
These look like REALLY nice changes. Now something else might be worth taking over RF depending on situation.
Now that I had time to think on it a bit, try to address some points in the CDI Fallen&co.
1) How would the leaderboards work? If a MMR system was created that resembles the current PvP system, people could be sitting in queue for up to an hour before finding a match. Would it be easier to simply match you against a team that holds the closest leaderboard rank to your own guild? And then the team with the higher rank be forced to fight in the home turf of the lower ranked team?
2) Would the existing WvW system need to be changed? If another raid system was created, would this mean fewer people would play WvW? And if so, how much of a bad thing is this anyway? Currently it’s all about coverage. In the lower tiers you spend all evening/night trying to take over your own keeps etc only to wake up in the morning and see they’ve all been taken over by the people playing late into the night or early morning.
3) Rewards. Or are they unnecessary? Could make it a system where the leaderboards reset every couple months and the only thing you’re playing for is prestige. Or they can add some account-bound skins that cannot be traded so people don’t mess up the economy of the game that a new reward system can make happen.
4) There is a limit of 5 guilds that each person has in the game. How would you prevent a single person from joining different guilds and trying to stack them all at the top of the leaderboards to harvest the most rewards? Make a person locked in by the week (ie if you raid with a guild in a single week then you’re stuck being able to raid ONLY with that guild for that week) or would this not be enough since you could probably power house a guild into the top 10 within a week or two and then start playing as another guild to get that one to the top as well so you could just flip-flop between the two every other week and keep them both high for double the rewards. Could lock people in the same guild for the entirety of the leaderboard season but many guilds die within a week or two due to inactivity/friction, and I could see this happening even more in such a competitive environment.
Will add more below if I think of more, time to get back to work
+1
WvW is pretty much all I do when I have time to play the game. Something like this would be amazing as the GvGs of the original Guild Wars was some of the most memorable times I had playing games.
And I do support that it doesn’t even have to be plain old Deathmatch between a bunch of people, but please make it raid sized (10-20) so everyone can play it at the same time rather than make multiple 5-man parties as we have to do currently for PvP.
BUMP!
Still need more players!
Send me an invite
I can pretty much play any guardian build. Should be fun!
Currently, EotM is pretty much used for leveling your toons if you hate PvE leveling and/or obtaining karma. Here and there you see some guild groups running around breaking zergs, but that doesnt happen all that often.
How about if ANet were to standardize the gear of people who go in there, just as they do for PvP? So you go in, youre already level 80, now select your Rune/Amulet/Sigils, and youre pretty much set up for fighting others on equal terms.
The reason I say this is so that Guilds who are looking to try out new strategies with builds etc can try them without having to spend time and resources making a new set of armor and weapons just to try out a new comp. Moreover, this would encourage more people to go to EotM and fight it out when they’re looking for fun. You could take your guild with you and try out new professions that you may not have ready for WvW yet, etc. Also randomize all the servers every 3 hours in terms of their colours, so you could fight new people whenever you go online. With the lack of structured GvGs in this game, I feel that this would help that scene out too since you could fight other guilds or even zergs to test your skill.
Let’s not screw over the people who use it to level up right now. So even though everything is standardized as in sPvP, the experience you earn would still level you up normally.
EotM is such a good looking map, clearly a lot of resources went into making it look and function the way it is. And I feel that it’s not reached its full potential yet.
What do you guys think?
Sooo… Any word on the ascended version of this build? :P
Pretty strange buff IMO. It wasn’t really needed, kittens was already good. If they really wanted to change it to timed instead of number of hits, 3-4 seconds would make more sense.. but 6 seems pretty high. Lets see what happens.
Fight within your symbols, dont waste your blocks and blinds. Also, GS5 works on them even if they go invis.
The build works awesome for me ! I switched the rune to travelers in a couple of matches and still was able to output a lot of damage.
Any idea when you might post the ascended version of the build?
Thanks a lot for the videos and the build!